Crossout - Faley016


The new ravaging season begins in Crossout! It brings so many new things: a pass with Ravager parts, a whole trilogy of brawls against the Ravagers, battles for the uranium ore, a rework of energy supply and energy consumption system, and much more!


“Ravagers Ascension” season

Attention! The season and Battle pass packs will be available until September 18 inclusive!
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  • There are 75 “main” levels with rewards in the season. Leveling up in the event will unlock new rewards.
  • Starting from level 76, the player can unlock bonus rewards of “additional” levels of the rewards scale.
  • During the season, the player receives a special resource — “Lighters”. A player can exchange a certain amount of accumulated “Lighters” without additional expenses for a part from the list of available parts or for other available items.
  • After reaching level 121 of the season, the player receives 15 “Lighters” for each subsequent level if the Battle pass is purchased.
  • At the end of the season, all unused “Lighters” will be withdrawn from the game.
  • All players without exception can unlock:
    • Recipes for the production of new parts during the season.
    • 150 pcs. of “Lighters”.
    • 100 in-game coins.
    • A logo for banner customization.
    • New structural parts.
    • Resource containers.
    • Repair kits.
    • Workbench coupons.
    • Engineer badges for the additional levels of the reward scale.
  • Players who have purchased the Battle pass may receive the following:
    • New crafted and upgraded parts. Please note that such parts are issued with certain upgrades and cannot be sold or bought at the market.
    • 2 new portraits.
    • Additional in-game coins.
    • 1 container with “special” parts of your choice (for an additional level of the reward scale).
    • 1 container with epic parts of your choice for an additional level of the reward scale.
    • Cosmetic items: paints, stickers, decor.
    • 2 “Blueprint storages”.
    • Additional “Lighters”: both for the levels of the main scale and for additional levels of the season.
    • New elements for banner customization.
  • Rewards marked with a lock icon are only available with the Battle pass.
  • Parts that you didn’t have time to unlock can be purchased at the in-game market from other players.
Season level up
  • You can increase your level in the season by completing special daily and weekly challenges.
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly challenges of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
  • Try not to miss challenges to unlock all available rewards as soon as possible.
  • When the event level is increased, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenges to gain badges and other resources.
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New parts of the season
Please note that the power consumption and power supply system of the parts has been changed in this update. You can see the detailed information here.
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“Titan” heavy wheel

  • Rarity: epic.
  • PS: 250.
  • Tonnage: +2900 kg (steering: +1950 kg).
  • Cabin power: -10% (steering: -20%).
  • Durability: 810 pts.
  • Mass: 430 kg.
  • Perk: if there is a wreck in the radius of 30 m from the movement part, the wheel accumulates charges, each of which restores 20% from the maximum durability of the “Titan”.

“Fatum” drone

  • Rarity: epic.
  • PS: 1215.
  • Launches a ground combat drone that follows the armoured vehicle and attacks any targets within its attack radius. The drone is equipped with a combat laser.
  • Launches: 6.
  • Durability: 161 pts.
  • Energy drain: 9 pts.
  • Mass: 250 kg.
  • Perk: if the enemy destroys the spider drone, the time until the next activation of the “Fatum” is reduced by half. The next launched drone will also deal 200% of the base damage and heat up enemy parts 2 times more efficiently.

“Aquilo” radiator

  • Rarity: legendary.
  • PS: 400.
  • Increases time until weapon is overheated by 90%. For shotguns, the bonus is 49%. Cooling rate of all weapons increases by 20%. The effects stack.
  • Durability: 121 pts.
  • Energy drain: 2 pts.
  • Mass: 120 kg.
  • Perk: when shooting a weapon that overheats, it accumulates up to 5 charges, each of which additionally increases the cooling rate of all weapons by 6%. The time of accumulation of one charge depends on the average time before overheat for all weapons mounted on the armoured car. If all the weapons stop firing, 1 charge will disappear each 0.5 sec.

