I am very happy to inform you that the next update is finally ready. This update has taken a lot of time and energy, especially the change from UNet to FishNet and the rebalancing. But now directly to the topics of the update. I'll start with the most important points, followed by the full patch notes and a preview of the next update.
The most important points:
New game mode - Double Up: With this update, you can play the challenge mode together with a friend. This means you build towers together on a map and the crystals for killing enemies are shared. All items are instanced, so everyone has their own loot.
UNet to FishNet: One of the most significant points of this update is the change from UNet to FishNet. Anyone can now create a lobby without the need for port forwarding. In addition, the stability and performance of the network connection have been improved.
Balance: As previously announced, the balance has been tweaked: - Over 100 talents and improvements reworked - Towers adjusted - New tower variants - Over 200 new items added - Revised the wave settings on all maps - Difficulty curve adjusted - Difficulty levels adjusted - Loot tables reworked
Complete patch notes for the update V2024.2.1.42
New - New game mode - Double Up - The ability 'Quantum Overload' now has a sound effect. - New upgrade for the crossbow turret, which increases damage and attack speed - New upgrade for the ability "Frozen Swirl": The ability now heals its target by 20 or 40 health points - Over 200 new items - New units - New talent for the mage: Increases the ability power for each active mana point - You can now set whether the number of eliminated units is passed on when upgrading a tower - All battle towers now have 4 upgrade levels - New variant for the Tesla tower added - New setting options for a lobby - New map 'Emberwood Forest' - Layout of map 'Spurce Valley' revised - Layout of map 'The Wall' revised
UI - Translation for the direct connection window - Description for sniper adjusted - Added missing translation for the interface settings - Unit and turret properties fully translated - The skill coefficient is now displayed separately in the skill tooltip - Error message when there are not enough resources to build a turret - Maximum shield and maximum health points are now displayed in the unit view - Swapped order of energy and shield in the unit view - Layout in the tower menu changed slightly - Added help for chests in challenger mode - Added a new tab in the settings to manage the hotkeys - Window management for the left edge of the screen - Eight more languages
French
Spanish
Italian
Chinese (simplified)
Portuguese (Brazilian)
Japanese
Russian
Polish
Turkish
Balance
Tower - The bonus damage the Arcane Tower was dealing to shielded targets has been reduced - The level 1 cannon tower now reduces the healing of its targets by 15% instead of 10% - Level 2 Cannon Tower now reduces the healing of its targets by 25% instead of 20% - The Level 2 Cannon Turret now reduces the healing of its targets by 40% instead of 30% - The level 1 crossbow turret now deals 6 to 7 damage - The level 2 crossbow turret now deals 23 to 24 damage - The level 3 crossbow turret now deals 67 to 68 damage - The level 2 Gatling Turret now deals 20 damage - The level 3 Gatling turret now deals 46 damage - The mechanics of the Gatling turret have been slightly adjusted: Its base attack speed at lower levels has been reduced, and the increase per energy point has been increased. This change makes items with base damage less effective for the Gatling Turret
Abilities - The ability coefficient can now also affect buffs - The ability coefficient of the "Ice Column" ability has been reduced from 0.4 to 0.35 - The ability coefficient of the "Lightning Bolt" ability has been increased from 0.45 to 0.5 - The "Meteor" ability now costs 25 instead of 30 mana The cooldown has been reduced from 15 to 12 seconds, the base damage has been reduced from 50 to 45 - The wave coefficient of "Dark Strike" has been weakened - The wave coefficient of "Meteor" has been weakened - The ability coefficient can now also affect healing abilities
Improvements / Talents - The talent "Fill Your Pockets" is now available from level 5 - Only 4 improvement points must now be awarded to unlock the Mortar Turret - Only 4 improvement points must now be awarded to unlock the Impulse turret - All enhancements/talents that made modifications to turrets have been toned down
Maps - The boss on "The Winds of Winter" has been weakened
