We've put together a quick FAQ to cover some of the frequently asked questions about Yooka-Replaylee! Check it out below to see if YOUR frequently asked question has an answer!
We'll also be doing a dev Q&A soon to discuss more about the game so stay tuned for that!
What is Yooka-Replaylee? Is this a remaster?
Yooka-Replaylee is the culmination of almost 10 years of experience since we founded Playtonic way way back in 2015! We’ve taken on board all the community feedback as well as channelling everything we’ve learned while working on other projects to make this the definitive version of Yooka-Laylee. It’s more than a remaster! Find out more on the store page.
Well, we’re approaching our 10th Birthday as a studio and as we’ve grown and learned, we’ve always wanted to revisit the game that started it all and what better way to celebrate reaching 10 years?! That’s no easy feat in the current games landscape! We’re incredibly proud of Yooka-Laylee and how it defines Playtonic but we’d be lying if we said we haven’t always wanted to go back and do things a little differently.
What else are you guys working on?
As part of the Yooka-Replaylee announcement, we’ve alluded to the fact that we’ve taken learnings from our other projects. A lot of our founding team come from an era where games are ready when they’re ready, not tied to arbitrary deadlines. We have some cool things cooking up behind the scenes that we’ll show when they’re ready to show! Yook-an rest assured that this isn’t “it”!
Will original owners get a discount?
Yes! So far we've confirmed that anyone who owns the game on Steam will get a discount! Since we've announced the game is coming to PS5, Xbox Series consoles and... Nintendo platforms... we're also pleased to say we're working with platforms to ensure we can provide discounts to as many folks as possible across these platforms. We'll have more details, including the discount % as soon as we possibly can!
When can we expect Yooka-Replaylee?
We’re still in development and we still have fun features to add and talk about so we’re not ready to share a release date just yet!
What platforms is Yooka-Replaylee coming to?
Yooka-Replaylee will be coming to PC, PS5, Xbox Series and Nintendo platforms!
Suit pack rarity is now based on what previously was called pack level. It indicates how many upgrades unlocked in previous rounds will be available to you if you choose that pack (can vary depending on the weapons that the pack has).
When hovering over a weapon upgrade, ability upgrade, or passive ability card, there is now an indicator above the card which describes what type of card it is and what weapon or ability will be affected by it.
Updated loading screen sizes.
Added the party list to the main menu (bottom right after opening the main menu with the Escape key).
Updated Brazilian Portuguese, Japanese, Latin American Spanish, Spanish from Spain translations.
Visual changes
Made the number of rockets visible on the Rocket Launcher’s first-person model match the current ammo.
Servers and stability
Fixed an issue causing the datacenter region selection to be reset after a game restart.
Fixed a crash related to animation loading.
Tentative fix for an issue where the hub was not loaded correctly.
Compete in the ultimate tennis simulation and rally against tennis legends in all four Grand Slam® tournaments - available during Steam Free Weekend from June 6th - 10th!
*Free play period ends 09:59 AM PDT, June 10th 2024 on Steam. After the free play period ends, the game must be purchased on the same platform to continue playing and using any add-ons or items purchased for the game (including any earned or purchased virtual currency). Progress and achievements carry over to purchased games. Requires Internet connection, Platform account, and a 2K Account. Terms apply.
First of all, happy 80th Anniversary of D-Day!. We hope you will join us in the celebration of this day!
For this event, we're releasing a D-Day themed map for Edelweiss complete with various new vehicle assets for both Western Front and Pacific campaigns. A good portion of the new content has been produced by community members - the D-Day map itself by NetherCrow and DiLing(YISIC), and the Churchill Mk VII and its Flamethrower variant by Anzac Joe.
We also feel it's necessary to mention that we were in a bit of a time-crunch to get this published for D-Day itself, so please bear with us if there are issues with its release, and be aware that we plan to set up a 'wave-defense' style scenario for the Wehrmacht, and to enable the map in Quickmatch at a later date.
