Jun 5, 2024
Mad Island - emadeplus
・Fixed a bug that caused NPC and animal items to disappear and other item information to be corrupted when using the “ALL OUT” button with chests and other items when the main inventory was full.
・Fixed a bug that forest grass and chaos grass could not be collected after installation.
・Fixed a bug that caused Takumi events to be duplicated.
・Fixed a bug that prevented the localization of Chinese (Simplified Chinese).
・Fixed a bug that the target of a raid cannot be retrieved.
・Fixed a bug in which the count of hauls and the calculation of hauls were not being done correctly.
・Fixed a bug that allowed other houses to be placed inside the house.
・Fixed a bug that when the male protagonist was stunned by a large female aborigine, the hair of the man was not correctly described.
・Fixed a bug that Dharma's H-animation was not displayed correctly.
・Added the ability to update DLC
・Add options such as eliminating invisible walls, putting a house inside a house, removing building restrictions.
・Fixed a bug where the raid on the waiting protagonist did not end when the waiting protagonist was targeted and knockdown.

We have fixed some critical bugs, but have also implemented some things that we are not sure will function properly, such as the ability to update DLC, so we have uploaded it as a beta version.


We hope you will be able to participate in the testing.

If you are unable to load your save data even though it has been saved successfully, please send us your save data on Discord or by email (emadeplus@gmail.com) and we may be able to resolve the issue.

We are planning to open a Workshop in the near future.
Abyss: New Dawn - Aloya Games
Hello, explorers, I want to show you guys the Lantern Stick, it will replace the torch.

And I want to give it to the explorers who supported us. But of course, you also can craft it in Crafting Table.

Soul Guide Lantern:


Grave Guard Lantern:


By the way, I would like to say that the Demo version will take a little more time because we want to make sure everything works smoothly.

If you want to support us and become a part of the Abyss: New Dawn, don't forget to Pre-order the game and get ready for the Alpha Version.
Titan Quest II - MegalomaniacNG
Long ago, in the year AD 2006, we first embarked on an epic journey that began in ancient Greece. Thrust into the heartland of legend and myth itself, we discovered fetid lairs, explored Mycenaean ruins, and conquered the great Labyrinth of King Minos.

The core element that connects all of these memorable moments is of course the unique and cherished setting of Titan Quest. In order to create an experience worthy of the original, the world of Titan Quest II is being handcrafted from the ground up, and today we want to take a deeper look into what this means.


A Setting of Mythic Proportions
When exploring the world of Titan Quest II you will discover many points of interest--from stately temples to lairs of mythological beasts and the realms of divine beings. Some are along the beaten path, while others are secluded, offering greater mystery and greater rewards, but also deadlier encounters to overcome.

We’ve designed our locations with the history and mythology of ancient Greece in mind. The player might stumble upon ancient ruins that reflect the the style of Bronze Age Mycenaean civilization, while locations more contemporary to the setting of Titan Quest II draw inspiration from the Archaic era. Doric temples and architecture showcase classical Greek style with simplistic columns and detailed upper trims.

In the example above, we have a ruined Doric shrine, surrounded by cascading waterfalls overlooking the turquoise coasts of the Peloponnese. Perhaps it was once used as a pilgrimage site for sailors or fisherman to seek good fortune before their voyage, but now it is overrun and defiled by ichthians. Environmental storytelling like this is an essential part of our level design process and helps reinforce the theme and function of each location. This is just one of many side areas you can come across.



Open World Potential
Titan Quest II’s world is a blend of open roaming spaces and structured points of interest. Our roaming areas are tailored toward freedom of exploration, environmental interaction, verticality, and uncovering secrets. Ladders can be climbed, ledges jumped, and if you look closely, you might even notice that it’s possible to interact with a part of the environment to create a new way forward. Epic vista points reveal glorious panoramic views of the picturesque, handcrafted world.

Meanwhile, smaller side locations and structured points of interest break up the open world, offering opportunities for grand adventures, like a harrowing mountain climb leading to a gryphon’s nest. The world itself provides player guidance, and we're sure you'll be pleased to see the classic 'zone torches' return!


Handcrafting each area means we can use navigation features and really reward those who want to explore every nook and cranny. Keep your eye out for hidden paths and ledges to jump from--you never know what’s waiting on the other side!

These new ways of traversing the world also compliment the verticality of our environments with deep canyons, coastal cliffs along pristine beaches, and backdrops of beautiful Grecian farmlands hinting at where your next adventure or challenge awaits.


