Register for the Season PTR Test and immerse yourself in the excitement and challenges that the upcoming season has to offer!
In the PTR test, you will have the chance to experience new season content, including the Season Units, and compete with content creators, sharing the joy and excitement of the game together!
New Features in the PTR Test! More Convenient Functions to Help You Enjoy the New Season!!
To enhance your gaming experience in this upcoming test, we have significantly upgraded the PTR! Here are the key highlights of this upgrade:
Special NPC for Parctice Match: In order to provide better in-game testing experience for players, we will add a new map of Augolia - Practice Field, and set up a special NPC at the supply point shown in the picture, players can replenish the unit at the NPC and summon the designated unit, so that you can focus more on the battlefield experience.
Collective testing activities: the official will organize the PTR test players to participate in the collective test, open the official practice room, 2-3 rounds per day, used to simulate the real online battlefield environment. Players who participate in the collective test and meet the specified requirements will receive generous rewards.
Note: The list of Warlords who have been selected for this preview test will be announced in the PTR DC channel at 18:00 (UTC+8) on June 11, 2024.
Signup Time:
June 6, 2024, 18:00 (UTC+8) to June 11, 2024, 11:59 (UTC+8)
Test Time:
June 12, 2024, 12:00 (UTC+8) to June 15, 2024, 12:00 (UTC+8)
Please note:
PTR Application will only be available once before each season. The following PTR tests of this season will be conducted on the list of this time.
Join us for the PTR test of our latest content and experience the excitement and challenges of the upcoming season! Thank you for your continued support of "Conqueror’s Blade"!
Gunner: the velocity bonus is now only applied once the drone is ready to fire. The base velocity has been reduced and the bonuses from upgrades have been increased.
This will prevent the gunner from zooming past a target right before it's ready to shoot.
This will make the velocity upgrades more useful in early game.
The initial velocity has been reduced by 34%.
Upgrades increase velocity by 35% → 50% each.
Upgrades cost 25/.../18,000 → 15/.../15,000.
A new visual effect is applied to the gunner when the bonus is active.
A new visual element shows the drone loading the next shot.
Minor changes
Missions: secret code missions are now unlocked after the column above has been completed since they cannot be completed before that.
This only affects players who have not unlocked these missions yet.
To emphasize their difference, they have a different color and description than the regular missions when locked.
Travel: new visual effects have been added to help understand when traveling has been unlocked and when new objectives have been reached.
Unlocking traveling after Taurus's dialogue will now trigger a full animation with a distinctive sound effect.
Reaching an essence objectives will now play a similar visual effect with text that emphasizes the doubling of the essence on the next star. This effect also happens within the travel UI when this one is opened.
Bug fixes
Bullets: are now correctly destroyed when traveling to another star. This didn't much impact on the demo as bullets are short-lived in it.
Gunner: will not sometimes fire twice in a row after an upgrade.
Texts: some texts are now properly hyphenated. More to come in future patches.
Missions:
Fixed the background arrows not having the right color in the mission interface
Dinner is served: "Gemini Blob" is now properly formatted in the mission description.
Grounded: rephrased the description to insist on releasing the chaser.
I am happy to announce the new content update for my BZZZT game, which is mostly dedicated to the VERY EASY mode.
This game mode was carefully designed for kids, their parents, and anyone wanting to enjoy the BZZZT game without intense challenges.
You can now train your platformer skills at newly redesigned levels with fewer traps, enemies, and other hazards while still being able to collect trophies.
Together with that, I have implemented the following changes:
Tweaked difficulty in a few of the most challenging levels.
The game is now more optimized (code, physics, graphics assets), and it should run better at higher framerates (+160Hz)
Minor fixes.
Added the SAVEGAME backup system. The game now stores the BzzztSave.bak file in the AppData folder.
Have a great day, and please let me know your thoughts on this update.
Thank you!
Karel, aka KO.DLL
Note:
Please do not experiment with modifying SAVEGAME files. It serves only for backing-up purposes (cloud error, migrating the game to another computer with disabled Steam Cloud, etc.)
