A slew of bug fixes and tweaks to make the game more presentable. Most notably: - Fixed the resolution settings not saving when changed - Lessened the much-maligned pixilation effect during gameplay - Reworked the 'Gem Pouch' item to be less buggy - Added several new items to Act 2 to allow for new strategies - Improved the game's soundtrack - Fixed a soft-lock in the tutorial (an important key could fall through the ground) - Act select (post-game) now fully resets the level (but not inventory) - Probably some other stuff I can't remember at the moment. Go poke around and see for yourself :)
Adjustments have been made to items such as pickled sauce, pickled chicken feet, golden egg, fairy pig, etc., and a new level 6 item, puppet silk, has been added. See the in-game item collections for details
Changes include: ・Fixed an issue where the BGM sometimes doesn't play ・Added sound effects for the experience gauge in the results screen ・Fixed a bug where the sauna gauge wasn't displayed
We welcome your feedback. Thank you for your continued support of Sauna of the DEAD.
Updated haven instances so that more new players start on the same Haven instances.
You now need to be Clade level 5 to leave haven.
Fixed tutorial step with returning to graveyard vendor not showing a visual hint on where to go.
Fixed not being able to combine the Warden's Seal halves to obtain the Fledgling Cape on Haven.
Mounts and Pets
Added craftable lykiator bags.
Lykiators can now be traded in the pet broker.
Increased Lykiator passive Slash and Pierce defences
Slightly increased passive Lykiator blunt defence
Increased Lykiator passive health regeneration
Balance Changes
Bows now start to lose damage when below 20% durability. Like melee weapons.
Tasks
Updated Fishing task balance. Higher renown tasks now require fewer catches to complete on average, and are more rewarding. The list of tasks each towns fishing taskmaster has is now more localized to fish that can be found closer to the town.
Fixed issue that resulted in the foraging taskmasters in each town having an incorrect list of available tasks. Available foraging tasks should be more localized for each town.
Skills and Clade Gifts
Ironfur lore no longer auto learns.
AI, Creatures and NPCs
Tweaked attack timings on Belbus and Nightsnatcher.
Tweaked attack timing in Lykiators Beastmastry attacks.
Fixed issue with some Bandits spawning inside walls in Haven cave
Haven troll no longer gives Ironfur when extracted.
Lykiators now uses the correct zoology skill.
Fix visual texture issues on crafted pet bags.
Slightly reduced Brute move speed.
UI and Interactions
Made some minor tweaks to the look of the compass to make it more visible in brighter light.
Fixed so gender doesn't get reset when selecting "Custom Build" in character creation.
You can now create buy orders for fish in the broker.
Added a lot more journal lore.
Keybinds
Removed default behavior of Left/Right arrow keys turning the camera. Add new keybinds for LookUp, LookDown, TurnLeft, TurnRight that can be bound to keyboard input to restore the old behavior.
Lighting, Weather and Environment
Fixed floor in the rat cave.
Art
Fixed large rock proxy meshes around Sylvan Sanctum.
Updated Lykiator head materials.
Optimizations
Fixed issue with animation budget allocator causing armor parts to randomly stop following player bodies.
Bugs
Fixed an issue where Librarians could take your money if you added coins but didn’t buy anything.
Fixed Risen Lykiators having Beastmastery abilities.
Fixed issue with Defensive Stance skill not correctly working.
Fixed issue with Mana Regeneration skill not correctly working.
Fixed issue with Unarmed Technique skill not correctly working.
Fixed issue with Spiritism skill not correctly working.
I have some great news to share: the first episode of my devlog is now live on my YouTube channel. In this video, I talk about how the idea for the game was born, the development process, and the challenges I faced along the way. Join the watch to learn more about the solo development process!