We are preparing a new update that will bring an expanded Pause Screen which will include long-requested quality of life changes, which will be effective for both main and prologue versions of the game.
As an addition to this, we are eager to shape Castle of Alchemists with your feedback. New stuff you want to see in the game, stuff you want to be changed or balancing changes, anything is fair game.
You can reach us through Discussions on Steam, or even better yet, in our Discord for feedback.
Come along and join our OutRage: Fight Fest live stream. You'll have the chance to see what we've been working on and ask us your questions about the game.
We're playing the demo which features chaotic combat for up to 16 players in our Solo Knockout (Battle Royale) and Team Domination modes.
Please do come and join us either in-game or to watch the stream and ask us questions!
Let's go for our first patch! Why is it now called a patch instead of a hotfix? Well basically we kept the Hotfix term for the quickfixes after the release. Now that we're more on a cruising pace, it felt more appropriate to stop calling them Hotfixes. Also, as the "Minor Update" term is used in our Roadmap, we don't want to use that word because it'd be confusing. You might think that I'm thinking too much for just 3 words! And I might be, but I still think semantics are important :D
Anyway, the big news here is that we updated our version of Unity, fixing a video memory issue. What it does mean is that the memory issues might've been the source of a lot of different crashes or performance issues, and this might fix it for you. Do not hesitate to come and tell us if you still have those problems!
There are also a lot of different bug fixes, a bit of QoL and balancing in there. To know more about that, please read the patchnote below
Thanks a lot for playing Synergy!
Patch #1 - 06/06/2024
Balancing
Reworked Return From Infinity map (first scenario of the campaign). It should now be easier to progress in the map throughout the game, with early game resources moved closer to the starting location and more easily obtainable, late game resources moved farther, and more obvious choices for your city's expansion
Increased historic district citizen bonus from 1 to 2 but decreased default Art gallery worker count from 4 to 3
Increased harbor district toxic water cost reduction from -2 to -5
Increased natural district plant growth speed bonus from +25% to +50%
Extension buildings (Experimental laboratory, Spherical forum, Sandglider garage) doesn't require to be placed near their respective base building anymore
Removed tool cost from Arborist Workshop and horti hut
Reduced tool costs from several researches (arranged cave, irrigation canal, music workshop, pharmaceutical factory, sand extractor)
Fixed Bamboo flute and Whipping gourds needs
Analysis : changed condition to unlock Plant actions information. You now only need to have unlocked the corresponding harvest building before performing the analysis
Feedbacks / Interfaces
Fixed a bug where notification animations could be stuck and never disappear
Fixed pink highlight on buildings not correctly cleared when destroying a house
Fixed wrong "no worker feedback" on plant nursery module
Plants feedbacks while in Harvest mode should now be correctly displayed on any plant states
Locked scenarios in scenario selection are now displayed in a non interactive greyed state
Better sorting order for save files in load menu
Improved highlight effects (Cumulative highlights should work as intended)
Fixed a bug that could force the player out of Plant Nursery's plantation mode
Other bugs
Our version of Unity has been updated. It fixes a video memory issue, and we hope it will fix at least some of the crash issues players may experience
Fixed a bug with Destroy Orders at reload which could break the save
Fixed a bug which could block the game when saving between two quest steps
Fixed district bonuses not correctly removed when the district becomes invalid
"Window on top" option should now be correctly hidden on MacOS
Sunshade Tree and Hatted Tree should now correctly apply shadow in their range in the "collected" (fruitless) state
Petrified Giants and other protective plants should now correctly prevent Cinder sprouts from spreading
The message informing that a scenario completion is required to progress in the campaign is now correctly displayed in the scenario selection screen
Resolution, UI scale options and Reset options button should now work better with windowed mode
Patch 1.05 is available now. Feel free to check it out below.
Fixes
Fixed issue where the overview button could disappear.
Eric Jr. will no longer provide a buff until we find a way to fix this, but if you already have him roaming in your kingdom he will stick around, what are friends for?
Fixed issue where resource cart storage was randomly ignored.
Fixed issue where Fergus would not animate properly on mission over the screen.
Optimizations
Fixed memory leak:
Related to grass, mesh slicing, rivers
Related to procedural grass borders on farm fields and between saves/main menu
Fixed grass meshes would leak on quality change and ocean mesh would leak on start
Balancing
The Ministry of culture now rewards 5 bonus global happiness per noble instead, this is due to the Eric Jr. bug.
The past few days have been quite eventful for us! We reached 500,000 wishlists on Steam, participated in the OTK Expo, won an award, and even made an offer to Xbox that went viral. But let's start with a new trailer. 🎥
It’s simply incredible, but we’ve achieved the seemingly impossible and reached 500,000 wishlists on Steam. This means 500,000 people find the game interesting and have added it to their list. WOW, that’s amazing! With this, we are now ranked 45 on Steam’s most upcoming games.
OTK Showcase 🏆
At the beginning of the year, we applied for the OTK Expo Showcase, hoping to participate. And what can we say, not only did we get to show exclusive material, but we also won the “Chat’s Choice” award and a prize of $10,000. Additionally, we received the Art Star Award for our "unique art style." In fact, the show was watched by hundreds of thousands of people on the main channel and co-streams. Asmongold, one of the show’s hosts, made it feel like a mini-Oscars ceremony. Want to watch? The awards start at 3:30:00: https://www.youtube.com/watch?v=anIpIHOqivM
Offer to Xbox 🎮
On X/Twitter (it will always be Twitter :) ), we posted and asked the community: “Who would like to see our game on #Xbox Game Pass?”. The post went viral as the internet does its thing.
Larry Hryb, former Communications Director at Xbox, posted in response, referring to ID@Xbox Director Chris Charla. We couldn’t resist and made Xbox an offer to talk. We’ll keep you updated. Check it out for yourself and give it a thumbs up or repost it to keep us in the algorithm on Twitter... uh, X.
We’re so excited to announce that the Steam Demo for Selfloss is now live!
Begin your journey today as you play as Kazimir, a healer and prophet who must mend his soul wound and those of others by performing the Selfloss ritual.
Get a taste of the full game with the new demo, as you venture from Leeway to the Homeland.
Check out the new Selfloss Demo trailer here:
Selfloss is also taking part in two upcoming events - World Ocean Day and Steam Next Fest!
World Ocean Day 2024
We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Ocean Day!
The event runs from June 8th to June 15th, and you can check out Selfloss in the event and play the demo!
WDC, Whale and Dolphin conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins.
Steam Next Fest
Selfloss is participating in Steam's Next Fest June 2024, with the brand-new demo featuring in the event!
We will have two scheduled livestream broadcasts during the event, so keep your eye out for more information on these!
An Important Bulletin from Drill Core Corporate HQ
We are proud to announce that as part of Steam Next Fest our Voluntary Obligatory Corporate Management Training Session, lead by expert Manager Aliensrock, will be presented at 11pm CEST (5pm ET, 2pm PT) on June 10th!
Remember, while this is an entirely voluntary training session, the company will be keeping an eye on who is truly enthusiastic about our work! So make sure you attend! (Your pay will be deducted for the time spent in training).
Once you've completed the training video, return to your drilling platforms in the Demo, available now!
Drill Core Corporation “Building Tomorrow's Galaxy One Core At A Time” --------------------------------------------------------------------------------------------------------------