We're excited to announce that all early backers of Ultimate General: American Revolution will receive a Steam key for the Premium Edition at no extra cost! This is our way of thanking you for your incredible support and trust in our game.
Your early feedback is invaluable in helping us improve the game. We are grateful for your commitment and enthusiasm and look forward to embarking on this revolutionary journey together.
The keys will be sent out within a few days to the email specified in your Xsolla login.
We’ve been hit with a sudden inspiration today – how about we toss the books aside and take a day off? Relaxation is just as important as work, so let's unwind and play the DEMO of CAMPUS LIFE RIGHT NOW!
The demo will be active from today until June 17!
We’ve decided to let you dive into the world of student life 4 days before the start of Steam Next Fest, which we’re also taking a part in! No point in waiting – create your dream freshman today! Check out the tutorial, explore the campus, and try to pass all your exams. Let us know if you succeeded!
Immerse yourself in daily university life, because English and sports classes are just the beginning of what we’ve prepared for you! During the classes, you’ll be able to test yourself in mini-games to gain extra experience points.
Campus life is also about the people. Try to connect with them and you might learn something interesting from more experienced students. You can also find jobs to help pay your tuition, and relax after a day of hard work (or slacking off, it’s up to you).
FEEDBACK
While playing, we advise to actively check the tabs – they contain important information. Pop-ups and dialogues will also enhance your game experience. Dialogues hold a lot of info that will help you navigate through this student adventure.
Your enjoyment is as important to us as your feedback. Let us know which mechanics you liked the most and which ones you’d change. Player enjoyment is our priority, so share any suggestions and ideas for new mechanics you’d like to see in Campus Life. Feel free to reach out to us in the comments and discussions on Steam!
CHORNOBYL LIQUIDATORS
If you're a history buff and prefer more intense experiences, give our other game a go - Chornobyl Liquidators lets you step into the shoes of a hero fighting an invisible threat.
Starting TODAY at 5:30 PM, you can play the Chornobyl Liquidators, the latest release from our friends at Live Motion Games! Take matters into your own hands and uncover this piece of history!
If you’d like to join the Campus Life community, head over to our Discord, where the developers are always ready to answer your questions. Click the banner below and show off how you did in the demo!
As always, we recommend you to follow us on social media to stay updated with the latest news.
I connected the scenes to improve the experience of playing badminton and the inventory Now players can go to Guiyu Middle School to end the winter vacation and experience the content of the next semester during the winter vacation What's next: I've got a clear idea for the game and I'm in the process of realizing it 1. Continuation of the previous sanity value 2. Added the clue of collecting "Teacher's Stain".
Great news! We are approaching 150 reviews! If you enjoy the game but haven't left a review so far, please consider writing one. A few words are enough, and for a tiny indie dev project like this, every single one matters! Thank you so much for playing! ❤️
New game mode incoming?
More great news, a new game mode is on the horizon. This patch already includes some backend preparations for it (that you shouldn't notice yet, if something's weird, please let me know). I'll just leave this little image here as a teaser...
Patch notes (v1.06)
Blowing up a treasure chest now spawns a few guaranteed coins and a gem.
Reduced backwards-shot chance in Drunken Master challenge to 20% (from 25%).
I'm currently working on adding a new mission to Milfvania Ep. 2. This is part of my promised upgrades to the game, which include better graphics, improved game mechanics, enhanced dialogue, and a more engaging story (hopefully).
It will feature two animated scenes with Alina and Tanya. These scenes will occur just after the jail scene with Larisa, where you promised to testify about the counterfeit money and to get her mother (Tanya) out of jail.
It will contain a nice mission you will solve. Luckily, Alina will join and you can do it together. Estimated release: July.
On the start screen, a reset button has been added to the top right corner. You can use this button to restart the game or in case of encountering severe bugs. When using the reset button, you need to enter 'RESET'. Using it will reset the player's progress.
The in-game save function has been temporarily disabled because of recent extensive changes being made for new content. Due to the lack of time for proper implementation, the previous function may encounter bugs. Once the event content is finalized, the in-game save function will be reintroduced.