Mythological Legacy
Finally, what would Titan Quest be without mythology? This is quite literally where the magic of Titan Quest II comes from, and we’ve designed the moment to moment experience to emphasize a feeling of wonder and myth as you step into the world.

You never know what might be waiting for you just ahead. From towering colossi of the Olympian pantheon, to ancient Trireme shipwrecks yet to be plundered, or even a sunken temple where the remains of ornate statues and sacred chambers, once dedicated to the great sea gods, now lie encrusted with barnacles as the ocean claims them back. A ruined shrine with a mysterious riddle could be an opportunity to win the favor of a god, while a relic of the Titans might be hidden underground, waiting to turn the unsuspecting into monsters. Attention to detail is key to ensuring that all these locations contribute to the end goal of crafting a world worthy of myth and legend.


With these pillars, we hope to create a world that captures all the magic of the original Titan Quest while delivering a rich, modern ARPG experience. What sorts of environments are you most excited to explore in Titan Quest II? Let us know in the comments!
Cooking Simulator - Code_Horizon
Hi Chefs! 👨‍🍳

We are very happy to announce that on June 13 you will be able to play the latest expansion of the.
This time and this DLC you will be able to immerse yourself in the world of Asian cuisine 🥢.



Want to make Japanese omelette - tamagoyaki? Maybe shrimp in tempura, Nigiri, Futomaki or something else. Soon you will be able to prepare your favorite Sushi🍣.

You can already sharpen your knives 🔪 and get ready for the premiere.


However, that's not all.
We have prepared a Wishlist Challenge for you.🥳
If you collect by the launch

50k WL adds, you will get 10% discount on the launch
45k WL adds - you will get 8% discount on the launch
40k WL adds - you will get 5% discount on the launch


Don't delay, add the game to the Wishlist📝, stay up to date and don't miss the highlights🐟.


Dear chef, be sure to follow the new release of the game, Cooking Simulator 2 - https://store.steampowered.com/app/2455360/Cooking_Simulator_2_Better_Together/
Jun 5, 2024
Excidio The Kaiju Simulator - zachary
Added new building rubble model without collision to greatly boost performance
Fixed rapid FPS drop when in spawn ball
Small fixes to all maps
Added SFX to Raijin’s Power Smash
Bouncy Bob: Episode 2 - sol
Hello,

We’re proud to announce a new title releasing in the year 2025 - Ghost Keeper. Take on the role of an acolyte tasked with scaring mortals. Inspired by the classic, Ghost Master, the upcoming game will introduce you to the grotesque world of the Victorian era.

https://store.steampowered.com/app/2708880/Ghost_Keeper/

Manage monsters and wraiths whose unique abilities will help you spread fear among the living. Face the ghost-hating Brotherhood, who will do anything to thwart your plans. Stay alert and devise the best tactics. You are not alone in your adventure, as a demonic partner accompanies you every step of the way. His hilarious comments add charm to the ever-present aura of horror. Look what we prepared for you in this title:


Ghost Keeper combines elements known from old-school games with modern innovations and mechanics. It will work perfectly for both those familiar with retro titles and those trying the genre for the first time.

Add the game to your wishlist on Steam and look forward to further information. Feel free to join us on Discord, where you'll experience horror and laughter, and check out our brand new Twitter / X !

Gaming Factory


Panzer Corps 2 - sofia.c
Hello Generals,

we are excited to share with you the upcoming plans for the Panzer Corps 2 franchise that we have been working on, the roadmap below best captures the next steps to come:



We’re currently developing 2 new DLCs so expect new mission locations, units, and many other exciting additions as the story continues.


Last week, on May 30th, we released 5 new free chess maps for you to play in the meantime.

See you soon.
Shadow of the Depth - DAZAI
Our best discount yet is here! Purchase Shadow of the Depth now and enjoy a 15% discount. Don't miss out—grab it now and start playing!
At the same time, to provide a more stable and enjoyable gaming experience, we're launching a new beta, where you can try out the latest updates and adjustments before they go live.

Updated on June 5, 2024 at 8:00 PM PT — We have relaunched the Beta branch, and the version has been updated to 0.9.3.1.

Switch to the beta using the steps below and be among the first to check out the new content. However, please be aware that you might run into some bugs that we didn't catch during our internal testing. We appreciate your understanding and support.
If you find any issues or have suggestions while on the beta, drop by the "Beta" sub-forum in the Steam discussion forums to let us know. We're keeping an eye on your feedback and will make improvements as needed. Once everything's polished, we'll roll out the updates to the main branch for everyone to enjoy.