On the Vanilla side of things, we also have some new content for you. After 7 community boxes and 2 seasonal boxes (X-mas and Halloween), we thought that it'd be time for a new seasonal box to also celebrate the Summer. Thanks to the awesome community we put together not one but TWO SUMMER BOXES!! The Summer box will be active throughout the entire Summer (until end of August) so that you'll have enough time to collect as many as possible!
Beside several new weapons, we also have 3 new vehicle drops and a lot of Summer goodies to fill your RP or to chill with online friends with an Iced Coffee on a sunlounger. For a entire list, check the change log below.
Special thanks in no particular order to Redfox, Axnone, TerranConfederacy and Return Dirt and all others involved!
And now ... drumroll... Some more drumroll
RWR2 is in development!
We're super excited to make it finally public that we're working on RWR2! RWR2 will be a whole lot different from RWR1, we've been experimenting with a lot of cool new stuff building up from where we got in RWR1 over the years. We made a quick video showcasing some of the changes, and will be dropping more videos and screen caps in the future.
What's different between RWR and RWR2?
New world system: RWR on launch started with 10 maps (now 16 maps) à 1km², RWR2 will have 1 world with 25 km² area with no loading screens in between, hence 25 times bigger than a single RWR map.
New factions: More varied factions with different agendas, some factions are allied against others. The player will be playing in various factions throughout the campaign ranging from civilians to resistance fighters to military.
New objectives: The campaign has a larger variety of objectives and advancing further in the game isn't always about capturing zones.
New building system: Some buildings feature interiors now, and some walls are destructible for entrance, and most walls feature damage effects.
New health system: Actual health is in play now with self-healing, allowing player to spend time more surviving and less respawning.
New camera control: The camera rotates now *shock*
New stealth mechanics: High grass and foliage help staying unnoticed, there are lights to stay away from at night time. In certain circumstances, enemies don't recognize you as their enemy.
New AI: Bots and commanders have learned plenty of new tricks, e.g. chasing, driving in a convoy, retreating, looting and moving items, and a whole lot of changes in combat. They handle new types of objectives and communicate their intent better to player. AI navigation has been pretty much rebuilt.
New squad mechanics: Ability to handle squad equipment, give orders to individual squadmates where to move and look at, order to throw grenades and build deployments
New vehicle types: Helicopters!
More new stuff: aiming down sights, improved vehicle physics, vehicle trunks, shooting while driving, fall damage, incendiaries and fire, build actual gapless sandbag wall lines, wind effects, terrain modifications
We are currently in early pre-alpha stage so it's safe to say there will be a lot of changes as new things are being worked on. At this point it's too early to make estimates for when RWR2 will be released or when alpha or beta testing will begin, we'll know when the time is right.
Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you and keep on Running, your Osumia Games
Changelog 1.98 (Vanilla):
items: Summer Box 1 and 2 added
weapons: Supershorty secondary shotgun added
weapons: QJZ89 HMG added
weapons: VKS sniper rifle added
weapons: RPK LMG added
weapons: M249 LMG added
weapons: Chinalake grenade launcher added
weapons: QBZ87 portable auto grenade launcher added
weapons: KS-23 high caliber shotgun added
weapons: KSB shotgun with dual magazine added
weapons: SV-98 sniper ridle with alternate pistol added
weapons: OST-14 bullpup assault rifle with underbarrel GL added
weapons: AR-15 assault rifle added with thermal alternate fire added
weapons: M14-EBR battle rifles added
weapons: FHJ-01 dual shot napalm launcher added
weapons: MRL missile launcher added
goodies: several Summer themed valuables added
vehicles: Hovercraft added
vehicles: M551 Sheriff tank added
vehicles: Scorpion AXN tank added
AI: new "off duty veteran" soldier added during the Summer event
Changelog 1.98 (WW2):
NEW CONTENT:
CAMPAIGN and INVASION maps: New Operation Overlord D-Day Map
vehicles: New British Churchill Mk. VII Heavy Tank
vehicles: New British Churchill Mk. VII Flamethrower Heavy Tank
vehicles: New Wehrmacht Panzer II Luchs Light Tank
Hello, fellow Colonizers; we are pushing a Major update, many fixes, and some new buildings and decorations! Thanks to our community and kudos to our community beta testers - the doctor, Lisek, Rezler, Umar, FastDepp, S.N.A.F.U.
