We’re thrilled to share that Just Crow Things is part of the Women-Led Games Showcase during Summer Game Fest! Our awesome community manager Lorena will showcase the game and talk a bit about the behind the scenes ;)
Hurricane-force winds fuel an elemental inferno in the latest Prime Resurgence rotation! Chroma Prime and Zephyr Prime are back with their Prime Weapons and signature Prime Accessories. Add them to your Arsenal instantly with the power of Regal Aya.
- Fixed the bug with the highlighting of the "Coupler lever." Now, when disconnecting wagons, the correct lever are highlighted. - Improved the transport task system to avoid situations where disconnecting wagons in the designated area did not count towards the task. Unfortunately, due to the nature of this bug, we have not been able to fix it for already corrupted save files. - Bug with disappearing locomotive - it turned out that the source of the bug was a major issue with the world save system. We have overhauled it to a more reliable system, but if the problem persists, we will have to make even deeper changes to the saving system. We apologize for the inconvenience. - Fixed the bug that caused the tutorial to break after reaching the first signs without skipping the last tutorial information after connecting the wagons, making it impossible to deliver the wagons. Unfortunately, currently, corrupted save files will not be fixed upon loading. - If someone couldn't continue the mission in the night club due to the missing suitcase, they can now do so. We have implemented a temporary solution for situations where players replaying the game could load a previously played version of the club upon entering. A complete solution to the problem will be added at a later time. - Fixed the bug where wagons appeared twice in the same place, creating the impression of clipping through each other. Unfortunately, currently, this will not be fixed in save files where it has already happened. - Fixed several situations where wagons to be picked up were not in place. Save files with this situation should be fixed. - We have already found a solution to the problem of visual artifacts in the locomotive after lowering the pantographs with "Projector Light" turned on, and we will add it in the next update.
By the way. Have you heard about our collaboration with Rolling Line game? Click on the photo!
Powerful Arcana. Fortune-changing Relics. Functional, fashionable robe changes. When a wizard faces the Trials of Legend, the choices and possibilities are nigh infinite.
Witness just a sample of the eclectic elemental and esoteric tools at your disposal in the brand-new Wizard of Legend 2 gameplay trailer, and start planning your strategy to become a legend!
You can test out some of these powers for yourself in the single-player Wizard of Legend 2 demo, available to play free now and during the upcoming Steam Next Fest, taking place June 10–17. Venture into the Floating Lands, and get a taste of the trials that Hieronymus and the wizard council have concocted.
Once you've had a chance to check the demo out, we'd love to hear from you! We want to make Wizard of Legend 2 the best experience that we possibly can, and any feedback you're able to share with us from your playthroughs so far will go a long way toward helping us do just that. You can make your voice heard by sharing your thoughts with us using the form below.
Navigating the Stars: A Deep Dive into Starminer 🌌
Greetings, Commanders!
It’s time for us to delve into one of the most exhilarating aspects of Starminer: navigation. Of course, navigating the vast expanse of space demands a sophisticated piloting system, and we've crafted a navigation experience that is both realistic and deeply engaging. Our game features industrial thrusters, retro thrusters, and a detailed simulation of Newtonian physics.
Before we dive into details in this Developer Diary, why not have a look at our new trailer first:
Six Degrees of Freedom: Full Control in Full 3D
Our control scheme offers six degrees of freedom, giving you unparalleled command over your vessel. You can move in any direction—forward, backward, left, right, up, and down—and rotate around any axis—pitch, yaw, and roll. This full range of motion ensures precise navigation through complex environments, enabling you to evade threats and position your ship with pinpoint accuracy.
↑ Approaching a friendly station. Retro thrusters enable precise maneuvering while industrial thruster provides an additional boost. ↑
Power and Flexibility: Industrial Thrusters
Industrial thrusters will be the core of your station’s or ship’s propulsion. These powerful engines are essential for maneuvering your vessel through the cosmos. When designing your ship or station, strategically placing these thrusters in optimal locations is key. Unlike automatic systems, our industrial thrusters are manually controlled, propelling your craft in the direction it faces. Each thruster’s direction can be assigned to multiple groups, allowing quick and effortless configuration changes for acceleration, braking, or evasive maneuvers.
This manual control allows for a wide array of ship designs, each with its own unique navigation style. Whether you're crafting a nimble scout ship or a massive space station, the placement and orientation of your thrusters will define how you move through space.
↑ Intuitive control: numbers on your keyboard fire the corresponding thrusters on your station. ↑ ↑ Performing evasive maneuvers with selective firing of industrial thrusters. ↑
Retro Thrusters: Braking and Maneuvering
Retro thrusters complement industrial thrusters and can be added as an upgrade to your trusty hulk nodes. They are not only essential for fine-tuning your course, but also for braking effectively in the frictionless vacuum of space. Retrothrusters enable you to decelerate and execute precise maneuvers, making docking procedures and tight-space navigation more manageable. The larger your station, the more retro thruster upgrades you'll need to be able to efficiently maneuver your spacecraft. This ability to precisely control your speed and direction adds a significant layer of strategic depth to the game. It will be crucial to consider your ship's position and orientation as you play, as enemies can attack from any direction - you won’t want to waste valuable time making unnecessary maneuvers during an assault.
↑ When all inputs are released and this piloting aid is enabled, retro thrusters will automatically fire to stop the craft. ↑
Navigation Tool: Setting Your Forward Vector
To streamline your navigation, we've introduced a handy tool that allows you to manually set your ship or station’s forward vector. This feature will assist you in quickly adapting your control scheme to any updates or changes in your ship’s design - pressing W will always fire thrusters with the forward vector, S will activate backward thrusters, and A and D will strafe the ship left and right respectively. This intuitive setup ensures that your ship remains responsive and easy to control as your design evolves.
↑ Change the forward vector of any ship or station with the navigation tool. ↑
Realistic Challenge: Newtonian Physics
Our game simulates Newtonian physics to bring an authentic space navigation experience. Of course, this means that every action has an equal and opposite reaction, and momentum and mass play a significant role in how your ship moves. The interplay between your thrusters, the ship’s design, and the simulated physics can create compelling situations where you need to consider inertia, mass, thrust vectors, and the conservation of momentum as you pilot your vessel. This realistic physics model ensures every move feels meaningful and rewarding.
↑ Industrial thrusters firing for precise repositioning maneuvers through space. ↑
Endless Possibilities
The combination of manually controlled industrial thrusters, versatile retro thrusters, six degrees of freedom, and realistic physics opens up endless possibilities for creative ship designs and navigation strategies. Whether you’re charting a course through asteroid fields, engaging in space battles, or constructing orbital stations, the navigation system in our game provides the tools you’ll need to master the stars.
We can't wait to see the incredible ships and stations you'll build alongside the innovative ways you'll navigate the cosmos. Please stay tuned for more updates, and keep reaching for the stars! 💫
We have lots of #DragonAge news for you! Check it out here.
In addition, stay tuned for our Gameplay Reveal on Tuesday, June 11th at 8:00am PT at the Dragon Age YouTube channel. We'll have over 15 minutes of footage from the opening moments of the game that has you jumping back into Thedas on your new adventure.
You can join our DIscord to chat with me and other players! When the game releases don't forget to leave an early Steam review, those help a lot! Here is our updated trailer for the release date announcement: