Hello, folks! In this update we're deploying a whole rainbow of changes, primarily focusing on startup crashes due to other apps interfering with Tiny Glade's rendering. See here for some background. There's also a few fixes of our own bugs, and a handful of improvements too ✨
A gentle cleanse of "implicit Vulkan layers"
* Automatically prevent graphical overlays, FPS counters, ReShade-likes, etc. from injecting themselves into Tiny Glade. This should fix a bunch of startup crashes. * Added a "Vulkan extension settings" launch option in Steam, so you can re-enable anything you need. OBS and Valve stuff are allowlisted by default. * Added a "Graphics card selector" launch option in Steam, which causes the graphics card/driver screen to pop up.
Please let us know if you encounter any new graphical issues, or whether this fixed the startup crashes for you 💕 Just in case, the previous version is available under the "1_3_1" beta in Steam.
Misc
* We'd heard reports that ivy was still levitating inside arches, so we've done some additional gardening 👩🌾👨🌾 * Added a time of day speed setting 🌞🌙 You can now have very long or short day cycles! (You can find it in Settings -> Game) * Doubled firefly count at night because who doesn't want more fireflies! * Making a new glade will now load the starting glade instantly (instead of showing a super quick creation process which can look noisy) * (Windows) Enanced our crash reporter to also catch heap corruption errors
Fixes
* (Windows) Fixed the game window not showing on old graphics cards/drivers. Tiny Glade still won't work on those, but at least now you'll get an information screen. * (Windows) Fixed a crash when a monitor's ICC profile path contained invalid Unicode characters. * Fixed a crash when loading odd font files from the system. We now bundle our own fonts, and only use those. * (Linux) Fixed a bug where the graphics card selection screen would be black until you moved your mouse.
Thank you for sending us crash reports! 💚 They've been very helpful in identifying these issues.
PS: aaaand we're also preparing a small feature update for the upcoming Steam Next Fest 👀👣 Stay tuned!
During the event, total silver consumption in enhancing equips and upgrading buildings will be calculated and top players who spent the most silver will be rewarded. Your efforts will not go unnoticed, keep the prizes and win!
Another unique event that will allow you to participate in the race for the RP reward. To do this, just enter Shop-> Generals and use the refresh officers, after this you will receive a certain number of points that will be displayed in the rating, as well as accumulate in the form of GP points, which can exchange legend generals!
Detective Boiled-Hard / Case File - Death of the Space Dino Hunter - ManicMatt
Introducing my new project - Solus Ascending! Please comment below if you would like me to create a short playable demo that will be taken from the full game. It's early days but I want to get feedback before committing to this ambitious title.
Solus Ascending is a traditional point and click adventure game using an inventory system and logical puzzles. You play as Sandeep Patel, a man who is good with electronics, and makes a living from repairing people's equipment. Recently there have been tremors, and the government claims they are earthquakes. But Sandeep isn't convinced, and suspects other goings on are also suspicious. Sandeep sets on a mission to find out what's really going on, and will set off a chain of events that will shock the general population to the core.
Due to the Steam Next Fest we re-developed the Demo to match the main game graphics. Annelise is now in her final graphic improved appearance. Join us to face the fate of two worlds.
Hi everyone, it’s been a long time since you heard from us and we are happy to say we bring big news.
We updated our game title from "Skopje" to "Skopje '83". We were afraid that “Skopje” as a title will never surpass the real life city of Skopje in search engines and it will be difficult for people to look up the game. So we decided to put a little ‘83 (the year the game is set in) so it will be easier to find. With that comes a new logo, take a peak:
Now even better news! At this moment we are at IGN Live where people are trying out a demo of “Skopje ‘83”. We also debuted a new trailer at the event but don't worry you can check it out here:
And finally for the most exciting news, you will be able to try a demo of "Skopje '83" on Steam Next Fest. You will have a chance to free roam a pretty big chunk of the game, so we are very exited to see where the road takes you. With all that in mind, expect some issues, bugs and unpolished visual at some places.
Just don't forget to go easy on us and if you encounter any issues and have the time please report them to us on our official discord: https://discord.gg/nweJ47tyyb
That's all for now. Hope to see you in Skopje, Pioneers!
Players that don't own the game will be able to try the first few bosses and weapons of the game in the Smash and Bash Monsters: Prologue!
by than, infinite Mode should also be out for the full version of the game!
Just a reminder that Playtesting for it is now available for Infinite Mode, if you want to guarantee your spot, please join Our Discord Server and follow the instructions!