Last three days I uploaded updates dozens of times, because I was working on settings of using the jet ski in multiplayer mode. I hope that I finally did it right, if you will catch any bug please let me know.
We are pleased to share the Eventbrite sign-up page for the Mabinogi Mag Mell Mixer! The event is FREE, but there are a limited number of tickets, so it'll be on a first-come, first-served basis. Make sure you sign up early if you want to guarantee a spot!
Hey guys, Marcos here again with one last update for today!
- In the Cobalt Forest boss fight in the attack that he hides and teleports the player to a random position, when the boss teleported you to the left of the screen it had a chance of being way too close to an enemy bush. I made it so that you're positioned further to the left, a little farther from the first enemy bush, making it easier to avoid damage
“The game's source code repository will also be available in the coming days…”
Welp, that aged poorly.
Hello!
It's been almost two months since the game was released, and as promised, I've published the game's source code on GitHub, available here!
My original plan was to make it easy for anyone to build it, hence why such a long delay. I encountered many issues related to my sub-optimal C# project setup, which makes the built game’s assembly broken. I really wanted to have a way to build the game from source without requiring native third-party dependencies. This is something I'm working to fix for 1.1.
For now, the source code is only viable as a reference for any reverse engineers out there, or just people who are interested in how certain things are implemented. Regardless, I hope the source code will be useful to you!