Windows, Mac, and Linux have the following locations of SAVEGAME backup files (BzzztSave.bak):
The historic moment happend, the walls trembled and the players... Players realized that they can already have fun! With extreme joy and pride we're here to inform you that Sneak Out is now available on Steam for everyone, for free! What else are you waiting for? Jump into the game!
It's beyond words, how happy we are that you can finally put your hands on the game! The road leading to this moment was really interesting, do you remember what our roadmap looked like? And yes, summer hasn't arrived yet, but it's a good thing we made it to the launch earlier, right?
But, but, keep in mind that this is just the beginning! I have very ambitious plans to expand the game, balance gameplay and implement new content based on the voice of the community - you can be sure of that! We remind you, and we will keep doint so - that you that our forums, chat rooms, server are at your disposal, and the dev team is ready to take care of anything you gonna report to us 🫡 And what are those plans? Keep watching Steam events for more details, we'll let you know! ✌️
Also, we let you know that for correct functioning of the game, it is recommended to use a UU booster!
-Added an animation when entering the store -Added the Set Collection achievement -Adjusted the acceleration curve when the skeleton is knocked back. -Added new animation effect when Skeleton is hit -Adjusted UI button click effect
We have found out that upon reaching level 80 of the ER Pass, the Sunset Tokens reward was not correctly issued. We've fixed this and we will be sending the corresponding reward to all the accounts that have completed Level 80 and have not received the Season Tokens within today.
If fear emanated by humans summons shadows, the convergence of fear from shadows makes "Lantern" blaze bright.
Update Content ★ New PSY-type S-rank Battlesuit Lone Destruction: Shadowchaser Lone Destruction: Shadowchaser is a PSY-type battlesuit dealing Fire DMG with a Rapid-Shot Crossbow. She switches between three different weapons quickly and bombards enemies with attacks using vestiges. No enemy will survive the Lone Destruction: Shadowchaser's rapid attacks.
*You can obtain the new battlesuit and her recommended equipment in the following ways: After the v7.5 update, you can participate in the Battlesuit Supply Iridescent Glow to obtain Lone Destruction: Shadowchaser, with 50% off the first 10x drops.
Meanwhile, Lone Destruction: Shadowchaser's recommended Equipment Supply will also be available, with increased drop rates for Rapid-Shot Crossbow Burn the Long Night and A Forged Light stigma set!
★ Part 2 Main Story Chapter III: A Crime Foretold Today's landscape feels like a repeat of yesterday's. They can't alter their destiny any more than they can change who they are.
During v7.5, explore the main story and complete specific missions to get Crystals, Source Prisms, Ancient Willpowers and more.
★ Featured Event: Lantern Against Shadows In the distant past, people would always light up lanterns to drive away the fear in the shadows. Featured event Lantern Against Shadows kicks off! Participate in the event to claim Miracle ☆ Magical Girl's new outfit Magic Academy Uniform, Crystals, Source Prisms and more!
★ Login Event During v7.5, accumulate daily logins to claim A Forged Light Stigma Option, Equipment Supply Cards and more. Open A Forged Light Stigma Option to choose from one of Lone Destruction: Shadowchaser's recommended stigmata.
★ Limited-time Top-up Bonuses: Starry Wishes During v7.5, accumulate top-ups and reach a specified amount of B-Chips or Crystals to obtain Weapon Direct Level-Up Coupons, Herrscher of Human: Ego/Disciplinary Perdition Rank-up Stamps, Source Prisms and more!
★ Outfit Shop: Till Death Do Us Part Lunar Vow: Crimson Love's outfit Till Death Do Us Part will be available for a limited time in the Outfit Shop at a discounted price of 1680 B-Chips in its launch week!
★ Hyperion Arsenal New weapons: Rapid-Shot Crossbow Burn the Long Night, PRI-ARM Rapid-Shot Crossbow Burn the Long Night: Luminare
New stigmata: A Forged Light set
Game Adjustments & Optimizations ☆☆☆☆☆ Battlesuits ☆☆☆☆☆ The following data are at max skill level:
◆ Mad Pleasure: Shadowbringer 1. Edited the skill description of Forethought of the Rover: When Astral Ring Specialization: Wheel of Destiny is activated, characters protected by Astral Ring Specialization: Wheel of Destiny in Stellar Outburst state can trigger Mad Pleasure: Shadowbringer's Phantoms to attack, where characters on the field deal Adaptive DMG. Added description: "(counts as Shadow Star Attack) and enters Rondo in the Shadows state for 11s." This is only a text correction, and it does not affect the actual skill effects.