==> How to Switch to the Beta
1. Go to your Steam Library and find Shadow of the Depth. Right-click on it and select "Properties..." from the menu as shown below:


2. Click on "Betas" and then select "Beta" from the dropdown menu on the right side to switch to the beta.


3. To switch back to the default branch, simply select "None" in the same dropdown menu.

==> About Save
1. When you switch to the beta, your save data from the default branch (the branch you're currently playing on) will carry over. If you have save data from a previous beta, you can also choose to continue from there.
2. When switching back to the default None, the game will load the last save data from the default branch.

==> What's New in v0.9.3.0
The v0.9.3.0 update is now available in beta. Follow the steps above to switch to this test build and experience the new content.
- Weapon statues now have weapon refinement function, allowing players to refine one attribute of the weapon. Refinement can be done using coins or diamonds.

- The reset function of weapon statues is now renamed. Players can now reforge using coins or diamonds.
- Improved UI for selecting skill book themes.
- Dynamically adjust the random weight of skill book themes.
- Adjusted the appearance conditions of related passive skills like "Deadshot".
- Added new passive skills: Quiver, Chain Lightning, Throwing Master, Fire Master, Ice Aura, Thunder Master.
- Adjusted Frost Aura to deal damage to enemies.
- Localized names of original Fire Mastery, Frost Mastery, and Thunder Mastery have been adjusted.
- In normal and hard difficulties, adjusted the attack rhythm of the second Boss to increase player forgiveness.
- Adjusted the visual effects when Bosses are hit to reduce potential discomfort for players.
- Performance optimization.
- Bug fixes.

==> Previous Updates
Since the Early Access release of Shadow of the Depth on April 23rd, we've rolled out several patches and updates to ensure a top-notch gaming experience for our players. Here's a summary of the versions and updated contents:

v0.9.2.12
Updates
- Stephanie's Blink can evade enemies' attraction skills.
Fixes
- Fixed the issue where the player's clone would not act in certain situations.
- Fixed the problem where pausing sometimes caused the game to lag.
- Other bug fixes.

---
v0.9.2.11
Updates
- Reduced the turning speed of enemy boomerangs.
Fixes
- Fixed the issue where some passive skills do not improve after being upgraded.
- Corrected the help text for weapon statues.
- Other bug fixes.

---
v0.9.2.10
Fixes
- Fixed the issue where the game might get stuck in the sealed room in Chapter 2.
- Adjusted the tracking logic of the player's tracking projectiles.

---
v0.9.2.9
Update
- The trunk of the second Boss is no longer auto-locked during the hint stage.
Fixes
- Attempted to repair some achievements that had been completed when starting the game.
- Attempted to solve the issue where players may get stuck by walls.

---
v0.9.2.8
Updates
- The HP and MP attributes on the main weapon are now calculated for the character, increasing the HP and MP values of higher-level weapons.
- Temporarily removed the HP/MP/Luck attributes on the off-hand weapon.
Fixes
- Fixed the issue of passive skills being repeatedly displayed on the victory screen.
- Some passive skills can no longer be triggered by other passive skills.
- Ginzo no longer locks onto projectiles from Soul Absorb.

---
v0.9.2.7
- Fixed the issue where the Boss might not enter the second phase.

---
v0.9.2.6
Updates
- Increased the player's evade distance and adjusted the character's evade animation. (Short press for short evade distance and short cooldown; long press for longer distance and longer cooldown.)
- Added current level display to the character selection screen and included a manual entry in the menu.
- Added another second-stage form to the third Boss and increased its health.
- Removed the bleeding debuff in the hard difficulty.
- Some passive skills will no longer trigger Ginzo's ability to block projectiles.
Bug Fixes
- Various bug fixes.

---
v0.9.2.5
Updates
- Added completion rewards; increased Boss level chest rewards.
- Identified runes in the rune shop will not duplicate with those in the player's inventory, except when the player has collected all of them.
- Stephanie's X Mastery ability can now affect Unstable Explosion.
- Adjusted the appearance speed and attack animation of the stealthy wolves in Chapter 2.
- Replaced some icons.
Fixes
- Fixed an issue where the mini-map displayed item icons incorrectly.
- Other bug fixes.

---
v0.9.2.4
Fixes
- Fixed a potential crash issue.
- Adjusted the format of some in-game videos to avoid decoding compatibility problems.
- Other bug fixes.

---
v0.9.2.2
Fix
- Fixed the issue that may cause errors in selecting skill books.

