One-Thousand Cuts: Prologue - Banjo Toad Studio
Hello and welcome to the One-Thousand Cuts: Prologue Community Hub!

Thanks so much for joining us! We’ve compiled several of the most frequently asked questions here. Remember to wishlist the full game on Steam!

Frequently Asked Questions:

Q: Is this a demo?

A: Yes! This is a demo of the first area in One-Thousand Cuts designed to give players a feel for the basic combat and story elements, specifically highlighting the one-hit-kill and consequential moral choices. We've structured the demo like a traditional Japanese Noh drama, with three acts Jo ("introduction"), Ha ("destruction"), and Kyu ("haste").

Q: When will the full game release?

A: We're planning a Q1 2025 release, pending the successful completion of our Kickstarter Campaign. If you haven't followed the pre-launch Kickstarter page, you should go do that now ;- )

Q: Are there multiple endings / do my choices really matter?

A: Yes! After players complete the full tutorial (or choose "Instant-Action" when starting a new game), they're given a choice between two moral routes: Loyalty or Honor. This choice fundamentally affects gameplay. Every line of dialog, every character interaction, the combat, even the endings are different. Yes, this is a demo with multiple endings. Did we have to do that? No, but we didn't have to include three additional video modes for players to experiment with, either, and that didn't stop us. The one thing that doesn't change between the Loyalty and Honor routes -- you can still pet the cats regardless of what choices you make.

Q: What inspired One-Thousand Cuts?

A: We could have a Q&A about inspiration and source material alone! Game design and combat, we’ve had obvious inspiration from the original Souls games and souls-likes, classic genre games like Bushido Blade and Ninja Gaiden. Narratively, we’ve incorporated elements from the classic films of Akira Kurosawa (Seven Samurai, Red Beard), Kihachi Okamoto (Sword of Doom, Samurai Assassin), Hayao Miyazaki (Spirited Away), and Yoshiaki Kawajiri (Ninja Scroll). Artistically we’ve drawn a lot from Ukiyo-e (original japanese woodblock prints), the closest we could come to primary source material for the look and feel of the time period, as well as more contemporary manga artists, especially Kentaro Miura (Berserk).

Q: Is there controller support?

A: Absolutely! Full Xbox Gamepad support with button glyphs, remapping, and controller-disconnect detection to automatically pause your game. Playstation and Switch Pro Controller support coming soon!

Q: Where does the game take place?

A: One-Thousand Cuts takes place in a low-dark-fantasy version of late Edo Japan, filled to the brim with shogunate political subterfuge, inter-clan political maneuverings, re-contextualized historical figures and events, and our takes on traditional Japanese legends and folklore.

Q: Will the game be available on consoles too? What about Mobile?

A: The full game will release on Steam first, though console and mobile ports are stretch goals in the Kickstarter. We can make that happen together! Currently the demo is available on Windows, Mac, Steamdeck, and Linux.

Q: How much will the game cost at release?

A: We'll release more info on that later :- )

Q: Is this really your first game?

A: This might (?) come as a surprise, but yes! We've never even tried to made a game before. Not even a game jam. This was the first project we ever opened in Unity. And we're delighted to be able to share it with you!

That's all for now, folks!

We hope this answered some of your questions! If there's anything we didn't cover, questions that come up while playing the demo, or if you're interested in learning more about developing a game from scratch, feel free to post them here or hit us up on our socials :- )

Have you followed and wishlisted the full game on Steam?



Are you following the pre-launch Kickstarter page?



Got questions or bugs to report? Want to learn more about indie game development? Are you a Content Creator looking for our press kit? Stop by our socials:

Discord + Instagram + TikTok + Press Kit
Jun 11, 2024
Through the Thorns and Curses - cupuah
Demo version v0.1315

Changes
  • Added new dungeon encounters - Cauldron and Cursed Treasure.
  • Changed camp Curses Healer behaviour - now you can heal all wounds and curses at once.
  • Added curses for ability deck.
  • Balance update - changed cards drop probability and price for burning cards.
  • Changed Copy card spell: now created cards have Exile status.
  • fixed behaviour for drawing card from discard (spell).
  • Minor UI improvements.
  • Minor music improvements.

Thanks for your feedback!

- cupuah

Twitter
Discord
Jun 11, 2024
Error 259 - Stefano_GamingAlt
  • Fixed a bug that would sometimes set off the antipiracy for new players on steam
  • Fixed the credits scene auto returning to main menu
  • Fixed a few other small bugs
  • Improved optimization of files
Jun 11, 2024
Echoes of Egypt - MetroplexWeb.com
A handful of very small fixes.
Jun 11, 2024
Fearful Injection - Buschey
Fixed an issue that caued code to execute in the wrong order leading to a possible softlock
Jun 11, 2024
Sex on the beach - Games For Pleasure
Last three days I uploaded updates dozens of times, because I was working on settings of using the jet ski in multiplayer mode. I hope that I finally did it right, if you will catch any bug please let me know.
Jun 11, 2024
Sophia's Spa - Danny
Changes:
  • movie scenes included:
    • Tanya 2 (Vanessa 2B)
    • Vanessa 3A (+Brenda)
    • Tanya 3 (Vanessa 3B)
  • corrected task numbers in Tasks Gallery
  • changed sort order in Tasks Gallery
  • renamed Gallery and Bonus to Tasks Gallery and Bonus & Movie
  • added movie scenes in Bonus & Movie Gallery

Movie scene, Tanya 2:




Movie scene, Vanessa 3:




Movie scene: Tanya 3:




Bonus Pictures & Movies:


Game version: 1.03.528
Astrodle - Astrodle
It's live streaming time!



During Next Fest, a live feed of the first hour of Astrodle is streaming in a loop to give you all a better idea of how the game plays.

Enjoy the show! And if you like what you see, play the demo and add Astrodle to your wishlist!

https://store.steampowered.com/app/3003440/Astrodle_Demo
Mabinogi - Elebon


Greetings Milletians!

We are pleased to share the Eventbrite sign-up page for the Mabinogi Mag Mell Mixer! The event is FREE, but there are a limited number of tickets, so it'll be on a first-come, first-served basis. Make sure you sign up early if you want to guarantee a spot!

To see event details and what to expect, check out our initial announcement page: Gather with Fellow Milletians in LA! Registration Opens June 11th!
Event Sign-Up Guidelines
You will need to show a government issued ID at the door, along with your ticket. Tickets cannot be transferred to other guests.
  • Only one ticket per attendee.
  • Open to all ages.
    • Children under the age of 5 years do not require a ticket. 
  • Submission will be open until July 5th at 12:00 PM PDT or until all tickets have been claimed.
Sign Up for Tickets HERE!


Get hyped for an evening of fun and excitement!

Looking forward to see you all there~

- The Mabinogi Team
Dimensional Animals - Marcos
Hey guys, Marcos here again with one last update for today!

- In the Cobalt Forest boss fight in the attack that he hides and teleports the player to a random position, when the boss teleported you to the left of the screen it had a chance of being way too close to an enemy bush. I made it so that you're positioned further to the left, a little farther from the first enemy bush, making it easier to avoid damage

Thanks for playing Dimensional Animals!
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