2. Fixed an issue where the character model sometimes glitched when she cast Ultimate.
3. Fixed an issue in the Part 2 Main Story map where sometimes characters' jump glitched.
4. Fixed an issue where some voice lines wrongly played in Antares Building, Oxia.
5. Fixed an issue where the character model sometimes glitched in Antares Building, Oxia.
6. Fixed an issue where the max level stats of Freewheeling Round Dance were inconsistent with the actual skill effects in the Rank-up system. This is only a text correction, and it does not affect the actual skill effects.
◆ Deepspace Anchor: First Light Fixed an issue where the weapon model sometimes disappeared during story dialogs.
◆ Valkyrie Blastmetal Fixed an issue where the weapon model sometimes glitched in story missions of A Belated Finale.
◆ Valkyrie Boltstorm Fixed an issue where the crosshair glitched in the Rapid Shot state.
◆ Fenghuang of Vicissitude Fixed an issue where the character model sometimes glitched on the finalization screen.
◆ Herrscher of Finality Fixed an issue where the VFX sometimes glitched on certain devices.
◆ Herrscher of Truth Fixed an issue where she sometimes fell off the map when she cast Salvo in Extremum form and transformed into Continuation form.
◆ Others 1. Optimized some motion trail VFXs of Mad Pleasure: Shadowbringer and Valkyrie Blastmetal attacks.
2. Text corrections of some Fenghuang of Vicissitude, Cosmic Expression, Deepspace Anchor: First Light, Valkyrie Boltstorm, Valkyrie Blastmetal, and Mad Pleasure: Shadowbringer skill descriptions. The actual skill effects will not be affected.
3. Fixed an issue where the camera perspective sometimes glitched after Reverist Calico, Herrscher of Flamescion, and Goushinnso Memento cast skills.
4. Fixed an issue where some attacks dealt DMG to the Nihilus Seed of IMG-type enemies that were not in Vitalized Nihilus Seed state. Affected attacks: DMG dealt by triggering Valkyrie Boltstorm's Domain Resonance Mark, DMG dealt when Time-frozen Domain of Active Skills of Banquet Rose and Banquet Rose: Faux Crown ends, and DMG dealt by AstralOp Dreamseeker's Assist ATK.
5. Fixed an issue where some of the Japanese voice lines of Deepspace Anchor: First Light, Valkyrie Boltstorm, and Valkyrie Blastmetal were missing.
6. Fixed an issue where characters' facial expressions sometimes glitched on the finalization screen.
☆☆☆☆☆ AstralOps ☆☆☆☆☆ ◆ Dreamseeker Fixed an issue where the Dreamseeker's gender was incorrect during story dialogues of side mission A Mystery to be Solved.
☆☆☆☆☆ Enemies ☆☆☆☆☆ ◆ HoD Minion Fixed an issue where Nihilus Seed sometimes fell out of the scene.
◆ Meteor: Manifestation of Mockery Fixed an issue with glitches.
◆ Others 1. Optimized the standby animations of Lying Toxic Eggcrawler and Defiled: Lying Toxic Eggcrawler.
2. Fixed an issue where some skills of enemies Firestarter and Gravitational Redshift: Firestarter dealt too much DMG.
☆☆☆☆☆ Weapons ☆☆☆☆☆ ◆ Banquet Rose: Faux Crown A text correction of Passive Skill Sinister Mask has been made, and it does not affect the actual skill effects.
◆ Others Fixed an issue where Divine Key weapon models sometimes glitched.
☆☆☆☆☆ Stigmata ☆☆☆☆☆ ◆ Others "Support" labels added to some stigmata.
☆☆☆☆☆ Gameplay ☆☆☆☆☆ ◆ Main Story 1. Shadow of Misfortune and Endless Banquet added to Gadget: Shadow Remnant. Increased enhancement level cap of Shadow of Misfortune.