---
v0.9.2.0
Updates
- Added the talent "Choose," which allows you to choose a specific direction when picking up skill books. It takes 3 talent points to fully upgrade. (It's an early-stage UI design at the moment.)
- Increased the number of uses for the talent "Possibility" by 1.
- Added 5 talent points that can be obtained. Existing saves will be supplemented with talent points for past levels.
Fix
- Fixed the level display of upgrade abilities when equipped with corresponding runes.

---
v0.9.2.1
Update
- Reduced the intensity of negative effects applied by enemies in high difficulty.
Fixes
- Fixed the automatic shooting of Phyllis.
- Fixed the issue that may cause errors in selecting skill books.
- Fixed the issue that may cause interruptions in Stephanie's Mana Surge.

---
v0.9.1.12
Updates
- Adjusted the automatic locking strategy.
- Slightly extended Stephanie's blink distance.
Fixes
- Fixed the issue with the Swordwave.
- Fixed Stephanie's blink invincibility and collision judgment.
- Fixed Stephanie's Nova explosion release position.
- Fixed the issue where Stephanie might not appear after using her ultimate skill.
- Removed the secondary damage from elite enemy missiles.
- Other bug fixes.

---
v0.9.1.10
Updates
- Increased the drop rate of diamonds in high difficulties.
- In high difficulties, identified runes will appear in the rune shop. The price of identified runes will be higher.

---
v0.9.1.11
Fixes
- Fixed the issue where weapon enhancement could fail.
- Fixed the issue where certain passive skill levels were not working properly.
- Fixed the issue where Dragon Slayer and Dragon Knight were appearing in the upgrade book.

---
v0.9.1.8
Updates
- Passive skills with the same name from runes, skill books, and weapons can stack levels, but cannot exceed the maximum level of that passive skill.
- Added help tips about player negative effects in high difficulty. Relevant instructions unlocked after the first encounter.
Fix
- Fixed the random logic for upgrade books.

---
v0.9.1.9
Updates
- Weapon enhancement is no longer limited by times, but by the level that can be reached according to the stage restrictions.
- Increased the overall strength of active skills.
- Increased the special skill strength of Stephanie.
- Starting from 2-3, reduced the overall health of normal enemies and elite enemies.
Fixes
- Adjusted the numerical calculations of some passive skills, including Dragon Knight and Dragon Slayer.
- Fixed an issue related to the Steam overlay interface.
- Other bug fixes.

---
v0.9.1.7
Update
- Ginzo's attacks no longer count as counterattacks when hitting projectiles.
Fixes
- Fixed the issue where players could be blocked at the entrance of the boss room.
- Fixed the issue of residual negative status icons for character clones.
- Corrected the unlocked status of player characters in the save file upon startup.

---
v0.9.1.6
Updates
- Disarming traps upon entering trap rooms.
- Slightly reduced the trap hit range.
- Added the option for yellow blood.
Fixes
- Fixed the issue where sometimes the exit door wouldn't open after an elite's death.
- Fixed the issue where picking up items was abnormal when the character had clones.

---
v0.9.1.4
- Fixed the glitch of loading stuck after defeating the boss of Chapter 2.

---
v0.9.1.5
Fixes
- Fixed an issue where using the ultimate skill might cause the time flow speed to remain abnormal.
- Fixed an issue where sometimes items could not be picked up.
- Fixed an issue where rune descriptions were not refreshing after talents change.

---
v0.9.1.3
Updates
- Lowered the difficulty of Chapter 2 & 3.
- Adjusted the evasion of some characters.
- Restricted Shadowstrike against certain enemies.
- Fixed the glitch where certain runes couldn't be picked up after loading a saved game.
- Fixed the glitch in the descriptions of certain support skills.
- Other bug fixes.

---
v0.9.1.1
Updates
- Added descriptions of Ginzo's and Phyllis' passive skills.
- Fixed the glitch in the description of ultimate skill consumption.
- Fixed some issues that could cause characters to get stuck.
- Adjusted experience points.
Deep Space Tavern - Myaz
Nick, founder of World Away Games, will be playing Deep Space Tavern
House Builder - Muaddib
Hello Builders!

The last time we went a bit into the future but to better understand the present, sometimes you need to know the past.

Medieval DLC is coming on out June 19❗️ Wishlist now✅
https://store.steampowered.com/app/3024210/House_Builder__Medieval_DLC





What you'll find inside?

Three special houses... What to know more? Check here

Watch Medieval DLC trailer to know more:




Here are some screenshots from the game:












If you still haven't tried House Builder, maybe now is the time to do it?
https://store.steampowered.com/app/1244630/House_Builder/


House Builder team


...