Everlords - 430Flox
Hey everyone,

A long overdue update is finally here.

A lot has changed since the last update. In short, the game is evolving and gradually turning into something exciting.

The Devoted
First of all, we've added our first Hero Unit - a powerful character with unique active abilities, significantly more health, and greater damage output than any standard military unit. The hero unit will have a big impact on your playstyle and moment-to-moment decisions. If this sounds reminiscent of Warcraft 3, you're not wrong. W3 is one of our inspirations.



In the lore, our heroes are called the Devoted - the strongest and most loyal champions of the Everlord they worship. Bestowed with unique powers, they have become key elements in the wars of men and the cosmic powers.



Thorns, Biomes, and the Fog of War
The fog of war is finally working like in any RTS and has two states: "Dark" and "Dim." The Dark, fully black fog, can be uncovered by building biomes or simply moving units around the map. Once explored, the terrain and enemies' structures become visible, but the fog of war becomes "Dim." In the Dim fog, enemy units are invisible unless you have a unit or building that reveals them.




This classic fog of war mechanic allows for expansion and reshaping of the world without needing a very strong economy. However, it leaves enough unknowns to force you to use your units actively to scout the territory and defend potential choke points.


Choke points are another significant change. Previously, the wasteland was a simple plane with no obstacles, causing enemies to beeline toward your base. This was boring and didn't create interesting scenarios. After some deliberation, we added Thorns, which procedurally generate a series of pathways, dead-ends, and pockets that the AI must navigate around. By placing new biomes, you can destroy pathways created by Thorns, sometimes widening choke points and sometimes blocking them completely, forcing the AI to find another way to your base. This adds another layer of strategy, requiring you to think about where to expand and build defenses.





Next Steps
Our main priority now is to finish a playable vertical slice that we can share with a select few who'd like to help us shape the game by providing feedback and criticism. This is a long and overarching goal, so we're splitting it into smaller, more attainable goals:



Win/Fail State: Right now, it's impossible to finish a run.

Unit Controls and AI: Currently, it's very rudimentary. Units keep losing their targets, running past them, getting stuck, and so on. AI is always difficult and complex to make, and even big companies often struggle with it, so there will be a lot of iterations here. For now, it needs to be functional and somewhat predictable.

HUD: Lots of work is needed, but one of the main parts is the unit control window.

Hero Abilities: Self-explanatory. We'll probably start with only a few.

Additional Units: Adding ranged and flying units for both players and enemies to create interesting compositions.

Initial Balance: Up until now, we've been adding features and using random numbers to make things function. While this shows that things work, it doesn't make for a fun game. Like in any strategy game, the balance will always evolve and change, but right now, we want to build something that can act as a springboard for the future.

If you have any questions, leave them in the comments. We don't have a Discord server, so our Steam page is the best place for communication for now.

See you in the next update!







Caliber - mr.somick


A fast Adrenaline mode is coming to this week’s Weekend mode category.

Adrenaline is based on the Showdown rules, but it has its own features:

• Stamina recovery speed is increased to 160 SP/sec.
• Sprinting cost is increased to 45 SP/sec.
• Ability activation does not waste Stamina.
• Stamina is recovering while the ability is active.
• After activating the ability or taking damage, Stamina will start to recover after 3 sec.
• After Sprinting has ended, Stamina will start to recover after 1 sec.

