We're tackling some small fixes we saw people point out. Next up is getting the Linux version up on testbranch, which I want to do over the weekend.
Let me know if we missed anything, especially bugs with the new content! I'm also looking at other things people have pointed out in feedback, but I'm running out of stuff to do on my OMENTUM list.
TO ACCESS THE TESTING BRANCH:
Right Click "Death Road to Canada" in your Steam Library
Go to Properties
Click on the Betas tab on the left of the Properties window
Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
If you want to communicate with us directly or want every bit of testing branch news, head to the Official Discord ( #deathroad-test-branch channel ) or post here!
Current List of Changes:
Major Changes
The tons of Custom Characters in the OPP mode removed, replaced with a teleport to the Familiar Hut. We had to separate these because there were so many characters in one scene that it was causing problems
Better stack handling/error preventing in Familiar Hut
Tweaked where the bonus loot Perks give you the bonus loots, to prevent possible exploits using Familiar Hut and other means
Bug Fixes
Fixes for BURN UNIT when you pick from 4 people
Fix for an incorrect link when picking from 4 people in the Chessmaster Event
Fix for Apocalyptic Coffee event if you were a Dog or Cat
Patch Notes Notes
Big tweaks to the OPP left shack
The OPP to Familiar Hut teleport took a bit, keep an eye out for bugs!
Feature: Alternative control scheme added. It can be chosen in the game settings and can be used with either Keyboard or Gamepad as input device. This allows you to change classic Asteroids controls to making the ship angle towards your actual input direction. Please also note that the Photon Thrusters upgrade can drastically increase the ship's maneuverability and therefore affect the feeling of control. The new control scheme is limited in that you cannot actively use the backwards thrusters like you could with Asteroids-like controls. However, if you attempt something close a 180° turn, the ship will still utilize the backwards thrusters in an optimal way.
Bugfix: Endless mode scores displayed the total harvest of the run rather than just what's been harvested in endless mode
Translation: Various strings added and typos fixed
-Fixes to AI. (skating smoothing to player through them off position for certain scenarios. It's at a good medium now. -Turbo Driveby Goalie as spotted in the opening sequences of your game has been corrected. -Winning the Keg gave you the wrong screen. Corrected. -Some main menu jank has been corrected. -Toned down some deflections seen in Unfair difficulty. IT WAS A LITTLE TOO CRAZY.
Starchasers! Welcome back. I'm taking my wife to a convention this Saturday and I'll be out all day, so, lucky duckies that you are, you get this week's patch early! It's a small one but there's some stuff there you'll like. I liked it. I like a lot of things. It's nice to like things. Like cats. I don't like my cats but I love them all the same.
Anyway, onto the patch!
Changelog is as follows:
NEW FEATURES
Added new commands to help find items via the developer console.
Points of interest you've scanned and sold will now have a different color and marker indicating so.
NPCs in on-station dialogue will now play talking animations when text is scrolling. Note that this kind of dialogue is something we never aim to voice, even when voices are implemented.
You can now speak to the bartender on Gravecity.
CHANGES AND REBALANCES
Autoturrets now prioritize your current target.
Removed blank dialogue history nodes from your dialogue history from occurring. Or something. Who am I?
Godmode now lets you craft things without needing the items. You still need the recipe, however.
You can no longer pause and load the game within loading screens. This was largely an oversight that could result in too many save issues doubling up.
Fitt’s planets now have symbols on the navmap.
FIXES
Fixed issue where the Pin could take you to dungeon exclusive systems.
Radial menus will now close when you open another menu.
Fixed miscolorations on Us freighter engine charging.
Fixed UI issues with the on-station UI.
Fixed exploit where you could equip higher tier objects in the wrong slot.
Fixed issue where mods could restrict campaign and mission progress.
Fixed issue where large transport tier ships wouldn’t have their turrets appear unless you were stupidly close.
Fixed issue where the Planet Carver would spawn weirdly.
