AI Roguelite - AI Roguelite: AI-generated RPG
Sapphire overhaul

New model
Sapphire users have all been upgraded to Gemini due to its superior storytelling abilities. Compared to ChatGPT, I feel it has more depth, better plot development, and more realistic character responses. It was so good that for the first time in my life I felt emotionally invested in the characters’ outcomes.

For non-storytelling (event checks, entity generation etc), it uses a combination of Gemini or ChatGPT depending on which model performed better during testing.

In case some are wondering about the future of non-subscribing users, note that this technology improves rapidly and becomes cheaper over time. For example, today’s Free Cloud is actually almost as good as Sapphire when it first launched (apart from the speed).

New options
The Sapphire model now has two modes. Default for more creative and realistic plot development (with auto NSFW fallback if the model refused to generate), and NSFW-friendly if you want to have more control and literal interpretation of your actions.

Prompt overhauls
Several prompts have been revised to improve storytelling and event checks across all models. The biggest difference is you may notice a reduced incidence of story turns which end with your action without describing what happens next.

Configurable generated length
The length of generated text is now moddable and model-dependent, under the model-config directory (e.g. “2-3 sentences” or “couple paragraphs”). So far only Default vs Gemini are supported (Gemini obeys the length recommendation more strictly). Please note there's still a token limit on the output per turn, but this phrase can influence how soon into the generated text things start "happening", as well as the probability of a plot twist.

Player name and pronouns
You may now optionally specify your name and pronouns, when making a new game. The story prompt will take them into account.

NPC pronouns
I finally prompt engineered the LLM’s to produce descriptions of NPCs that include gendered pronouns “he” or “she”, rather than describing every single person as “they”. Fun fact: I thought this task would take 5 minutes, but it actually took almost a whole day.

Talk to enemy, Charisma revision
Due to popular abhorrence of talking to people “sheepishly” and “awkwardly” (as well as my own annoyance at my own mechanic), I’ve raised the minimum roll outcome of talking to NPCs to minor success. This means no more “awkwardly” talking to NPCs (unless of course you’ve enabled crit failures for simple tasks in the option menu).

At the same time, you are now allowed to talk to the current enemy you're facing. When talking to an enemy you have no such “minimum roll outcome” allowance, and get stricter punishments when you fail, which means Charisma is still an important stat.

Cheat codes
The console view (opened via ~) now includes a text input. The supported cheat codes are:
  • reg - Restore all health and survival bars
  • lvl - Gain 1 level
  • item [item name] - Gives you an item with that name with rarity based on the default loot probability table
  • item[number 1-5] [item name] - Gives you an item of that name, with the number dictating the rarity level, 1 being Common and 5 being Legendary. NOTE: No space between item and the number. Example usage: item2 Longsword
  • gold [number] - Gives you that amount of gold
  • abil [ability name] - Grants you a learned ability with that name
  • roll [a number 0 to 3] - Sets an override for all roll checks at the specified number, with 0 being critical failure and 3 being critical success. This is reset when you reload the save or restart the game.
Improvement for open-ended turns
Instead of tacking on your text as the verbatim part of the story, open-ended now allows you to instruct the LLM in a free-form manner. This makes for a better gaming experience because it doesn’t require you to be a great writer to achieve great outcomes.

Misc
  • The game now makes a backup save before saving, in case the save file becomes corrupted due to a crash
  • Charm logic (tweaks inspired by a gripping story by Gemini in which a friend became possessed):
    • If an enemy was defeated, charmed, and *not* injured, it’s considered charmed instead of defeated
    • If an enemy has any NPC history or history summary, charm bypasses its plot armor
  • Fixed chatgpt too tolerant of item similarity
Automaton Lung - lukewasthefish
Minor patch and a language select menu

patch notes:
-language menu added
-can shoot while hoverboarding again
-hoverboard shooting mechanic now updated to allow shooting within a cone of vision instead of a straight line only
-teleports and jumpers can be seen from further distances
-fixed some issues with corrupted save data breaking menu functionality
-launching the executable directly outside of steam no longer causes issues where achievements would have been granted.
MDF: Magical Defense Force - mdf.visualnovel
We have edited some of the content in chapter one to better reflect the tone of the game in accordance with fan feedback.
Fixes to spelling and general errors as well.
Jun 8, 2024
Archean - batcholi
12.5cm grid flexibility with lower voxel occupancy

In this update, occupancies will now be smaller than the components, instead of larger, when using the X key to pass into the 12.5cm grid for components.
This allows you to squeeze-in blocks or other components in the empty 12.5cm hole around the component that was placed using the X 12.5cm grid.
This also allows to "merge" components together.
This may not work perfectly in all situations, in some cases there may be visual glitches, but in any case we give the user the flexibility to do as they see fit.

