Celeros - matt.solomons
Get ready to start your engines and take to the skies as Celeros comes to Steam Next Fest next week!

Starting Monday June 10th, Aero Bay becomes open to all! Compete for the fastest lap, win prizes, and watch our 24/7 livestream with some incredible guests, including Alpine Esports!

Make sure to wishlist now to be among the first to play and so you're reminded when we're live:

https://store.steampowered.com/app/2893640/Celeros/

Read on to find out everything in store throughout the week!

Earn the official Alpine Esports Speeder Livery, only during Next Fest!

Next Fest is your only chance to unlock this stunning, limited-edition decal for use after the full release of Celeros - so don't miss out!



New Updates for Next Fest! - New UI, Sound, Aero Bay upgrades and more!

With Next Fest kicking off on Monday, the team has been hard at work on a bumper new update. Check out all the changes in these patch notes.

New Features and Enhancements
  • Revamped UI: We've completely redesigned the user interface for a more intuitive and visually appealing experience.
  • Enhanced Speeder Engine Sounds: Enjoy richer, more immersive engine sounds for your speeder.
  • New Music System: Introducing a brand-new music system with a track composed specifically for the Aero Bay track.
  • Expanded Speeder Customisation: More options to customise your speeder and make it truly unique with the new colour picker wheels.
  • Updated 'Aero Bay' Track: 'Aero Bay' has been completely refreshed with new lighting and artwork, giving it a stunning new look.
  • tXR rewards: We’ve added a tXR reward system which will award you with tXR points when completing in-game quests.
Stability and Performance
  • Improved Stability: Numerous fixes have been implemented to enhance game stability.
  • Performance Optimisations: The game now runs more efficiently, providing a smoother experience.
New Game Modes
  • Hot Lap Mode: Try the new Hot Lap mode – one lap, give it your best shot!
  • Refined Tournament Mode: The tournament mode has been enhanced for a more competitive experience.
With just 5 days to go, we can't wait to welcome all the new players into the world of Celeros! Join the race and see if you can beat the best on Monday 10th June at Next Fest!

Wishlist now:
https://store.steampowered.com/app/2893640/Celeros/
Dark Pact - Wolf
Join me for some challenging turn-based strategy fun!

Farm Together 2 - WaaghMan
Hi! Today's update brings a few new flower variations (more importantly, new sources of Blue flowers!), and some changes based on user feedback of yesterday's update.

We're changed the way town shops work internally (they can now have independent capacities when they have different currencies for sale). With this, we can use the previous, easier to understand style of showing currency values instead of available trades.

We've also changed a bit how fuel works: Now the fuel depot capacity is also increased along with garage upgrades (but not its refill rate! A single fuel depot will take some time to refill in big level farms), and we've reduced the fuel recovery boost from garage upgrades (it got so huge in high level farms that it was basically infinite). These two changes should make the overall feeling of refuelling more consistent and logical.

New items:
  • Added 3 new flowers.

Gameplay changes:
  • (Not an actual gameplay change)Nights are now a bit shorter (more daylight).
  • Fuel depots now increase their capacity based on Garage level.Basically they can now always refill a fuel tank if they're at 100%, but it will take some time until they get their fuel back completely.
  • Reduced a bit fuel recovery boost from garage level.
  • Fixed one bamboo tree still giving wool.
  • Done some changes to how framerate is handled when out of focus. Maybe it helps with issues when tabbed out.
  • Reworked how shops manage their capacity. Now they have a separate capacity for each currency they sell (the Groceries shop was the only one with more than one currency). This way we can go back to using the previous UI style.

Bugfixes:
  • Fixed potential network desync related to house jobs.
  • Fixed being able to place roads over waterfalls.

Today's Farm showcase: Untitled by Maddy
Jun 5, 2024
Rolling Hills: Make Sushi, Make Friends - Catch & Release
Thank you so much for visiting Rolling Hills! The support you've shown for our little game means the world to us, and we want you to know that we're already hard at work reading your feedback, rounding up all the bug reports, and making improvements. Our top priority is fixing the most common bugs, but you can look forward to more substantive content updates later on.

Bon appetit!

