We'd like to clarify important information about the 7th Anniversary Dart. While the in-game La Deck button will remain open until June 27th, the dart sales will only last for 7 days. (The sales poster will include this specific information soon - https://latale.papayaplay.com/latale.do?tp=news.view&postid=5115)
We received many requests regarding La Deck and have carefully reviewed concerns with our team members. We decided to bring back one of the most wanted features for the 7th year Anniversary but limit it to 7 days only.
If you have any other feedback or questions regarding today's patch, please feel free to contact our team.
Quick hotfix for the last patch just dropped. Here are da notes.
Fixed a few typos in the new side quest emails, messages, dialogue, etc.
Fixed the names of the nodes in the new mission, they now all have different names. I’ve added a bit of code to hopefully avoid this issue in the future.
Fixed a small visual bug with the new mural in the Concierge’s pleasure fortress.
Fixed a visual bug that occurred when horses try to hack you.
Fixed an issue with the AI for the black hole agent in the PGD mission that caused them to freeze up.
Fixed an issue with bypass hacker AI, preventing them from hacking you for several seconds if the hack was interrupted by damage.
Fixed an issue preventing different pillars to appear in BBS missions
Buffed bows to deal 400% more damage. I originally thought bows needed to be weak since they are a ranged melee option, but they're actually pretty hard to use. I'm hoping the 400% damage buff makes them more fun.
Added a few new skelly sprites. Did some things behind the scenes so adding new skellies doesn't reset your appearance in game.
We have added an option for you to speed up the animation! Now you can enable the "Speed up Some Animations" option in Settings > Gameplay. When enabled, animations for shockwave battles, events, interstellar travel, and victory/defeat settlements will be sped up.
Bug Fixes -
Fixed an issue where Chloe could sometimes receive duplicate exclusive Treasures when obtaining the Talent - Dreamy Start through the Treasure - Talent Treasure Map.
Fixed a display misalignment issue that occurred in rare cases when the Unit - Destruction was activated.
We finally added this feature of speeding up animations in this week's update!
Regarding the development of the third Spaceship, we have started some of the art design this week.
After being a gameplay designer for so long, I'm now forced to switch back to work as an artist... (from an indie dev/art designer/many other things)
Hi everyone! I am a solo developer, and this is my pet project. You can call me QCDev :)
During last night's 9 hour broadcast, I ran into a few issues. So this morning I went ahead and fixed them.
The previous few updates did not come with patch notes. so that information has been included. ---
v. 1.0.014 Patch notes:
Additions:
-Added new art by Cilaires for one of the memory sequences in level 2. -Added a '!' icon above all item chests, so they are less hidden. -Added basic descriptions for weapon and ability meters and how they recharge.
Adjustments:
-Updated text. -Updated level design. -Increased the interaction radius of Ziplines from 128 to 192. -Removed a deprecated UI element that was accessible by pressing the tab key. -Lowered the position of the Interact Prompt widget to be less in the way. -Changed the camera angle of a room in level 2 so it is no longer obscured by Interact prompts. -Updated Gamepad control scheme. -Zombie Grab Damage (Easy): 15 dps -> 5 dps. -Zombie Grab Damage (Recommended): 30 dps -> 10 dps. *Zombies ended up killing players too quickly for them to react to being grabbed, which felt unfair. In combination with the projectiles summoned during the AVATAR OF ANGER boss fight, this could obliterate the player's entire health bar in seconds. The ability for a Zombie to hold the player still is dangerous on its own, and creates a design space to combine them with other enemy types. The grab attack doesn't have to kill the player to be scary.
Damage is the same as ever in DIFFICULT mode, though. Good luck! *
Fixes:
-Fixed an issue where rockets would sometimes pass through enemies. -Fixed an issue where enemy hit flashes were disabled by default. -Fixed an issue where hit flashes would never occur, even when enabled in the Settings menu, if Corruption Effects were set to Off. -Fixed an issue where the Credits button on the Main Menu would not display the credits overlay under certain conditions. -Fixed an issue where the currency counts displayed in the inventory were swapped. -Fixed an issue where the sound effect for one of the AVATAR OF ANGER's late-phase attacks would not play. -Fixed an issue where the crosshair would not reach the weapon wheel when using a gamepad. -Fixed an issue where Bounce and Ability Wheel were bound to the same button on gamepad.
Optimizations:
-Removed point lights from certain enemy projectiles that would appear in great numbers, which caused frame drops during bullet hell situations. ---
The fastest way to reach me is through the community discord! https://discord.gg/qaRcDCEDDj Right now, there are only about 50 members-- the most active one being myself. If you're interested in sharing feedback, suggestions, or getting a sneak-peak at upcoming content, feel free to jump aboard!