Black Desert - Black Desert Online

Browse the new summer collection, [color=#c3ffff]pu[/color]!
Available now in the Pearl Abyss GEAR store, [color=#ffdbbb]queek[/color]! ☀️

SUMMER COLLECTION
[color=#b3d5f4]Decor[/color]
Papu & Crio Rugs
Papu Mug
Papu & Crio Pillow
[color=#fff5b3]Apparel[/color]
Papu & Crio T-Shirt
Black Spirit Windbreaker
Rainy Day Black Spirit T-Shirt

And there's even more to the Summer Collection! Grab yours before you miss out!

Summer Collection




It's not too late to grab a cozy Land of the Morning Light Hoodie or awesome artwork to brighten up your space!
[color=#72ff84]And, for a limited time, add 3 or more products from the Land of the Morning Light Collection to get 10% off your order![/color]

LAND OF THE MORNING LIGHT COLLECTION
[color=#ffdc00]Decor[/color]
Black Shrine Boss Framed Wall Art
Land of the Morning Light Glassware Set
Sangoon & Gumiho Poster

[color=#c0f0c6]Apparel[/color]
Land of the Morning Light Hoodie
Gumiho Embroidered Sweatshirt
Sangoon Embroidered Sweatshirt

Check out everything that's in store for the Land of the Morning Light Collection!

Land of the Morning Light Collection
Don't Let It Die Playtest - Dustin
  • Added support for Steam Achievements! There are now 18 Achievements to get.
  • Added support for Steam Cloud Save/Load.
  • Added more information to the Win/Loss screen.
VAGUE - Wollabebes
Hello everyone! For those you I've informed that VAGUE will be on June NextFest, unfortunately I have to delay and move to October NextFest instead.

As some of you guys know, VAGUE is developed by a single developer at the moment and the game is slowly turned into a big game over time. During development, I've seen several issues with the development pipeline especially when making new maps.

The solution is to change the game architecture to ensure the process to be less tedious and easy for solo dev to handle. But this takes a lot of time to migrate from the old to the new architecuture... Hence, I have to delay the release.

I'm truly sorry about this especially for anticipating fans from the socials. But I'm more worried about the current state of the game and don't want to disappoint players with a broken, messy and bugged game.

- Wollabebes, the developer
Blood of Titans - Флавий Окулюс


The Mage Tournament has started!

Earn valuable resources to improve your deck in battles!

The top 25 strongest magicians will receive pieces of the Earth Elemental card!

Adventure awaits!
Jun 5, 2024
ChipWits Playtest - ChipWits
This hotfix build fixes a major bug where tutorial mission 3 and later are inaccessible.

Bug Fixes
* #602: [GAME BREAKER]: [Beta]: Level 3 crash on fresh playthrough
Jun 5, 2024
PILGRIM - desperatemeasuresgames
- Fixing spider nests hovering mid air
- Monster spawn balancing
- Reducing Imp annoyance
- Adding build mismatch verification in server browser
- General bug fixing
Magic Research 2 - Maticolotto
A new version of Magic Research 2, version 1.3.2, is now out for everyone. Version 1.3.2 has many big changes. The biggest change is the addition of a new game mode: "Classic Mode" (formerly known as "alternate Land"), where furniture no longer consumes land. After updating, as long as you haven't completed a certain specific late-game Storyline (Blessed Land), you should be getting a prompt after you retire to choose your game mode.

There are also a ton of other changes, from several quality of life / UI improvements, to sweeping balance changes to the early game and to some parts of the late / post-game.

Full patch notes below. They are very long this time!

