- When players were done with the tutorial, the game would break. (thank you Sebastian) - Players were not able to move the window in windowed mode. - Ghost push is now visible. - When a ghost uses their push, their transparency now follows a curve to better show the cooldown.
New Content:
New mask
Freshly fished by Buranese fisherman in the Venetian Lagoon, Calamaro is the new addition to the Moccoletti troupe. After escaping the nets they were caught in, they stole and pair of shoes to wander incognito through the city. Now on land and not nowing what to do, they noticed a recruitment poster for a nearby theatre. Since the director didn’t see anything fishy in the applicant, Calamaro is now here and ready to snuff some candles!
New weapon:
To celebrate the opening of the play, the troupe has been hanging balloons in the theatre. The task is not without incident though, and Dottore, as the man of science he is, saw in the deflating balloons a new way to entertain the audience.
- Hold the attack button to inflate the balloon and release it to send the balloon flying. - When released, you can stir the balloon using the right stick. The lifespan of the balloon will depend on its charge. - If you hold the attack ballon for too long (4 seconds), the balloon will explode and damage all players around it. - If the balloon gets caught inside walls, it will get pierced by branches and explode. - As soon as your previous balloon has disappeared, you can charge a new one.
The Gotland Game Conference (GGC):
Moccoletti was at the GGC, won the Best Presentation award and was even nominated for Best Game Design and Best in Show. To celebrate the presence of Moccoletti at the GGC, some special features have been added, which can enabled and disabled in the options menu.
- New Mask: Gigi, mascot of GGC, makes an appearance on stage. She will make sure the game is good!
- New skin for the weapon: the ballon was originally meant to be GGC exclusive content, but players really seemed to like its convoluted use. So here you go! The balloon is now a permanent weapon, but turning on GGC will give it a different appearance. (Shameless plug? Us? Never!)
- New Arena: explore the show floor of the GGC and the games hosted there. Find references to 11 games exhibited at GGC:
This is incredible! Thank you so much to everyone supporting the game! And thank you once again for all the feedback! Your feedback, both positive & negative, helps me to improve my game - so it’s all really appreciated.
There will be a gameplay trailer released in the next month, and I can’t wait for you guys to play the full game!
Development is going well, and I’m still aiming for an end of summer release.
I regularly post little sneak peeks / dev logs in the discord server we have for Cowboy Toad Games, feel free to join!
Here's a small update! Mainly some under-the-hood changes, but there are two things you might notice.
If using a controller, the tutorial bird will now spit out button graphics instead of letters.
I've added a new achievement.
The achievement is actually the main reason for this update, as it's a birthday present to my best childhood friend. Feel free to try and unlock it on your own, but since it's easier to stumble upon for new players, here's what you need to do: At the start of a level, press left before you press right. Do this in three levels, and you'll unlock the achievement! This is in reference to my buddy, who religiously always checks the left side of the screen before actually proceeding through the levels...and honestly, so do I most of the time. I mean, one game once hid a secret there, so there might be another one!
If you haven't read the spoiler, here's a at least a hint: Be curious, suspicious, and think of a place where 2D platformer designers like to hide stuff, then check that place in multiple levels.
Hello, pilots! We know some of you are loving the game - and therefore finding bugs that even us couldn't find (thanks!)
We are putting out another update to the game to address some of these issues, so your flights are safer than ever. Remember that we currently have a time competition going on where the winners will get the chance to have their name featured in the game. And competition is fierce!
General
There's a competition going... so we added a small sticker to remind you of it!
Bugfixes
Fixed a bug where getting hit while restarting would cause the game to play at very slow motion (thanks Coachie and orgx!)
Fixed a bug where pressing the button multiple times in a row would cause the player sprite to scale infinitely.
This is all! Keep your times coming and keep your runs running, pilots!
Greetings to all the influential figures of the empire!
We will perform a supply replacement and ROM update to coincide with the server opening at 12:00 AM (JST) on June 14th.
This Week's Concept Card
This week's Concept Card is "Adventurer"! Stay tuned for the announcement on the 7th to see what supplies will be featured!
Update Details
The update on the 14th will be a significant one, as outlined in our roadmap. Here are some of the key features
CPU Battle Expansion
CPU Level 6 will be added, and some supply selections will be available. In the future, selected supplies will be added regularly, and records will be kept of which CPU levels you have defeated and with which princess you have won. This will evolve into a mode that serves as a "completionist" feature. Custom supply settings and selection features will be implemented in the "Room Match" mode.
A new UI will be added that allows you to check the field information of both yourself and your opponent.
By clicking on your own or your opponent's deck, you can now check the field information (deck contents). You'll be able to see at a glance what cards are left in the deck and how many succession points are currently in the deck, providing crucial information at a glance.
Expansion of Music
Two new tracks will be added: "Title BGM" and "Victory BGM." The "Princess Nominating BGM" is currently in production and will be implemented as soon as it is completed.
Update on the 28th
The enhancements listed in the roadmap, including improved animations and the supply selection feature for online matches in "Room Match," are scheduled to be implemented on the 28th. Further details will be announced later.