There have been some small updates (1.001, 1.002 and 1.003) before, however, 1.004 is a big one.
> New Content:
New Hacker Aesthetic options, unlockable by achieving certain feats.
Additional dialogue branches to make the dialogue more interactive.
New "Ascended" hacks.
New secret win phrases.
> Extra Polish:
New sound effects for some late game modifications.
A lot of sound balancing and a few changes to certain sound effects.
Analysis screen now shows stars in addition to their required scores.
Ball score data are conveyed using a chart now instead of text.
New hit direction indicators for dynamic bodies, and now, the indicator has a different shape if the direction is unpredictable.
Cycling mods using key buttons now shows the shortcut keys on screen. Additionally, if the mod is unavailable, an audio que is played and the modwheel will open to show the available mods.
Buttons without shortcuts have dimmed symbols to lower the visual clutter on screen.
New mouse confine options, especially useful in multiscreen setups
> Changes and Fixes:
Dialogue screen now has more intuitive controls for both mouse and keyboard.
Dialogue speed option can now be accessed easily.
Hacker mode display fixes, now, it will be applied correctly when screen display is not set to Window mode.
Key binds screen and File view screen can now be closed using the Esc key.
Do you want to know a bit more about BEFORE I GO, the story behind it and its development process? Have a read through this interview I just had with the folks at the video game news website Minimap.
We got a small update ready for you with a bunch of changes and requested features! One of the main addition for this patch: two new Spirits to guide your humans! We can't wait to see the worlds that will be leading by either the Diplomat or the Botanist!
We are also working on making the game more accessible with the addition of a "disable planet rotation" option to help with motion sickness.
We're overwhelmed with both the positive reaction and the good ideas! We plan on implementing more of them, so keep your eyes open on the updates. These are the things we could implement quickly in this timespan!
Without further ado, here are the patch notes 1.0.3:
Additions:
Added the Diplomat Spirit!
Added the Botanist Spirit!
Sandbox mode is now available for even more freedom than Freeplay mode.
Added milestones for Miner, Botanist and Diplomat. Both completing planet and scoring 300 for each
Added a filter for biotica tags in the biotica Collection screen
Added human spirits and their projects to the Collection screen
Added extra text for legacy biotica.
True Titanic Difficulty
QoL: Added interface option to disable the planet rotation during end screen
QoL: Unlock animation when loading back into finished planet is now skipped
Balance:
Gypsum power down to 25 from 50 science. Maxes out at 6 stacks. Biodiversity cost up to 5 from 4, and boosted cost is 8.
Uranium power up to 60 from 20. Multiplier changedfrom +100% to +50%/+75% at 8/12 distance. Biodiversity cost down to 10 from 12.
Maxed silver at 500 stacks, but power raised to 0.6.
Strawberry now gives +75% food to all undergrowth from +25% food.
Sorghum power down to 50 food from 75 food. Bioboost cost up from 8 to 9.
Carrot gives vegetable soup.
Fixed:
Added missing project art
Added missing human spirit art
Made the Next Era button less obnoxious
Mentioning of Curio and Valuables.
Pirate Queen Emblem 2 stars now max stacks to 10 as it should
Weird text in Micros Menu
Text fixes
Fixed an issue where the All 1, 2 and 3 Star turning point achievements could be gained by repeating the completion of any Turning Point
Fixed an issue where Giants used during a session would often be counted twice towards achievement goals
Fixed an issue where having used 10 Gem Biotica would also complete the have 10 Toxic Biotica achievement
City renaming also affects name under the city surface right away.
Likely fix for an issue where a city could get large negative science values during Space Race
Solved giant stuck / ability fail error when saving/loading while a giant is ordered to upgrade slots.
π’ Release of Patch 2.0.8 - UI Improvements and Performance Tweaks! π
Ahoy, Seaorama Captains! βοΈ
Weβre excited to announce that Patch 2.0.8 for Seaorama: World of Shipping is now live! This update includes important UI improvements and performance tweaks to enhance your gameplay experience. Here's what's new:
π§ Fixes and Improvements
UI Visibility Enhancements: Ships now have improved UI visibility indicating whether they are under managers or assigned in chartering, making management more intuitive.
Weather Area Data Hover Fix: Fixed hover issues with weather areas data to provide clearer information.
3D View Performance Tweaks: Tweaked performance in 3D view for a smoother and more responsive experience.
Weβre dedicated to continually improving Seaorama: World of Shipping and appreciate your feedback. Enjoy the enhanced visibility and performance in this latest update!
A lot of people have been playing Equiverse and I couldn't be happier with the positive feedback it received! A week ago I released the demo and I have tried to listen to all the feedback I got. To celebrate the success of the demo in the first week I wanted to update the game and already implement some of the feedback!
Here is a list
Quality of life
From level 1-2, players get more starting Leafpoints to speed up the early game.
Added How to play tutorial with short videos to give you a relaxed way to learn the game at your own pace before starting! Also accesible from the pause menu in a level!
Added mouse input for camera movement. Hold right mouse button to rotate and scroll the mousewheel to zoom in and zoom out.
Q and E keyboard keys can now be used to zoom in and zoom out.
Changed camera angles to give a better view of the ecosystem!
Changing the graphics quality to medium or low makes a significantly bigger impact on your performance!
Bug fixes
Fixed a bug where in the main menu the hitbox of buttons seems to be too low
Made interpunction across UI persistent
Fixed a bug where the button in the companion scene can be pressed multiple times in a row which makes the audio sound a bit strange