Runes of Pandemonium - pandemonium
Yep, everything is now public just under a month after the supporter release. I have removed the chapter 1/5 branch as it is now rolled into the public branch.

A changelog is below, but the gist of it is: New field abilities for chapter 5, a runestone upgrade quest, a new secrebot quest for chapter 5 along with a new form, TF sequence, and even a silly bad end! Oh and an absolute HOST of bugfixes.

//-- [ ========Version 4.29 ========= ]
//--Major
*Added three new field abilities to chapter 5. Darkmatter, Steam Droid, and Electrosprite now all get field abilities.
*Added new emotes (mostly yelling or being smarmy) to Unit 2856's dialogue.
*Added emotes for Agent Almond: ACTION MOTH!
*Fixed the dialogue hang bug for really long cutscenes.
*Added RAM paging for loading files. Should improve stability and decreases memory fragmentation while only increasing load times slightly.

//--Minor
*Added a dialogue topic with 55 about Inhibitor Chips, unlocked when you encounter a latex drone enemy.
*Added a killphrases topic to Christine's terminal so you know what they are even if you don't examine any bodies in Cryogenics.
*Added a topic after the Manufactory quest to discuss what happened with 55.
*Christine's profile will update during the latex drone sequence in sector 99.
*Manufactory noise will now get louder as you get closer to the assembly line.
*Added a new topic with SX-399 about what her name is.
*Added badge to chapter 5 so Darkmatters will leave you alone when equipped.
*Added a number of instances of the PDU appearing during conversations with emotions.
*Updated the start of Regulus City sequence to better flesh out the relationship with Sophie.
*Added some dialogue to the picnic golems in the biolabs movie.
*Added some very angry dialogue to 2856 if you double back after fixing the power modulator in gamma.
*You can now use Electrosprite form to bypass Hydroponics and the Datacore in the Biolabs.
*You can now examine the glass in the amphibian habitat to get clues on the right amphibian for the puzzle!
*SX-399 will now be available in the mines during NC+ after you complete the Sprocket City questline. She only helps out in the mines.
*Pink slimes now have yellow eyes on the sprites.

//--Combat Balance
*Christine's shock-damage abilities are now color coded yellow (some of the electricity was blue) which should read better on the icons. (Thanks, Sigrid!)

//--Bugs
*Fixed music not playing when loading a game.
*Fixed layer tracks reporting errors when loading the game in certain rooms.
*Fixed some offensive equippable items using the wrong strength indicator.
*Fixed gravemarker paragon in the chapter 1 depths not actually triggering a battle when you say yes.
*Fixed two Christines appearing after the first Equinox boss.
*Fixed a missing "local" in Mei's prestige job class.
*Fixed a missing talk sprite in a darkmatter conversation.
*Fixed the Tellurium Mines sometimes generating a 0 XP/JP item and printing a warning.
*Hopefully fixed the non-existant Susan bug.
*Fixed equipment cursor lingering in the empty slot when switching to a character who has fewer equipment slots.
*Fixed invalid nude sprite images in Sprocket City considering the costume is never actually used.
*Haunt should no longer be flagged as a buff.
*Fixed some invalid sprite errors in the post-LRT scene in Christine's quarters.

//-- [ ========Version 4.30 ========= ]
//--Major
//--Minor
*Changed the runestone upgrade quest in chapter 5 to have a description that more clearly specifies that the terminal is NOT in the Cryogenics Facility.
*You can now talk to the dancing raiju in the biolabs.
*Maps will now correctly recenter when entering them if using the white PDU dot.
*Removed constant light re-upload since the bugs it fixed should hopefully be fixed now.
*Modified "Primastic Shield" to correctly show a simplified description.
*Added voice lines for Chris, voiced by Pyxxis!

//--Combat Balance
*Lowered cooldowns on field abilities in chapter 5.

