Diabotical Rogue - Raven
Gameplay
  • Players can now reroll pack selections if they have reroll tokens.
  • When a team loses a round, each player on that team is granted 1 reroll token which can be used on the next round’s pack selection or saved for a future round.
  • Fixed a bug causing the HMG to queue its bursts prematurely while aiming down sights.
  • Fixed a bug where the Holy Sphere was not healing teammates when directly hitting them.
  • Fixed the Bolt ability upgrade showing up before players had unlocked the node in the progression tree (made available in a hotfix before this patch).
Interface
  • Fixed a bug causing the victory/defeat announcement to be played twice.
  • Fixed some smoke particles obscuring HUD elements.
  • Improved the progression tree loading to fix the nodes not being visible sometimes.
Maps
Wellspring changes:
  • Fixed a potential stuck spot in the wall when using teleport abilities.
  • Visibility occlusion fixes.
Clockwork Ambrosia - Omega Intertainment
It's a wet hot Clockwork summer for us here at Realmsoft (no, I don't know what that means either), and alongside new trailers and showcases, we are also here to deliver piping hot demo updates, right off the grill.

As always, leave us a note on Discord if you run into any other issues or have any more suggestions!

Major Changes

Missile Launcher Alt Fire: Primed Shots

The missile launcher has been updated with an armor-busting alternate fire.
We felt the missile launcher needed a little bit of extra oomph and value-add, so we came up with the idea of an alternate fire mode. Try it for yourself and let us know what you think!

Map Improvements

Save points are now recorded on the map.
We're a big fan of the old-school save point system, but we did agree with folks that not tracking where those precious save points were on the map could be a bit stressful. So now they are! The map will see many more updates in the future.

Movement Key Rebinds

Keyboard players can now rebind movement controls.
This was honestly just something we ran out of time for with the original key rebinds patch. Rebindable keys is just a great feature for PC gaming, and we didn't want that to stop at movement keys. So now it doesn't!

Now, read on for the full list of changes!



New Features
Missile Launcher Alt Fire: Primed Shots
  • Alternate fire shoots a Primed Shot
  • Primed Shots deal extra damage and break enemy armor
  • Primed Shots cost extra ammo to fire
  • Normal missiles no longer break enemy armor
  • Missile launcher base ammo is now 3, up from 2

Map Improvements
  • Save points are now recorded on the map
  • The Map Kit item is now required to use the map

Expanded Options
  • Keyboard players can now rebind movement controls
  • New Graphics Mode: Lock to 60 FPS - Players experiencing improper runtime speeds can turn this on. It will also turn on automatically if Vsync fails.

General
  • The Window Scale Factor option is now applied every time the game runs

Combat
  • Mines boss armor reduced
  • Mines enemies' HP and armor adjusted to account for Primed Shots

Equipment
  • Twinfire Barrel mod now reloads two missiles at once rather than firing two missiles at once

Levels
  • Forest stages received some minor path changes. The entrance to the Mines has moved!

UI
  • Improved UI for Iris' armor gauge
  • Additional visual effects to communicate "missile stage" effects

Bug Fixes
General
  • AMD players should no longer encounter errors or crashes when entering the boss rooms in the Mines.
  • Autosaves now preserve the player's Health, Armor, and Repair Energy
  • Fixed an issue that was causing buttons to act held down when a controller wasn't plugged in
  • Fixed an issue where the player's gun sprite would sometimes not render near the edge of a screen

Combat
  • Fixed issue where enemies killed by a player would stay dead even if the player reloaded the autosave at the start of a room
  • Nimbot (Forest Boss) should no longer deal collision damage while dying
  • Fixed an issue that could cause Drillbot's routine to halt indefinitely
  • Fixed issue where dealing damage to the Mine Boss' weak point could sometimes result in the damage being multiplied too much!

Levels
  • Fixed issue where bullets could "miss" small objects if the player was too close to them
  • The player should no longer enter a glitched state if damaged while opening a chest. Additionally, the player should no longer be able to take damage while opening a chest in the first place!
  • Fixed issue where Revolver bullets could fail to activate Flipper Switches

Equipment
  • Players can no longer initiate a false "Power Dash" if they have no Power Dash equipment

UI
  • DualShock 4 controllers now correctly show appropriate button icons, including the touchpad
  • Fixed typos on certain tooltips
nofio wireless adapter for Valve Index - tayla


nofio Software Release v2.0.2

Nofio devices software:

Bugfix: USB virtualization and comms between nofio head and Valve Index.

- Tracking initialization improvements for the Valve Index.

- Index USB devices connection (Index-nofio) to restart when necessary.

- This should resolve when tracking does not start as SteamVR starts.

