Hey everyone, after getting feedback on the game we decided to change how the dash works in the demo and the full version.
The Change:
Before, you would be locked in until you lost momentum and landed on the ground for a moment.
Now, the dash is much more flexible where you can cancel out of it any time after it starts, either by jumping or attacking. The exception is when you bump into a wall and fall down, or when you're in water (for the time being). It will also have its own dedicated button now!! (R shoulder button on controller, or shift on keyboard in the full game)
And so...
This should make the game feel overall speedier and make movement more interesting. The original idea was that we didn't want the player to feel they had to have Dash equipped all the time, leaving only 2 slots for everything else, but we'll change it so that Dash not an equippable power anymore and in the full game it'll be accessible at all times through just the dedicated button.
Originally there was going to be a "Dash Cancel" upgrade later on in the full game... which would enable special movement techniques, such as jumping out of an air-dash to go higher than normal, or to dash again and double your momentum. Instead of getting that all at once, you'll start with being able to do basic movements out of a dash similar to the new demo, and more extreme movement options will be in the full game as upgrades.
The change to the demo is now live tonight in the Windows version, and tomorrow the Mac and Linux versions should be updated too. We also fixed a couple bugs / a typo.
If you read this post, thanks for taking an interest in the game! We're looking forward to creating the rest and providing a fun experience for everyone.
Watch me play Realm of the Everbound - set to release later this summer!
ROTE is an adventure game I've been working on over the past year. The hero in this game is a young man who gets stuck inside a video game as one of the characters. But instead of being a cool character with powerful abilities, the player is instead spawned in as a lowly pumpkin.
The player must navigate the world, speaking to the in-game citizens, uncovering mysteries, fighting foes and making friends in order to find a way to escape the game back to reality.
Save the Fairies from the Sologro Bros! Now with extra extras!
Fairyland has been overwhelmed by aggressive agritech Bros, and they need your help! - Build a comfy sanctuary for the Fairy in your village - Visit a Guild’s Fairy Shop to start your rescue missions into Fairyland - Mix or buy new items in the Fairy Shop, or find loot on adventures - Enjoy new puzzle types! New crops and modes for Harvest, new enemies and pieces for Battle, new cooperative dungeons and maps
With a few extra extras: - Gathering your adventuring crew together for a traditional Fairy Tea Party - A few new Fairy palettes and decor available in their shops - Marked several traditional and recent decor as being unrecolorable - Winterfest Tables used to come pre-decorated with gifts and tools. If you pick one up now, those trinkets will disappear. But you can now decorate your tabletop with your own trinkets!
To the Heroes of Kingdoms of Athena, true paternal love is exemplified by Oath Keeper's unwavering protection of Rose Knight, Dark Magister awakening to his true power when his daughter was in danger, and the unspoken trust between young Barbarian and his father during combat.
Join us in celebrating Father's Day with a special gift code! And don't forget to show your appreciation to your father or father figure on the special day!
If you are interested in playing the game on console or on the go, I highly recommend checking it out. It's an all in 1 bundle that includes all the DLC up to and including the Space Spectacular DLC.
What's Next?
As mentioned above, the porting process was not handled by me. My focus will always be on the PC version and I will continue to prioritize on updating and improving this game as well as developing side projects for PC. I just want to take this opportunity to thank everyone for the support you've given me so far and I look forward to many more pinball adventures!
We had to retire it because... the game GOT REAL and we realised, shit, we better actually do our day jobs and take our "just for funsies" game seriously.
Who knew there was so much redundancy rage out there in the ether!
Ha!
Click here to watch our livestream on making the game, breaking office stuff, and raging as a team at the f&%$&#^s that are MEGA CORP.