Before:


After:



Dashboard HdScreen (great for making MFDs)

Another important addition included in this update is the HdScreen Dashboard element.
This screen has 3x the pixel density of the original screen at the expense of its maximum size.



Full Changelog
  • Added HD Screen to DashboardTool with 3x pixel density but limited to 50x50 cm
  • Added search functionality in inventories by highlighting
  • Added ability to make a smaller occupancy with centered components on the 12.5cm grid so that we can squeeze-in blocks on either side or merge components together
  • Added Matte surface option to NavInstrument
  • Added ability to right click / shift right click on item to craft 10 / 999
  • Added message in admin panel when not receiving network data
  • Improved tutorial world
  • Bugfix Electrolyser cannot set Alias
  • Bugfix Joystick bindings
Jun 8, 2024
HardAF - HardBox Games
Let's play through some of the early levels and see how many times I fail before I dont.
Office Fight - beth.roulston-qian
Ever wondered what game devs really think about their game?

Jeremy aka Junglist, meets some of the brains behind our chaos-filled, office destruction game, featuring physics-based puzzles and hilarious ragdoll fights.

Our dev team divulge some of the game's origins and give a sneak peak at previously unseen features, including:

  • Level creator
  • Secret rooms
  • Character creator
  • Haunted items
... and much, much more.

WATCH IT LIVE HERE!








Jun 8, 2024
Urban Lockdown - andrewnsw
Have been making a few various adjustments including:

  • New sprites for various animations for enemies and Rick
  • some adjustments to delays and animations for Shane and Sheriff
  • New music tracks
  • changed AI for Sanchez and brawler in FPS stages and made it easier to grab FPS items
  • additional and replacement sound effects added to game
  • New sprites for vehicle

If you enjoy the game please leave a positive review and help spread the word.

Starfighter General - goodnewsjimdotcom
Hello,


Patch notes & |\ |\ |\\
...........................o..o....|
.....................................o

-----------------Major:


A: The AWESOME Missions are added see if you can finish them before I add more! Try and win them all and come back for the next patch of stories.

B: Your target's name is now seen.

C: You can target backwards with ` and target forwards with tab. Shift+tab is an illegal sequence in Steam. If you want to use traditional controls, disable steam overlay opening with shift+tab.

D: Error in character creation fixed, and database on the mend.


-----------------Minor:

i: Cycling backwards on targetting works now. Shift+Tab while the traditional key stroke combination for cycling backwards in targets activates the Steam Menu and the game becomes unplayable. I was unaware of this. You can either change your Steam Overlay settings so Shift+Tab is not used, or use the key `which is located above tab.

ii: Less Asteroids for weaker computers.

iii: Description of targets

iv: Derpa AI shoots wildly

v: Team collision damage off


1) BUG FIX: Thrust on XBOX 360 wired controllers works again! This the creme de le creme of controls.

2) BUG FIX: Thrust sound was glitched due to a refactor, works again.

3) Gaining a level by dying under the right conditions was a thing... Now its not.


A big thank you for the guys who bought some virtual goods the other month. I was able to buy a mattress to sleep on. This better sleep has improved my programming productivity and health. I've moved from cramped coding in a corner on an 1800s sewing desk to a custom desk I built out of a butcher's block. While I had to evacuate my place without water because it became unlivable, I will not stop making this game for you. I'm a survivor and the entire world can be against me, and I'm still making this game for you. Thankfully a couple of you dropped me some bills, and it's improved my health and productivity. Giving to AAA companies generally makes the gaming community to them shutting down studios... Giving to Indies helps water a garden of beauty by which everyone can harvest. I thank you so very much, it's nice to sleep on a cushy bed instead of a few sheets over metal. But that's my survival story so far... pretty metal. Thanks for being part of helping make video games and humanity better. God bless.





