Trap Yuri Garden, the newest addition to the globally adored Trap Series has finally released!
This fantastical adventure into the seldom explored genre of "Trap Yuri" follows Iori Kido as she navigates the passion filled world of an elite school for refined young maidens (male).
Launch price is 20% off, or get the OST and full trap series bundle for even more deals!
We are seeking to urgently hotfix the following issues:
Full formation lap at Sebring automatically DQs the driver when they pass the pitlane before the race goes green.
When in two by two formation before speed limits are shown the UI does not tell the user when he is out of position and this results in penalties. The user should stay close to the red barrier in this situation to avoid penalties. Drivers should maintain a steady speed and be two by two during this phase.
It has been brought to our attention that following plugin “RaceHub_rF2_SMM_x64.dll“ from Asetek is currently causing crashes. We recommend disabling it until it is updated.
Replays Replay controls are now available in three sections of Le Mans Ultimate. You can access them during a race through the watch option on the monitor screens, by using the instant replay keybind (default “r”) while on the track in Race Weekend, and by loading into past sessions via the main menu.
Driver Labels Driver Labels have been introduced to displaying a driver's name above the car. This feature offers customisation options in gameplay settings, allowing you to choose when the labels are shown - whether during Single Player, Multi Player, or Always. Additionally, you can easily toggle this feature on and off while on the track simply by pressing the Tab key.
Radar We have incorporated the highly requested proximity-based Radar into our HUD to offer users insights on possible hazards, blind spots, and challenging corners when navigating the track. This is optional and can be turned on and off in the settings menu.
Shows on track cars, and cars active in the pit lane
Only shows cars very close to the user
Shows yellow when a car is nearby, and red when alongside and close enough to be nearly colliding
Improved Race Starts Race start procedures have been reworked and improved to provide a clearer experience for our users. This includes a few new UI elements to help ensure the driver is in the correct location on the track and following the rules of the formation lap.
New HUD elements for instructions during formation laps
Improved penalty management:
Drive Through penalties for poor behaviour, however allows users to get back into position in the case of minor incidents
Disqualification for extremely poor behaviour
Disqualification for leaving the pits before red lights when not taking the start. This is due to the potential to make extreme amounts of time up.
Improved management of drivers not taking the start online.
Improved management of cars being slow or crashed, and allowing the field to pass them with out penalisation.
Management of crashed or exceptionally slow cars, and being allowed to pass them.
Disabled damage before the race starts
Green lights show on screen in the HUD
Audio prompts for going to the grid, and when the green flag is shown
Coach Dave Academy Setups We have now partnered with Coach Dave to help expand the setup options available for free to our users for Hypercars with more due in future.
Feature Improvements
Netcode We have been diligently working on substantial refactoring of our Netcode. Although this may not be immediately noticeable to our users, it will lay a more robust groundwork for our development team to incorporate upcoming features and fixes.
General Fixes and Improvements
General
Added the ability to “Fill Grid”, this will run with a higher number of entries in classes with the most unique cars possible.
Hypercar class will run with 2023 Le Mans grid, + unique hyper cars from 2024 (BMW, 12 Porsche, 83 Ferrari)
LMP2 & GTE classes will load 2023 Le Mans grid with this setting
Game will balance enabled classes evenly for the size of the track
Improvements to car select screen
Added the ability to select cars by year
Condensed car select icons to only show for the current car
Added Thrustmaster LCD Support
Added a time out on opening mas files, so that if they become corrupted, the game does not stay forever stalled
Various crash, performance and micro freeze fixes
Gameplay
Disabled blue flag penalisation by default
Added ability to adjust what position cars are on track to enable blue flag at pit exit. This ensures the light is accurate at Spa pit exit, and also the user can not drive until the field has passed.
