Walkabout Mini Golf VR - Sandwichartista
Our team has been hard at work for over a year to refactor our base game code, allowing us to develop and innovate exciting additions to the game that will fundamentally enhance playstyle. We are pleased to announce our new Game Modes included in all courses, alongside our expansive remaster of Cherry Blossom, is out now. This update is free of cost for all players.
Cherry Blossom Remaster
Rediscover your Zen by revisiting our Cherry Blossom course in full bloom.
Additions include:
  • Updates and expansions to lighting, environment, creatures, interactables, and more.
  • Select instruments have haptics and audio hookups.
  • Fox Hunt clue changes to adapt with environment changes
Game Modes
New Gameplay Styles

Walkabout Match Mode
  • Enjoy Walkabout’s spin on Matchplay! The player with the lowest score on a hole gets a point– players can tie for points. Most points wins.
  • Note: Players who intentionally leave a Match cannot re-enter. Our team is developing more safety nets for players who accidentally disconnect.
Race Mode
  • Players will putt simultaneously to see who can complete the course the quickest!
  • Note: Players cannot join a race late, and will be put into Observer mode.
Custom
  • Choose your own game mode, holes and turn order.
New Turn Orders
Honors (Standard)
  • The player who scored lowest on the previous hole gets to putt first on the next.
Distance
  • Whoever is furthest away from the hole gets to putt first.
Simultaneous
  • Players can golf simultaneously in traditional strokeplay rounds as well as Race Mode. Simultaneous turn order is not available for Match Mode.
  • Note: Due to technical and design constraints, we don't have any current plans for supporting real-time multiplayer ball collisions.
General Walkabout Updates
  • We have added new UI changes to our wrist display, Welcome Island shack, and scorecards.
Build Numbers
Users must update to the 5.1 version of our game to maintain a smooth gameplay experience and to utilize multiplayer rounds together. Given the extent of this update, it will NOT be backward compatible with older build versions.
Quest / Rift: 5.1 | 27604
SteamVR: 5.1 | 27604
PICO: 5.1 | 27604
PSVR2: 27604

We thank everyone who supports WMG and golf with us. Good luck on the greens!
Jun 13, 2024
the head well lost - Lore
In the latest patch 1.2 (available for base game and DLC), the lone typo has been fixed. Also, the game has been updated to use the latest version of Ren'Py.

Thank you for all of your ongoing support! :D
BROKE PROTOCOL - CylinderStudios

The UI Update Release
This one took a while, but the UI Update finally releases today. It’s more than just UI changes though, 1.40 marks a milestone engine upgrade to Unity 6 and the end of Early Access. This update tidies up many loose ends with fixes and improvements and paves the way for improved workflows for both developer and modders.

Complete UI Rewrite

The entire game UI has been rewritten using a data-driven approach. Although most of the interface will structurally look similar to before, there’s a better separation of presentation and logic as well as stylesheets to provide unified theme management. To put it bluntly, future UI work won’t be painstaking as the old component-based workflow and should perform better as an added bonus.

World Builder Improvements

The World Builder had major rework and optimizations done. I still need to do another styling pass to resize things a little better but there’s generally more safety and sanity checks than before. You shouldn’t be able to set item counts or chance percentages outside valid ranges and there’s better error handling so modders should have a more stable mapping experience in 1.40 overall. There’s new enum support built in too so the State property on vehicles should be updated on old maps or else all existing vehicles default to Unlocked.

General Modding

1.40 makes some small gains in modding capabilities, both in scripting and asset modding. Some more code was moved into GameSource for modding like the Consume event which handling everything from healing to reviving players. Each player character can have a custom carry capacity (which can be modified by clothing like backpacks). Also guided projectiles have a FlareEffectiveness property that lets modders set how easily they can be spoofed by countermeasures. There’s also an updated AssetBundleBrowser/Builder in BPResources though this is an optional upgrade for modders.

Physics Fixes

The last version was plagued by physics issues for a long time now. Everything from cars bottoming out to spastic motorcycles should be fixed in this update (fingers crossed). Player fixes such as some rotation weirdness and corrupted ragdolls should also be fixed. There are still some lingering engine bugs that may or may not cause issues, so I’ll be listening to the community for feedback on this.

Hit Registration Overhaul

Hit registration (i.e. confirming valid hits on the server) has been cursed since the very beginning. The problem was relying on the engine physics system to handle bullets and collisions. But since the physics timestep runs on different intervals to the main game loop, this causes all kind of timing issues and irregularities. The calculations have been rewritten on the main game loop for accuracy and it should be more performant as well without the extra physics components.