  • Fixed an issue where the item info popup appears again after saving and loading even if you already owned that item before
  • Fixed an issue where pinned tasks and challenges stay hidden at the start of each day until you leave the restaurant
  • Fixed an issue where the Imitation Crab sometimes doesn't appear anywhere in town when his challenge is active 🥸🦀
  • Fixed an issue where Pagliacci Rolls mistakenly had 1 Quality instead of 10 Quality 🤡 🍣
  • Fixed an issue where you couldn't reload the conveyor belt after beating the game unless you use the "Freeze Time" ability ❄️⏰
  • Added a fallback to make sure Pagliacci Rolls are created at least once every 20 times you reload the conveyor belt
Pool Cleaning Simulator - Muaddib
Hello pool cleaners,

Today is our big day🦆

You are probably interested in the content in the full-release update.


Here a key information you should know

1. We launch🚀 at 7 PM CEST❗ with a Full Release 25% launch discount

https://store.steampowered.com/app/2165620/Pool_Cleaning_Simulator/

2. We have just uploaded on Steam and Youtube new Stream. Watch it now!



3. After full release we will still be improving the game. Check what we have added into the game through Early Access https://steamcommunity.com/app/2165620/discussions/0/4342112788727137237/




Here are the changes of "Who let the dogs out" Major Full Release Update

  • New murder mission with dogs "Who let the dogs out"
  • Mechanics for personalizing the appearance of the player's workshop, i.e
  • Lots of paints, wallpapers, tiles, panels, etc. for walls, ceilings and floor
  • Lots of furniture, i.e. buying various desks, lamps, cabinets, shelves, and accessories for animals in the base (kennel, toys, beds)
  • Pets in the base, the player can get a dog and a cat to the base and then take care of them by stroking and feeding them (there is no petting animation, there are hearts, animation, and SFX of the animal)
  • New "feeling" of the pressure washer (improved SFX and power recoil)
  • A hammer and a paint roller, are needed when improving the base
  • More efficient save/load system. now I load them very quickly and save each save
  • New pool of achievements
  • Smaller visual and technical corrections



Have fun,
Pool Cleaning Simulator team.
Dark Pact - Wolf
Join me for some challenging turn-based strategy fun!

Beyond the Mountains - VerdLife Games
Hello! The world map for Beyond the Mountains II was completed earlier this week! Here's five screenshots from the upcoming game. Mild spoilers ahead! Please note that some larger spoilers (characters/monsters/pathways/etc) are removed from these screenshots.

SCREENSHOTS


The Volcanic Coast


Gavin's Castle


Onion Prairie


In-progress Volcano


Forest Railroad

GAME DETAILS

I'll add more details as the game becomes closer to being complete. Here's what I can reveal so far.

1. This sequel takes place 80 years after the first game.
2. You will be playing as a new character. There will be old and new characters in this sequel.
3. This sequel directly ties into the first game.
4. You will be able to swim.
5. This sequel is substantially bigger than the first game. As a reference, the first dungeon in the sequel is larger than the last dungeon from the first game.
6. This sequel takes place on an entirely new continent, with a new (and larger) world map.
7. One item you unlock is a screwdriver.
8. This sequel has a tentative release date of Quarter 1 2025, with a Steam Page and trailer being released on Quarter 3 2024.

BEYOND THE MOUNTAINS FUTURE PLANS

The sequel is infinitely more polished than the original game, and I've learned a lot while working on it. Because both games are made in the same engine, my intention is to polish the original game before releasing the sequel. As the sequel nears completion, I'll be turning my attention to the original game to give it some polish, particularly in the game-play area. The original game will remain free as a teaser for the sequel.

SOCIAL MEDIA HANDLES

I suggest that you follow my social media pages below if you want to be updated more frequently on sequel updates.

Instagram

Twitter

That's all for now. Talk to you next month!

- Eric
Deadside - Loaf
Hello Deadsiders!

As we continue work on the PTS, we thought it would be a good time to run an experiment that we think a lot of you will really enjoy. On the PTS client, we have opened a few experimental servers that you can enter directly from the main menu by clicking on the new experimental server button. These two experimental PvP servers have a much smaller map than normal (5x4), with the server size remaining at 50.

This experiment is focused on the effects of PvP density on gameplay, and how our community plays under these conditions. We also expect this experiment to be quite fun, with constant PvP around every corner, it definitely won’t be boring.