Fix for timing to work correctly on first lap out of the pits when paddock is not near the start finish line
Fixed issues with fixed setups not applying correctly online
Fixed an issue where a player’s car would not rotate in the pit box if there was another immediately behind
Disabled automatic fuel suggestion after pitting which would result in Hypercars having their fuel ratio incorrectly changed
Adjusted grids on fast rolling starts so they are more spread out
Scaled down the strength of steering help so that what was previously low, is now high.
Graphics / Visuals
Onboard cameras will now show interior correctly of cars, so you can see mirrors and the wheel display
Fixed mirrors being white at night when disabled
Fix for path based cameras jumping around on switching to them first frame
Fix for a car joining the server changing your view when looking behind
Fixed issues swapping from borderless to windowed.
Physics
Added physics calculations for front wing stall
Added tyre slip curve developments
Ensure LMDh always have SOC when in pits
Disabled damage when in the pit box (other cars hitting you, will not damage you - but will damage them)
Fixed an issue with motor maps not working as intended
AI
Fixed sudden AI crashes at times, such as when crossing the start line on race starts
Fixed AI above 100% not being as fast as they should
UI / HUD
Fixed an issue with being able to exceed 100% in a player’s profile for various stats (e.g. DNFs)
Fixed order of cycling of MFD
Fixed negative sector times showing on MFD
Improved Cockpit Readout options, with the ability to align and force units.
Disabled translations on cockpit displays.
Fixed motor map and regen levels not displaying
Refined Driver Name abbreviations in UI and HUD
Fix for time zones showing wrong start time in event schedule
Various UI fixes
Car Updates June 2024
Hypercars Rebuilt tyres using latest updates. This improves the accuracy of the carcass stiffness as the tyre heat is generated. Also includes a better way to simulate (incorporate masses) from the inner liner. Tyre warmup has also been very slightly increased as part of the changes.
Implemented new code feature which allows contact pressure sensitivity to be altered at different sliding speeds and temperatures. The result is the tyre produces better feedback. The tyre also ‘grips up’ with a different characteristic particularly as the tyres warm.
Oreca LMP2 Updated tyres using the latest updates. This improves the accuracy of the tyre’s carcass stiffness as heat is generated. Also includes a better way to simulate from the inner liner (by incorporating masses). Built to a higher level of detail to be more in-line with hypercar tyres meaning stiffnesses and contact patch profiles are more accurate. The tyre has a tighter overall 'lateral / longitundinal' spring rate due to a small change in construction, which helps reduce the optimum slip angle to be more accurate.
We have also activated the feature already present in hypercar tyres that ensure the slip curve has more realistic drop-off beyond the peak.
Finally, we implemented a new code feature which allows contact pressure sensitivity to be altered at different sliding speeds and temperatures. The result is the tyre produces better feedback. The tyre also ‘grips up’ with a different characteristic particularly as the tyres warm.
GTE Applied latest tyre model slip curve developments which were previously only on Hypercars, ensuring a more accurate drop-off beyond the peak slip angle. Additionally low temperature tyre performance has been slightly reduced, ensuring more caution must be taken on cold tyres.
Finally, we implemented a new code feature which allows contact pressure sensitivity to be altered at different sliding speeds and temperatures. The result is the tyre produces better feedback. The tyre also ‘grips up’ with a different characteristic particularly as the tyres warm.