Thanks to everyone who stuck around for this long trek out of Early Access 🙂

Here’s the full UI Update changelog:

v1.40 UI Update Changelog
  • UI rewritten using new UIElements system
  • Better asset transfer throttling
  • Added country codes to server list
  • Fixed often broken vehicle physics
  • Original music restored
  • Parse color codes for Text Displays
  • Added range check when updating Text Signs (Thanks unitaz)
  • Allow blank text for Text Signs
  • Fixed small bomb collider and mass
  • Safer implementation of ignoring colliders
  • BPA’s can now cross reference each other and load order doesn’t matter
  • Minimap camera now always remains upright
  • Some AI aim calculation tweaks
  • Hit registration rewritten and optimized to be more accurate
  • Fixed broken Player/Ban Records menus (Thanks TheUnishark)
  • Fixed broken material on Train waypoints with low settings
  • Fixed for occasional laggy player physics
  • Color space set to Linear for accuracy (some mods/lighting may look different)
  • Updated to latest Unity 6 (No more splash screen)
  • Slight changes to ForSale states on Default map
  • General project cleanup for Unity 6
  • Updated networking library with latest fixes
  • Rewritten AssetBundleBrowser/Exporter
  • Delete old directory if importing BPResources into existing project
  • Better custom UI stretching depending on parent mode (Thanks TheUnishark)
  • Player weight limits are now moddable per character
  • FlareEffectiveness is a moddable property of SvThrown entities
  • Replaced language display from flags to language codes
  • Moved all Consume code into GameSource event
  • Fixed Thai language text rendering
  • Steam Workshop and Uploader general fixes and error handling
  • World Builder general rewrite and optimizations
  • Fixed some memory leaks with item snapshots
  • Cache lookups for item previews
  • Player icons randomly colored based on username if left at default
  • Fixed ragdoll recovery animation corruption
  • API Changes:
  • UI ShowText API: Removed some screen anchoring and sizing parameters from old UI system
  • Removed custom Callback delegates, now using System.Action/Func

API Changes
See you!

-Benz

Official Discord
Jun 13, 2024
HexoCity - spyzor
As said, we wanted to push this quick fix to remove the black screen during first launch.
The game should now load faster the first time.

Please if you have any issue regarding the launch of the game go to the pinned discussion on our forums on Steam.
https://steamcommunity.com/app/2820100/discussions/0/6536492434599419606/

Other than that, here is the small changelog:

Updated :
  • Small bug fixes
  • UI Improvements
Lifeforms: Binary Fission Playtest - Vystyk
- Unlocks screen
- Sandbox map selectin screen
Jun 13, 2024
Atan - Stefan
Hey there
Since the release our developers have been hard at work trying to fix some of the issues that we've encountered. With this update the following issues have been fixed:

Additions
  • Onboarding - A goober is now present at the start of "Mijin" to guide the player
  • Settings - Default settings are now provided for new players
Fixes/Changes
  • Gameplay - Some level elements have been moved in "Chahuk" for a better gameflow
  • Gameplay - Minimum stamina has been reduced
  • Gameplay - A reset path to "Chahuk" has been added in case the player misses a level element
  • Gameplay - Goobers that have been delivered to their houses are now already present when replaying the level
  • Achievements - An issue that stopped the progress tracking of "Dinner is Ready" has been resolved
  • Audio - Music trigger(s) in "Chahuk" have been updated to trigger during shortcut(s) as well
  • UI/UX - An old development image in the settings menu has been removed
  • UI/UX - The regular & anchor arrow UI now has individual colors by default
  • UI/UX - Level "Olis" isn't hidden anymore after unlocking it
  • UI/UX - Level description of "Chahuk" spelling mistake has been corrected
  • UI/UX - Credits have been updated
  • UI/UX - FOV slider in the settings displays the correct FOV value
  • Settings & Data - Resetting Game Progress data doesn't reset the game settings anymore
  • Settings & Data - Level unlock data gets reset properly when resetting game data
  • Art - Some props in "Olis" now have the right material
  • Art - Hero piece in "Olis" now correctly syncs with sound effects
  • Art - Some props in "Chahuk" have been repositioned for better alignment with the player
  • Art - Shadows are disabled on certain invisible colliders in "Chahuk"
  • Optimization - Lighting has been optimized at the end of "Chahuk"
  • Optimization - Some props use a different rendering mode in "Chahuk"
  • Optimization - Some textures in the game have been down-scaled
  • Optimization - Old (blockout) models have been removed in "Olis"
  • Optimization - Some unmoving props have been set to static

Thanks again for playing ATAN, look forward to more hotfixes soon!
The Pit Arcade - Hojnost_888
chapter 1:
Fixed Boss fight area camera bug (Camera didn't want to get higher)

Chapter 2:
Fixed decoration bugs - Wooden structure had a collision, chairs were in the texture, wooden barrel always fell down into the void through the texture.