Added cows!
Added sheep!
Added squares, small and tall flags
Added gates for the fences!
We have added the palisade and palisade gate.
Now, it is always open, but it will be changed so that a player can choose an open or closed state.
Added + and - to each building
You can choose the maximum amount for storage in the buildings - for example, you can turn off the firewood creation for one sawmill and open it for another.Other fixes & improvements:
Changed UI scale in the game - now it should not scale uniformly
Added brightness and contrast
The language settings are saved only after confirmation
Trees are saved even while they are being chopped down and will reappear in the exact location
The amount of wood obtained from a tree depends on the tree's height
If one resource output is full, the production will switch to the second output until it is also full
The woodcutter's tree-finding algorithm has been improved to prioritize the nearest trees
After saving and loading, people's positions on benches are retained. The same applies to the Hunter, who previously behaved strangely
The bakery now correctly shows when it is in operation
We completely reworked the save system, which should fix most of the problems
Eating House has more storage for meat, fish, potatoes
Change default time for warehouse, eating house, cellar, and woodcutter
General optimization improved, turning off some cast shadows for small objects and rocks
Fixed - #1986 - After manually switching innkeeper, he tends to get stuck there
Fixed - #1985 - Clicking on the bottom of the screen will move you to the map too
Fixed - #1894 - Children grown-up has the same clothes
Fixed - #1941 - Saving takes a too-long time
Fixed - #1952 - Wrong sitting point on one bench
Fixed - #1987 - Inn doors are opening in opposite directions
Fixed - #2005 - Bakery Light on off
Fixed - #2011 - Change the sound of the children's audio
Fixed - #2018 - Residents often forget to eat despite being in the Eating House building
-Adjusted skeleton hatching locations, now more reasonably distributed -Adjusted the detection range of long range weapons. -Narrowed the judgment range of Skeletons releasing bombs. -Added 50% and 60% discount coupons to the props card pool.
We are thrilled to announce the launch of the demo for "There’s Something Wrong with…", scheduled to release on June 7th 2024.
This new horror adventure demo will be available at the upcoming Steam NEXT FEST in June.
"There’s Something Wrong with…" is a first-person horror experience set in enigmatic tunnels. As players navigate through dark passages, they will discover notes, interactive objects, unusual human remains and monstrous entity. During Steam’s Next Fest, players will have the opportunity to explore these environments, experience the gameplay mechanics, and encounter formidable foe...
So, stay tuned for more updates and prepare yourself for a creepy adventure. Mark your calendars for June 7th 2024 and get ready to dive into the world of "There’s Something Wrong with…" and during Steam’s NEXT FEST this June.
DEMO FEATURES
MYSTERIOUS TUNNELS
What could you find at the end of this tunnel? Because these tunnels are strange. Not always dark, but always concealing a secret or two. And the entity roaming through those mysterious halls... it is not just roaming... IT IS hunting.
REPLICATOR
The game does not feature a traditional inventory system. Instead, players utilize a special tool known as the Replicator. With the Replicator, players can duplicate specific elements of the environment and seamlessly paste them onto other unique areas. Well, as long as there is a source of a bright light covering an object(s).
HIDE AND SEEK
The Monster, lurking in the shadows of mysterious tunnels, cannot be defeated, or even wounded. Direct confrontation is impossible, so players must rely solely on hiding tactics to survive.
CHECKPOINT
The game demo features a checkpoint system, so if a player is discovered and devoured by an enemy, they will not have to start the entire game from the beginning.
So, who dares to find out what’s at the end of THIS TUNNEL?
Big thanks and all the best from the Gamenastica Studios team!
The Thousand Sons enter the game tomorrow as the second new Legion of the Inferno expansion, with renewed art and mechanics! Discover all about them and all that's coming into the game tomorrow in the new web post.
Is your hunger for knowledge not sated? Check out the new Thousand Sons collection in the website's card gallery.