Get your tan on in the month of June! Check out what's coming this month:
- The Royal Grow Pass and Subscriber Item! - The ever returning Voucher Dayz! - A tropical punch to spice up this Super Pineapple Party! - Redefining the way you play with core updates! - Bug fixes & optimizations.
Stay safe, play loads and Happy Anniversary fellow Growtopians!
As you may know, we've been working on a (THE) Balance Update for the past few months. We're a few days away from being done with it and we will be able to start testing all of our changes and reveal the Patch Notes for the 0.9 Update.
We've made A LOT of changes (more on that below) and it is safe to say that we won't be able to cover everything in our testings, this is why we will first reveal the Patch Notes and talk about the changes with the community, and see if we've missed something. We will then release the Update before the end of June in the Experimental Branch of Early Access. It will be available to everyone that wants to access but the game will most likely be quite unstable.
Once we (and you) are happy with the changes, we will move the Update to the public Early Access branch.
But first thing first, the Patch Notes: It should be available around Tuesday next week. It should give us just enough time to proof-read everything and make sure we haven't missed something.
About the Patch Notes
The Patch Notes is about 21 000 character-long. It is about 4-times the size of our largest Slormite Chronicles. And since Steam has a character limit set to 8 000, we've had to host it somewhere else. We will still post the announcement here on Steam and you will be able to react here as well.
It has about 700 Entries about new mechanics, and balance changes.
81 entries for The Mighty Knight.
102 entries for The Fierce Huntress.
121 entries for The Mischievous Mage.
66 entries for the Ancestral Legacy.
23 entries for Attributes.
34 Legendary Effects changed.
38 (out of 72) Slorm Reapers changed.
It has its own Navigation menu, that looks like this:
Attack Speed and Cooldown Reduction
Auto-Attacks
Equipment Stats
Legendary Drops
Storage
NPC Unlocks
Slorm and Refunds
Blacksmith Costs
Wrath X Plus
The Slorm Temple
The Great Forge
Affinity and Reaper Runes
Ancestral Might
Masteries
Conversions / Synergies
Various Changes
Slorm Reapers
The Mighty Knight
The Fierce Huntress
The Mischievous Mage
Ancestral Legacy
Attributes
Ultimatums
Reaper Runes
Legendary Effects
If you haven't, I suggest you read our previous Slormite Chronicles #36 and #37 in which we talk about some of the Balance changes that are coming. Here are a few more, that I believe we didn't mention:
In the Legendary Drops Category:
The Chance to drop Legendary Equipment on Battlefield Bosses has been increased by 100%.
Breaches from Battlefield Expeditions now have a chance to drop Legendary Items.
In the Blacksmith Costs Category:
Locking a Stat:
Now costs from 3 → 1 Slormeline of the relevant Rarity.
Unlocking a Stat:
Now costs from 9 → 1 Slormeline of the relevant Rarity.
Now costs a fixed amount of 500 Goldus (instead of 47 787 on a Level 80. Epic Stat).
Epic Stat : Cost has been reduced by about 65% (from 9 557 → 3 186 on a Level 80 Epic Stat).
Epic Score : Cost has been reduced by about 65% (from 4 876 → 1 625 on a Level 80 Epic Stat).
Enough with teasers. The entire Patch Notes is coming next week.
What's next?
Translating The Slormancer Once the Balance Update is live and well, we will have a couple more things to work on to get to the final 1.0 Release. The first one will be to work on translating The Slormancer.
With dialogues, Skills, Slorm Reapers and quite a lot of other things, The Slormancer is currently about 60 000 words long which is getting quite substantial, and we will not be able to afford translating the game to every language. We will most likely get a professional translation for the largest languages and go for a mix of community / AI translation for the smaller ones. No matter what we choose to do, it is now on top of our to-do list.
The Warlords Update We will simultaneously start working on the very last content update called The Warlords Update which will include the end of the Story, a new Endgame mode, the last part of the Trials and quite a few more Legendary Items.
So everything is coming along. The Balance Update took us a bit more than anticipated but we believe it's for the best. It is actually much bigger than we expected but also much more thorough than what we originally shot for, which is good.
This is a pretty short Chronicles as I've put everything I had to say in the Patch Notes. The rest of the reading is coming soon.
Newly Added: 1. Random Plots are added into Breaking Show Mode 2. Introduced 'Record' System: Access the comprehensive 'Record' system to revisit the collected plots, characters, and enemies. 3.Collection Rewards Implemented: Collection of records, drivers, and relics to certain amount, you'll unlock rewards that enhance your gameplay experience.