“Lucifer” rocket revolver

  • Rarity: legendary.
  • PS: 2600.
  • Fires rockets that fly on a ballistic trajectory and explode on hit. There are 20 projectiles in a cylinder that can be fired one at a time or in a burst. After they are fired, the weapon is reloaded automatically.
  • Ammo reserve (number of full cylinders): 5.
  • Durability: 414 pts.
  • Energy drain: 13 pts.
  • Mass: 322 kg.
  • Perk: restores 6 projectiles in the cylinder of all “Lucifers” mounted on the armoured car for each 8 enemy parts destroyed.

“Cyclops” recharge booster

  • Rarity: legendary.
  • PS: 600.
  • Boosts the reloading of weapons and rockets by 25%. You can install only 1 module that speeds up reloading.
  • Durability: 391 pts.
  • Energy drain: 3 pts.
  • Mass: 372 kg.
  • Perk: additionally speeds up the reloading of weapons as they lose their durability. The maximum boost of 20% is achieved at the total of 65% of durability lost.

“Morta” force cannon

  • Rarity: legendary.
  • PS: 4600.
  • Shoots a force field that flies on a straight trajectory and absorbs damage from enemy projectiles, and then explodes.
  • Ammo: 12 pcs.
  • Durability: 1051 pts.
  • Energy drain: 23 pts.
  • Mass: 992 kg.
  • Perk: the force field flies through the enemy parts, damaging them and gradually losing its durability. Damage bonuses boost one-time damage to parts.

“Mars” cabin

  • Rarity: legendary.
  • PS: 2100.
  • Max. cabin speed: 63 km/h.
  • Tonnage: 10000 kg.
  • Mass limit: 22000 kg.
  • Energy: 23 pts.
  • Durability: 510 pts.
  • Mass: 4100 kg.
  • Perk: upon activation, increases the damage of all weapons by 30%. If there are allies nearby in line of sight at that time, it summons up to 3 drones, which increase the damage of allied weapons by 15%. Duration is 10 sec, cooldown is 20 sec.

Structural parts





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Battle for uranium
Attention! The event will take place from June 10 to June 16, 16:00 GMT!
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  • “Battle for uranium: Master” and “Battle for uranium: Legend” are two temporary ranked PvP modes.
    • Armoured vehicles from 7000 to 8000 PS can take part in the “Battle for uranium: Master” mode.
    • Armoured vehicles from 12000 to 13000 PS can take part in the “Battle for uranium: Legend” mode.
  • You can participate both in battles for 7000–8000 PS and in battles for 12000–13000 PS and gain rating points in both leaderboards.
  • You need to be a member of any clan to play these game modes.
  • The modes will completely replace the “Clan confrontation” for a week: they are active at the same time intervals, you gain the Confrontation rating and complete the same challenges as in “Clan confrontation”.
  • The modes have the same battle rules as the “Clan confrontation”. You can participate in battles as part of a group or alone with random players.
  • For participating in a battle, you gain scrap metal and personal rating points.
  • Each mode has its own leaderboard that is divided into leagues:
    • In the “Master” mode, you gain Engineer badges for moving up the leagues from “Iron” to “Bronze”.
    • In the “Master” and “Legend” modes, you get 10 pcs. of uranium ore for moving up into “Silver” and “Gold” leagues.
  • When the event ends, the player in the “Legend” league will get additional uranium ore depending on their position in the leaderboard:
    • Battle for uranium: Master
      • 1 place: 250 pcs. of uranium ore.
      • 2–3 places: 150 pcs. of uranium ore.
      • 4–6 places: 100 pcs. of uranium ore.
      • 7–20 places: 80 pcs. of uranium ore.
      • 21–60 places: 50 pcs. of uranium ore.
      • 61–100 places: 40 pcs. of uranium ore.
      • 101–250 places: 30 pcs. of uranium ore.
      • 251–500 places: 20 pcs. of uranium ore.
    • Battle for uranium: Legend
      • 1 place: 400 pcs. of uranium ore.
      • 2–3 places: 300 pcs. of uranium ore.
      • 4–6 places: 200 pcs. of uranium ore.
      • 7–20 places: 150 pcs. of uranium ore.
      • 21–60 places: 100 pcs. of uranium ore.
      • 61–100 places: 80 pcs. of uranium ore.
      • 101–250 places: 40 pcs. of uranium ore.
      • 251–500 places: 20 pcs. of uranium ore.
[/expand]