Before entering a battle, we recommend you to update your skill set.
Jun 6, 2024
GUNFIELD - Shiv
  • The skill "Deployment" has been modified: now it gradually increases damage when you stand still.
  • Bosses 1 and 2 have been slightly changed.
  • Several new melodies have been added.
  • More background variations in random mode.
Jun 6, 2024
Depersonalization - moon shadow
Bugfix: Fixed an issue where base attributes and skill values changed abnormally under certain special circumstances.
Bugfix: Fixed an issue with loading failures of some Workshop character models.
Optimization: Added a feature to display the corresponding mod name in the popup for incompatible mods.
Optimization: Changed some of the AI voice actors in the editor, now more quotas are available.
修真九要 - quanmingchen7
1. 游戏优化:新增主线战斗任务说明:建议境界。
2. Bug修复:玩家渡天劫之后,升大境界显示错误。
3. Bug修复:拍卖会按下一件,跳过自己提交的物品,无法拍卖。
4. Bug修复:仙剑类法宝释放之后不会回归本体。
Zero Orders Tactics - Pauloondra
Some guys in ancient Babylon did something, and because of them now I must do all that stuff with translations, localizations, finding new fonts, and so on ːsteamboredː

BUT I DID! ːcoolstar2022ː Those are 100% guaranteed not precise translations. Lots of auto translators used and died for this. But I hope it's now more comfortable to play in 11 more languages.

If you can help me with your language in the game - I'll be happy to receive all the help you provide. ːhappy_yetiː
Outbreak: Shades of Horror - CMM1215
New Shades of Horror Gameplay! Silent Hill 2 Retrospective! Resident Evil 2 Remake playthru begins!
Jun 6, 2024
Dead of Darkness - Retrosaurier
Hi everyone!

As development enters it's final phase, I'm happy to share with you a brandnew Story Trailer for Dead of Darkness, that not only introduces you to the story, but shows many new locations, characters and enemies. You can watch it here or on the Store Page:



As the trailer suggests, I'm happy to announce that every dialogue in the game will be voiced by an awesome international cast, with voice actors that have previously worked on games such as Remothered: Broken Porcelain, Immortals of Aveum, My Time and Sandrock or Warhammer 40k, to just name a few.

I've also updated the demo with some tweaks (you can read the detailed patch notes in the community forum), as Dead of Darkness will participate in the upcoming Steam Next Fest, starting June 10th. So if you haven't had the time to check out the demo, now is the right time.

Let me know how you like it and thanks for your support!

Kind regards,
Markus
Retrofiction Games
HOT WHEELS UNLEASHED™ 2 - Turbocharged - Milestone Community Manager
Directly from Team Teku’s collection of cars, here is Battle Spec™, created to impress with its beauty as much as its speed. Its carbon fibre monocoque frame hides an impressive power that as the name implies is ready for any battle on the track. Like all Team Teku cars, Battle Spec™ mounts HID (high-intensity discharge) headlamps to dazzle all opponents with its style.

Team Metal Maniacs counters with Jack Hammer™, Deezel Riggs’ first car. A 500 hp monster that stands out for its asymmetric wheels, smaller at the front and larger at the back, which give the car even better aerodynamics. When looking for victory, Jack Hammer™ hammers all opponents with star performances. Add AcceleRacers Free Pack 3 to your collection now!

This DLC includes:

Battle Spec™
Jack Hammer™

OMSI 2: Steam Edition - Bekka [Aerosoft]
Update 1.03 for the Citybus o530 Add-on is now available!



v1.03 changelog:
- Fixed an issue with white/black textures appearing
- The 3D model and textures have been optimized and fixed
- Reduction of required disk space from 10 GB to 2 GB
- 3D elements have been added to the body (position lights, flap handles, locks, etc.)
- Body textures, including all repaints, have been redrawn to a size of 2048x2048
- A 2048x2048 template (default) has been added, and minor adjustments have been made to 4096x4096 (optional).
- Setvar configurator tablet available in three languages (English, Polish, German) and with names from the OMSI 2 system
- Fixed a bug with the sound of the door button that doesn't exist
- Fixed passenger pendulum sound in suburban versions
- English and German languages have been added to the passenger monitor ("interior display" option no2), connected to the "ibis language" setvar
- An error with entering the line number on the old ibis has been fixed
- Unification of camera positions in articulated versions

https://store.steampowered.com/app/2725480/OMSI_2_AddOn_Citybus_o530/
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