Optimization Updates: 1.Prothesis Storage Limit Increased to 1000 2.'Quick Increase' Function Added to Store Purchases 3.Visual Enhancement for Taisuke's 'Unmoving' Weapon Modification 4.Refined Racecourse Interference Rules: Optimize the racecourse interference rules to prevent the simultaneous occurrence of critical strike rate and damage reduction modifiers within the same group. 5.Preemptive Effect Added to BOSS "Father's" Skills: Stay one step ahead with the newly implemented preemptive effect that alerts you to BOSS "Father's" incoming attacks. 6.Optimized Background Descriptions for Certain Protheses: Enhance your understanding of various Protheses with the refined background descriptions that provide clearer and more concise information. 7.Icon Duplication Resolved for Mirage Media Drivers: Eliminate icon duplication for the 'Leap Projection' and 'Self-Training' Drivers within the Mirage Media Driver category.
Bug Fixes: 1.Privilege of the Strong and Emergency Invasion: Fixed an issue where the duration of the Fragility Space created by these Drivers was incorrect. 2.Simon's Raucous Set: Fixed an issue where damage dealt by Simon's Raucous Set was not being counted in the damage statistics. 3.Store Prices: Fixed an issue where the store price did not reset when removing an item that had been priced up or discounted. 4.Resolution Limit: Attempted to fix an issue where the resolution could not exceed 2K. 5.Battle Time Discrepancy: Fixed an issue where the time displayed during battle was inconsistent with the time displayed in the battle settlement. 6.Transport Vehicle Spawn Locations: Fixed an issue where the spawn locations of transport vehicles did not match the warning locations in some levels. 7.Louder Compatibility Issues: Fixed Louder compatibility issues. 8.Difficulty Display Error: Fixed an error where the difficulty was displayed incorrectly on the settlement screen. 9.Mirage Series Prothesis Names: Fixed an issue where the names of Mirage series Protheses were incorrect. 10.Jean's Impact Shield: Fixed an issue where Jean's Impact Shield modification could be applied to Molotov Cocktails. 11.Store Arrival Time Display: Fixed an issue where items could not be purchased from the Store when the arrival time was displayed as 0 minutes. 12.Louder Rookie 3 Mission Description Inconsistency: Fixed an inconsistency between the Chinese and English versions of the Louder Rookie 3 mission description. 13.English Store Arrival Time Countdown Text Error: Fixed an error in the English Store arrival time countdown text. 14.English Prothesis Assembly Text Overflow: Fixed an issue where the English Prothesis assembly text overflowed the text box. 15.Miscellaneous English Translation Errors: Fixed various English translation errors.
Ola beautiful BUFFS and GUFFS! Wanted to let you know Super Buff HD is part of the INDIE FPS SUMMER SHOWCASE and will be available with a 60% discount for the duration of the event, which is on now and runs until 12th June.
Be sure to check out all the FPS goodness the showcase has to offer on the event page and tune-in to the official stream this Saturday, 8th June, where there will be new game reveals and trailers galore!
The closed alpha has been underway for 12 days and has been instrumental in uncovering and fixing many critical bugs. It has also addressed other issues that always surface when a game is in players' hands, no matter how much internal testing it undergoes. Numerous valuable suggestions and feedback have already been implemented or are in the pipeline. So, a very big thank you to everyone who has contributed so far.
There are still 5 spots left for alpha testers. If you're interested in getting a first look at the game and helping with its testing and feedback, let me know on our Discord server. It's first come, first served. There won't be any additional spots after the last one is reserved, and the alpha build will continue receiving regular updates until the early access release later this year.
Although there won't be any development journals during the summer, rest assured that development will continue as planned. I'll be working closely with our community members in this early phase. The current priorities are to fix any remaining bugs, tie up loose ends, and finalize the early access content.
* Fixed an issue where Es's Potential [Type:Slasher "Galahad"] and Tactic-summoned Tentacles and Mines could not deal damage to the tentacles of the Defiling Eye. * Fixed a delay in the attack hitbox when the Defiling Eye's tentacles emerged from the ground. * Fixed an issue where the attack hitbox range of the airborne butterfly swarm was abnormal during the battle with the Elite enemy Oread.
🦔 Featuring Ido Adler from Sunbird Studio 🦔 Join us for an exclusive live stream event during Steam Next Fest, featuring Ido Adler, one of the passionate developers from Sunbird Studio, as he plays the newly released demo for Prickle and talk about the development process.
What to Expect: - Gameplay Showcase: Watch Ido play the newly released demo of Prickle. Hopefully, he won't embarrass himself too much! See the mechanics and features that make Prickle stand out. - Deep Dive into Prickle: Get an inside look at Prickle, a wholesome and challenging puzzle game about hedgehogs. Ido will walk you through the game’s development process, sharing insights and behind-the-scenes stories. - Live Q&A: Have your questions answered live! Ido will be happy to answer any questions from the audience, providing you with the opportunity to learn more about the development process and challenges behind Prickle. - Secrets and Future Plans: Ido will share some secrets from the development process and discuss future plans for Sunbird. You might even get a sneak peek of the in-development full version!