//--Bugs
*Typos
*Secrebot form should persist into NC+.
*Full-Auto should no longer generate a free CP pip.
*Fixed an error in Dr. Maisie's scripts.
*Fixed golem TF not playing and just skipping to the next part.
*Fixed editing a save's note causing it to wreck the savefile.
*55's Focus Fire now has a 3-turn cooldown, 3-turn duration, and generates no CP.
*The raiju you can talk to near the ladder in Sector 96 will now turn to face you.
*Can no longer talk to the intercom in Sector 96 from the other side of the wall (It's called a radio interface, people! We're robots!)
*Christine's dropped stuff during the secrebot quest will no longer render in front of the player.
*Fixed a blackout error in the secrebot quest maps.
*Fixed a misaligned portrait for Secrebot Christine.
*Fixed Christine facing the wrong way during one of the secrebot cutscenes.
*Fixed an error in SX-399's dialogue scripts.
*Fixed "Impromptu Organization" lasting an extra turn when used on Christine, and not having a "Fast" in its description.
*Fixed "Forced Rescheduling" inflicting the wrong damage type.
*Fixed Manufactory work terminal entry not appearing.
*Fixed SX-399's "Improvise" overrunning the edge of the text box.
*Fixed a missing collision in the Hydroponics labs.
*Fixed the wrong music switching if the player is going to the gala and approaches the trainer area.
*Added secrebot dialogue for Sophie.
*Added flags for Sophie to gain knowledge of the runestone after the secrebot quest if she didn't already have it (this will not retroactively apply to savefiles so the dialogue may be odd)
*Changed Christine's crouch/wounded frames for secrebot.
*Fixed empty dialogue box during intro to secrebot quest.
*Work terminal will now only remind you of the secrebot quest until you actually talk to Sophie and fix the secrebot.
*Fixed wrong talk sprites appearing during sprocket city introduction.
*Recalibrated RegulusCryoLowerD's map positions.
*IN-12 will now check the SX-399 upgrade quest instead of Christine having Steam Droid form (so she will respond correctly in NC+)
*Fixed error in IN-12 responding to Christine's form (it was "Secrebots" instead of "Secrebot")
*Christine can no longer trigger a "Bounceback" counter-attack on a target 55 killed with "Covering Fire".
*Fixed Gravemarker paragon showing the red robe wounded pose when defeated.
*Fixed fictitious catalyst counts due to NC+ shenanigans. Catalyst counts should be much more robust in general now.
*Fixed chapter 1 quests printing error messages if they haven't been discovered yet.

//-- [ ========Version 4.31 ========= ]
//--Major
*Defeat handling is now considerably more robust and party members who revert to human will now re-transform at the save point!
*Added some new art to the secrebot "bad end".
*Secrebot TF and Bad End now have relive handlers.

//--Minor
*Voice line volumes normalized.
*Updated biolabs runestone topic to handle the runestone upgrade quest.
*Added a platinum compass on-screen indicator next to the stamina bar. This allows hard of hearing players to still know if there's a catalyst nearby.
*Improved memory handling code, should be even fewer memory leaks!
*Removed "Save audio volumes in savefile" option since nobody uses it and it's confusing.
*Removed some other options that aren't used anymore.
*Accessory and item types will now say "Chris" instead of "Christine" during the first part of chapter 5, and dynamically change after completing Cryogenics.
*Night now has a profile in the journal.
*You can now talk with Night a bit more when on a date with Sophie.
*Slightly changed dialogue in the secrebot quest if you've done the Cassandra quest.
*Improved memory handling, bitmaps should unload during level transition to avoid stutter.
*Badges are now marked as Badges instead of Accessories.

//--Combat Balance
*Added Prestige passives for Christine and SX-399. Sorry, 55, but your effortless class-switching means you don't get class prestige passives!

//--Bugs
*Fixed incorrect skill catalyst count on loading game.
*Fixed skills being left on Chris' skillbar in NC+ because his default job has no skills. Teachers have no skills!
*Fixed Electrosprite not having Fry on its class skillbar.
*Fixed defeat scene in Cryogenics using the golem Christine line in NC+.
*Fixed two of SX-399's voice clips playing all four takes instead of just one.
*Fixed missing dialogue for the red keycard in the biolabs datacore.
*Adjusted the work terminal dialogue during the first date with Sophie.
*Fixed music not playing during the running minigame in chapter 5.
*Added some sound effects for getting shocked.
*The "Defaults" option now resets character voice volumes to 50% instead of increasing them by 50%.
*Fixed missing collisions on the airlock in the western LRT facility.
*Adjusted a very minor bit of dialogue to further denigrate Talos.
*Fixed an incorrect blackout in one scene in the LRT facility.
*Can no longer use Christine's field abilities when she's not in the party during the Raibie quest.
*Fixed incorrect dialogues after completing the raibie quest but before leaving the ranch.
*Fixed wrong dialogue appearing if you steal the free stuff in sector 254 after Christine is a fixed secrebot.
*Fixed incorrect dialogue on the power exchanger in Cryogenics in NC+.
*Master Prowler will now show the correct attack power boost on the GUI.

