We're pleased to announce today's update! Thanks for waiting patiently. There are two major additions, a handy shortcut to Skirmish in the map editor, and a bunch of other improvements and fixes. Although there are no balance changes, we've got our eye on some for the next update. Stay tuned!
Co-op on Elimination
Knocked out of the game early? Assist your friends after you're eliminated with this new feature. To avoid people sitting out battles when they are taken out and keeping the fun rolling, we have added a new feature to allow you to join a teammate in their fort and carry on the battle. Using the above series of screenshots as an example, if you are manning the fort on the hill it will work like this:
Happily building, battling and causing rubble in your original starting fort.
Uh oh! Your reactor is destroyed, and you are left fort-less.
Click on a teammates fort and confirm your choice to join them in co-op.
Building, battling and causing rubble once more in your new home!
Off by default, to activate simply click the box marked Allow Co-op on Elimination in the Host Game/Lobby Settings screen.
Pause Decoupling
New pause button (1) has been added to right-hand panel, with the help button (2) shifted to the left. The lobby host can now bring up the menu panel without pausing the game, but still pause (3) if necessary. We often receive feedback about wanting to stop the game and look around without pressure. With this update you can pause independently from the menu using the new hotkey, defaulting to F4, or the pause button on the HUD. While paused you can pan and zoom, inspect the enemy, read the item and commander tooltips, and refine your strategy. During multiplayer the host can now access their options screen without pausing everyone else in the game.
Change List dlc2 33 r16516
Add: Co-op elimination - when players are defeated they can join another fort on their side Add: Game can be paused with F4, HUD button, and observer button while scene can be navigated Add: 'Save & Skirmish' shortcut from map editor to rapidly test the current mission Add: (CastRay) RAY_EXCLUDE_BG_MATERIALS and RAY_DOORS_AS_CLOSED flags Add: (CastRayFromDevice) RAY_INCLUDE_FRIENDLY_DOORS and RAY_DOORS_AS_CLOSED flags
Improve: (Lobby Select) layout adjusted to prevent overlap of controls in some languages Improve: (Lobby Settings) Layout to improve alignment of controls Improve: (Map Editor) Allow undo/redo when console is down Improve: (SendScriptEvent) Lua errors are logged when executed on scripts Improve: Added Avoid button to lobby "player has disconnected" message Improve: Added option for Show Match Results In Replays, with the options Ask, Once Only, and Never Improve: Added tips for propellers and smokestacks Improve: Confirmation dialogue box when quitting lobby when clients are connected Improve: Connection failure notices are shown in a message box instead of the console Improve: Devices stop producing effects when disabled, turn off for an individual effect using StopWhileDisabled = false in their lua script Improve: Options screen now uses a scrolling list Improve: Overhauled credits screen to be a scrolling, centered list Improve: PauseWithoutFocusSingleplayer setting can now be set on the options screen Improve: Pausing the game is now decoupled from the pause menu in multiplayer Improve: Prevented swastika symbols from showing in chat Improve: Projectiles can reflect off shields with DestroyShield flag set and destroy them Improve: Ranked season results are cached and display faster Improve: Season list on the ranked screen is now scrolled to the end to show the current season Improve: Skirmish configuration is saved between game sessions Improve: Tooltips on lobby buttons
Fix: AI can undo strut deletion by deleting nodes consecutively Fix: AI does not aim spotters before opening doors, causing desyncs Fix: AI script ai/forts/hanging/long/fort-t1f1-TemplateHang-2.lua is unable to build or fire its lasers Fix: Bad argument to AdjustMusicVolume error message at end of Quick Battle missions Fix: Capture mode panel is not updating during instant replays Fix: Console error and missing combined forces sprites in Motherlode mission Fix: Crash after desync during LAN games Fix: Crash in lobby when mods have long names Fix: Crash when changing skins in the options screen Fix: Crash when dofile is called at runtime Fix: Crash when ShowResult script function is called in the map editor Fix: Crash when using some terrain property keys with no terrain selected Fix: Cutscene text is missing when missions are loaded via skirmish or replay Fix: Devices explode when upgrade and destroy messages are received in the same frame Fix: Devices marked for deletion are visible to scripts via