2. New Data Turbulence: Shu of Destruction and Sea Mirage III stages.
3. New event: Oxia Arcade Carnival
4. Increased level cap of Gadget: Shadow Major and added new buffs.
*The four updates listed above will be released with Part 2 Main Story Chapter III.
5. Optimized the brightness of some areas of Langqiu.
6. Optimized the rules for unlocking difficulties and claiming 1st Clear Rewards in Dream of Loss and Data Turbulence: Difficult stages can be unlocked without clearing easier stages. Clearing a difficult stage will also grant 1st Clear Rewards of easier stages.
7. Fixed an issue where voice lines of NPCs in Amber Street sometimes glitched.
8. Fixed an issue where the AstralOp button sometimes wrongly appeared on the screen in Dreamseeker's Home.
9. Fixed an issue where new song titles were displayed inaccurately in the music list update screen of Dreamseeker's Home.
10. Fixed an issue in story mission Tomorrow Without Me where the fight against "Lantern" sometimes glitched and couldn't proceed as normal after casting Ultimate.
11. Fixed an issue in story mission Tomorrow Without Me where the fight against "Lantern" sometimes glitched and incorrectly carried over the character status from the main story.
12. Fixed an issue in story mission Tomorrow Without Me where stage captions and voice lines were not synchronized.
13. Fixed an issue where character models sometimes glitched when moving about in Antares Building, Oxia and Langqiu.
14. Fixed an issue where graphics glitched or obstructions occurred in Antares Building, Oxia.
15. Optimized the visual effects of characters returning to the Teleport Stake after falling off the map in Langqiu.
16. Fixed an issue for Android devices where Ai's model sometimes glitched during story dialogues of story mission Starless Journey.
17. Fixed an issue in Main Story Chapter IX Act 3: Land of the Dead where enemies sometimes appeared outside the battlefield.
18. Fixed an issue where the final score calculation sometimes glitched after Ultimate was cast.
19. Fixed an issue in Main Story Chapter XXXIII: Embracing the Truth where boss Hare's model sometimes glitched after the battle ends.
20. The number of Energy Capsules required for Dream of Loss and Data Turbulence has been changed from 1 to 2. The rewards have not changed.
◆ Chronicles 1. Fixed an issue in Obstacle Beating the Maze stage of Chapter Xuanyuan where the character sometimes fell out of the scene.
2. Fixed an issue where the screen sometimes glitched when claiming the Finalization Reward.
◆ Superstring Dimension 1. New stage: Inferno: Perilous, featuring Flame-Chaser: Mobius as the main enemy.
2. New stage: Sparkle: Perilous, featuring RPC-6626 as the main enemy.
3. New stage: Darkness: Perilous, featuring Fu Hua as the main enemy.
4. New stage: Headhunt: Perilous, featuring Hephaestus as the main enemy.
5. New stage: Sparkle: Fringe
6. New stage: Sparkle: Intensive
7. Optimized the visual effects of Herrscher of Human: Ego's Ultimate in Frosthelm: Perilous (featuring Raven as the main enemy).
8. Improved the text display of Raven's Plume of Rage in Frosthelm: Perilous.
9. Fixed an issue in Frosthelm: Perilous where boss Raven sometimes couldn't be attacked after phase change.
10. Fixed an issue in Headhunt: Singular where Fenghuang of Vicissitude's HP was wrongly restored to the max when she entered the battle.
11. Fixed an issue in Concerto: Perilous where boss Diabolic Kevin sometimes glitched after being frozen.
12. Fixed an issue in Nemesis: Perilous where boss Parvati was immune to Ice DMG when it entered the battle.
13. Fixed an issue in Bloodlust: Perilous (featuring Eclipse: Stardust Sentry, Alien Guard - Amendment, and Eclipse: Suspended Eye as the main enemies) where scores sometimes glitched. This is only a display correction for the stage and doesn't affect the final score.
14. Reduced the max HP of all enemies in Dominance: Perilous.
15. Reduced the max HP of Frost Ranger in Concerto: Intensive's final wave.
◆ Memorial Arena 1. New SSS-rank boss: Flame-Chaser: Mobius
2. Added challenge rewards when Cycle Score in Masters or Exalted hit 12/24. When Cycle Score hits 14, Source Prism x1 is rewarded.