General - Towers now return a portion of their cost when destroyed, based on difficulty level - Wave generator configuration adjusted on all maps - Wave generator formula for calculating unit values adjusted - Skipping waves early now grants bonus resources - The maximum level in multiplayer mode is now also 50 - The XP rate on easy difficulty levels has been increased
Items - Balance of items adjusted - Prices of items adjusted - Increased the chances of obtaining items in multiplayer
General - Switch from UNet to FishNet - Items now have no cooldown if no wave has been started yet. - Items are now automatically equipped if no item is equipped on the equipment slot - The ranking list in challenge mode has been changed from stage to point system - New setting for multiplayer mode: in-game store (test) - Towers can now have more than one upgrade level - Added death animation for all "TreantGuards" - Added death animation for all "Fire Dragons" - Added death animation for all "Ghosts" - Added death animation for all "Spiderlings" - Added death animation for all "Monster Hornets" - Added death animation for all "Bear Warrior" - Added death animation for all "Elemental Sorceress" - Added death animation for all "Explosive Bug" - Added death animation for all "Fire Demons" - Added death animation for all "Forest Ogre" - Added death animation for all "Goblins" - Added death animation for all "Hell Creeper" - Added death animation for all "Ice Guardians" - Added death animation for all "Lichs" - Added death animation for all "One Eyed Bats" - Added death animation for all "Rock Hurlers" - Added death animation for all "RScarecrows" - Added death animation for all "Snow Monsters" - Added death animation for all "Wraiths" - Added death animation for all "Succubus" - Items at the dealer are now grouped according to their ID - Added TreantGuards death animation - Changed default SFX for large tome of experience - Changed default SFX for Meteor role - Usable items from the chest are now automatically added to the quickbar - The level required to equip items is now displayed on the item card - Added translation for towers - Added translation for items - Added translation for enhancements and talents - Added translation for skills - Added new buttons to sell all consumables and equipment items - Resuming the challenge mode now returns to the last status (map selection window & map selection is saved) - The lobby list can now be updated every 2 seconds - The player's level is now displayed in the loot window and in the map selection window
Fix - Fixed a bug where the mortar turret was granting too much damage bonus - Fixed a bug where the damage reduction of abilities did not take effect - Talents that require items are now also available in multiplayer - Fixed various setting errors - Fixed a bug where the cooldown buffs on abilities improved the cooldown buff for towers - Fixed a bug where the ability power was set to the value of the boost after using an ability potion - Changing a screen now works correctly - In full screen modes, the mouse now stays inside the window - Fixed a bug where the animation of "Evil Mushrooms" would no longer go out of the "Idle State" after the unit was stunned - Fixed a bug where the VFX of attackers was not displayed on clients - Fixed a bug where resources were not saved when leveling up after a round was completed - Fixed a bug where the wrong rank was displayed in challenge mode after completing the mode - Fixed a bug where buffs from other towers were not calculated correctly - Fixed a bug where canceling debuffs would buff the unit (creeps and tower)
Outlook
Roadmap
I had hoped to be able to integrate the revised single player mode into this update. Unfortunately, that didn't work out. However, the revision will definitely be part of the next major update. Then it will also be possible to play the maps of the single player mode together with a friend. I will write a separate developer note on this topic.
Here is Roboom's first content update after the Early Access release! It was a great launch, and we are thankful to every single Roboom player.
As for the update: We are introducing a new enemy Robocon who is shy, and rarely shows themselves. But there is a special, rare reward for defeating them! Along with this, HUB now has a new area!
Here's a summary of everything new in Roboom:
🚀Additions:
Nishiki
[/h3] Now, throughout your runs, you will see Nishiki, who spawn quite rarely! While beautiful, they are shy creatures too, running away immediately after attacking you.
Mi Nishiki
[/h3]
If you defeat a Nishiki, you will get the chance to adopt a baby Nishiki, a Mi Nishiki, as your pet fish of fortune!
Mi Nishiki will collect Robonium for you and sometimes will even collect in double, earning you much more Robonium!
