Dear kittens, if you missed the news... Copycat is coming out in September! (Finally - I hear some of you say!). It has been a big learning curve for us. So thank you for your patience. It's our first game and we are so proud of the journey we have been on.
We are excited to share with you our new trailer! Let us know what you think.
🔥 Did you know the Copycat game has been localised into 10 languages? Portuguese, Spanish (Latin America), French, German, Russian, Polish, Ukrainian, Simplified Chinese, Japanese and Korean.
Thanks to our friends who helped us translate: Yeva Dolzhenko Emilia Salinas Tapia Olga Niedziela Elise Bertrand Phoebe Valent
Plus, thank you for the kind people at Neverland Entertainment and Nuuvem who helped us with the translations.
Last week, the lovely people at indiegamesdevel.com published an interview with the Copycat team. Kostia and I were so keen to take part. We answered some of the following questions.
• What was your main source of inspiration in creating the game? • How does one craft and write the storytelling for a video game? • Why did you choose the name “Copycat” for the game? • How did you tackle the challenges in making your game unique compared to other titles dedicated to felines?
Thank you for long waiting, the demo of the Steam version of “TOUHOU GENSOU MAHJONG” is now available! You can also listen to the very best Touhou Arrangements by "regendary composer on video game", Motoi Sakuraba, and Takeshi Abo in this demo!
This demo version is available both in English and Japanese! Enjoy a un-real mahjong experience with rivals from around the world!
Steam Next Fest!
During the Steam Next Fest, there will be a streaming broadcast by the staff of “TOUHOU GENSOU MAHJONG”. The developers will each be taking questions from everyone in the chat box. Please join in!
Gather your courage and up to 3 friends to experience the exclusive demo of 'Lurch' during this festival! Dive into the horror, solve intricate puzzles, evade the relentless demon, and unlock new abilities as you progress. This limited-time demo is your chance to test your bravery and teamwork.
Demo Features:
Unpredictable AI: Experience a dynamic and ever-changing threat as the demon's behavior adapts to your actions, keeping you on your toes.
3 Difficulty Modes: Tailor the game to your preferred level of challenge, whether you're a horror novice or a seasoned survivor.
Replayability: With a variety of tasks, puzzles, and multiple possible outcomes, Lurch offers high replay value, ensuring each playthrough feels fresh and suspenseful.
Multiplayer for up to 4 players: Join forces with friends or other players to form a cooperative team of survivors, enhancing the thrill and teamwork required to escape.
Skill Tree: Unlock unique abilities and upgrades for your characters through a skill tree system, allowing for personalized gameplay styles and strategic decision-making.
Plus, don’t miss the opportunity to interact with the developers live. Don’t let the darkness win—join us and survive the night!
We are excited to share the world premiere reveal of RunOut - Run & Fun Together at the Future Game Show Summer Showcase 2024! We'll be hosting a gameplay broadcast during the event for everyone to enjoy. Add RunOut to your wishlist and stay tuned for more surprises!
Lots of balancing for many different weapons, enemy tweaks and the general gameplay pacing. Here are the biggest changes listed below.
New Weapons:
Super RPG
Laser Mini-gun
Soul Striker
Uzi
Combat SMG
Rapid Shotgun
Dynamite
RPG
New Items:
Dangerous Dimes - passivley gain shards while avoiding taking damage.
Momentum Mauler - Damage scales with movement speed + increased damage.
Crunch - Fire extra projectiles.
Dangerous Dash - Fire a laser upon dashing.
New Characters:
Nitro:
Fast-pace style character, drives a cool motorcycle!
The Brunt Bandit:
Loves explosive weapons and fires fast, wears a cool hat!
New Bosses:
Terror
Nemesis Block Buster
Nemesis Scrap
Nemesis Tar
Other Changes:
16 new achievements
Dashing will now give you I frames.
Replaced Clever Cloak item with Dangerous Dash
Final level and boss implenented.
Two hidden levels implemented.
Tons of bug fixes related to visual errors and few crashes.
Other little things here and there, go discover them!
Obviously, this is not the final state of the game! I still have a list of things I would like to add, including new levels and other ways of exploration.