DeviceExists, FindDeviceInstance, etc. Fix: 'dofile' can load files outside of the game's file system Fix: GetNextUpgradeStep doesn't work for 2-barreled deckguns Fix: If players interrupt lobby connection, they can get in later through orange listing Fix: Input outside the game window triggers game actions in borderless fullscreen mode Fix: Joining 'Paused' label is missing from loading screen while the host has the game paused Fix: Lobby mod list is too short for its background panel Fix: Lobby remove mod buttons disabled for host after accepting remove mod suggestion Fix: Mortars can shoot each other when fired in a group in TDM Fix: Observer tools are visible after the game has ended Fix: One end of a portal can be reversed when a connected strut breaks Fix: Penetrating projectiles terminate unless the projectile has a penetrate effect with Terminate = false Fix: Players can connect via a public listing after a match has started Fix: Players can bring up the pause menu before the results screen and break the end game flow Fix: Population caps can't be customized per side Fix: Portal orientation is not affected by obstructing devices in Team Death Match Fix: Pressing Escape or F1 when replay details menu is open doesn't close the menu Fix: Propellers function out of water Fix: Scripts can use dofile on inactive workshop items Fix: Slave weapons can fire at illegal angles Fix: Snipers don't open doors for target painting when 'Allow Target Self' is enabled Fix: Terrain surfaces don't animate, e.g. hazard blocks and safe zones Fix: The integer version of SimpleRandom::Range doesn't evenly distribute values Fix: The Storm environment forces weather to be on (no change to The Gathering Storm Pt 1 mission) Fix: Tool tips can be stuck on after game ends Fix: Turbines and smoke stacks function under water Fix: Upgrade icon is missing in TDM Fix: When projectiles with DestroyShields flag penetrate the shield, the shield has zero hitpoints but is not destroyed
Remove: 2v2 from ranked match screen
Change List dlc2 33b r16594
Improve: Toggle show names (F6) applies to debug read out as well as on device selection Improve: (Black Gold, Moonshot campaigns) Chinese translations
Fix: (Phantom) unable to move upgraded devices using the context menu Fix: After failing ranked ping test, players don't attempt to connect to others Fix: Connection and disconnection notices don't appear for players with chat bans Fix: Crash in ranked after failing a ping test Fix: Deselect hotkey is missing Fix: Grouped weapons with different platform angles are unable to fire Fix: Holes sometimes appear in cladding after breaks Fix: Players with chat bans can be reported for chat related offenses Fix: Reactor bars overlap the help panel Fix: The Deselect and Pause (Escape) key can't be rebound Fix: The pause (F4 and LCtrl + Space) keys can't be rebound
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Strinova Closed Beta Test: Quark is currently underway! Let's check out this FAQ for some of your concerns.
How can I register for the test? You can book a spot for the Strinova Quark Test by visiting our official website or Strinova's page on the Steam store.
Which regions is the registration open to? The Strinova Quark Test is open to North America and Japan. The game matching will be divided by region, so you can choose based on your convenience.
Does registration guarantee a spot in the test? Yes! However, there are some limitations on timing and participant count for the Quark Test. If the spots exceed capacity, you'll need to queue to play Strinova. It's first come, first served!
When is the test? The test will take place from June 20 to June 30! There are time differences depending on your location. For instance, the test starts at 5 PM PDT (Pacific Daylight Time), 8 PM EDT (Eastern Daylight Time), and 10 AM in Japan. However, these times are approximate. Please wait patiently according to your local timezone!
How do I download the game after registering? After pre-download begins, log in to the official Strinova website or visit Strinova's page on the Steam store to download the Strinova launcher.
How do I enter the game after downloading it? On the Strinova launcher, click the registration button. After successfully registering, you will be able to log in to Strinova! Steam users need to register and bind their accounts on the Strinova launcher before entering the game. You won't need to re-bind for subsequent log-ins.
Will game data be wiped? Yes, this is a free data-wiping test. The game will be wiped after the test, so no player data will be preserved during this period.
Is top-up available? No, we're not planning to offer top-ups during this test. Since it's a free data-wiping test, all game data will be wiped after the test ends.