//-- [ ========Version 4.32 ========= ]
//--Major
//--Minor
*Added Zombee Queen costume (Thanks, Xandra!). It's unlocked same as bee queen and works when you're a zombee, duh.
*For convenience, 55 will now appear from the vents when checking the runestone upgrade console so you don't have to go to the 2nd floor just to bring her back.
*Getting the gravemarker TF scene will now toggle on the runestone quest flag in the journal so you know to ask her about it.
*Trainer UI will now show level-ups if the amount of XP purchased causes one.
*Added Sanya profile entries for bunny/harpy form.
*Added higher-quality Zombee portraits. Thanks to Xandra for fixing the (thought to be lost!) original files up.

//--Combat Balance
*Added "Unstunnable" and "Unpredictable" buffs. These make it a bit more clear in the combat inspector when an enemy cannot be stunned or ignores threat.
*Adjusted Florentina's Mushraune stats to differentiate them from Merchant.

//--Bugs
*Fixed being able to activate the wisphag TF whirlpool during the rubber sequence.
*Hopefully fixed catalysts not counting on loading game FOR THE LAST TIME.
*Fixed Zombees spawning in the beehive basement if you just got the Zombee scene from transforming during the boss fight.
*Fixed always resetting volumes to 0.75 when returning to the title screen.
*Removed some diagnostic text.
*Fixed Secrebot not handled by the golem in the ExteriorEA tram station.
*Fixed Trainer UI not crossfading correctly on the spend/confirm windows (WHY DID NONE OF YOU REPORT THIS???)
*Fixed extra empty textbox at end of bunny TF in chapter 2.
*Fixed incorrect flag being set when turning in bunny quest pamphlet.
*It should no longer be possible to lure the goose far enough that you don't need to see the hunting tutorial prompt in chapter 2.
*Fixed being unable to open the map in the warrens cave after getting Angelface to meet you there.
*It should no longer be possible to talk to Marigold from behind by giving the springwater and then walking all the way around Fort Kirysu.
*Updated Cave Crawler turn portrait to use the correct image.
*Fixed a bunch of mixing pixels on the Izuna carried sprites.
*Sanya's Flank Tactics now costs the usual passive JP.
*Fixed some erroneous tiles in NorthwoodsSCB.
*Fixed warping giving an erroneous message at the very start of chapter 2.
*Fixed wisphags not having sprites or a combat portrait in chapter 2.
*Empress' Move Move! description fixed to correctly show it increased Evade and Initiative.
*Zeke's Nuzzle prediction fixed to show 1 turn and not 3 turn duration.
*Fixed diagnostic text rendering for Close Assault.
*Fixed Close Assault only providing one instance of stun if multiple attacks crit.

//-- [ ========Version 4.33 ========= ]
//--Major
//--Minor
*Added finalized Sanya Sevavi combat portraits!
*55 now has idle animations.

//--Combat Balance
//--Bugs
*Fixed fnCutsceneInstruction() being lost due to a find-replace mistake.
*Fixed several memory issues (Thanks, Valgrind!)
Yacht Dice - 9998
Fix the bug of camera movement in single-player mode.
Tales & Tactics - admin
Units without Traits no longer count for the PVP Unlucky Lass (having a Unit that doesn't share traits)

Morello shield reduced to 400 for 4 seconds (from 500 for 5 seconds).

Fixed Morello self-targeting the 6+ stack effect instead of finding the lowest health target.

Manasoaker requires 100 Mana per proc (up from 75).

Fixed one of the Necropolis's tile textures being excessively shiny

Fixed an issue where, when Quick Restarting after a loss, the top panel's heart display would look like like it had missing hearts to start with.

Fixed a logic error in detecting the number of Stage 2 traits active for the Gnome bonus, often resulting in it being earned without any Stage 2's.

The Black Flag specialization has been reworked: Now reads "Your Units with 4 of their Traits active take 30% reduced damage and deal 30% more damage.". This was changed for a couple reasons:
-The old effect really needed to overwrite the item tooltips, we got weekly bugs of players forgetting they took Black Flag and expecting traits to still be there.
-With the above in mind, it really didn't make sense for them to still be Banners at all. The intent was to give a stat bonus for Units wearing a lot of banners since Banners give no inherent stats.

Fixed custom character features not being valid for Dungeon skill checks. They are now treated as whatever they use for art for purposes of Dungeon checks.

Fixed the Rhapsody custom character code not having the intended perk.

Fixed Draft character UI not being able to resolve most token strings, as such showing things like (%unitname%) in the description

Fixed FrostPrime's and Pedguin's character features not appearing in Draft mode for some time.

"The Training Yard" event is renamed to "Field Trainer", since we use Training Yard for the 'act 0' name.

Field Trainer gold cost text now only appears in red if you can't afford it.