Vehicles - Detailed Notes
Hypercars General
Added 2024 teams
Added track-specific tyre compound restrictions
Added 2024 tyres styling to 2024 teams
Use real world per-track BoP as a new base for ongoing BoP update
Adjusted air reference conditions for engine power curve
Adjustments to aero sensitivity to ride heights
Adjustments to engine throttle map
Adjustments to TC maps
Updates to default setups
Added Coach Dave Academy setups
New collision sound values
Changed throttle input behaviour for sample playback
BMW M-Hybrid LMDh
Initial release
Cadillac V-LMDh
Fixed small body mesh smoothing issue
Darkened steering wheel hud a little
Ferrari 499P LMH
Updated seat movement limits
Updated RPM LEDs to match optimal shift point
Glickenhaus SGC 007 LMH
Adjusted driver LODs
Updated seat movement limits
Reversed engine mixture map order, so 0 (the lowest) is now for Safety Car
Adjusted engine power curve between idle and 4000rpm
Peugeot 9X8 LMH
Re-enabled driver lods
Updated seat movement limits
Added 2024 teams(Qatar only)
Porsche 963 LMDh
Adjusted driver LODs
Updated seat movement limits
Fixed front collision points being too forward
Toyota GR010 LMH
Updated seat movement limits
Added 2024 teams
Vanwall Vandervell LMH
Updated seat movement limits
Fixed spelling mistake in low detail chassis lod out
Reversed engine mixture map order, so 0 (the lowest) is now for Safety Car
LMP2 Oreca 07 LMP2
Updated seat movement limits
Minor swingman cam fix
Changed how we display differential settings in garage (a word instead of a sign)
Updated to latest tyre
Reduced AI wet front tyre wear
Updated Default Setups
Adjusted diffuser's sensitivity to ride heights
New collision sound values
Changed throttle input behavior for sample playback
GTE General
New V.07 Tyre Model
Added new front wing sensitivity curve
Allow the ability to take no fuel during pitstops
Updated Default Setups
New collision sound values
Changed throttle input behaviour for sample playback
Aston Martin Vantage GTE
Fixed rain drops not showing on side windows
Fixed body showing dirt all the time
BOP adjustment: +2% engine at LM, -10kg at LM
BOP adjustment: +5L fuel capacity at non-LM tracks
Added front wing stall effects
Corvette C8.R GTE
Updated seat movement limits
BOP adjustment: +1% engine at LM
BOP adjustment: +12.5kg at non-LM tracks,: +4L fuel capacity at non-LM tracks
Ferrari 488 GTE v1.23
Fixed number plate clipping at higher lods
BOP adjustment: +10kg at LM, +3L fuel capacity at LM
BOP adjustment: +12.5kg at non-LM tracks, +4L fuel capacity at non-LM tracks
Added new front wing sensitivity curve
Minor update to refuelling time at LM
Onboard at 60 mph bad sample loop fixed
Porsche 911 RSR GTE v1.23
Updated seat movement limits
Fixed spelling mistake with driver LOD
BOP adjustment: +10kg at LM, +2L fuel capacity at LM
BOP adjustment: +12.5kg at non-LM tracks
Added new front wing sensitivity curve
Circuits All Tracks
Updated fast rolling start location, recommended lines and fast rolling start grid spacing.
Spa Francorchamps
Updated Pit Exit Blue Light on track location (keeps pit exit closed for longer on race start)
We are excited to announce that we will be featured in the upcoming Steam Next Fest! 🌊 We can’t wait to see your reactions and hear your feedback as you dive into Ma'een with us.
Experience Bahamut and the Waqwaq Tree for the first time in our Steam Next Fest Demo, available on June 10th - 17th!
During the Steam Next Fest, you can:
Play the Demo: Experience a sneak peek of the game and get a taste of the adventure that awaits.
Join Live streams: Participate in live streams to dive deep into the game’s lore, mechanics, and development process.
Join the Discord: Chat with the developers and community on our Discord channel for ongoing discussions and exclusive insights.
More details about the streams and demo coming soon.
About Bahamut and the Waqwaq Tree
Bahamut and the Waqwaq Tree is an immersive adventure game inspired by Arabian and Middle Eastern mythology. Get ready to submerge yourself in a captivating underwater realm, explore the cosmic sea of Ma'een, and unlock the secrets of an ancient mystery.
