Fixed a bug that cause the player to fully heal when loading a saved game after a rest node.
Accursed Charging Strike was added to the game: Deal 4 damage. Grant 1 Ability Point next turn.
Hollow Reaper elite now is properly stunned if the player deals exactly the damage needed to stun him.
The player now only heals for 35% of max health after beating a camp.
The Final Boss now fully heals upon transforming.
Death Mark can now stack.
Fixed a bug that caused debuffs to not be properly applied if the same debuff was about to expire.
Fixed several relic bugs, including:
Oni Doll no longer prevents the player from dying after it has been already used once. Damage dealt by enemies after Oni Doll is triggered now is properly predicted.
Trickster Mask now draws the correct amount of cards upon starting a new camp.
Magic Rope no longer triggers its passive if the relic was previously consumed.
Fixed an unwanted interaction between the Ritual Earring and cards that grant Demonic Bullets.
Divine Scroll passive no longer triggers if the relic was consumed.
Forbidden Lore passive no longer triggers if the relic was consumed.
Bloodlust Veil's damage is no longer affected by damage modifiers.
Golden Bracelet no longer resets cards with reduced costs from activating Amulet of the Abyss or Magica Scroll.
Azure Talisman, Guiding Lamp and Howling Mask now properly grants 1 AP and 1 max AP.
Mask of Rage's damage is no longer affected by damage modifiers.
REWORK: Pestilent Claw (Reworked) Passive: Every turn, apply 1 Impaired to everyone. Active: Apply 3 Exposed to everyone.
Gates are opening, the most awaited stage of Dwarf Land's development is finally coming to your hands. It was a challenging road, but one full of adventure and triumph.
Welcome to Dwarf Land’s Closed Alpha Test Phase 1!
The time has come to delve into Dwarf Land’s rich depths! This pivotal stage of development relies on your keen insights and battle-hardened feedback. We’re eager to test gameplay, difficulty, and ensure every hidden feature and mechanic is discovered.
Your findings will help us fine-tune game progression, balance, and core mechanics. Dive in, explore, and let’s shape this adventure together. The heart of Dwarf Land awaits your wisdom!
Many more updates and events are on the horizon, so keep close to the announcements on our official media and communication channels. For more leaks and exclusive content, join us on Discord.
All relevant links can be found on Dwarf Land's store page.
We’re now just days away from launching our newest demo for Steam Next Fest on Saturday 8th June, we hope you are as excited as we are!
For those of you who played our Playtest last month, we really appreciate you taking the time to give feedback and let us know how you found it. A few of you mentioned some areas in which you’d like to see improvements. Our team at Microbird have been working hard to incorporate those improvements into this new demo so we hope you feel the difference! Here are the main updates you’ll see in our Next Fest Demo:
We've added a sprint button
The target lock system in combat scenarios has been improved
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We also wanted to give you a sneak preview of what you can expect to see in our newest demo! You’ll need to wrap up warm, because we’ll be taking you out to the snowy glacier of Kolmstein!
You’ll get a chance to explore the snowy mountains, learn new magic skills, and meet new enemies! You’ll also need to conquer an Ice Cave before heading back to the village to make some new friends.
We can’t wait for you to experience this exciting new part of the game!
In the meantime, make sure you follow us on X and join the Discord where we’ll be talking all things Demo!
G'day everyone! I've been working hard on an update for Blub Emporium (1.3.0), and I wanted to share one of the things that will be coming in the update: The Blub-o-pedia After much deliberation, I've decided to implement a fully fledged and 100% in-game wiki/guide mechanic into the game. It will be available at any point of progression in the game as it will not be an item, and rather be accessed from many areas of the game through buttons and shortcuts.
The main Blub-o-pedia button will reside below the money and experience bars, beside the quick task menu button if it's active: Pressing this will take you to the home page of the Blub-o-pedia, or re-open a recently closed Blub-o-pedia page (in the above image's case, that will open straight up to the Ice cubes page).
Here's a view of a page in the Blub-o-pedia: Each page will include all basic information on the subject like, in the example of resources; how to get them, what they're used for, and tips on farming them. Pages will often include images to easily illustrate points, and that can be hovered to show a caption about what is shown. Just like your average web-page or Wikipedia article, key mentions will be able to be clicked to bring you to their respective information pages.
While (game) Wiki pages often get into the nitty gritty about mechanics and interactions, I decided to keep the Blub-o-pedia fairly surface level, and only include information that is important to the average player. This means the Blub-o-pedia will omit details like exact spawn-rates or event reward formulae for instance. An up-side to the Blub-o-pedia being in-game is that some values that are shown, can be updated and reflected accounting for the player's current rates (e.g. stock sell values from buff items, or Amethyst liquidation rates from a Cosmic Vase).
Here's an image of the resource info for Flowers, showing their sell and xp gain values, accounting for placed Mega Flowers (buff items):
The whole interface will also of course support UI themes, so an added bonus to having it in-game, is that its look and feel will match that of the theme you've set for your game.
The Blub-o-pedia isn't the only thing coming to the next update, but it's certainly a large improvement that should reach every aspect of the game, from explaining what can be done with certain items to giving useful pointers about automation and everything in-between!
Keep a lookout for potentially more early looks at what's to come in the next update! I hope you're doing fantastic! :)
We are thrilled to announce that Ultimate General: American Revolution is now available on Steam Early Access! This epic 4X strategy game lets you immerse yourself in the pivotal moments of the American Revolution. Build, expand, explore, and engage in strategic warfare to lead your nation to victory.
Join us in shaping the future of Ultimate General: American Revolution by providing your valuable feedback during this early access phase. Your input will help us refine and perfect the game, making it the ultimate historical strategy experience.
We're excited to announce that all early backers of Ultimate General: American Revolution will receive a Steam key for the Premium Edition at no extra cost! This is our way of thanking you for your incredible support and trust in our game.
Your early feedback is invaluable in helping us improve the game. We are grateful for your commitment and enthusiasm and look forward to embarking on this revolutionary journey together.
The keys will be sent out within a few days to the email specified in your Xsolla login.