[/list]
⤴️Improvements:
New Warrior Area
[/h3] Now, like Otachis and Info-Hunters, Warriors have their own area too! Roboosts have been moved to this area, which will be unveiling more and more of the Warriors! Feel free to boot up and dive into the Warrior Computer! [/list] [h4]Robocon Universe is expanding day by day! Much more is coming to this journey, and remember: For Our Vision, Never Give Up![/h4]
We’ve added the option to skip read text, as well as the rewind button. This is how it looks:
You can also find it with the rest of the controls for your convenience =) Minor fixes:
Iris no longer wears jewellery that she has never been gifted
The ragman’s shop is now a bit less dusty
Dora now shuts the door to the accessories shop
The coffee froth isn’t trying to escape Suz’s glass anymore
We’re working on a major audio update, which is taking up most of our time. That doesn’t mean we forgot about the QTEs: making them easier to complete is in progress, too ))
Gear up for an exciting new update! This update introduces new features and improvements designed to enhance your gameplay experience.
Changelog * Mirrors: place mirrors in different areas to collect area resources, materials and Relic Fragments. Unlocked in the electricity shop. * New materials: Relic Fragments, Power Fragments * Upgradable Relics * Added Master Relics * Roll all/Power roll all dice * Some pets give offline rewards (Cheesetor, The Cursed Cheese, Toucano) * Preparations for new online challenges that track the fastest completion time (similar to offline challenges) * Alternative number notation changed and added chars up to 1e300 * Some UI changes in the account menu * More Lore (thanks, flokc!) * Bartender looks better now (thanks, flokc!) * Added current resources/materials to Gem Leaves Shop/Soul Shop/Banks * Offline tower floors added to the stats * Typo fixed in The Abandoned Research Station description (game was unplayable until now) * Spectral Seeker vulnerability count fixed in Coal shop * Draw other items option added (card parts, etc.) * Auto transmute now saves the correct state * Stats fixed (this should also solve that some shops get hidden when things were bought) * Borderless window option added * Duplicate dice fixed (for good, hopefully)
Thank you for your love and continuing support for the game!
Hotfix for some people having login issues and the dash not initializing properly.
Compatible with previous, if you're not affected by this bug, you don't need to update right away.
Bugfixes:
- Fix Workspaces not initializing after failed auto-login, resulting in UI's not loading (reported by coolymike, @energymaster , @whippersnatchpumpkinpatch, @fennboii, issue #2239) - Ensure that auto-login token gets cleared out when the login fails (based on report by coolymike, @energymaster , @whippersnatchpumpkinpatch, @fennboii, issue #2239)
Hello! I'm almost done with the next long-awaited update for Corpse Master Carnage! I'm implementing a LOT of new things and I'll need +1 week to be able to deliver all of them in perfect condition. Here are a few more things you'll find in the next update:
- You can now Knife monsters, just like the original Corpse Master. Knifing monsters will also give you more points than shooting.
- You can also upgrade your knife with a brand new beautiful Special Perk, available on the map "Hideout 116".
- You can now also run, just like in the original Corpse Master. Stamina can be increased to run further, by buying another brand new perk! Available on the maps: "Hideout 116" and "Forsaken".
- The GAME OVER screen was changed, and now will show your stats on a leaderboard, along with the other players in the match (when online is available)
- Im working on a way to REVIVE YOURSELF when you're playing solo.
- I'm also working on some brand new Easter Eggs, like getting secret guns, unlocking songs and etc...
Thank you for your patience and don't worry! The update will be available soon! See you on 06/14!
Early Access is available for purchase now! Thank you to https://www.youtube.com/@Kontreck for the footage, we hope you enjoy Enshrouded as much as he did!
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival Action RPG for up to 16 players.
Here we are with our second update! This one brings quite a few quality of life changes that we think you'll like, as well as a new area, new content, new features, improvements to existing features, on top of the usual fixes and polish.
"Pool Cleaning Simulator is a PowerWash Simulator-esque cleaning game where you use a variety of tools to make filthy pools sparkling clean." The game recreates the entire process of cleaning, scrubbing, & maintaining various pools, from luxurious backyard havens to community swimming complexes.