Tank Squad - WinteR5

Dear Tankers,

Welcome to our 67th Development Status.

WW2 Games Sale Fest


We as DeGenerals S.A. are organizing a military event. A festival of World War II games in a wide range of genres from a variety of developers who share a common passion to military and history set games. Multiple titles are on sale, make sure to check them out!

Our games Tank Mechanic Simulator and Tank Squad are taking part. TMS and both DLC will be on discount. TMS -75%, DLC1 -40% and DLC2 -20%.

https://store.steampowered.com/app/407130/Tank_Mechanic_Simulator
https://store.steampowered.com/app/1485420/Tank_Mechanic_Simulator__First_Supply_DLC/
https://store.steampowered.com/app/1065400/Tank_Mechanic_Simulator__Shermans_DLC/

Head on over to World War 2 Games Sale, on now with discounts, demos and more through June 6th at 3rd at 7am Pacific time.

Link to sale event: https://store.steampowered.com/curator/44891389/sale/WW2GamesSale

Tank Squad - Demo update



We took the opportunity to update the Tank Squad demo version. We have gathered a lot of feedback from playtests and also from the current demo version. The demo version contains a number of improvements, many new things and fixes. We have introduced many things to the game according to your feedback and suggestions.

https://store.steampowered.com/app/2622470/Tank_Squad_Demo

Below is the list of changes in the new version:

Features:
  • New rendering pipeline
  • Tank Crew mode
  • Xray/Hit cam (kill cam not yet implemented)
  • Additional effect like suppression, damage indicators
  • Optic ocular changing scale while zooming
  • Extinguishers
  • Smoke grenades
  • Localization
  • Notebook updated (visuals and logic)
  • Vehicle status on Repair Station
  • Visors (Tiger I)
  • VFX update
  • German voice overs (partly, still work in progress)
  • New engine sounds for Tiger I
  • Proving Grounds (Shooting range)
Overall & performance & graphics:
  • Changed BiRP to URP 14 (rendering pipeline feature)
  • CPU & GPU Optmization
  • Tanks, characters, weapons shader/materials optimization
  • Desync fixes
  • Improved ballistics
  • Spalling (when penetrating vehicle armor)
  • Shrapnels (every explosion)
  • APHE effect (explosion after triggering HE fuse and reaching designated meter offset)
  • HEAT effect (as a cone after first fuse trigger)
  • Effective armor calculation - based on attack angle
  • Effective projectile armor penetration - also based on attack angle
  • AI infantry anti-tank behaviour
  • Changed and optimized vegetation shader
  • Optimized vegetation meshes
  • Changed SSAO to HBAO
  • Implementation of Beautify postprocessing
  • Added texture arrays, for better CPU-GPU memory handling
  • Optimized environment meshes
  • Streamlined GPU usage (no more CPU waiting for GPU rendering)
  • Optimized Indirect Instancing
  • Changed Shuriken particle system, for VFX Graph (still in implementation)
  • Better looking Impostors (far away meshes)

https://store.steampowered.com/app/1498130/Tank_Squad?snr=2_groups_partnerevents__100703

Thank you and have a good one!
DeGenerals



Gobs and Gods - GoblinJoker
Astro Looter: Survivor - IsJEFF
Add language support for Russian, performance improvement and bug fix
Red Snow - D O L P H I N
Ask your burning questions about RED SNOW - the world's bloodiest snowboarding game!

Hang out with the game's lead developer, Charlie Dolphin, as he goes for 100% completion of the Red Snow Demo! We're going for every achievement, every unlockable, and the highest of kill counts in this insane winter-sports marathon.

See you there!

https://store.steampowered.com/app/2809120/Red_Snow/
DEATH STRANDING DIRECTOR'S CUT - 505_Community
Hi Porters!

As you know, to celebrate 16 million active users on DEATH STRANDING, we have launched a special Photo Mode campaign that will run for a year (December 2023 to November 2024).

To ensure as many Porters as possible can get involved, we're also running this event here on Steam!

Each month, entries will be accepted according to the theme of each month, and the 10 best photos will be selected. Out of those selected 10, KOJIMA PRODUCTIONS staff will vote for one “Photo of the Month” winner.