We are super happy to let you know that a new Major Update is available on the Default branch of the game! At first, our initial focus after the launch was to solve as many bugs and stability issues as possible. After a few updates, we reached a point where the number of stability and bug reports decreased by 90%. Instead, numerous requests for new functionalities and content began to appear.
In this Major Update, we want to meet those expectations. We are adding several new systems and hope that they improve your overall experience with Infection Free Zone. Have fun!
New Features and Content
Gear System has been added to the game, including Sport Protector, Riot Gear and Plate Armor. Those will allow extra protection for your squad members.
Two new types of POI have been added - Museums and Sports Shops where you can find the Gear.
Emblem customization has been added. Now you can both change your zone's name and its emblem. It's also possible to upload custom images to the Infection Free Zone_Data\StreamingAssets\Emblem\Logo folder and use them as emblems in the game.
A tree regrowth system has been added. The trees will grow back by themself now.
Greenhouses have been added to the game. They cost 4 wood, 8 metal, and 1 tool to build, but are immune to negative modifiers from the weather.
The Citizen Reproduction System has been added. When specific conditions are met (enough food, available housing, proper mood level), children will appear in the Zone. Children consume 50% as much as adults, use the house/shelter living slots, and take 12 in-game days to grow up.
A resource discard feature has been added (right-click on the resource in your storage to discard the resources).
Additional entrances have been added to the buildings to improve the overall scavenging experience.
A new Megastorm and Supermoon music themes have been added.
The Citizen Housing logic has been reworked. The citizens will now get back to sleep at the closest shelter/house, which should help with running outposts.
The Building System has been improved to allow structures to be placed on gatherable objects. The workers will remove the gatherable object first and then proceed with the original task.
POI Filters have been added to the View Layers section. Players can now look for specific POIs like guns or gear on the map.
Heavy Rain animation for the Megastorm event has been added.
New shrub models have been added to the game.
Damaged structure models have been added to the game,
Snow particles and snow animation have been updated.
Beijing Map has been updated.
Mast visuals have been updated.
It is now possible to select an empty production cycle in the Medbay building to keep on attending to the wounded in the beds but refrain from manufacturing unwanted first aid kits. The UI of this solution will receive an update in the future.
Balance changes
The day/night length has been increased by 20%.
Default Warehouse capacity has been increased by 20%.
The number of potential immigrants wandering around our Zone has been slightly increased.
The Globetrotter achievement logic has been updated.
Hordes will now attack the encountered farm crops. Farms won't get destroyed, but the production progress will go down.
Biome regions have been updated to fix issues with excessively low temperatures in some areas.
The Assault Rifle base damage has been decreased by around 50%, but the attack speed has been vastly increased. This should result in the weapon being very strong, but consuming significant amounts of ammo.
The Shotgun base damage has been increased by around 25%. The attack speed has been slightly decreased.
The Shotguns have been added to the pool of scavengable items in the game.
The maximum available angle when placing walls has been increased.
The maximum available camera zoom-in has been increased.
The camera angle change during zoom-in and zoom-out has been readjusted.
The density of trees has been increased.
Bug Fixes
An issue with tooltips displaying incorrect information for buildings that are unlocked by multiple technologies has been fixed.
An issue with hordes attacking structures resetting their position upon death of one of the infected has been fixed.
An issue with the military medbay storyline causing errors has been fixed.
An issue with non-infected NPC groups attacking Infected who were buried down has been fixed.
An issue that caused the Research Tree to not properly refresh all the available researches has been fixed.
An issue with errors happening with partially adapted buildings getting fully adapted has been fixed.
Issues that were caused by the Zone name not having a character limit have been fixed. Now the maximum character limit for the Zone name is 32 characters.
A number of other minor issues have been fixed.
We hope that you will enjoy all the recent changes. Have fun and let us know about your feedback in the comments! Would you like us to work further on the current systems? Or should we prioritize completely new functionalities? We're all ears!