If you want to see more Megaloot gameplay, then you’re in luck, we’ll be live on 14th of June at 1 pm PDT on the Steam Next Fest Page, tune in and join the stream ❤️
Make sure to set up your alarms and reminders so you do not miss out!
That’s all for today, join our Discord Server where you can follow the game development process from A to Z, aside from that, we also have a Twitter Account where we share various gameplays.
I would like to share some happy news with you today. With your lots of interest and love, Momentum Games continues to grow.
I am always grateful for your help. The good news we bring to you this time is that Momentum Games will be publishing in June and will be releasing five new titles to everyone. I want to show you.
We decided to help small-scale developers release games on Steam. There may not be enough parts, but we worked hard to develop it with passion, so we appreciate your interest and ""Add to your WishList.""
If you missed our first livestream, worry not! Join us again on Wednesday, June 12 for another exciting playthrough of Kaiserpunk at the Steam Next Fest. Discover new strategies and gameplay features as we continue to navigate this grand strategy and city-building adventure.
🛠️ Event Details:
Date: Wednesday, June 12 Time: 6 PM CEST Where: Steam Next Fest Livestream Engage with the development team, ask questions, and get a closer look at the unique mechanics that make Kaiserpunk a must-play game this year. See how your choices can alter the course of history in this immersive alternate 20th century.
🔗 Follow us on Steam and join us for an interactive session. Be part of the community shaping the future of Kaiserpunk!
We're thrilled to share some exciting updates with you. First and foremost, we've addressed an issue where adjusting the music/sound settings wouldn't save, ensuring that your preferences stay just the way you like them.
This fix has been a labor of love, and we appreciate your patience as we waited for Steam to roll it out.
In addition to this, we're proud to introduce new features for the Unicorn character. Alongside its healing abilities, the Unicorn can now erase debuffs, making it an even more powerful ally in your adventures.
Lancelot is waiting to meet you guys in the game since we have updated some features :3
Thank you for your ongoing support. Wishing you a month filled with love, pride, and fantastic gaming experiences! 🌟
And hey, if you find yourself thoroughly enjoying the game, we would be grateful if you could tell three friends who share your gaming interests. ´• ل •`
Your support helps us grow and enhances the gaming experience. (•ө•)♡
We are thrilled to unveil the highly anticipated Update 5.2.0, bringing a host of exciting changes to enhance your gaming experience. Here's what you can look forward to in this latest update:
Revamped UI: Enjoy a fresh and intuitive Heads-Up Display, designed for a more immersive and user- friendly experience.
Chinese Localization: We're excited to introduce Chinese dialogue, expanding our reach and making the game more accessible to players around the world.
Enhanced Voice Acting: English and Japanese voiceovers have been improved, with additional scenes and dialogues to enrich the narrative and bring characters to life.
Dialogue Improvements: We've made significant corrections and enhancements to the French and German dialogues, ensuring better clarity and immersion.
Balanced Difficulty: The overall game difficulty has been carefully rebalanced, providing a fairer and more engaging challenge for players of all skill levels.
This update represents a major step forward in our commitment to delivering a top-notch gaming experience. We can't wait for you to dive in and explore all the new features and improvements. Happy adventuring!
