Jun 6, 2024
Rabbit and Steel - mino_dev
Hello Rabbits!

I was originally going to wait until the Toybox Mode was also done to update the game.

The Art Gallery... I'm sure some people will get something out of it, but it's mostly for my own sake, to look back on the game's development within the game itself. It isn't exactly a huge piece of content that will excite everyone.

But... the bug reports have slowly piled up over time. A lot of them are things I'd really like to fix ASAP.
So, I'm updating the game, mostly to fix those. It isn't a big update, content-wise.

Though, it might be a big update for the Druid Rabbits among you! I had passed over her in the last balance patch, but a lot of her upgrades also needed some serious work. So hopefully this patch rectifies that a little bit.





- Art gallery has been added! Please enjoy some concept art and developer commentary. (Currently English only)

- Added support for Mouse 4 and Mouse 5

- Treasurespheres now have different 'sizes', with Small containing 3 items, Medium containing 4 items, and Large containing 5 items. The amount of treasure will still change based on the number of players you have, however, the first two chests in Outskirts will always be Large chests, regardless of your party size (except during the tutorial).



- Most Trinkets that sit on your head will now comically fly off your head when you are KO'd, rather than resting on your chest (thanks to the random Steam commenter who suggested it!)

- If a player leaves during loot selection, it no longer skips loot for the rest of the players
- Enemy debuffs will now apply and stay on characters even when they're KO'd (including Timestop, Teleport, No Defense, etc..)
- You now must START a run Solo in order to unlock "Clear a stage solo" trinkets, they will no longer unlock if players leave just before the boss fight

- Adjusted the "Thorns" visual effect to wear off closer to the actual timing of the hit
- Adjusted the visual for "Match Colors" to include a faded version of the shape in the middle of the circle
- Adjusted the Stage Contrast colors for Pale Keep and Moonlit Pinnacle

- Adjusted how hitstop works in the game, hopefully fixing a few issues with pattern desyncs between players




- The effect of Stoneplate Armor has been changed, now gives "Graniteskin" at the start of battle (which is a version of Stoneskin that slows your speed dramatically, and increases damage dealt)
- Bloodhound Greatsword now deals 380 damage, with a cooldown of 12 seconds (to prevent weird behavior with debuffs not refreshing)
- The VFX of the Crescentmoon Dagger was adjusted (as it's actually quite powerful but it looked very weak)





- Opal Secondary > Now summons a butterfly that hits for 170 damage 5 times (basically it turns your Secondary into a second Special)


- Sapphire Primary > Effect changed; now hits for 100 damage, and additionally activates when you use any ability


- Ruby Primary > Now hits for 500 damage and has a GCD of 2.8; visual effect was also changed
- Ruby Secondary > Now hits once for 1000 damage after 8 seconds
- Ruby Special > Damage increased 320 > 450; radius was also almost doubled

- Garnet Primary > Now gives Flash-Dex every 6 skills (was previously every 10)
- Garnet Special > Damage increased 210 > 280; radius also increased about 1.5x

- Emerald Primary > No longer slows movement when used
- Emerald Special > Now deals 300 damage 8 times over 24 seconds, cooldown was reduced to 24 seconds (was previously 240 damage 10 times)
- Emerald Defensive > Effect changed; now gives Super for 8 seconds in a radius every 30 seconds, cooldown cannot be changed or reset, and activates automatically






- Fixed issue where setting your resolution too high would cause the top of the game window to go off your monitor screen
- Fixed issue where you couldn't change your name if you were playing in Handheld Mode
- Fixed issue where certain text in fan translations would crash the game
- Fixed issue where trying to create a lobby when you were offline would cause you to softlock
- Fixed issue where the host wouldn't get a message in their chat when they changed the number of players allowed
- Fixed crash that could occasionally happen when you changed Stages
- Fixed crash that could occasionally happen when you are asked to enter a name for a character

- Fixed issue where the "Emerald Lakeside (Off Vocal)" unlock wouldn't work if you didn't reach the victory screen before 30 minutes had passed, rather than the actual run's time

- Fixed the position of timed loot's cooldowns on your mini-hotbar when you were using Front, Back, Front Cross and Back Cross
- Fixed issue where numbers next to mini-hotbars could be misplaced when you had certain settings
- Fixed issue where the "Reset" message wouldn't happen when your cooldown was "reduced" instead of "reset" (such as Ancient's Secondary's effect on her Special)

- Fixed issue where, if you had the Lunar Palette unlocked for a character but not the Adept Palette, someone else selecting the Adept Palette would lock you out of using your Lunar Palette
- Fixed issue where your cursor would be offset if you were browsing the inventory when a player left

- Fixed issue where Luck wouldn't affect Critical Hit rate
- Fixed issue where Vanish would break when you used your Defensive, despite it specifying "attacks"
- Fixed issue where Stoneskin wouldn't erase bullets in a radius around you when it wore off, despite it saying it did so