New features and changes

  • Re-brand "Alternate Land" as "Classic Mode" (the default Land mechanic is now "Modern Mode"), and add a single-time prompt at game start to choose a mode
  • Change "Toggle all auto-purchase max" into two actions
  • Add press and hold ability for "Transmute Materials and Item"
  • Add ability to "favorite" Transmutation spells
  • Color-code spells in Perma-Cast spell list
  • Cross-over spell buttons when Max Mana is not enough
  • Change the Storyline hint unlocks: they will no longer require you to have a current Mind level, and instead will look at the maximum across all your retirements
  • Triggering a random Storyline event will now automatically reveal the full name of all the Storylines you get via it, as well as their hints, in Stats
  • Change event "Curse Issues" not to appear if Rituals are unlocked
  • Change Essence icons to match Element icons, to distinguish better between them
  • Change the default behavior to hide low quality items if unlocked
  • After a retirement, display the MPL next to each element choice
  • Event "An Offer of {Element}" will not be automatically triggered if another instance is ongoing
  • Event "An Offer of {Element}" will not trigger for maxed-out Elements
  • Add buttons in Perma-Cast spell list to remove spells from the list entirely
  • Make it easier to see in the Wizards screen that Wizards are paused
  • Add clarification to Help entry for "Storyline Hints"
  • Add one new Easter-Egg item: "Caliburn"
  • Add a "(Max)" when an item reaches its maximum quality
  • Add "Exit" button to menu
  • Remember pinned screens when resizing (mostly) or closing the game
  • Other minor changes

Bug fixes

  • Fix behavior of some modals: add Close buttons, avoid them going off-screen
  • Fix some captions of Enhancements and a Storyline when playing in alternate Land mode
  • Fix bug where loading a save file could result in getting double the Time Pieces in some cases
  • Fix slightly incorrect triggers / events showing up when clearing a Challenge for the second time
  • Fix Enhancement "Book Factory" not correctly changing the Wizard Power requirement
  • Fix bug where spell Channel Four could display incorrectly if collapsed within an Element but expanded in another
  • Fix various caching errors related to Max Mana and spell costs
  • Fix Venomous Brew being used against enemies with status immunity
  • Fix tooltips going off-screen in certain situations
  • Fix UI display bug that happens in some devices when collapsing "Toggle Enhancements"
  • Fix upgraded equipment not being auto-equipped under certain circumstances if "Automatically combine all" is toggled on
  • Fix caching bugs related to Corruption cap
  • Make Scythes actually drain HP instead of heal it
  • Fix "Amount to transmute" selector not correctly disabling when Essence is the limiting factor
  • Fix caching bug that sometimes bugged HP regeneration
  • Fix potential crash when trying to load pinned screens
  • Fix number not being formatted in tooltip when a value is overridden
  • Attempt to fix crash when loading a save file
  • Fix typo errors

