Sapphire users have all been upgraded to Gemini due to its superior storytelling abilities. Compared to ChatGPT, I feel it has more depth, better plot development, and more realistic character responses. It was so good that for the first time in my life I felt emotionally invested in the characters’ outcomes.
For non-storytelling (event checks, entity generation etc), it uses a combination of Gemini or ChatGPT depending on which model performed better during testing.
In case some are wondering about the future of non-subscribing users, note that this technology improves rapidly and becomes cheaper over time. For example, today’s Free Cloud is actually almost as good as Sapphire when it first launched (apart from the speed).
New options
The Sapphire model now has two modes. Default for more creative and realistic plot development (with auto NSFW fallback if the model refused to generate), and NSFW-friendly if you want to have more control and literal interpretation of your actions.
Prompt overhauls
Several prompts have been revised to improve storytelling and event checks across all models. The biggest difference is you may notice a reduced incidence of story turns which end with your action without describing what happens next.
Configurable generated length
The length of generated text is now moddable and model-dependent, under the model-config directory (e.g. “2-3 sentences” or “couple paragraphs”). So far only Default vs Gemini are supported (Gemini obeys the length recommendation more strictly). Please note there's still a token limit on the output per turn, but this phrase can influence how soon into the generated text things start "happening", as well as the probability of a plot twist.
Player name and pronouns
You may now optionally specify your name and pronouns, when making a new game. The story prompt will take them into account.
NPC pronouns
I finally prompt engineered the LLM’s to produce descriptions of NPCs that include gendered pronouns “he” or “she”, rather than describing every single person as “they”. Fun fact: I thought this task would take 5 minutes, but it actually took almost a whole day.
Talk to enemy, Charisma revision
Due to popular abhorrence of talking to people “sheepishly” and “awkwardly” (as well as my own annoyance at my own mechanic), I’ve raised the minimum roll outcome of talking to NPCs to minor success. This means no more “awkwardly” talking to NPCs (unless of course you’ve enabled crit failures for simple tasks in the option menu).
At the same time, you are now allowed to talk to the current enemy you're facing. When talking to an enemy you have no such “minimum roll outcome” allowance, and get stricter punishments when you fail, which means Charisma is still an important stat.
Cheat codes
The console view (opened via ~) now includes a text input. The supported cheat codes are:
reg - Restore all health and survival bars
lvl - Gain 1 level
item [item name] - Gives you an item with that name with rarity based on the default loot probability table
item[number 1-5] [item name] - Gives you an item of that name, with the number dictating the rarity level, 1 being Common and 5 being Legendary. NOTE: No space between item and the number. Example usage: item2 Longsword
gold [number] - Gives you that amount of gold
abil [ability name] - Grants you a learned ability with that name
roll [a number 0 to 3] - Sets an override for all roll checks at the specified number, with 0 being critical failure and 3 being critical success. This is reset when you reload the save or restart the game.
Improvement for open-ended turns
Instead of tacking on your text as the verbatim part of the story, open-ended now allows you to instruct the LLM in a free-form manner. This makes for a better gaming experience because it doesn’t require you to be a great writer to achieve great outcomes.
Misc
The game now makes a backup save before saving, in case the save file becomes corrupted due to a crash
Charm logic (tweaks inspired by a gripping story by Gemini in which a friend became possessed):
If an enemy was defeated, charmed, and *not* injured, it’s considered charmed instead of defeated
If an enemy has any NPC history or history summary, charm bypasses its plot armor
patch notes: -language menu added -can shoot while hoverboarding again -hoverboard shooting mechanic now updated to allow shooting within a cone of vision instead of a straight line only -teleports and jumpers can be seen from further distances -fixed some issues with corrupted save data breaking menu functionality -launching the executable directly outside of steam no longer causes issues where achievements would have been granted.
We have edited some of the content in chapter one to better reflect the tone of the game in accordance with fan feedback. Fixes to spelling and general errors as well.
12.5cm grid flexibility with lower voxel occupancy
In this update, occupancies will now be smaller than the components, instead of larger, when using the X key to pass into the 12.5cm grid for components. This allows you to squeeze-in blocks or other components in the empty 12.5cm hole around the component that was placed using the X 12.5cm grid. This also allows to "merge" components together. This may not work perfectly in all situations, in some cases there may be visual glitches, but in any case we give the user the flexibility to do as they see fit.
Before:
After:
Dashboard HdScreen (great for making MFDs)
Another important addition included in this update is the HdScreen Dashboard element. This screen has 3x the pixel density of the original screen at the expense of its maximum size.
Full Changelog
Added HD Screen to DashboardTool with 3x pixel density but limited to 50x50 cm
Added search functionality in inventories by highlighting
Added ability to make a smaller occupancy with centered components on the 12.5cm grid so that we can squeeze-in blocks on either side or merge components together
Added Matte surface option to NavInstrument
Added ability to right click / shift right click on item to craft 10 / 999
Added message in admin panel when not receiving network data
Ever wondered what game devs really think about their game?