- Fixed issue where Heavyblade's Garnet Primary's extra hit wouldn't trigger "when your Primary is used" effects (They now will, including things like Fairy Spear, so watch out!)
- Fixed issue where Heavyblade's Garnet Secondary's count wouldn't reset between battles
- Fixed issue where, if you used Bruiser's Defensive in the middle of a Teleport, it would move you in the direction of the Teleport (it now stops you in place)
- Fixed issue where Wizard's Garnet Secondary was giving Ultracharge, not Omegacharge

- Fixed issue where Mermaid Scale and Oni Staff would affect abilities like Bruiser's Emerald Special, when they weren't supposed to
- Fixed issue where Redwhite Ribbon wouldn't lengthen "random" buffs given by items like Desert Earrings or Usagi Kamen
- Fixed issue where Necronomicon wouldn't Charge your Special if it was off cooldown

- Fixed issue where an extra Tassha would appear when you defeated her
- Fixed issue where Ranalie would become untargettable too early into her enrage cast
- Fixed issue where one of Menna's Lunar multiplayer patterns would never enrage
- Fixed issue where one of Avy's Phase 2 Lunar singleplayer patterns could be impossible to dodge

- Fixed a number of typos across different languages
- Some wording of Chinese item descriptions was adjusted to make it more clear



That's all for now!
Thank you everyone for playing, and for a very successful Heavyblade Plushie campaign last week!
There's still time to pledge if you'd like to; though it's already very well funded:
https://www.makeship.com/petitions/heavyblade-rabbit-plushie


See you next time with... well probably with the hotfixes for this patch, if I'm being honest.
But the next major patch will have the Toybox mode in it!
Harrowed World: What's Past Is Portents - Gothic Vampire Visual Novel - Alex | Harrowed World
Minor fixes and additions to the game before the 11th June launch.

With thanks to the content creators on the Creator Program that brought these issues to my attention.

Fixes:
  • Fixes to minor mistakes in narration and character dialogue.
  • Removed second mention of Isaac’s parents not listening to him as it's redundant.
  • Fixed overlapping character animation.

In response to certain observations made in Content Creator streams and videos I have made a few additions to make playing easier:
  • Tips screen added at the start informing you about the achievements and the likelihood of you needing to play more than once to achieve them all, as well as informing you of the assistive self-voicing feature.
  • Added a (surprisingly complex) back option to the game over screen.
  • Added the option to play again after the credits with two jump back points.
  • Got distracted making a whole new Story Selection menu because that's the kind of person I am.

Known Issues:
  • For those streaming the game, playing in full screen can cause the game to lag for viewers. The reason for this is unknown and until a fix can be found it’s advisable to play the game in windowed mode.

I hope you all enjoy the game and please leave review; each one is a big help.

– Alex Burton
Owner of Pennyvale Media.
Creator of Harrowed World.
Writer, Programmer, and Executive Producer of 'Harrowed World: What’s Past Is Portents'.
Ara: History Untold - Ara: History Untold
We’re back with a brand-new Dev Diary! Join GamerZakh and Oxide Games’ Gabriela Leskur as they look inside Ara’s fascinating Narrative Event system. This system introduces new events that challenge players to make pivotal decisions as they take on the role of leading a new nation.



Narrative Events present players with multiple choices that can greatly impact the trajectory of their nation, including relationships with other leaders, prestige boosts, equipment, and other varied outcomes. Gabriela explained how the team drew inspiration from real historical scenarios and designed the events to reflect complex decisions faced by leaders throughout history.



These events come from various sources, such as tribes you encounter, other nations you meet, and citizens from your own nation. Act Goals, a specific type of event, involve nations in friendly competition to see who can build a Triumph first, resulting in a significant boost to their prestige.



The choices presented during these events may often require specific materials or goods to be fulfilled. These resources can either be produced within your nation or discovered in caches scattered throughout the wild. As the game progresses, events will evolve in accordance with the Act structure, with later events demanding more advanced technologies or goods.

For more info on Ara’s dynamic Narrative Event system, be sure to check out the full video on our YouTube channel. We can't wait for players to experience the intricacies of the Narrative Event system when Ara releases later this year!

https://store.steampowered.com/app/2021880/Ara_History_Untold/
Quadrillion - RE:WOLVES
Quadrillion 0.3a.1:

Map 01 :
-Tunnels added
-New objectives
-Map size increased
---------------------------------
-Achievements added!!!
- Environment replacement (all maps)
- New grass
-New plants and flowers
-Gallery added (map 02)
------------------------------------
-Occlusion culling fixed
-Transitions (levels) fixed
-Saves (levels) fixed
-Minor bugs fixed
Monterona - slava_dev
The first demo is out now!

Even though this demo contains just a small fraction of the final content, I hope you'll enjoy it, and I'm thrilled to hear your feedback.

Please consider adding Monterona to your wishlist and following the game development on Twitter or TikTok. Have fun!