For the map area, we have chosen this specific 5x4Km area, as it's the most common place for PvP on the map overall. You will notice that some areas are gone, like the bunker in the north, so we have made a few minor changes and additions to the map so that gameplay can function normally, and so that all 50 players can find loot in this smaller area.

Outside of the changes to the map, we have continued working on version 0.12.2, and updated the PTS with our new changes. This includes revised heli and mission rewards, and reduced cloth requirements for armor.

The biggest change in this PTS update, is the sniper rifle rebalance. We have generally reduced the damage dealt through armor, making headshots more important. The damage reduction is relatively slight, so it's not really noticeable on most rifles. The exception is the M99, as a Heavy Assault Vest will now have a chance to save you from getting one shot. This is a big change for the M99, but we have heard your complaints about the weapon, and we hope this makes it a bit more balanced.

So, that is all of the changes and updates we have for you today. Be sure to check out the Experimental servers, and don’t forget to fill out the feedback survey! It's the best way to send your feedback directly to the developers.

Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

Survey:
Please complete this survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.
Thanks for reading, enjoy the experimental PvP!



Join other survivors:



Twitter
Facebook
VK
YouTube
Official website

Midway accident - Tactical Penguin
What is Beta?
Beta is the closest form of our game to the full version.
The various mechanisms in the game will be the same as the official version.
The only difference is that his content will be much less than the official version.

What's the difference between Beta and Alpha beta?
Alpha beta is actually prepared to test some basic judgments in the game (such as game victory system and backpack system)
It will be very different from the official version, and the UI is also prepared temporarily, so it will be very different from the official version.
And because it is prepared for testing some basic judgments in the game, the game content is not rich.
The Beta version is different. It has the same mechanism as the official version and the same UI as the official version (there may be some minor adjustments, but that's probably it).

Why is there a Beta?
Bugs are always everywhere, and we must find them before the official version appears, so there will be a Beta version.

What will be updated in Beta?
We renovated the medical system and made it more realistic.
And the backpack system will also be adjusted.
A new mobile phone system has been added, and you can use the software on your mobile phone, such as navigation and so on.
Then there are many new props.
The most exciting thing is that we will add a new map to him.

When does the Beta start? How long will it last?
We plan to cover the Beta in the next few weeks. Of course, we will first select some players for internal Beta testing in advance.
If the Beta version works well, it may last for 2-3 months and then the official version will be released.

That's some information about the Beta.
If you want to know more, you can go to Discord or YouTuBe
We will release a pilot trailer in the near future
We also hope that players can promote our games more.

Discord:https://discord.gg/qJ87j5Jf
YouTuBe:https://www.youtube.com/@Tacticalpenguin-bs6yf
Jun 5, 2024
Shattered Pixel Dungeon - 00-Evan
Hey Dungeoneers!

..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update.

Changes


Weapon Ability Buffs
[expand type=details]
Overall success rates are up across the board for the Duelist and weapon abilities, but I'm giving out some buffs to a few abilities that didn't benefit as strongly from v.2.4.0:

- Harvest bleeding increased by ~30%
- Harvest now deals regular damage to bleed-immune foes
- Spin damage boost up to 8+lvl from 6+lvl
- Runic Slash base enchant boost up to 300% from 200%

I'm also making a general change to the Duelist's weapon ability charge cap to improve her scaling a tiny bit, especially at level 4:

- Duelist now gains another weapon charge every 3 levels, down from 4
- Max possible charges unchanged, but they are now reached at level 19, down from 25

I had mentioned in v2.4.1 that I was planning to make more changes to trinkets, but I've decided to hold off on that for now.
[/expand]

Misc. Changes
[expand type=details]
- Buffed the bonus damage on the Warrior's new Provoked Anger talent. Now grants 2 or 3 damage, up from 1-2 or 2.

- Cursed wands can no longer turn important NPCs into sheep
- Spectral necromancers now only kill wraiths they are aligned with when they die
- Dwarf King now only clears minions that are still allied with him when transitioning phases.
[/expand]

Bugfixes
[expand type=details]
Fixed the following bugs:
Caused by v2.4.0:
- Wondrous Resin not triggering when using wild magic
- Lingering magic duration stacking instead of resetting when re-triggered
- Various rare actor order issues caused by dagger blink ability
- Alchemy UI disabling cancel button when it shouldn't in specific cases

Existed Prior to v2.4.0:
- Various minor visual and textual errors
[/expand]
...