◆ Universal Mirage 1. The storage limit for Invites of Mirage has been increased from 6 to 10. Invites will not be replenished daily at 04:00. 10 invites will be replenished every Monday at 04:00.
2. New multiplier challenge feature is added to stages on 6F to 7F. Invites of Mirage and Time Swirl Passes can be used consecutively for up to 5 challenges to claim more rewards.
3. Reduced the ATK of bosses in Glacial Fences 6F and Illuminated Land 6F.
◆ Elysian Realm 1. New playable battlesuit: Lone Destruction: Shadowchaser
2. New exclusive signets for Lone Destruction: Shadowchaser in Elysian Realm.
3. New boss MHT-3B Nirvana for Floor 17 of Deep Sequence
4. Updated the stage effects and buff effects of Deep Sequence
5. Added term explanations for battlesuit adjustments and traits, battlesuit support skills, Signet effects, and Remembrance Sigil effects.
6. Edited Special Adjustments for all battlesuits excluding Mad Pleasure: Shadowbringer and Valkyrie Boltstorm: Added "Enemies take 50% more DMG on the battlefield" (independent).
7. Increased the base HP of enemies in Shallow Sequence and Deep Sequence by 45%.
8. Edited Mad Pleasure: Shadowbringer's Special Adjustment: "The character deals 30% less DMG during Stellar Outburst." changed to "The character deals 50% more DMG to enemies on the battlefield outside of Stellar Outburst (independent)." Other parts of the description remain unchanged.
9. Edited Valkyrie Boltstorm's Special Adjustment: "Stellar Outburst's CD is reduced to 6s, but DMG dealt during Stellar Outburst is reduced by 50%." changed to "Deals 50% more DMG to enemies on the battlefield outside of Stellar Outburst (independent). Stellar Outburst's CD is reduced to 6s." Other parts of the description remain unchanged.
10. Edited the effects of Mad Pleasure: Shadowbringer's exclusive Signet Blessing of Feast: When Moment of Indulgence ends, all Phantoms will rush toward the target and cause an additional explosion with a large range, dealing "100%/200% x (no. of Phantoms) ATK of Ice DMG." changed to "300%/400% x (no. of Phantoms) ATK of Ice DMG." Removed "The original Moment of Indulgence deals 80% less DMG."
11. Edited the skill stats of Mad Pleasure: Shadowbringer's exclusive Signet Blessing of Fine Clothes: During Rondo in the Shadows, enemies hit by Phantoms now take 12% (rather than 10%) more Total DMG." Other parts of the description remain unchanged.
12. Edited the effects of Mad Pleasure: Shadowbringer's exclusive Signet Blessing of Waltz: Before/After enhancements, "total DMG increases by 25%/35% during Stellar Outburst".
13. Fixed an issue where the skill effects sometimes glitched when Herrscher of Rebirth, carrying the exclusive Signet Blessing of Spirits, cast the final Basic ATK.
14. Increased the HP loss caused by Remembrance Sigil effects in Deep Sequence.
15. Fixed an issue with the effects Unknown [X] of Enhanced Signet of Infinity where Astral Ring CD did not decrease after triggering Mind Sync again during Mind Sync.
16. Fixed an issue in Deep Sequence Floor 18 where the skills and mechanis of boss Flame-Chaser Kevin were sometimes missing.
17. Fixed an issue where the battle sometimes could not proceed when using AstralOp Dreamseeker.
☆☆☆☆☆ Battle Pass ☆☆☆☆☆ 1. Added the following purchasable items to BP Works: [Rank-up Stamp] Palatinus Equinox Rank-up Stamp [Weapon] Elysian Astra [Stigma] Depicter Impression set: Cezanne
2. Unlock Paladin BP to get Shadow Hunt Elegy Ribbon.
3. Unlock Knight BP/Paladin BP to get BP Robevyom v7.5. Open it to receive one of the following: Let the Class End (outfit), Crimson Carol (outfit), Simply Orange (outfit), Everdream (outfit), or 8000 Asterite.