Fixed the free coupon in Special Shops sometimes carrying over to the next actual shop room if you didn't use the free coupon.

Fixed actual Shops (after visiting a Special Shop) sometimes having consumables priced at 10 gold.

Incenses are now always available in Shops.

Lifelines in Shops are now a part of the Exotic Wares unlock, and share the Shop slot with other exotic utility consumables like Fusion Gem and Book of Banishment.

Fixed becoming stuck at the Field Trainer if you had negative Gold upon entering due to a previous Dungeon Tale.

Random effects such as Fae Faeries will no longer target Target Dummies and other temporary units for their effects.
Jun 9, 2024
ChipWits Playtest - ChipWits
Small patch release to fix some non-breaking NullReferenceExceptions on launch
Jun 9, 2024
F.O.G. - Fear Of Going - Happy Art Club
  • Netcode bug fixes
  • Player now looks at the person they are speaking to during dialog
  • Readded dialog skip feature
  • Fixed pathfinding for enemies in Canyon and Aquarium
  • Made grenade and flamethrower position more reliable over the network
TFC: The Fertile Crescent - LincRead
The 1.0 release date is fast approaching!

If you didn't get to watch the 1.0 Release Announcement Trailer, watch it here:



Key Features of TFC 1.0:
  • Strategic Options From The Beginning: Inspired by the giants of the genre, TFC looks to expand on the mechanics of classic RTS in interesting ways, giving you several strategies to explore from the very beginning of a match.
  • Authentic Bronze Age Setting: Settle your people in the Ancient Age, where everyone starts on equal footing. As you advance, a pivotal moment awaits: choose one of three legendary Bronze Age civilizations to lead your people to glory!
  • Expanded Content: Experience the new Campaign Mode, as well as new units, technologies, map types and more, offering hours of additional gameplay.
  • Improved Mechanics and UI: Enjoy a smoother and more intuitive gaming experience with updated interfaces and refined game mechanics.
  • Community-Driven Enhancements: Benefit from numerous tweaks and improvements based on player feedback during the Early Access phase.

To get a notification once the game releases. wishlist now!

Geminism - AirAIR
Secrets of the Heartbeat - blackrockplanet
Dear players:

Hello! Thank you for your love and support! Thank you for your valuable suggestions.

Recently, we have received feedback from some players about the problem of stuttering. Our technicians are currently urgently repairing it and will make major updates later.

The next update content is as follows:
1. Stuttering during play, fast forward and rewind;
2. Achievement and photo unlock prompts;
3. English subtitle version;

Before updating, you can try to solve the stuttering problem in the following ways:
1. Save the game in the solid-state drive;
2. Exit the game and re-enter it;
3. If the computer is connected to the TV externally, switch to the computer monitor;
4. Modify the monitor refresh rate, display settings -> advanced display settings -> select refresh rate, try to adjust the refresh rate;
5. Update the graphics card driver;

The discount period is about to end. If you like our game, you can buy it first. If you encounter game problems, you can join the official Q group 772576410 to find customer service staff for one-on-one solutions.

We are very eager to have long-term communication with our players, so please feel free to join our Q communication group 772576410, we are happy to listen to your opinions and feedback.
Vindictive Drive 2: Maidbot Archive - Bal Dev
We are officially a Kickstarter win thanks to you! Thanks to my beloved players and the support of amazing people. You did this. I really don't deserve you.
Also, our biggest backer, Goliathmk2, who kindly asked for upgrades for the rest of backers, so yeah! Backers are gonna get some more stuff!



Here's what they can expect: https://www.bokensha.org/kickstarter-victory-plan

What does this mean for the game?

In a nutshell, everything gets better, everything.
The burden of marketing and non dev tasks will be given to professionals, which gives me the time to focus 100% of my time only on production, my attention will go to getting the rewards for backers complete and improving the quality of the game, destroy the bugs and add more content I know you all want, like the upgrades for the mech as well as other models, more bosses and areas to explore, the good stuff.

A huge collab
is also coming live soon in a very critical update, with a new level of polish, opportunities are opening and the future seems bright for the first time.

By the way that one over there is Zero's chibi, Chero, chibi versions of the Maidbots will be added to the game as collectibles soon.

This has been exhausting, those who wanted to get one of those rewards but couldn't make it, don't worry, I'll make sure to bring them back in one way or another.

Thank you so much to all of you.
Mechanical Lab - naitvinter
Mechanical Lab is a 2D action game focused on the physical interaction of machines with the environment. Explore, build and experiment to survive in the city of robots long after the end of human civilization.

...