A trilogy of brawls with the Ravagers: Operation “Red light”, Operation “Radiance” and Operation “Blackout”
Attention! The brawls will be available one after another. Operation “Red light” will be active from June 20 to June 26, Operation “Radiance” from June 27 to July 3, and Operation “Blackout” from July 4 to July 10.
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  • All operations are PvP brawls, in which an initially small team of 2 “infected” players fights against a team of up to 10 regular players.
  • The operations take place on specially designed maps. The locations for “Red light” and “Radiance” are updated versions of existing maps. Operation “Blackout” will take place on a newly created unique map “Waderkvarn” factory.
  • A new music track has been recorded and added to the game especially for the new Operation “Blackout” brawl.
  • The survivors start the battle on their own armoured vehicles. The initial Ravager players and the players “infected” by them use preset vehicles.
  • There are certain conditions for survivor vehicles. The PS of your armoured vehicle must not be lower than 2000 and must not exceed 10000, and it must not have any:
    • boosters;
    • fuel barrels or fuel tanks;
    • explosives (like “Boom” or “Lancelot”);
    • “Skinner” harpoons;
    • “Rune-1” reactors;
    • “Werewolf” cabins.
  • The durability of the Ravager vehicles is initially low, but this is compensated by the fact that they have an unlimited number of respawns after destruction.
  • Ravager visors are their weak point. If the visor is destroyed, the player temporary loses control of the vehicle.
  • Ravager vehicles are equipped with the “Argus” module that helps them detect and destroy mines and other projectiles.
  • The goal of the survivors is to reach the final point of the location, completing all the tasks.
  • The Ravager team should prevent the second team from completing the tasks and “infect” as many players as possible.
  • Infection of a regular player occurs when he collides with an infected player.
  • Survivors may drive away from their enemies or try to destroy them from a distance. The key is to avoid direct contact with the enemy.
  • After being “infected”, the survivor joins the opposite team. Now their goal is to infect their former teammates.
  • The total number of points you earn directly depends on how efficiently you played. For example, if you actively helped the team complete tasks for survivors, but at the end you were infected, you will still get a sufficient amount of points, and your efforts will not go unrewarded. Actions for both the team of survivors and the team of infected will be counted.
  • The player is rewarded with scrap metal (“Red light”), wires (“Radiance”) or plastic (“Blackout”) for each battle. The amount of awarded resources depends on the number of points scored at the end of the battle.
Special challenges and rewards
Throughout the time that the brawls are active, you will have access to special daily challenges, and you can get rewards for completing them. The challenges and rewards change depending on which brawl is active.

Operation “Red light”
  • Take part in the brawl 2 times. Reward: 80 Engineer badges.
  • Destroy 5 enemies in the brawl. Reward: “Military reserve” container.
Operation “Radiance”
  • Take part in the brawl 2 times. Reward: 80 Engineer badges.
  • Earn 400 points in the brawl twice. Reward: “Humanitarian aid” container.
Operation “Blackout”
  • Destroy 5 enemies in the brawl. Reward: “Military reserve” container.
  • Earn 2000 points in the brawl. Reward: “Memories container”.
[/expand]

Return of the “Firefight” brawl
Attention! The brawl will be available from July 11, 06:00 GMT to July 17 inclusive!
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  • Team brawl. Players take part in the battle on preset vehicles.
  • Objective: destroy the armoured vehicles of the opposing team within the allotted time.
  • If a team destroys the opposing team before the allotted time expires, this team wins. Otherwise, it’s a draw.
  • Each player is given an armoured vehicle on hovers, which has a number of vulnerable points, as well as a number of places that are completely invulnerable.
  • To destroy the enemy, you need to accurately shoot at the vulnerable points and manage to defend your vehicle by using your invulnerable points.
  • Players will receive wires as a reward for this brawl.
  • A special daily challenge will be available during the time that the brawl is active. For dealing 6000 damage in the “Firefight” brawl, you will get the “Humanitarian aid” container.
[/expand]


New PvP map “Brotherhood stronghold”
[expand type=details]

The map is available for the “Encounter” battles.

