Monster Hunter Stories 2: Wings of Ruin - capcomjapan_marketing
- Adjustments made so that the game can be played on Steam Deck. - Miscellaneous bug fixes.
Patch: Ver.1.5.5 Additional Note
- The Steam Deck gamepad controls are now recognized and the corresponding button icons properly display in-game. However, if you have modified the control settings in Ver.1.5.4 or earlier, please note that your settings may not carry over properly.
- For questions regarding Steam Deck functionality, please contact Valve.
I. Stone Giant Revives The model and skills of the Mountain Water Essence Stone Giant have been completely redone. The Stone Giant, now with stomping, double fists, and summoning skills, is more challenging. The scene and lighting of the Tianshan Cavern have been completely reset, making it darker.
II. White Bear Rages The model and skills of the honey-stealing White Bear Spirit have been reset. A larger character size, longer attack range, and more significant attack effects. The scene and lighting of the Kunlun Ice Cave have been completely reset, trying out a new shader.
III. Sandworm Takes Flight The vicious Scorpion King has been replaced by a large worm, with its model and skills entirely changed. This giant worm's skills include taking flight, toxin spraying, and sand head pounding. Thicker health and more challenging combat.
IV. Other Fixes Fixed the bug where Gu Qingming and Yuwen's transferred attributes were not displayed in time. Fixed the issue where the blocking wall didn't disappear after losing to Senior Sister and fighting again. Fixed the icon display of buffs for some bosses. Increased the attack power of Yuwen Jingzhe's Flying Flower Sword by 50%. Extended the berserk duration of Mangzi's Jiang Jiao Demon Girl by 1.5 seconds. Slightly extended the duration of Mangzi's Flower Butterfly skill, but also increased the attack interval accordingly. Slightly reduced the post-cast delay of Mangzi's Forest Bat skill. Adjusted the effects of the special blue equipment "Silken Golden".
This update applies various fixes and balancing adjustments to the game:
Fixes:
● Fixed a bug that caused equipment to drop infinitely using the mouse. ● Fixed a bug where the equipment would disappear while being moved from the Warehouse. ● Fixed a bug where the Artifact Synergy Talent's first and second set effects would not apply correctly. ● Fixed a bug where the projectile duration of Firestorm (5 sec) differed from the description (7 sec). The description was also corrected to 5 sec. ● Disabled Hell difficulty as it's not prepared to open. ● Fixed a bug where Plague Synergy (6) Set damage over time reduction was being reduced by more than intended. ● Fixed DOT effects (Burning, Jolted, Bleeding) not to play damage sounds. ● Fixed a bug where skill purchase cost was doubled. ● Fixed a bug where stacking the artifact Magical Explorer would still be applied as 1 stack even though the stack was higher. - which effect was increasing physical and magic damage when defeating elite monsters. ● Fixed a bug that caused the first effect of Artifact Synergy Fury to be applied as 1 stack even when stacked higher. - which effect was hitting the same target with 5 or more attacks in 1 sec increases your attack speed by 3% for 15 sec (max 10 stacks). ● Fixed a bug where moving an item to the Warehouse while the Warehouse is full would cause it to disappear from your inventory. - If you moved an item to the Warehouse while it was full, the item was stored in a specific location, although it was not visible. If you remove the item from that location, you will get the previously invisible item. - Now, you can't move items to the Warehouse if the slots are full. ● Fixed boots being displayed as gauntlets.
Balancing:
● Modified Guinevere Essence - Essence Uplifting Flower: LifeRate 30% → MaxPotionCount 2 - Essence Leaf of Life): Life 35 → 50 - Essence Recharge Seed): Resource 35 → 50 - Essence Cloak of Life): Life 35 → 70, Resource 20 → 30 - Essence Lion Scapular): ArmourRate 20% → 30 ● Now your possessed potion increases when the max amount is increased by Guinevere essence. ● Removed all unnecessary ladders from the map and fixed the level design. ● Fixed and adjusted some sounds. ● Reduced Berserker skill bleeding duration: 5 seconds to 3.5 seconds. ● Modified Plague Synergy (2) Set damage over time increase amount: 4 seconds to 2 seconds ● Modified Plague Synergy (4) set damage over time bonus amount: 150% → 80% ● Modified Plague Synergy final set effect requirement: (5) → (6) ● Modified Hemophilia Synergy (4) Set damage bonus: 150% → 80% ● Modified Hemophilia Synergy final set effect requirement: (5)→(6)
Thank you very much for all of your feedback, we will continue to monitor feedback and make Dragon is Dead the best game it can be.