Balance changes

  • Adjust Storyline pity system to trigger infinite times per run, but reset the pity timer if you find a random Storyline even outside of pity
    • Intended effect: Leaving a game idle 6-8 hours should always trigger at least one random Storyline if able
  • Increase likelihood of triggering early game random Storyline events by roughly 50%:
    • All the random Storyline events in the Training Towers
    • All the random Storyline events in the Sewers
    • Storyline "Wizard Leader"
    • However, random Storyline event chance will be 0 until Storyline "Posterity" is cleared
  • Try to increase the speed of early game (pre-Desert):
    • Increase Monstium drop rate of most Training Towers and Sewers enemies
    • Tweak Essence Catalysts: significantly increase base bonus (15% -> 18%), but reduce effect of spell Enchant Essence Catalysts (15% -> 10%) to try to quicken early game Essence production
    • Increase Mana Spout base Mana regen rate (+0.75/sec -> +1.00/sec) but remove Mana regen rate increase reward from Storyline "Advanced Mana Spouts"
    • Reduce cost of spells "Enchant Mana Spouts" (60 -> 40), "Enchant Essence Catalysts" (200 -> 120)
    • Reduce Wizard Power requirement for "Air Blast" (10 -> 6)
    • Adjust cost of spell Channel Four (reduce by 50%)
    • Improve messaging / story after building the first Essence Catalyst to try to make it clearer that their effects stack with each other and that they are very important for Essence production, despite their hefty cost
  • Change several things related to Attack Delay and some related to Attack:
    • Reduce effect of Storyline "Agility of Gods" (-30% -> -25%)
    • Reduce duration of effect "Rush" (30 sec -> 5 sec)
    • Reduce effect of empowerment for Imbue Flames (8x -> 6x)
    • Reduce Attack Delay bonuses of late-game Air weapons (Vampiric Splitblades (-55% -> -50%; also increase spell power penalty to 10%), Divine Rippers (-55% -> -50%))
    • Rebalance Breezy Shirt (Defense 12 -> 15, Attack Delay -20% -> -10%) and Ninja Master's Gear (Attack Delay -20% -> -15%)
    • Attack Delay effect on equipment now scales slower, based on a square root divisor formula rather than a linear divisor formula
    • Reduce base effect of spell "Blinding Speed" (-50% -> -40%)
    • Reduce base effect of spell "Monstrous" (+600 -> +500)
    • Reduce effect of Boost Attack (+1% -> +0.75%) and Boost Attack Delay (1% -> 0.5%)
    • Effect of spell "Shapeshift Eagle" now scales the Attack Delay logarithmically
  • Reduce cost of Storage Expanders by 75% so they are purchasable without certain specific Storylines and in Classic Mode, but increase cost scaling significantly
  • Spell Last Burst now causes combat to be lost when effect runs out, rather than causing all HP to be lost
  • Slightly reduce negative effect of item Bangle of Critical Protection (-50% -> -40%)
  • Reduce likelihood that Death Pilgrimage boss will use Blood Attack (50% -> 35%)
  • Adjust cost of ultimate items so they are still Transmutable in the Primary Challenge
  • Adjust cost of Essence Storages and Monstruariums in Classic Mode (formerly known as Alternate Land)
  • Adjust Synchro effect Mind + Space: now also affects Familiar Exploration
  • Rebalance effect of Space spellcrafting
  • Change Frozen Protection, Stun Protection, and the secret boss's buffs to be undispellable
  • Adjust strategy of final boss to use Antidote more often
  • Slightly tweak accuracy and dodge of Satell Transformed (450 -> 480)
  • Tweak secret element item Ceremonial Knife: it will no longer have effect on undispellable buffs
  • Late-game enemy Undead Wizard can now drop Rare Robe at a very low chance
  • Reduce effect of late game Synchro bonuses: Death + Time (+50% -> +25%), Earth + Holy (+25% -> +10%)
  • Increase attack delay of boss Avian Elephant (3.6 sec -> 4.0 sec)
  • Reduce base duration of spell Petrification (10 sec -> 8 sec)
  • Rebalance post-game fight Ascended Headmaster in many ways: increase Defense 12K -> 30K, make Equip effects undispellable, tweak Attack Delay when using Silver Dagger, start battle with Flawless Appearance, and more
  • Tweak effect of Fire Spellcrafts: reduce their cooldown penalty to +15% / +35% for Prism and Jewel in that order
  • Other minor balance changes
QUESTER | OSAKA - TK@Thousand Games


Hironori Kato, game designer, appeared on YouTube Live! (Japanese only)

The broadcast date is Sunday, June 9 at 21:00.
Community Announcements - Qian
各位亲爱的球友:
《全民街篮》预计将在6月6日 08:00 开始全区停机维护(请注意:6月6日07:30将关闭PVP模式入口,不会影响正在进行中的PVP对局),预计停机时间为08:00-09:00 。对于在停机期间结束的活动,其实际结束时间也将提前至停机维护开始时,敬请留意。

在本次更新中,我们将为球友们带来球员平衡性调整、一系列端午福利活动,BUG修复等,详细更新内容,欢迎前往官网查看。

感谢您对《全民街篮》的支持!
Dragona: Fireborne - milena
Hello, Dragonas!

Here’s a list of all the recent changes:

🌐 Lag, Disconnection and Crashes Fixes
  • A new version of the launcher was published on Steam. This launcher will allow you to choose from our different servers showing which one is recommended for you and the ping value. All servers are displayed as “Fireborne” in-game, but the IP you will connect differs. We hope this reduces the lag and disconnection issues for players in SA and Asia.
  • Server files updated to increase “player idle time”. This should reduce some disconnections.
  • Server crashes were fixed some days ago. We were making sure of it until the announcement.

🛠️ Return to Suer
  • Return to Suer item fixed.

✅ PK System
  • PK system re-enabled (it was disabled by mistake).

🔁 Account Synchronization and Purchasing
  • Accounts (only) will be synced from the US server to the new SG server every 5 minutes.
  • Accounts will be created in both servers automatically now.
  • When purchasing something from the Item Mall now you will be able to select characters from both servers. Items will be sent to the character + server selected.

🆘 Sawa Server
  • Sawa server time fixed. This should fix the timed items. If it did not for you, open a support ticket.

🆙 Level Rewards are Back
  • Level rewards are back, but limited to potions this time. Check your Mailbox every 5 levels you reach.

That’s it for these latest weeks. We will continue to work on other issues not mentioned here. You can see the progress on our development board.
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