☆☆☆☆☆ Shop ☆☆☆☆☆ ◆ Witch's Corridor Herrscher of Sentience Rank-up Stamp is now purchasable with Pure Witch Orbs.
◆ Elysian Shop Herrscher of Origin Rank-up Stamp is now purchasable, unlockable after using Herrscher of Origin to complete Deep Sequence on Shroud or a higher difficulty.
◆ War Treasury Dea Anchora Character Card and Dea Anchora Fragment are now purchasable.
◆ Event shop Research Supply Division extended to 03: 59: 59, JUL 25.
☆☆☆☆☆ System ☆☆☆☆☆ ◆ Foundry 1. You can now craft G4 stigma set Linnaeus directly.
2. You can now craft Prism Stigma A Forged Light set directly.
◆ Bridge Interactions 1. Added interactive animations and voice lines for Lone Destruction: Shadowchaser.
2. Fixed an issue where Mad Pleasure: Shadowbringer's interactive voice lines sometimes glitched when she was put on bridge duty for the bridge Antares Building, Oxia.
3. Fixed an issue where the voice lines of Mad Pleasure: Shadowbringer's bridge interactions sometimes glitched and did not play.
4. Fixed an issue where the bridge interface sometimes glitched and displayed story content.
5. Fixed an issue where the voice lines and text display of Mad Pleasure: Shadowbringer's bridge interactions were not synchronized.
◆ Battle Screen 1. Optimized the effects icons and display order of debuffs in the character status bar.
2. Optimized the size of button prompts during Valkyrie Quicksand's Ultimate.
3. Fixed an issue where the display of Reverist Calico's KE sometimes glitched on mobile devices.
◆ Achievements Added the achievement for obtaining Lone Destruction: Shadowchaser.
◆ Dorm Lone Destruction: Shadowchaser can now move into the Dorm. Her interactions and events are now available.
◆ Collection 1. Fixed an issue where the collection rating was not updated immediately after refreshing it.
2. Fixed an issue where the Emblems screen display sometimes glitched.
◆ Others 1. Memory function added to the Valkyrie screen and lineup screen display sequence. The most recent selection will be displayed.
2. Memory function added to the lineup screen display sequence for selected pinned characters. The most recently pinned characters will be selected.
3. Improved the display of battlesuits' skill lists in the stages.
4. Fixed an issue where crashes sometimes occurred on MacOS 14.4 or newer versions when launching the game.
5. Fixed an issue where glitches sometimes occurred when using the left joystick to aim with a bow.
6. Fixed an issue where [ATK] sometimes glitched in controller mode.
7. Fixed an issue in the Lobby where the display of equipment levels sometimes glitched when checking shared lineups.
New S-rank battlesuit Lone Destruction: Shadowchaser joins the fight in v7.5! Today, Ai-chan will bring you the latest battlesuit info. Read on to learn more!
☆☆☆☆☆ Lone Destruction: Shadowchaser ☆☆☆☆☆ She arrives with a chant, dispelling calamities in her wake. She's a finely honed blade, a flame that never fades. "As long as darkness persists, this light will endure."
◆ How to Get the Battlesuit After the v7.5 update and until 12:00, JUL 5, the Battlesuit Supply Iridescent Glow will be available. You are more likely to obtain Lone Destruction: Shadowchaser with 50% off the first 10x drops in this Battlesuit Supply.
☆☆☆☆☆ Skill Showcase ☆☆☆☆☆ Lone Destruction: Shadowchaser is a PSY-type battlesuit dealing Fire DMG with a Rapid-Shot Crossbow. She switches between three different weapons quickly and bombards enemies with attacks using vestiges. No enemy will survive the Lone Destruction: Shadowchaser's rapid attacks.
◆ Basic ATK: Remarkable Luminescence Lone Destruction: Shadowchaser has three firearms: Rapid-Shot Crossbow, Shotgun, and Submachine Gun. Each firearm comes with its own unique Basic ATK. Hits restore her Blast Energy.
◆ Weapon Skill: Brilliant Glory Tap [Weapon] to switch between three types of firearms. Tap [Weapon] while attacking to cast Firepower Rotation and switch firearms. Casting Firepower Rotation generates a vestige to use the next sequence of the last firearm's Basic ATK in her place.