I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break
General
Added FPS limit option
TAB no longer instantly enters a new world-tile if it's the only option
Slightly increased item spawn (ideally it's possible to find everything pre-void)
Some new verses from the vizier-imp
Enemies
Added 2 new special Void location: Astral Swamps and Blue Tower
Added Tethic Monk as an early enemy
reduced Jawhara cycle-hp scaling
Culture
Skeleton starting health lowered to be in line with Imp / Morlock
Arjana now also heals on being attacked
Albaz heal increased
Protection (Ihra) no longer removed on self-damage
Class
Baghatar now deals +1 damage per stack of each effect on self
Myrmidon now deals +20% physical damage per point of Inflexibility
Upuat now requires empty chest armor to enter Jackalform
Religion
Apophis's first 2 prayers max charges raised to 9
Worm first prayer no longer deals self-damage
Eresh's passive heal / damage now scales on number of items in your bag, damage range is now global
Eresh first prayer no longer removes Doom
Mouths of Eresh are now correctly tagged as Undead
Dumuzi's first prayer now also removes Doom
Mehtar extra hit range increased to 4
Powers
Psychic Retort now instead grants repulsion on being attacked
Shimmergang now summons Blinksnakes (reptiles), that teleport themselves / enemies on hit
Sparkform should now apply when you learn it as well (to match other "on entrance" powers)
Grika (Ice Familiar) now redeals blunt damage as ice
Prestige Classes
Added Elementalist, 20 points in "kinesis" powers
Added Suwag, 20 points in Gore Cleave
Added Aqliyya, 20 points in Mindfighter
Starjumper now instead teleports to a random tile on step (trying this out)
Sahasi now deals +3 damage per stack of Poise on self
Items
Crimson Staff ability range raised to 4
Muruna Sash now also performs an extra attack on step
Hamid Pendant no longer protects you from fire damage triggered by Corrosion
Mask of Acid now works on non-adjacent attackers
Staff of Earth now applies 3 Poise to self on stand still and scales damage with encumbrance
Xyston now also performs an attack against enemies that step adjacent to you
Several Shields gained an "on being hit" trigger (Skiagh, Fire Shield, Bleed / Acid / Meditate shields)
Skiagh now applies much more inflame
Tachi damage raised to 100% of Main-hand Hit and given wind animation
Amethyst Helm damage raised to 300% of Main-hand Hit
Ragna Axe changed to on attack, deal Fire and Ice damage to a random enemy = 100% of Main-hand Hit (previous form had an infinite damage combo)
Changed several swords into axes, robes into necklaces / trabea
Bugs
Rebel Jambiya no longer sometimes applies non-harmful effects
Stormbringer no longer also applies charge on kill (old effect)
Bloodrage should now heal allies if they get it
Poison Familiar's poison damage should now work correctly
Inuqqa should now correctly protect against damage from freeze when standing still
made some changes that should help with crashes relating to loading a save from the demo / older version into the new version - it should at least not immediately crash now, and give you a chance to clear your save in-game instead of messing with the files
Fixed many more less-remarkable ones
*Next update is going to focus on some new kinds of feats, and ways for the game to back up your save in case of steam cloud messing up / other stuff
Since Galacticare's release we've been enjoying watching so many creators streaming and making content from the game. We've been sharing a few of our favourite moments internally and trying to keep up with the videos and clips that get posted daily.
We put a small collection of our favourites together for this video - Please make sure you check out all the awesome creators featured!
Edit 14/06: The problem has been solved, and I'm pleased to announce that the game will be released tomorrow, Saturday the 15th! So, see you all tomorrow!
Edit 13/06: We're still waiting for a reply from steam, so I'll let you know as soon as we receive an answer.
Edit 12/06: Steam has been contacted, we're awaiting their response and hope for a possible release tomorrow. I'll keep you all posted as soon as we hear anything! Sorry again for the delay
Hello everyone!
For those who don't know me, I'm Salty01, creator of Once a Porn a Time 1 and 2, I'm delighted to announce that the final version of the game is ready for you all to play!
Unfortunately, we're having a few problems getting the game onto Steam in time for the scheduled release date. Nothing too serious, I assure you, but it may delay the game's release for a little longer.
My team and I are in the process of solving this problem as quickly as possible.
I'm sorry for the inconvenience and believe me, the stress level in the team has never been higher! We're still a young team of devellopers and our inexperience leads to this kind of mistake and, once again, I'm sorry for that.
Anyway, I'll keep you posted, it shouldn't take long.
I would like to share some happy news with you today. With your lots of interest and love, Momentum Games continues to grow.
I am always grateful for your help. The good news we bring to you this time is that Momentum Games will be publishing in June and will be releasing five new titles to everyone. I want to show you.
We decided to help small-scale developers release games on Steam. There may not be enough parts, but we worked hard to develop it with passion, so we appreciate your interest and ""Add to your WishList.""
We will continue to discover good games and do our best to make them available to everyone. We are continuing to update Secret Pie End Roll, so thank you very much for your help.