Jun 6, 2024
The Forgotten Tapes: Twisted Forms - BLOODY VULPINE
THE FALLEN SPIRITS:

Additions:
added text informing how many sword parts the player needs to destroy the web wall shown when a player hits it
added tutorial popup for destructible containers
added tutorial popup for NPC/environmental interactions

Changes:
increased all monster's health and turning speed to make the combat more challenging
added additional collision shape below the boss arena to prevent being pushed through the ground when the boss knocks the player down
certain enemy types are only spawned after reaching their transformation cutscene
enemies are removed from the level after being killed and are replaced with dead-body models to save performance
Escape Simulator - G0rilla
Hey Escape Simulator fans!
Ever thought, "What if we had a simulator within a simulator?" Well, hold onto your power hoses because PowerWash Simulator is coming to Escape Simulator! Get ready to dive into the iconic PowerWash garage, now transformed into an exciting escape room. That’s right, it’s the ultimate Simulator Simulator experience!


Read more about the new room here and wishlist (it's free!) so you get a reminder once it's live!
https://store.steampowered.com/app/2879620/Escape_Simulator_PowerWash_DLC/

Mark your calendars – it's coming out on June 20th and it's completely free!

Build-a-Room #6 Winners!
While you're waiting to play the PowerWash room, check out the winners of our Build-a-room #6 competition! The theme was Party Time to celebrate our 10th anniversary. We received 28 awesome submissions and here are the winners and their prizes:

🥇 First Place: The Forever Party made by Kukelia & Frama. They won $1000!💰


🥈 Second Place: Wrong Party made by nemo_krub. They won Meta Quest 3 VR headset! 👓


🥉 Third Place: Secret Party made by med1nh0 and he won $100 Steam gift card!🎮


Rookie Category
(first time Build-a-room competitors)
🥇 First Place: The Birthday After made by apa-games and won Meta Quest 3 VR headset! 👓


🥈 This time we decided to give out one more rookie prize to of $100 Steam gift card to Capybaras in the Club made by MilkyQueen! That song rocks!


The community vote
🥇The winner of the community vote is Raise the Rooftop by Brush$troke. She's also getting a $100 Steam gift card!


You can check out the winners announcement stream here (once it uploads):


All the winners also won upcoming DLC, but more about it later. ;)

Thank you all for building and being part of our community!

Can't wait to see you all in the garage!
-Pine team
Madhouse Madness: Streamer's Fate - Hurrycat Studios
Hello Madhouse Madness Fans!

We are thrilled to bring you an exciting new update for Madhouse Madness: Streamer's Fate! Here's what's new:

Localization Updates:

Our game is now fully localized in Spanish, Portuguese, Chinese, Russian, and Turkish. Dive deeper into the madness in your native language!
We are continuously working on improving these translations. Your feedback is crucial, and we need your support to ensure professional and accurate localization.


Bug Fixes:

Fixed several minor bugs to enhance your gaming experience. We’ve squashed those pesky bugs to ensure smoother gameplay.


Ongoing Improvements:

We are committed to continuously improving the game. Your feedback is invaluable, and we are working hard to make your experience even better.
Thank you for your ongoing support and happy streaming!

Stay tuned for more updates,
Hurrycat Studios Dev Team
Tales & Tactics - admin
Fixed Wanderbot's skill not functioning

Fixed Knockback speeds being higher than intended

Wanderbot now deals Attack Damage (300%) instead of 200 Spell Damage, more befitting of a Fighter.

Improved Wanderbot skill visuals.

Fixed Token status effects (such as Embers) not ending when the Unit steps off of it.

Fixed hex tokens (such as Embers) appearing brighter in the new update.

Fixed the Tutorial not using the new hex tile textures, was using a temp placeholder still.

Fixed the default hex tile material being a temp one. It is now a white/grey plastic, making it more obvious and cool when they get replaced by the act's specially textured ones.

Nerfed Tutorial Torque even more so the fight isn't quite so close (and a loss if you start by placing Mikki in thbe back)
Jun 6, 2024
Werewolves Revenge Playtest - Pongu
Modding
  • Added role history, allowing the moderator to view the game state of any previous night.
  • Started to lay the foundations of targeting.

Roles
Death
  • No longer immune to attacks, is now granted Divine Protection if fated to die (at the cost of a soul)
  • Now permanently marks players as exposed when marking them.
  • Now denies the role reveal of marked players that die.
  • No longer wins with 3 souls, now uses souls as a resource to survive.
Plague Doctor
  • Is now unaffected by poison and plague.

Character Customization
  • Fixed female hair colour defaulting to brown on each map load. (Thanks lia!)
  • The Warrior, Rogue, Hunter and Mage sets are now available to everyone and are no longer purchasable.
  • Added beard customization option for male characers.

Tavern
  • Candles now play a sound when you ignite or extinguish them.
  • Added more spawners to facilitate large groups of players loading into the tavern at once.

Players Screen (Tab)
  • Redesigned the Players Screen from the ground up.
  • The players screen now displays:
    • The name of the map.
    • The current Day and Phase
    • Who the moderators are
    • Homeless players
    • A players list showing who owns which house, and their role if revealed.
  • The server host, and any moderators can now make other plays moderators in the players screen.
Misc
  • Added the ability to respawn, defaulting to 'K'.
  • Main menu keybind changed to 'Esc' by default instead of 'Q'.
  • You will now always enter the cave facing forward.
...