The following bug fixes have been made in this latest hotfix, updating the game to v.0.6961.
- Fixed dashes and skills to work in the direction the player entered. - Fixed 3 sets of Synergy Skills that were not working correctly. - Fixed a bug where items could not be sold to Lippa. - Fixed an issue on the Black Plateau map where the "All Defeated" text would occur even if not all enemies were defeated. - Fixed Ruan's armor not displaying All Skill+n in the skill window - Fixed FX not disappearing when using a dash after casting a skill
This hotfix brings the following fixes and updates:
General
Added support for loading a specific auto-save using the “Load Game” option. This allows players to load previous saves in case the latest auto-save becomes corrupt. However, this won’t recover lost saved data or progress from auto-saving issues.
The “Leave Game” button in the System Menu now displays “Save & Exit” if you are the game’s host. This is to clarify that the game always saves when you leave it.
Bug Fixes
Fixed an exploit where players could clip through doors using the Sword Shockwave ability.
Fixed a bug where players sometimes could not select a waypoint to teleport or a coffin to respawn in.
Fixed a potential crash when navigating the Build Menu.
Fixed a potential crash triggered by a player destroying a Refinement station while another player looked at recipes.
Fixed a potential crash that could occur when interacting with Servants.
Fixed a potential crash caused by renaming stations or containers.
Fixed a crash related to castle relocation that could occur if a player left the territory during the relocation process while building.
Fixed a potential crash when interacting with the Devourer.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
Gang Beasts patch 1.23 is releasing today for all currently supported platforms.
There are a number of bug fixes in the 1.23 release but no new stages or costumes. The key modification to the game in this build is the implementation of Unity’s Addressables Asset System, the adoption of this system standardises and optimises the process for testing and releasing game content.
The Addressables implementation is a significant modification to the game and we expect the 1.23 build to trigger some limited stability issues on Windows, macOS, and Linux platforms. The instructions for fixing this issue are:
Windows:
Open File Explorer
Go to this path replacing 'YourUser' with the users name on the computer you are playing on - C:\Users\YourUser\AppData\LocalLow\Boneloaf\Gang Beasts
Delete the folder called com.unity.addressables
macOS:
Open Finder
Go to path replacing YourUser with the users name on the mac you are playing on - /Users/YourUser/Library/Application Support/com.Boneloaf.GangBeasts
Delete the folder called com.unity.addressables
SteamOS/Linux (including Steam Deck):
Open Dolphin
Go to this path - /home/deck/.config/unity3d/Boneloaf/Gang Beasts/
Delete the folder called com.unity.addressables
If you playing Gang Beasts on a Steam Deck, switch to Desktop Mode first then follow the above SteamOS/Linux steps.
Beware of hostile cephalopods!
The key modifications and fixes made in the 1.23 build are:
Default
fixed an issue that could make the Input menu unresponsive
fixed an issue that could stop the trawler from sinking on the trawler stage
fixed an issue that left costume parts on screen after a player has left and online game session
fixed an issue that stopped removed players from respawning in waves
fixed an issue where AI enemies could spawn without rendering
fixed an issue with the train geometry spawning above the tracks on the train stage
fixed some issues that allowed invalid numbers of players in some online game sessions
fixed some issues that could leave players stuck loading into online game sessions
fixed an issue that stopped players starting a new Waves session without manipulating the menu settings
fixed some issues with AI enemies spawning inconsistently
modified the cephalopod tentacles on the aquarium stage to make the targeting of players more aggressive
modified the configuration of spawn volumes on the gondola stage
optimised the length of game loading times with the Addressables Asset System
standardised the listing of game modes in the mode selection menu
The previous version of this floor looked severely unfinished, the current version stands out more.
Dueling in open space
All walls, walkways and ceiling have been removed from the rooms. Fights happen in open space and all new rooms are large. This will allow for larger, more mixed fights with a mix of opponents from multiple floors.
Changing atmosphere
False Reality is undergoing constant changes. With each fight, the color scheme of the entire floor will be changed.
Additional Challenges
The main mechanics of this floor were additional difficulties during the battle such as Creating a boombot every now and then, a big laser from the sky, an ice shield for every opponent. After this change, several handicaps will be changed to make them more versatile and easier to grasp during combat.
Perk store
Unlike ███████ from version 0.3, this floor focuses mainly on perks rather than chests, so there will be a perk store at the end of the floor instead of a variety of chests