-----------------Every Patch:
Systems advanced: Adding new content becomes more rapid for next patch.
Systems advanced: Old Bugs



-----------------FUTURE NOTES:

Get space opera together fully and enable warp drive so the stars you see are the actual ones that warp by you.



Satisfaction in life->wait for goals->live by others rules

Anti cheat


Honesty hour, a funny term since I never lie...

Skip to parts you like:

-LORE-

-CONTENT-

-DEV PATH-

-END GAME CONTENT-







-> What's next timelinie

NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome!


Future Patches
->Non Stop Missions in Star System Sol until that story arc panned out and the next enters.

->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty.

->70,000ish star stystems per core, 24 cores to dive.

->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp.

->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you.

->Unlimited player MMO

->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes

-> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power.

->Better UI hull/shields/armor/etc such as NES style Brick Icons for stats
->Transfer between shields/thruster/weapons power

->more sanity loss special effects

->Radar

->Better targetting

->Multi Targetting of friend/foe/neutral/quest...

->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta

->Weapon escalation:
I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection
II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places.
III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range
IV) Rail Gun
V) Destroyers/Capital Ships
VI)


->Bounty Combat PVP system

->Magic enabled

->Cockpit overlays

->Custom Attribute Allocation to stats you prefer from leveling up.

->96 most bilious bosses

->More Galactic News Network tickers

->Enable Sensory OVERLOAD automated trading->fly by someone with trades open... Boom suggests it

->Enable reduction in manueverability based on encumberance, volume limit of cargo

->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles.
.Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity.


->Favorite foods, drink, sanity preservation

->Elaborate 16 supernatural elemental magic systems


->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to...

->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM,

-Memento system

-Scientific items system elaborations evident

-power recover of various systems rates, shots costing powers

-Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy.

-Live Omnipotent roleplay


--MMO Mode leaderboards such as EXP


--More enemies with fun catch phrases?

--what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool.

--multi drops, more rares, uncommons

--more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions

--Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em!

-Conquer Stars and setting taxes and laws

-story history replay dialogue

-more achievements

-Asteroids properly breakinto more than oen

-Give android race an android sounding voice

--Three forms of Ground Combat:
GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles.

GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby.

GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets.

Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy.




KNOWN BUGS:
1) Iron ore is called a book
2) Collision detection on giant space ships is clunky and can be very annoying if you get close
3) Vision obscuring of mesh fog in junk yard
4) Laser angle not straight
5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible.


Enable Prime Skils(21):

Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name:


Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi



Name:"Munitions Motorhead" //assault damages
Attribute:dexterity
MinInt:0
PointCost:4



Name:"Fleet Architect" //general gains to larger fleet
Attribute:intelligence
MinInt:13
PointCost:10

Name:"Quarry Champion" //mining bonuses
Attribute:intelligence
MinInt:9
PointCost:6


Name:"Pet Sympahthyry" //charm pets, higher battlemon fight with you, higher morale,
Attribute:charm
MinInt:0
PointCost:5


Name:"Merchant Maestro" //merchant
Attribute:charm
MinInt:0
PointCost:4


Name:"Diplomatic Impunity" //diplomat
Attribute:charm
MinInt:12
PointCost:4

Name:"Space Speed Ace" //go fast
Attribute:dexterity
MinInt:0
PointCost:4

Name:"Universal Researcher" //science-shield
Attribute:intelligence
MinInt:16
PointCost:5


Name:"Intruder Adept" //sneaky
Attribute:stealth
MinInt:11
PointCost:3


Name:"Astro Archaelogist" //relic finder
Attribute:intelligence
MinInt:12
PointCost:4


Name:"Midnight Star Drifter" //preserver of self
Attribute:agility
MinInt:0
PointCost:2


Name:"Mixmaster Mechanologist" //crafter
Attribute:intelligence
MinInt:15
PointCost:6

Name:"Celestial Trailblazer" //explorer
Attribute:intelligence
MinInt:9
PointCost:2


Name:"Gangster of Smug" //running contraban, con artist
Attribute:stealth
MinInt:0
PointCost:3