Welcome to the new “Brotherhood stronghold” location!

The location tells a story of the epic battles between survivors and the Ravagers. The key element of the map is a great impenetrable wall that protects the survivors’ homes and the place where they are trying to build a future for themselves, hoping for the restoration of humanity. The Ravagers took survivors by surprise and destroyed a number of their equipment and buildings, but the humans blocked the entrance and managed to repel the attack for a while. The confrontation between humans and AI has created a front line where the central part is occupied by construction cranes and tall covers, giving armoured aircraft a height advantage and allowing them to support ground allies. Ground armoured vehicles also thrive here: the paths form a loop, allowing players to maneuver between obstacles and show off their vehicle control skills without being distracted from shooting.

The map has many covers and wide paths, creating small local arenas, where vehicles designed for short and mid-range combat have the most advantages. At the same time, the location is quite open, which makes the gameplay interesting for long-range builds as well. Symmetrical and small, the location provides equal opportunities for fighting on different PS levels.

The main goal of each team is to capture and hold a single base in the center of the map. This area is surrounded by various covers, but they do not allow you to hide completely. Thanks to the numerous paths to the center, players face off in intense battles until the number of opponents decreases and capturing the base becomes possible.

Join the battle for the “Brotherhood stronghold” and help your allies stand strong in this epic confrontation![/expand]


You can read about changes to the energy consumption and energy supply system of parts here.



  • Updated the interface of the “Challenges” tab. Now you can see all available challenges at once or filter them by category.
  • Added a new “Enhanced” option to the settings of aim assist for controllers.


  • A new music track has been recorded and added to the game (main theme of the major update)


  • Improved the shooting effect for the “Gravastar” shotgun.
  • Improved the effects of burning wrecks.
  • Improved visual effects that indicate the level of durability of the cabin.
  • Changed a number of armoured vehicles featured in the game in accordance with the new energy consumption and energy supply system for parts.


  • Fixed a bug that caused high instability of armoured vehicles that use mechanical legs.
  • Fixed a bug that caused duplication of brawls at the exhibition in the “Game center”.
  • Fixed a bug that could cause the game to crash when buying a repair kit during battle.
  • Improved a number of in-game texts and icons.


For more information on Crossout, follow these channels:
火焰征程 - Minionsss
Dear Players,

We are glad to announce that the next game update (June 11, 2024, Beijing time) will bring you a new Challenge Hall gameplay!

Features:

Unlock Conditions: Hero Coming - LV.55 Endless Abyss - LV.60
Ticket Restrictions: No tickets are required
Daily Challenge: 2 times
Opening Condition: Resident Event
Rich Rewards: Pets Develop Fragments, Food Fragments, Black Opal Fragments, Fire Opal, Gold, Silver, Reputation Crest

Notes:
① The New Challenge Hall has a certain degree of difficulty. Please challenge according to the strength.
② The dropped rewards will be sent directly into the player's backpack. Please note to check.

We will continue to bring you more exciting content and optimization. Thanks for your support and love!




Knight Overloaded - CCM
hello
I'm CCM, developer of Knight overloaded.

First, we'd like to apologize for the recent lack of updates.
For personal reasons, we have not been able to fully focus on game development.

We have decided that we are not in a position to take full responsibility for the game at this time, and we would like to move the game to free-to-play. these changes will be reflected in June.

However, we will continue to update the game, although it may be a bit slower in the future.

Thank you.
Onigiri - Onigiri Official


Today's maintenance notice was not posted.
We apologize for the inconvenience.


Greetings from the Onigiri Service Team.
The details of the 6/6/2024 JST update are as follows:



Bug Fixes
・Fixed an internal error in the current dungeon "Assault! Lucifer -Purgatorium-".