Jeremy aka Junglist, meets some of the brains behind our chaos-filled, office destruction game, featuring physics-based puzzles and hilarious ragdoll fights.
Our dev team divulge some of the game's origins and give a sneak peak at previously unseen features, including:
A: The AWESOME Missions are added see if you can finish them before I add more! Try and win them all and come back for the next patch of stories.
B: Your target's name is now seen.
C: You can target backwards with ` and target forwards with tab. Shift+tab is an illegal sequence in Steam. If you want to use traditional controls, disable steam overlay opening with shift+tab.
D: Error in character creation fixed, and database on the mend.
-----------------Minor:
i: Cycling backwards on targetting works now. Shift+Tab while the traditional key stroke combination for cycling backwards in targets activates the Steam Menu and the game becomes unplayable. I was unaware of this. You can either change your Steam Overlay settings so Shift+Tab is not used, or use the key `which is located above tab.
ii: Less Asteroids for weaker computers.
iii: Description of targets
iv: Derpa AI shoots wildly
v: Team collision damage off
1) BUG FIX: Thrust on XBOX 360 wired controllers works again! This the creme de le creme of controls.
2) BUG FIX: Thrust sound was glitched due to a refactor, works again.
3) Gaining a level by dying under the right conditions was a thing... Now its not.
A big thank you for the guys who bought some virtual goods the other month. I was able to buy a mattress to sleep on. This better sleep has improved my programming productivity and health. I've moved from cramped coding in a corner on an 1800s sewing desk to a custom desk I built out of a butcher's block. While I had to evacuate my place without water because it became unlivable, I will not stop making this game for you. I'm a survivor and the entire world can be against me, and I'm still making this game for you. Thankfully a couple of you dropped me some bills, and it's improved my health and productivity. Giving to AAA companies generally makes the gaming community to them shutting down studios... Giving to Indies helps water a garden of beauty by which everyone can harvest. I thank you so very much, it's nice to sleep on a cushy bed instead of a few sheets over metal. But that's my survival story so far... pretty metal. Thanks for being part of helping make video games and humanity better. God bless.
-----------------Every Patch: Systems advanced: Adding new content becomes more rapid for next patch. Systems advanced: Old Bugs
-----------------FUTURE NOTES:
Get space opera together fully and enable warp drive so the stars you see are the actual ones that warp by you.
Satisfaction in life->wait for goals->live by others rules
Anti cheat
Honesty hour, a funny term since I never lie...
Skip to parts you like:
-LORE-
-CONTENT-
-DEV PATH-
-END GAME CONTENT-
-> What's next timelinie
NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome!
Future Patches ->Non Stop Missions in Star System Sol until that story arc panned out and the next enters.
->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty.
->70,000ish star stystems per core, 24 cores to dive.
->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp.
->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you.
->Unlimited player MMO
->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes
-> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power.
->Better UI hull/shields/armor/etc such as NES style Brick Icons for stats ->Transfer between shields/thruster/weapons power
->more sanity loss special effects
->Radar
->Better targetting
->Multi Targetting of friend/foe/neutral/quest...
->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta
->Weapon escalation: I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places. III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range IV) Rail Gun V) Destroyers/Capital Ships VI)
->Bounty Combat PVP system
->Magic enabled
->Cockpit overlays
->Custom Attribute Allocation to stats you prefer from leveling up.
->96 most bilious bosses
->More Galactic News Network tickers
->Enable Sensory OVERLOAD automated trading->fly by someone with trades open... Boom suggests it
->Enable reduction in manueverability based on encumberance, volume limit of cargo
->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles. .Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity.
->Favorite foods, drink, sanity preservation
->Elaborate 16 supernatural elemental magic systems
->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to...
->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM,
-Memento system
-Scientific items system elaborations evident
-power recover of various systems rates, shots costing powers
-Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy.
-Live Omnipotent roleplay
--MMO Mode leaderboards such as EXP
--More enemies with fun catch phrases?
--what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool.
--multi drops, more rares, uncommons
--more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions
--Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em!
-Conquer Stars and setting taxes and laws
-story history replay dialogue
-more achievements
-Asteroids properly breakinto more than oen
-Give android race an android sounding voice
--Three forms of Ground Combat: GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles.
GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby.
GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets.
Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy.
KNOWN BUGS: 1) Iron ore is called a book 2) Collision detection on giant space ships is clunky and can be very annoying if you get close 3) Vision obscuring of mesh fog in junk yard 4) Laser angle not straight 5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible.
Enable Prime Skils(21):
Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name:
Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi
Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy Attribute:charm MinInt:0 PointCost:2
Low coolness Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them. Encounter rates-Different random encounters in space
・Small changes to the dental clinic icon ・Slightly increased footstep volume (due to sound not being picked up depending on the environment) ・Load reduction support ・Small revisions