Name:"Cuthroat of the Constellation" //assassin +crit hit
Attribute:stealth
MinInt:0
PointCost:6


Name:"Seeker of Destiny" //find magic, starts weak due to 10 missing
Attribute:wisdom
MinInt:0
PointCost:10


Name:"Wing Broman" //buffs//alliance//loyalty
Attribute:wisdom
MinInt:0
PointCost:2


Name:"Dimensional Void Shifter" //cult of the cloak, friends up phantasms dimensionally more
Attribute:stealth
MinInt:0
PointCost:5



Name:"Racing Destruction Vet" //Ex destruction derby guy Ram Offense/Defense
Attribute:endurance
MinInt:0
PointCost:3

Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy
Attribute:charm
MinInt:0
PointCost:2


Name:"Trash Baron" //+1 tractor beam lolz extra drops
Attribute:charm
MinInt:0
PointCost:3


------------------------------
Enable Flex s(66)

Name:"Combat"
Attribute:dexterity
MinInt:0
PointCost:4


Name:"Electronics"
Attribute:intelligence
MinInt:13
PointCost:3

Name:"Cyborgs"
Attribute:intelligence
MinInt:17
PointCost:4

Name:"First Aid"
Attribute:wisdom
MinInt:9
PointCost:3

Name:"Surgeon"
Attribute:intelligence
MinInt:17
PointCost:8

Name:"Androids"
Attribute:intelligence
MinInt:17
PointCost:4

Name:"Weapon:Plasma Bolts"
Attribute:dexterity
MinInt:0
PointCost:2



Name:"Greater Reasoning" //core
Attribute:intelligence //order
MinInt:9
PointCost:1