Key Features:
Explore the cosmic sea, Ma'een 🌊
Harness the power of the light ✨
Solve the ancient mystery 🔒
We hope you're excited for the demo as much as we are. See you at Steam Next Fest! 👋
A list of changes and improvements for update v.0.15:
— The term “Regeneration” was renamed to “Vampirism” — Fixed a bug that caused the game to crash while progressing through the second arena — Fixed a bug that caused the game to freeze when taking lethal damage before opening the perk selection menu — Fixed a bug in the item purchase tree where interface elements were displaying incorrect information when switching between different branches — Fixed a bug where coins dropping from destroyed enemies would get stuck in the wall and fly slower towards the player when collected — Corrected a number of typos in the English translation
We here at Might and Delight are very fond of cats, and the lynx in particular holds a special place in our hearts. Tomorrow, June 11, is International Lynx Day and we'll celebrate by unlocking the playable Lynx in Meadow for everyone between 00:01 and 23:59 CEST.
We've been in love with these animals since we decided that the sequel to Shelter would feature a family of them and we think that might have rubbed off on you too. So we're looking forward to seeing a lot of lynxes online tomorrow!
We’ve got some stellar news for you! Battleships Collide: Space Shooter is part of Steam’s "Next Fest: June 2024" from June 10-17. 🌌
Get ready to dive into epic space battles and futuristic fun! You can play the DEMO and experience the intense action and strategic gameplay that awaits you. Don’t miss this chance to explore the cosmos and test your skills. 🌟
Mark your calendars and join us for an out-of-this-world experience! 🚀 Check it out on Steam! Happy gaming! 🎮
There’s no way you could have a steamy summer without the beloved Summer Ladies. They’re here, they’re hotter than hell, and they are ready to heat things up! \(٥⁀▽⁀ )/ Summer Ladies Step-Up Event period: June 14th ~ July 5th.
Ofc that’s not even all, silly Senpai! More spicy fun is coming your way with 3 more special events. Keep an eye out for free goodies, dirty rewards and juicy deals. (≧◡≦) ♡ Geneva Limited Summon & Lightning Awaken Pack period: June 10th ~ 24th. Amy Drop Rate Up Summon Event period: June 12th ~ 17th. Astarte’s Cosplay Event period: June 12th ~ 25th.
And last but not least, if you’re still craving more epic lewd treats, the Treasure Hunt is just what you need. Who knows what will be in store for you there… maybe some hot H-scenes. But make sure you don’t miss it! (。•̀ᴗ-)✧ Treasure Hunt Event period: June 13th ~ July 4th. Treasure Hunt Step-Up Summon period: June 13th ~ July 4th.
We are calling all rats from the South to listen to this important announcement from the North! We’re thrilled to announce that Tails of Iron 2: Whiskers of Winter is officially part of Steam Next Fest, meaning you experience the opening of Arlo’s epic saga of revenge against the devastating Dark Wings RIGHT NOW thanks to a limited time demo. Available this week only, answer the call from the devastated walls of Winter’s Edge… before it’s too late!
If, for whatever reason, you’re not already hammering that download button, then check out these two chilling trailers introducing Arlo’s quest for vengeance in Tails of Iron 2: Whiskers of Winter:
Announcement Trailer
Gameplay Trailer
Tails of Iron 2: Whiskers of Winter features:
- An expanded campaign of violence and revenge Whiskers of Winter’s ‘tail’ of Arlo’s fight against the ferocious Dark Wing Bats is an intense experience, featuring a semi-open RPG world set across six varied biomes to explore, and new animal factions to discover.
- Challenging combat Building upon the series’ trademark hardcore combat, Tails of Iron 2 features enhanced weapons gameplay, including four elemental effects (fire, ice, electricity, and poison) to imbue Arlo’s arsenal with unique abilities to use against foes.
- Giant Monster Hunting Side Quests To tip the balance against the new fanged army of Dark Wing Bats, Arlo can track down and overcome 15 gigantic and challenging beasts to harvest their cadavers for rare upgrade materials.
- Improved base building Construct and upgrade the devastated settlement of Winter’s Edge to gain access to more powerful items from the smithy, tastier meals at the kitchen, a wider range of powerful traps from the shoppe, and more!
- Day and night system Arlo will face different foes depending on the time of day, with more enemy types added as additional monsters are hunted down and vanquished.