- nofio base power cycle allows for tracking to resume as normal


For further assistance, refer to our official nofio FAQ. https://nofio.co/pages/faq-1

Should you encounter any issues with this update, kindly submit a ticket through our support portal on our website www.nofio.co. If possible, please attach a Diagnostic & Steam Report.
Urban Myth Dissolution Center - SHUEISHA_GAMES
We recently revealed a new trailer at the Media Indie Exchange (MIX) online stream event, 'Guerilla Collective 2024, featuring new scenes and characters! Take a look! 👁️

Tap Ninja - Idle game - Shamahan
To celebrate the day of boat racing, the Dragon Boat Festival holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the gallant Dragon Mask!
(Not all tasks can be completed by all players)

The event is active from June 7 to June 13
Blush Blush - Sad Panda Studios


Hello, Panda Peeps,

Look at a goat, now back to William. Now back at a goat, now back to William. Look down, look back up, now William’s in a kimono. What’s in your hand? Daily Tokens you collected by logging into Blush Blush every day.

Anything’s possible if you complete the Limited Time Event and unlock William’s Kimono Outfit.

He’s not on a horse, but he is the G.O.A.T.

We love you so hard,

The Pandas
Jun 6, 2024
Cones in Space - a_coneish_one
Hello cones, firstly: happy pride month! And secondly, we have a new epic update prepared for you! Peep the full list here:

-fixed z collision crashing yet again
-fixed workbench gui not still being 4:3
-fixed not being able to jump off machines and light blocks
-added dust particle
-fixed cursor blocking ui elements
-fixed stray pixels on cursor when changing aspect ratio
-fixed fov crashing the game after loading
-added a new enemy, The Titan:
-drops expensive raw materials like steel
-has very high health
-spawns on Hellania
-is the first enemy in cones in space to have a 3d model!
Jun 6, 2024
Street Flicker - alphaneOP
FINAL BETA PATCH

Hello Champions! We have pushed out our final beta patch on Steam, iOS, and Android. Thank you for your engagement and the great feedback to date:

Major changes:
  • Addition of all ACT ONE Single Player Opponents. We now have 34 total single player levels!
  • Addition of 100 new quick play AIs and rescaling of all AI opponents. There is now a finer grain to difficulty increases from 0-3000 fans and substantially more AI play styles for you to compete against.
  • Win streaks in quick play will now earn ramping fans up to 250 fans per win
  • Substantial re-write of game tutorial (Get that duck!)
  • Rebalanced move set damage
  • Single player victory rewards! Earn the avatars of your dojo opponents.
  • Improvements on UI/UX for profile and hero archive
  • Forge improvements + Forge Tutorial
  • Addition of Life Steal as move effect
  • LOOT BOXES NOW OPEN FASTER 🎈
  • Addition of a dozen more music tracks
  • Graphical updates to in-game screen
  • Added slooooooooooow mode for single player
  • Added crash tracking telemetry

We are looking forward to our launch in July and hope you all enjoy playing!

- alphaneOP
Jun 6, 2024
Fenrir's Prelude - Ragnarok Aesthetic
  • Fixed more dialogue missing name boxes
  • Fixed collision issues
  • Fixed issues with wrong character displaying if they were leader
  • Fixed issue with sound effects not playing during certain circumstances
  • Fixed minor collision issues
  • Fixed Dialogue
  • Fixed ALL nameboxes missing
  • Small revamp of the Wind Shrine/Temple
  • Fixed issue if another character was party leader it would duplicate characters
Multris - RustyMonster
New Features

  • Added a setting in the options to disable/enable the center dot.
  • Proper multi-monitor support.
  • [/h3]
    • Game can now enter full-screen on monitors other than the main display.
    • Game can now restore its window position between launches across monitors other than the main display.
  • Added option in the controls menu to reset to the default controls.
  • [/h3]
  • Added a setting in the options to switch to old legacy graphics.
  • [/h3]
  • Added a confirmation prompt when exiting to main menu from the play screen.
  • [/h3]
  • Added very experimental multiplayer support.
  • [/h3]
    • Must be enabled by editing the SAVES/options.cfg file and setting the value of DEBUG to 1.
    • Once enabled, a MULTIPLAYER option will be available on the main menu.
    • Once you enter the MULTIPLAYER screen, you can enter an IP address and port to connect to.
    • The server software can be ran via command-line with the Multris_Dedicated_Server program found within the game files. A port to open the server on can be given via a command-line argument, otherwise the server will open on a random available port.
    • Currently, only the "play area" is shared between players. Players cannot see each others current piece, score, or anything else.
    • There are many known bugs, such as not being able to leave the multiplayer mode without restarting the game, the server crashing if a player disconnects, the client often crashing when trying to connect to incorrect IP/Port combinations, the opponents play area not updating correctly when they clear a line, and a lot more.

    Gameplay Changes

  • Lowered the rate at which the number of line clears required to level up increases from 5 to 3.
  • [/h3]

    Bug Fixes

  • Fixed a crash when a score loaded from the save files had a non-numeric value.
  • [/h3]
    • Now, score will be reset to 0 if loaded value is non-numeric.
  • Fixed a bug causing pieces to phase downward into adjacent walls/blocks for a single frame when falling.
  • [/h3]
    ...