Name:"Decipher Codes"
Attribute:intelligence
MinInt:12
PointCost:1

Name:"Martial Arts"
Attribute:dexterity
MinInt:0
PointCost:4

Name:"Chemistry"
Attribute:intelligence
MinInt:5
PointCost:3

Name:"Forage"
Attribute:wisdom
MinInt:0
PointCost:1



:Name:"Quick Draw" //core
Attribute:dexterity //blade
MinInt:0
PointCost:1

Name:"Taunt"
Attribute:charm
MinInt:0
PointCost:1

Name:"Annoy & Pester"
Attribute:charm
MinInt:0
PointCost:1

Name:"Lie"
Attribute:charm
MinInt:0
PointCost:2

Name:"Politics"
Attribute:charm
MinInt:12
PointCost:3

Name:"Disguise"
Attribute:stealth
MinInt:9
PointCost:2


Name:"Critical Hit" //core
Attribute:luck //chaos
MinInt:0
PointCost:3

Name:"Atomic Energy"
Attribute:intelligence
MinInt:18
PointCost:4

Name:"Pulse Engineering"
Attribute:intelligence
MinInt:16
PointCost:4

Name:"Fly Aircraft"
Attribute:dexterity
MinInt:0
PointCost:2

Name:"Drive"
Attribute:dexterity
MinInt:0
PointCost:1

Name:"Pilot Shuttle"
Attribute:dexterity
MinInt:12
PointCost:3

Name:"Read Instruments"
Attribute:intelligence
MinInt:0
PointCost:1

Name:"Navigate"
Attribute:intelligence
MinInt:0
PointCost:1

Name:"Remember"
Attribute:intelligence
MinInt:0
PointCost:1

Name:"Pick Lock"
Attribute:stealth
MinInt:0
PointCost:1

Name:"Ambidexterity"
Attribute:dexterity
MinInt:0
PointCost:4

Name:"Pick Pocket"
Attribute:dexterity
MinInt:0
PointCost:1

Name:"Distract"
Attribute:stealth
MinInt:0
PointCost:1

Name:"Explosives"
Attribute:wisdom
MinInt:0
PointCost:2

Name:"Construct Trap"
Attribute:wisdom
MinInt:0
PointCost:1

Name:"Fire Artillery"
Attribute:wisdom
MinInt:0
PointCost:2




Name:"Fortitude" //core
Attribute:endurance //body
MinInt:0
PointCost:2

Name:"Interrogate"
Attribute:charm
MinInt:0
PointCost:1

Name:"Law"
Attribute:wisdom
MinInt:13
PointCost:2

Name:"Popularity"
Attribute:charm
MinInt:0
PointCost:1

Name:"Confidentiality"
Attribute:charm
MinInt:0
PointCost:1

Name:"Sport"
Attribute:agility
MinInt:0
PointCost:1

Name:"Facilitate"
Attribute:luck
MinInt:0
PointCost:1

Name:"Gamble"
Attribute:luck
MinInt:0
PointCost:2

Name:"Cheat"
Attribute:stealth
MinInt:0
PointCost:2

Name:"Deceive"
Attribute:charm
MinInt:0
PointCost:2

Name:"Intimidate"
Attribute:charm
MinInt:0
PointCost:1

Name:"Space Craft Repair"
Attribute:intelligence
MinInt:14
PointCost:2

Name:"Aircraft Repair"
Attribute:intelligence
MinInt:0
PointCost:1

Name:"Automotive Repair"
Attribute:intelligence
MinInt:0
PointCost:1

Name:"Labor"
Attribute:wisdom
MinInt:0
PointCost:2

Name:"Advanced Mathematics"
Attribute:intelligence
MinInt:12
PointCost:1

Name:"Detective"
Attribute:wisdom
MinInt:0
PointCost:3



Name:"Perception" //core
Attribute:wisdom
MinInt:0
PointCost:1



Name:"Soliciting"
Attribute:wisdom
MinInt:0
PointCost:1

Name:"Rapid Fire"
Attribute:dexterity
MinInt:0
PointCost:3



Name:"Safe Crack"
Attribute:stealth
MinInt:9
PointCost:3

Name:"Auto Mechanic"
Attribute:intelligence
MinInt:0
PointCost:1

Name:"Investigate"
Attribute:intelligence
MinInt:0
PointCost:2

Name:"Forensics"
Attribute:intelligence
MinInt:13
PointCost:3

Name:"Survival"
Attribute:wisdom
MinInt:0
PointCost:2


Name:"Lore"
Attribute:wisdom
MinInt:0
PointCost:2

Name:"Butt Kiss"
Attribute:charm
MinInt:0
PointCost:1

Name:"Insult"
Attribute:charm
MinInt:0
PointCost:1

Name:"Hardware"
Attribute:intelligence
MinInt:0
PointCost:1

Name:"Bureaucracy"
Attribute:charm
MinInt:9
PointCost:1



Name:"Leadership" //CORE
Attribute:strength //earth
MinInt:13
PointCost:4




Name:"Solicitating" //core
Attribute:charm //storm
MinInt:7
PointCost:1


Name:"Negotiation"
Attribute:charm
MinInt:14
PointCost:3


Name:"Vetinarian"
Attribute:intelligence
MinInt:13
PointCost:3


Name:"Junkyarder"
Attribute:wisdom
MinInt:0
PointCost:2

Name:"Tactical Analysis"
Attribute:intelligence
MinInt:0
PointCost:3


Name:"Resourceful Mining"
Attribute:wisdom
MinInt:0
PointCost:3




Name:"Evasive Manuevars" //core
Attribute:agility //water
MinInt:0
PointCost:2


Name:"Nanotech Engineering"
Attribute:intelligence
MinInt:17
PointCost:4

Name:"Astrobiology"
Attribute:intelligence
MinInt:17
PointCost:3


Name:"Metallurgy"
Attribute:intelligence
MinInt:14
PointCost:3


Name:"Infiltrator"
Attribute:stealth
MinInt:14
PointCost:4




Name:"Stealth Ops" //core
Attribute:stealth //dark
MinInt:9
PointCost:2




Name:"Tough Grit" //core
Attribute:willpower //fire
MinInt:0
PointCost:2 //LOWER EFFECT OF SANITY HITS, lower hunger/water costs lacking/etc





Low coolness
Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them.
Encounter rates-Different random encounters in space
Jun 8, 2024
Shotengai 10 - chiara games
・Small changes to the dental clinic icon
・Slightly increased footstep volume (due to sound not being picked up depending on the environment)
・Load reduction support
・Small revisions
Jun 8, 2024
Rivalry warlord Sengoku - StaticOssanGames
minor update,fix.
...