Fixed mistextured or floating objects on stations.
Adjusted spawn distance of fishing ships to help prevent bigger ships from hitting em.
Fixed some mislabeled lanelines.
Fixed issue with elite Subsumer missions not working.
Fixed issue where docked denial AI voices would override normal docking voices.
Fixed issue with The Problem With Automation’s transport circling endlessly.
Fixed dialogue issues if you lost a race in Chunidale’s racetrack.
Fixed issue where Allco’s elite missions wouldn’t let you loot the salvage item.
Olexa is a great channel for hearing about new & upcoming roguelites - you and your Steam library will be in good hands if you're subbed to this guy.
TO CONTENT CREATORS
THE MUSIC IS COPYRIGHTED! Disable it in settings if you want to make videos without risk of getting claimed. (FYI: I am not the one making content claims, it's the copyright holders of the royalty-free music)
If you want to cover the game but haven't recieved a key: Reach out to me at alpherior@outlook.com!
I welcome anyone and everyone to make videos about the game - here is the Press Kit!
[Design] Adjustments to terrain and mechanism in the Alchemy Factory (Great Hall).
[Fix] Modified save/load logic to prevent progress loss. [Fix] Resolved some memory leaks. [Fix] Fixed low-resolution issues with map and jade images on corresponding interfaces. [Fix] Corrected errors in the Credit Roll. [Fix] Corrected the number of dancers in the True End animation in Nobility Hall (4->2). [Fix] Resolved issues with abnormal display of Yi's sprites during transitions in the True End animation. [Fix] Corrected typos in multiple languages. [Fix] Fixed the refresh rate of display rounding up error. [Fix] Corrected fog of war display errors in some areas. [Fix] Resolved the issue where the door to the hidden room on the right side of the main elevator in the Central Transport Hub couldn't be opened in the later stages. [Fix] Fixed subtitles disappearing too quickly in Fuxi's Soulscape. [Fix] Fixed subtitles disappearing too quickly in the Kuafu's Soulscape. [Fix] Fixed subtitles disappearing too quickly in the Fudie's Soulscape. [Fix] Fixed dialogue bubbles disappearing too quickly for Yanlao. [Fix] Fixed dialogue bubbles disappearing too quickly for the Three Great Sages of Taoism. [Fix] Fixed dialogue bubbles disappearing too quickly during Jiequan's torture scene. [Fix] Fixed dialogue bubbles disappearing too quickly when leaving Lear's Soulscape.
Someone left the gates unlocked for the weekend, and everyone's headed back to the arena.
LANISTA's demo is LIVE in celebration of our participation in "Pitch Ya Game"!
The demo will once again be available for a week, this time with a couple of updates and previews of what's to come, including some rad-looking cybernetic augments that you can take a peek at!
Finally, as always, please do get back to us with any bug reports and feedback.
We are hard at work preparing for Season 2, bringing Fantasy-themed cosmetics, gadgets, and a new map on June 24th. But in the meantime, we have a new update for you all.
This one includes a new map called Rumble Athletic Club, changes to earning Crown Fragments in team game modes, as well as a batch of fixes and balance changes.
Read on for everything new in Rumble Club v1.1.1:
New Features
Earn Crown Fragments in team game modes. Get 20 Fragments to get a Crown!
Check the new Game Modes daily to get extra Rumble Pass progress.
New Map
Rumble Athletic Club - Try out this new gym themed map that supports Punch Royale.
Balance
After throwing an object players can no longer immediately activate the magnet to juggle players.
Punch Tank acceleration increased by 35%.
Exploding cannonballs now weigh 40% less so players can punch them at each other.
Bug Fixes
Fixed a bug with UFO eliminations not counting. To compensate for this bug we are reducing the total number of UFO eliminations required by the season quest from 25 down to 10. Happy tractor beaming.
Fixed a bug with tile drop speed on some game modes where tiles were only taking 5 seconds to drop instead of the intended 8 seconds.