Are there any device requirements? Yes, please see the image below for details.
Where can I ask questions or give feedback? If you have any suggestions or feedback for Strinova, you can get help on our official Discord or X.
Bug fixes- Fixed an issue where the last attack of the 'Rapier' artifact was not applied to the 'Crown of Pride' artifact - Fixed an issue where the version check between the client and host was not working properly during multiplayer - Fixed an issue where the game connection was intermittently terminated when attacking NPCs
Improvements- Grassland Boss: Decreased the maximum HP and adjusted some patterns - Grassland Mini-Boss: Adjusted some patterns - Adjusted the warning display time for attacks of some monsters - Modified some Japanese text
Known Issue- The check code that verifies if the versions of Sephiria are the same during multiplayer has been reactivated. Multiplayer between the previous version and the current version of Sephiria will not function properly. - When playing multiplayer, please make sure that all participants are using the latest version (Library -> Right-click on Sephiria -> Properties -> Local Files -> Verify integrity of game files).
1. 新增六阶武器【盛宴】【紫金葫芦】器灵觉醒 2. 新增道具【沧渊封魔令】:背包中持有该道具时,击败【沧渊】与【沧渊】[跨服]的领主时有概率掉落【封魔秘宝】,消耗道具可点击开启【封魔秘宝】 3. 活动中心新增活动 a. 6月14日~6月20日:限时讨伐·判官围猎 b. 6月14日~6月23日:影之终章·灵士征途 c. 6月14日~6月23日:四武显威·三器镇槐 d. 6月14日~6月23日:荒漠灵瓮寻踪
【优化内容】
1. 玩家信息查看便捷性优化 2. 师徒任务优化,可积累的未完成任务数量上限由5个调整为10个 3. 聊天频道相关优化 a. 暂时下线世界频道及师徒频道招募公告内容的自定义功能 b. 增加附近频道 c. 优化发言文本格式
Version 1.6.4 is now available on the OpenBeta branch
Our goal with this update is to make it easier for players to find multiplayer games. You can now host public games and see a list of all available public games. If you want to play exclusively with friends, you can switch your session to a private game. We also have streamers in mind! We added a way to hide the game code just in case it's needed. This update also has a few minor networking bug fixes. Keep reporting issues via the in game bug reporter and we will keep the fixes coming.
This will be the last major update for the multiplayer public beta, but that doesn't mean we will stop improving it. If you have any suggestions of what can make multiplayer better, join our Discord. We would love to hear your thoughts and opinions!
If you would like to participate in the multiplayer beta, view this post for instructions on how to join:
In today's announcement we have one more exciting surprise for you. We have an upcoming DLC almost ready for announcement! While the CO-OP update will be completely free to play for all the owners of Delivery INC, this optional DLC provides some minor, fun additions for all the players willing to support the development of Delivery INC. Expect more information coming your way really soon!
We are glad to announce that the next game update (June 18, 2024, Beijing time) will bring you a new Challenge Hall gameplay!
Features:
Unlock Conditions: Top of Paralysis - LV.65 Ticket Restrictions: No tickets are required Daily Challenge: 2 times Opening Condition: Resident Event Dropped Contents: Paralysis Rune, Formula: Paralysis Rune, Paralysis Rune Fragment, Gold
Notes: ① The New Challenge Hall has a certain degree of difficulty. Please challenge according to the strength. ② The dropped rewards will be sent directly into the player's backpack. Please note to check.
We will continue to bring you more exciting content and optimization. Thanks for your support and love!
We are glad to announce that the next game update (June 18, 2024, Beijing time) will bring you a new Challenge Hall gameplay!
Features:
Unlock Conditions: Top of Paralysis - LV.65 Ticket Restrictions: No tickets are required Daily Challenge: 2 times Opening Condition: Resident Event Dropped Contents: Paralysis Rune, Formula: Paralysis Rune, Paralysis Rune Fragment, Gold
Notes: ① The New Challenge Hall has a certain degree of difficulty. Please challenge according to the strength. ② The dropped rewards will be sent directly into the player's backpack. Please note to check.
We will continue to bring you more exciting content and optimization. Thanks for your support and love!