Enjoy your game :)
Jun 13, 2024
Dead by Daylight - Peanits

Content
The Good Guy - Addons
Power Drill
  • Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
Automatic Screwdriver
  • Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)
Dev note: Currently, The Good Guy's Power incorrectly starts to recharge as soon as the Slice & Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don't get out of hand. They will return to their normal strength once this is resolved.

Features
UX Improvement
  • Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.


Bug Fixes
Archives
  • Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.
Audio
  • Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.
Bots
  • Bots no longer break from interacting with pallets reset by Any Means Necessary.
  • The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
Characters
  • Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
  • Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
  • Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
  • Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
  • Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.
Characters - The Lich
  • When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
  • The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
  • A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
  • The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
  • The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
  • The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
  • The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
  • The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
  • The Lich's mini-mori is no longer bound to the same input as the regular mori
  • The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
  • The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
  • While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
Environment/Maps
  • Fixed an issue in Toba Landing where there was a delay when entering the map
  • Fixed an issue with the hatch where there was a delay when getting close to it
  • Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
  • Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
  • Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
  • Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
  • Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
  • The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
  • The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
  • The Passage glow VFX no longer remains visible from afar after traveling through it
  • The camera no longer becomes first person when traveling through Passages on the Spectator's POV
  • The Passage aura and glow VFX are no longer missing on the Spectator's POV
Events
  • Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
Perks
  • The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
  • Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
  • The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
  • Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
  • Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
  • The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
  • The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
  • The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
  • The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
  • The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
Platforms
  • Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.
UI
  • Subtitles now correctly play in Cinematics.
Misc
  • The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
  • Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
  • Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.


Known Issues
  • The Archives progress widget does not appear in-game when gaining progress on the "Show 'Em What You Got", "Encore! Encore!", "It Takes Two", and "Dancing with Myself" challenges. Progress is still retained after the match.
Jun 13, 2024
Striving for Light - Deventide
Update 0.9.4.3 has just dropped for Striving for Light adding a new special melee weapon as well as more soundtrack options.

Quick reminder: we will host a 48h Treasure Race Event, if you missed that announcement you can read on how to participate here:
https://store.steampowered.com/news/app/1646790/view/4161968803625725157?l=english

New Features

Abyssal Hunger - New Melee Weapon

Defeated enemies that grant experience charge up this weapon and increase the weapon damage. Getting hit will removes 20 weapon charges.

This weapon will not only grow in strength but also shapeshift it's appearance. The charges are displayed in the weapon tooltips.



Initially this weapon is weak with a low range but can grow into a devastating weapon with huge range.



More Soundtrack Options
We have added the latest 4 sountracks of Striving for Light: Survival to Striving for Light. So if you want to have intense and pumping music for the race event starting tomorrow, this is the way to go!
You can switch to the survival OST in the settings menu.

If you have followed yesturdays news, you might already know that the full Striving for Light Soundtrack is now available on all major streaming platforms.

You can now listen to the Striving for Light Soundtrack anywhere anytime:
♬ Listen on:

You can read the full announcement here:
https://store.steampowered.com/news/app/1646790/view/4179983836283047015

Bugfixes
  • Fixed a crash when entering pathfinder portal on offline save files after adding recent treasure race content.

Thanks for your support and for being part of this amazing journey!

Join the community!
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.
Jun 13, 2024
Countless Army - Larito Provo


You already have the updated demo! Countless Army demo will be updated today to include all the new changes that I’ve talking about this weeks.



I’m proud to bring you the new demo today to let you try all the changes. The new wave system, that changes the gameplay adding more strategy and variety. The life system that makes the maps more complex. The implementation of speed x4, a new visual change of “lvl” for numbers of the stats to make it more clear when you want to upgrade a troop… All of these changes will be added in a patch note to everyone that wants to read it.


I hope you all like the new changes and the direction that Countless Army is taking, making it closer to the final version. Very soon I’ll like to bring an updated trailer to show in a video the changes.
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