Jun 11, 2024
Echoes of Egypt - MetroplexWeb.com
A handful of very small fixes.
Jun 11, 2024
Fearful Injection - Buschey
Fixed an issue that caued code to execute in the wrong order leading to a possible softlock
Jun 11, 2024
Sex on the beach - Games For Pleasure
Last three days I uploaded updates dozens of times, because I was working on settings of using the jet ski in multiplayer mode. I hope that I finally did it right, if you will catch any bug please let me know.
Jun 11, 2024
Sophia's Spa - Danny
Changes:
  • movie scenes included:
    • Tanya 2 (Vanessa 2B)
    • Vanessa 3A (+Brenda)
    • Tanya 3 (Vanessa 3B)
  • corrected task numbers in Tasks Gallery
  • changed sort order in Tasks Gallery
  • renamed Gallery and Bonus to Tasks Gallery and Bonus & Movie
  • added movie scenes in Bonus & Movie Gallery

Movie scene, Tanya 2:




Movie scene, Vanessa 3:




Movie scene: Tanya 3:




Bonus Pictures & Movies:


Game version: 1.03.528
Astrodle - Astrodle
It's live streaming time!



During Next Fest, a live feed of the first hour of Astrodle is streaming in a loop to give you all a better idea of how the game plays.

Enjoy the show! And if you like what you see, play the demo and add Astrodle to your wishlist!

https://store.steampowered.com/app/3003440/Astrodle_Demo
Mabinogi - Elebon


Greetings Milletians!

We are pleased to share the Eventbrite sign-up page for the Mabinogi Mag Mell Mixer! The event is FREE, but there are a limited number of tickets, so it'll be on a first-come, first-served basis. Make sure you sign up early if you want to guarantee a spot!

To see event details and what to expect, check out our initial announcement page: Gather with Fellow Milletians in LA! Registration Opens June 11th!
Event Sign-Up Guidelines
You will need to show a government issued ID at the door, along with your ticket. Tickets cannot be transferred to other guests.
  • Only one ticket per attendee.
  • Open to all ages.
    • Children under the age of 5 years do not require a ticket. 
  • Submission will be open until July 5th at 12:00 PM PDT or until all tickets have been claimed.
Sign Up for Tickets HERE!


Get hyped for an evening of fun and excitement!

Looking forward to see you all there~

- The Mabinogi Team
Dimensional Animals - Marcos
Hey guys, Marcos here again with one last update for today!

- In the Cobalt Forest boss fight in the attack that he hides and teleports the player to a random position, when the boss teleported you to the left of the screen it had a chance of being way too close to an enemy bush. I made it so that you're positioned further to the left, a little farther from the first enemy bush, making it easier to avoid damage

Thanks for playing Dimensional Animals!
Jun 11, 2024
Pawn Simulator - D3RELI
- Fixed the player pushing the car when getting out of the car.

- Fixed the issue where the button you hold down when getting into the car remains pressed when you get out, even though you don't press it.

- Fixed that if a UI is open before getting into the car, that UI does not disappear from the screen when you get in the car.

- Fixed When selling a product to a customer, updating the customer queue before the sales process is completed

- Save System improvements

- Storage Opening improvements

- Fixed NPCs passing through the car.

- Fixed The thief does not drop the stolen product even though you grab it and throw it away

- Garbage collection sound changed
Jump Adventures - dnesov
“The game's source code repository will also be available in the coming days…”

Welp, that aged poorly.

Hello!

It's been almost two months since the game was released, and as promised, I've published the game's source code on GitHub, available here!

My original plan was to make it easy for anyone to build it, hence why such a long delay. I encountered many issues related to my sub-optimal C# project setup, which makes the built game’s assembly broken. I really wanted to have a way to build the game from source without requiring native third-party dependencies. This is something I'm working to fix for 1.1.

For now, the source code is only viable as a reference for any reverse engineers out there, or just people who are interested in how certain things are implemented. Regardless, I hope the source code will be useful to you!

Happy tinkering!
Daniel.
Jun 11, 2024
Werewolves Revenge Playtest - Pongu
Targeting
  • You can no longer target during the setup phase.
  • Majorly improved the responsiveness of the targeting UI.
  • Targets are now larger, making it less likely they'll be missed.

Movement
  • Reduced the player's collision by 25%, this should help with the 'bumping'. (Thanks sondaar!)
  • Reworked jump velocity and gravity, making jumps feel a lot less floaty.

Tavern
  • Opened up the balcony and main bedroom.

Mod Menu
  • Dead players are now greyed out.
  • Role history now stores when the player dies.
  • Added ability tooltips.
  • The mod can now add targets onto houses.
...