Steam v1.48 - Completed for this scheduled release: - [DONE] give additional turns after certain levels are attained - [FIXED] Adjusted opp Title - [FIXED] need to fix Boss Talfor endgame image not showing - [DONE] slide OPP HPs over to the right some in BOSS scene - [DONE] take out artifact walls from AI in Talfor challenge - [DONE] created Aztec Architect who can grab an Artifact on play and heal artifact as "Activated ability" - [DONE] Level 36 Gauntlet should all about powerful artifacts with the Architect - [DONE] invincibility status should shade the card magenta - [DONE] swap Hourglass in arena out with new hourglass icon - [DONE] Mythical set will also need it's own set icon - [DONE] Updated "Blot out the Sun" kill card FX - [DONE] Added new Diety faction card "Advantage" in the Beta set. - [DONE] Added & modified code to update the Collection card spawning - [DONE] Updated the "Call of the Amazon" card from 4 AP Cost to 2 AP - [FIXED] Curse doesn't "work", but Poison does (taking away damage, as it should) - [DONE] After 5th level, solo XP should get lower for each level (above 5th) * -1 multiplyer for each 5 levels, not going below 1 multiplyer - [DONE] random weather FX would be cool * already working in Gauntlet Lvl 110 (Talfor) * expand to detect "arena bg" and adjust to snow or rain depending * snow sound -> "Sound of falling snow" - Sound Effect by mind_out_of_office from Pixabay - [DONE] Limit which Solo AI opponents levels 0-3 have. - [DONE] Limit which Solo AI opponents levels 4-7 have. - [DONE] Credits Updated
This will be our team's second stream to show off the currently in-development version of our upcoming multiplayer robot brawler Lockjaw: Robo-Royale during Steam Next Fest! Join the stream to see all the upcoming content and chat with our design team!
Enjoy Lockjaw Elsewhere
Other than watching the stream, make sure to...
Try out the free Friendly Fire demo update; download it from the game's Steam page below!
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To renew the interest in my game, I have been working on a COMPLETELY FREE expansion of the game, which will include 8 special levels, each one with an unique mechanic, and three new difficulties that are unlocked by completing the level. Plus new hidden achievements. Stay tuned for future announcements, as it will also come out with a temporary discount.
Most important change: we caved to audience pressure and you can scroll around on the Location tab now! View all the pretty art! Go nuts!
Patch Notes:
MAP CONTROLS!!!
⦁ You can now move and zoom the map on the Location menu. Look at all the pretty art, go nuts!!!
FIXES
⦁ Fixed multiple SFX and voice lines in Voltai's fight being played silently ⦁ Fixed multiple instances of NPCs persisting in a spot after having moved on in the story ⦁ Improvements to camera collision, especially when using Dispatch ⦁ Removed some fun visuals from the Felix Cube, as it would occasionally cause weird player physics interactions. Sad. ⦁ You can no longer use Self Repair to restore Shell Health reduced from self-inflicted damage such as Munch and Twinkle. ⦁ Removed access to Assist Settings from Title, as assist settings are saved specifically to individual save files. ⦁ Game can no longer be paused during the credits (esc key will skip them normally). This eliminates a bug where killing Kril via the pause menu during the credits could result in weird behavior.
SAVE STABILITY
⦁ Improved the save backup system, increasing the scenarios in which it'll replace an unusable file with a backup if available. ⦁ Eliminated a very rare scenario where a save file could show up as corrupt in the main menu despite being technically playable.
BOSS FIXES
⦁ Fixed a ghost hitbox on a colossal late-game boss.
LEVEL FIXES
⦁ Small geometry updates to Expired Grove, Unfathom, and Bleached City ⦁ Fix geometry in Scuttleport that could lead to the player getting stuck ⦁ Fixed a content skip in Expired Grove that was a little too easy (don't believe it was useful for speedrunners, don't kill us!) ⦁ Removed floating props in Slacktide
LOCALIZATION
⦁ Updated translations for "Lv" across various languages ⦁ Updated description of Rubber Band to reflect that it doesn't make you fully immune to electricity damage anymore. ⦁ Updated credits.
BALANCE
⦁ Stowaway Weight on Sea Cucumber Reduced from 6 to 5 ⦁ A certain late-game tentacled boss's HP increased by ~14%
I had some redonk technical issues that meant I missed 45 minutes of my special Next Fest stream. Steam was kind enough to give me another shot - thank you! I will be streaming the Demo endgame, doing some endless stage and varied character stages. It'll be a fun time. Tonight. At 9 PM!
I'm glad to announce that the game now has the Chinese and Russian languages added to it. The translation was done all through machine learning. So, you are requested to let me know if there is any fix that I need to do.
All the dialogues, and menu buttons have been translated. You can go back and forth at any point between Chinese, Russian, German, Portuguese, French, and English without hampering your game progression. The language can be changed from both the main menu and also from the preferences menu.
The episode names and the game's name in the main menu will also remain unchanged.
I hope you Chinese and Russian players will be able to enjoy the game even more.
С радостью сообщаю, что в игру добавлены китайский и русский языки. Весь перевод был выполнен с помощью машинного обучения. Поэтому, пожалуйста, сообщите мне, если потребуется что-то исправить.
Все диалоги и кнопки меню переведены. Вы можете переключаться между китайским, русским, немецким, португальским, французским и английским языками в любой момент, не нарушая прогресс в игре. Язык можно изменить как в главном меню, так и в меню настроек.
Названия эпизодов и название игры в главном меню останутся неизменными.
Надеюсь, китайские и русские игроки смогут еще больше насладиться игрой.
- Fixed a bug where player couldn't exit "Combined Note" menu - Fixed a bug where talking to Ryan on the porch would freeze the gameplay - Fixed a bug where the trash didn't take itself out in Club Snatch Alley - Maybe fixed bugs around the tarot cards, but it isn't retro-active (will work on a fix for folks who are missing tarot cards mid-game)