◆ Combo ATK: Unmatched Glow When Blast Energy is full, hold [ATK] to consume Blast Energy and cause Lone Destruction: Shadowchaser to leap into the air to launch a HE Round with a rocket launcher. She will generate a black hole to pull enemies in and deal Fire DMG to enemies in a large area.
◆ Ultimate: Nocturnal Blaze After casting Ultimate, vestiges with each firearm will join Lone Destruction: Shadowchaser in the fight and deal massive Fire DMG to incinerate enemies. During Ultimate, Time-frozen Domain is triggered.
◆ Astral Ring Skill: Dazzling Brilliance During Stellar Outburst, Lone Destruction: Shadowchaser will gain Concentrated Blast Energy. Combo ATKs will consume all Concentrated Blast Energy to generate vestiges for the fight.
When Astral Ring Specialization: Wheel of Destiny is activated and during Stellar Outburst, tap [ATK] for Lone Destruction: Shadowchaser to automatically cast Firepower Rotation. Those on standby will morph into Phantoms to provide support in battle. Hits by Phantoms will restore Concentrated Blast Energy and enhance Firepower Rotation. Casting Firepower Rotation again will generate another Phantom to deal additional DMG.
☆☆☆☆☆ Recommended Equipment ☆☆☆☆☆
◆ Burn the Long Night Active Skill Vanquishment by Fire: When equipped by Lone Destruction: Shadowchaser, she starts with full Blast Energy. Switching firearms will make her throw out an additional Piercing Blade as a Weapon Skill. The Piercing Blade explodes on hit, dealing Fire DMG. Enemies hit by Weapon Skills and Combo ATKs will suffer more Fire DMG and reduced Move Speed.
Passive Skill Blazing Menace: When equipped by Lone Destruction: Shadowchaser, she starts with 3 stacks of Supreme Incarnation. If she is hit when granted with Battle Instinct, 1 stack of Supreme Incarnation will be consumed to automatically perform Ultimate Evasion once. When Astral Ring is activated, characters with Astral Ring will deal more Elemental DMG and Physical DMG.
Synergy Skill Firearms Extraordinaire: Enemies take more Total DMG from the character on the field. When equipped by Lone Destruction: Shadowchaser, her initial SP is increased.
◆ A Forged Light Stigma Set 2-pc Bonus Guardian's Weapons: The character's Ultimate deals more Total DMG. When equipped by Lone Destruction: Shadowchaser with Hanging Flame and when Astral Ring Specialization: Wheel of Destiny is activated, she deals more Fire DMG during Stellar Outburst, all enemies on the field take more Total DMG, and all characters on the team deal more Physical DMG and Crit DMG.
3-pc Bonus Fluorescent Night: The character deals more Fire DMG. When equipped by Lone Destruction: Shadowchaser, she deals more Fire DMG under specific circumstances. When Astral Ring Specialization: Wheel of Destiny is activated, enemies take more DMG from some characters, and some characters on the team will deal more Crit DMG. When Astral Ring Specialization: World Star is activated, the character deals more Total DMG through Resonance. When Astral Ring Specialization: World Star or Astral Ring Specialization: Wheel of Destiny is activated, all characters deal more Elemental DMG and gain a higher Crit Rate.
◆ How to Get Equipment After the v7.5 update and until 04:00, JUL 25, play the login event Fragments of Solitary Light to get A Forged Light Stigma Option x1, which grants one of Lone Destruction: Shadowchaser's recommended stigmata.
After the v7.5 update and until 04:00, JUL 5, Lone Destruction: Shadowchaser's recommended Rapid-Shot Crossbow Burn the Long Night and recommended stigma set A Forged Light are more likely to drop in Equipment Supply. Weapon Burn the Long Night or a piece of A Forged Light stigma set is guaranteed in 10 drops. Weapon Burn the Long Night is guaranteed in 60 drops.
A Forged Light stigma set is now craftable. Forging a stigma requires Source Prism x2 and Ether Fuel x600.
※ The above info is subject to change in the official release.