Thank you for your attention!
※Update details are liable to change without warning and may not reflect in-game.

Thank you for your support for Onigiri!
Onigiri - Onigiri Official
Today's maintenance notice was not posted.
We sincerely apologize for any inconvenience caused.

Maintenance has ended as of June 6th at 0:00 am PDT.




Greetings from the Onigiri Service Team.

We will be conducting maintenance on June 5th at 10:00 pm PDT.
This maintenance is expected to finish at 1:00 am PDT on June 6th.

Thank you for your patience and understanding.
Lost Castle 2 - 梦游
Dear Treasure Hunters!

We're thrilled to announce that Lost Castle 2 will be participating in the Steam Next Fest in just a few days, offering a limited-time free demo that supports the online multiplayer mode.

Event Time:
June 10, 5 am PT - June 17, 10 am PT

Demo Content:
Explore 3 exciting levels and face off against 5 challenging bosses.
We also welcome all players to leave feedback and comments on the Steam forums!

Don't forget to add Lost Castle 2 to your wishlist to stay updated with the latest game news.

PS: This demo is a completely new trial and will not carry over any previous test saves.
CATO: Buttered Cat - 揣揣
The cat-themed platform puzzle game, CATO has launched a new demo version on Steam and announced its participation in Steam Next Fest this June. In the latest trailer, the game showcases brand-new gameplay mechanics, introducing exciting new toys such as the Butter Springboard, Speedy Cat Strips, and even a "UFO." Additionally, new-level designs currently in development are unveiled for the first time.


△Watch CATO's new trailer for Steam Next Fest

Currently, CATO offers a demo version on Steam that takes approximately one hour of playtime. As players progress through the levels, they will unlock new mechanics closely tied to the game's theme, including Cat Scratch Boards, Cloud Walls, and Toasters. With the upcoming Steam Next Fest, more previews of the full version of the content will be shared, along with the announcement that CATO is set to release it this fall. Stay tuned!



During the Steam Next Fest, CATO will feature a developer live stream and guest playthrough sessions. The livestream will kick off at 9:00 AM on June 11 and will be rebroadcast throughout the festival. If you miss the live stream, you can watch the replay anytime on the Steam store page. Be sure to subscribe to the live Steam in advance!



In CATO, the main content revolves around solving puzzles with a touch of action. The game features a fragmented story collection and fun mini-games to keep things interesting. With clever and humorous puzzle mechanics seamlessly integrated, solid-level design, responsive controls, charming animations, and delightful sound effects, CATO offers a fresh and enjoyable adventure. If you love cats and toast and puzzle games, be sure to check out the demo on Steam and add it to your wishlist in advance:
https://store.steampowered.com/app/1999520/CATO/

Stay connected with the developers of CATO and get the latest updates about the game:
Elementers Playtest - RoberBot
Elementers 1.4.0 Work in progress.
You can try out the new version by switching to the testing branch, that's where the new version of the game will first be uploaded for testing and when it seems ready it will be added to the release version.


The 1.4.0 version has:
• A chat system, you can press T to open a chat box, messages are shown above the player's head similar to Roblox, 4 messages can be shown at the same time, it already works.


• A new way of storing gamemode data and a new way of hosting/joining a game, this will give me more flexibility when adding new gamemodes.
The invite popup also gets the information from the gamemode data to display it in the popup, and there is also support for random maps for gamemodes. Still work in progress because it's bugged. :))

• A new Fire ability, Flame Guard left click to equip a temporary shield, or right click to give the shield to another entity for half of its health. Good for future Co-op pve missions to give your friends shields. Already working, might need some balancing.


• A new earth ability, Earth Armor, once the ability is invoked, rise dirt from the ground and compress it into a permanent armor. The armor gets visible damaged when taking damage.
Work in progress, it's hidden from the current build because It's not fully made.

Umbraclaw - INTI CREATES
(Updated June 6, 2024)
Ver 1.1.2

・An issue where changes to button configuration would not properly save after closing the program has been fixed.
Community Announcements - Marten_GOP


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