Today, we want to discuss: our future free content update Autopsy Only Mode, which will bring more simulation gameplay, and clarify the differences between Dead Memories and the upcoming Autopsy Only Mode.
Before jumping into the points of the Devlog above, we want to thank the community for all the feedback around Autopsy Simulator since our launch yesterday. We want to reassure you all that we're hearing your feedback around simulation gameplay, our narrative mode Dead Memories, AOM's future features, and more. All of your feedback and suggestions here on Steam are monitored and raised to the team working on Autopsy Simulator.
Autopsy Only Mode
Firstly, we want to discuss Autopsy Only Mode, the upcoming free update to Autopsy Simulator! Yesterday, we announced our Autopsy Only Mode is now in development, bringing a new sandbox-style game mode to Autopsy Simulator. Below is some key information regarding our upcoming game mode:
- Autopsy Only Mode takes place in the morgue only, with players able to interact with items and tools in the morgue's key rooms. This includes the Laboratory, Storeroom, and the integral area, the Dissection Room.
- This content update will focus on simulation gameplay, with players' Autopsy Examinations being scored in a grading system. Your score will be determined by several variables including the timing and speed of your work, the flow of the autopsy, performance in tests, and more. Tests in Autopsy Only Mode can be failed, which will have a larger effect on your final scoring.
- Autopsy Only Mode features randomised causes of death. It's your aim to examine the body, conduct external and internal tests, and correctly verify the patient's cause of death. Then it's time to close and stitch up the body before discovering your final score!
Dead Memories
We'd also like to use this Devlog to clarify the features of Dead Memories, our standalone game mode which released yesterday:
- Dead Memories is a story based game mode. You play as Jack Hanman, a middle-aged pathologist. After a career downfall and the loss of your beloved wife, you live each day exhausted. One day during a post-mortem, you find a relic of your past hidden inside a body. Now, it feels like something just won’t let go. Follow the journey of Jack, a practice pathologist and unravel the mystery of both the patients deaths' and discover more about Jack's life, which has taken a turn for the worst.
- Our story mode is a blend of two contrasting genres- Psychological Horror and Medical-Sim gameplay. This game mode is narrative-driven, with five bodies to dissect, and contains several horror moments and jumpscares throughout.
- Dead Memories contains five hours of content, with the story mode containing multiple endings.
- Dead Memories is our standalone game mode for launch which contains five hours of content, with Autopsy Only Mode implemented in an upcoming free update. Autopsy Only Mode brings more simulation gameplay in the future, with more details found below!
We're excited to bring our 'Autopsy Only Mode' to our game and know the community is eager to see more details of this game mode soon! We hope you'll be patient with us while our team works hard to improve Autopsy Simulator and work on our upcoming content update, which will see more simulation gameplay added to our game!
We'll have more details to share about Autopsy Only Mode soon- until then, keep those scalpels sharp! 🔪
Hi, Ells&Pills is here! We're very excited that today is the release of our first game in our series of fun little horror games! Thank you all for your support, stay tuned! Lots of fun ahead!
Oh, and yes. You may need a Latin alphabet and a calculator! ;)
FINAL SPIN is now available for purchase! To commemorate the launch of the game and to thank our early supporters, we are launching with a 40% discount!
We have been working hard to deliver all of you the best game possible. Thanks to everybody who has been following our journey and has shown interest into our little game. Your support is highly appreciated and we can't thank all of you enough!
We've been hard at work on this huge update, and thanks to all your support, it's now out!
You can see our new trailers from the store page.
If you don't want to read all the new features, here is the short version of this update (details will be further down in the post):
♥ Character Creator mode ♥ Multiple characters on a scene ♥ New animations & poses ♥ New Hand UI ♥ Triple-wielding toys
TL;DR: Your characters will be able to have sex and you can join in as well!
NEW HAND UI There is a new quick access UI on your left hand (open it by pressing the "X" button on your left Oculus controller -the bottom face button on the left controller-).
From this menu, you will be able to:
♥ Change scenes ♥ Play & pause animations ♥ Change levels ♥ Go to the store ♥ Options ♥ Character Creator ♥ Go to Mini Game Room We suggest, after opening the Hand UI, checking the new input list from there as well.
CHARACTER CREATOR
In this mode, you'll be able to design your own characters!
You can create new characters and change their appearances whenever you like. Some of the editable features are:
♥ Facial elements ♥ Nose ♥ Lips ♥ Eyes ♥ Hair ♥ Breast type & size ♥ Glutes ♥ Body type ♥ Skin color ♥ Gender
And a lot more! Go into Character Creator mode and discover all the editable features!
MULTIPLE CHARACTERS & NEW SEX ANIMATIONS
With the introduction of the multiple character system in a scene, your characters will be able to have sex (you can join in as well, of course).
Also, you can now triple-wield toys, one in each hand and one on your waist. To put a dildo on your waist: hold the desired toy in your hand, then hover it near your waist and release the dildo in the transparent sphere.
We have separated the characters into three different categories:
Active: Person who is penetrating Passive: Person who is being penetrated Observer: Person who is either masturbating or waiting for you to have fun with them Note that if you put a female character in the active role, that character will appear with a strap-on.
The default scene will load with three characters, but you are now able to hide any character you want.
For example: If you hide the active character, you can place yourself in their place to do the penetrating (try it with the toy on your waist!) And don't forget: YOU CAN BRING ALL YOUR CUSTOM-MADE CHARACTERS TO THE ACTION!
Also, because we've removed character and position buying from the game, we've refunded sins and will be working on reimplementing Fae and anime characters
Thank you all for your support and feedback. Our next updates will focus on polishing all these new features.
- Fixed the bug causing visual artifacts in the locomotive after lowering the pantographs with 'Projector Light' turned on. - We slowed down the bulb wear rate by 100%. Let us know if it's still too fast. - We increased the flashlight power.
Thank you very much for your activity on the forum and for helping each other out! It really helps us save time and focus on improving the game.
The Gacha Fever game will be released on June 29! This is a big date for us and for the game.
The game will exit early access. For a version 1.0 Lots of content coming out! We can't wait to show you all this ! And you will finally be able to fight the ultimate boss: the Void Messenger !
See you on the 29th on Gacha Fever! The price will be $3.99, there will surely be promotions! So add it to your wishlist if you haven't :D <3