The 12 photos of the monthly winners will be used as the cover for each month on the 2025 KOJIMA PRODUCTIONS calendar. This calendar will be sent to the Photo of the Month winners as a prize.

JUNE DETAILS
  • June's theme is "Water" (rain/river/waterfall/sea)
  • End date for submissions: June 25th 2024.
  • Submit your best photo mode shots here in the comments to be in with a chance of getting selected!
CAMPAIGN RULES
The following rules will apply for this Photo Mode campaign.

  • Please turn off the UI when taking your picture (Photo Mode menu settings).
  • Do not use frames and logos when taking your picture (Photo Mode menu settings).
  • Do not use other apps to edit the pictures other than the ones in the game’s Photo Mode.
  • Please submit your own photos(Submission will be invalid if you apply using other people’s pictures).
  • If you are capturing it vertically (i.e. portrait), go to the Roll menu and change the settings to tilt it 90° or -90° beforehand.
  • We recommend an aspect ratio of 16:9 (9:16 if vertical).
  • The works selected in the top 10 and Photo of the Month may be used on KOJIMA PRODUCTION's website or social media.
  • Please save the image data.



PRIZE
  • The winner of Photo of the Month will receive a KOJIMA PRODUCTIONS 2025 original calendar (1 person per month, total of 12 people).
  • This calendar will become a novelty item that includes each month’s Photo of the Month entries (Shipping is scheduled for January 2025).
More details can be found here: https://kojimaproductions.jp/en/DSPhotomodeCP

Good luck, Porter. Keep on keeping on!

- Antonela, Director of Digital Content and Engagement @ 505 Games



Death Unphased - denma
Main v1.0.7 and Demo v1.1.3 are now live with an update to improve consistency!

Changelog:
• Updated gameplay-based timing for increased consistency (ex: more consistent dash duration to handle rare cases)
Mortie College - Mor10
Im sorry to say this, but the game is retiring forever. Im tired of game developing right now and wont work with games anymore. Everyone that already has the game will be able to keep it. Thank you all for playing my game.
Jun 6, 2024
The Origin Theory - Episode One - info
- Fixed a bug in the safe widget on LAB level which caused the texts to change along with the numbers.
- Removed interaction from unusable freight elevator on LAB level boilerroom.
- Resized one level streaming volume on LAB level.
- Maybe fixed a bug on LAB level which caused swimming mode to stay on if player dipped in the flooded elevator pit on basement and exited it without using the ladder to clim out. (Could not confirm because it's really hard to climb out from there without using the ladder).
- Disabled interaction prompt on few items that did not have any relevant function attached to it.
Jun 6, 2024
Gothic Virtual Tabletop - Mr. Wallaby
Additions
  • Added the ability to join + host games using Steam. For details see below.
  • Hovering tokens in the token drawer (left panel) will show their name in a tooltip.
  • Added HP bar toggle for tokens, allowing you to show/hide any token's HP bar. This settings is on the tokens character sheet 'Settings' tab.
  • Added a yellow arrow that points to the token your mouse is hovering over on the initiative tracker window.
  • Added the macro meta functions: 'play_music(track_name)' and 'stop_sound()'. The first allows you to play music files (files that show up in the jukebox music library) through tokens. The second will the token from playing any sound (be it the token's battlecry, from a play_sound() function, or music playing from a play_music() function). As always, details are in the game's Manual found on the game's library page.

Note: If you switched to the beta branch to test the steam networking update out, switch back to the default branch by:
  • Right click Gothic VTT in steam, and select 'Properties'
  • Go to the 'Betas' tab
  • Change the 'Betas Participation' drop down menu from 'testing' to 'None'

To Host a Game With Steam:
  • Open a campaign
  • Click 'Network', followed by 'Start Steam Server'
  • Players can then join you though the steam friends list, or you can send them invites by clicking on 'Network', then selecting 'Invite Steam Friends'.
This information can also be found in-game by clicking the blue information 'i' button on the top bar, and going to page 7 of the Program Tour.
Psychroma - Gamma Space
The Rocket Adrift team will make a special appearance on the Secret Sleepover Society stream on Sunday, June 9 @ 9PM EST!

The team will be in the chat as the Sleepover crew plays Psychroma and debuts a new trailer!

The stream will also feature the Steam launch trailer for another Gamma Space Collaborative Studio community title, Street Uni X!
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