The issue with save file not loading that you experienced in the previous update has been fixed and we are very sorry for this situation, we apologize.
If you have below problems please follow the steps for solutions.
Input Problem
If you are having problems with input, please go to the following path and delete the input file. "%UserProfile%\AppData\Local\ContractVille\Saved\Config\WindowsNoEditor" .
Resolution Problem
If there is a problem with resolution and you can't click buttons in the game, please try these two ways. 1) Edit the GameUserSettings in the path "%UserProfile%\AppData\Local\ContractVille\Saved\Config\WindowsNoEditor" like this. ResolutionSizeX=1920 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080
2) Open up Nvidia control panel > Manage 3D Settings > Find DSR - Factors and turn this off, or if you want this setting, change it to your native res and it should be good.
We are doing our best to provide you with the best experience possible.
Update Notes
1. Fixed the algorithm for getting out of the car.
2. Fixed issues with light switches.
3. Added contract time bonus to the end of mission screen.
4. Fixed an issue where you could not see the amount in paint and plaster.
5. Fixed a bug when the mail screen is closed with the X button, UI didn't show up correctly when opened again.
6. Fixed a bug where the "demolish the first wall" subgoal didn't get achieved.
7. Fixed a bug where buying a vehicle from the gallery with a loan caused loan money to be taken immediately.
8. Fixed a bug where achievement icons didn't appear when first opening the profile screen.
9. Fixed a bug where the design point load wasn't accurate.
10. Fixed a bug where resolution settings got reset.
11. Light switches affect the design point in the room.
12. Added 2 new road navigation settings including enable, disable and update rate.
13. Fixed the issue for pre-update save files that have multiple wood frame spawn bugs.
14. Fixed the problem of not being able to tighten screws due to incorrect collisions of the built walls.
MONSTER ORC BATTLE中文版现已发布!感谢所有要求翻译的粉丝,我们很乐意提供翻译,以便更多玩家可以玩游戏! Chinese version is now released for MONSTER ORC BATTLE! Thank you to all the fans who have asked for a translation and we are happy to provide so more players can play the game!
下载时,您现在可以选择中文文件,并且应该能够玩整个游戏 When downloading you can now select the file for Chinese and should be able to play through the entire game
Motördoom is part of the Best Indie Games Summer Showcase 2024. Check out the Steam Event Page to find tons of great indie games that will release 2024 and beyond.
Release Date Announcement
The game will release on Steam on August 2. 2024! I hope you are as excited as I am! In the meanwhile please check out the demo and leave your feedback here on steam or join the Hobo Cat Games Discord Server.
Didn't get enough with the first stream? Didn't watch it? Who are you? Who am I? None of that matters, what matters is Convento will be LIVE, with only the most professional and entertaining stream (that we can muster).
Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor.
Verticality
The vertical axis opens up a ton of strategic possibilities. I have finally implemented elevation, allowing you to climb the terrain and fall down if you jump or get knocked off a ledge.
Battle UI
I’ve been working on improving the battle HUD. We have not created graphics for it yet, but I improved the layout and added necessary information like a minimap, targeted player info, and selected attack information.
Also, you can now see characters and the grid behind walls.
Custom Maps
Up until now the map editor was very janky. Well, It’s still janky. But slightly less so. Map data is now saved in a shareable format so you can share maps with other players. Steam Workshop is not implemented yet though. That will come later.
I also made it so you can create your own terrain textures in custom maps.
What's Next
Now I’m working on polishing up the combat and balancing the attacks. After that, I will release an alpha build for playtesting!
Hello everyone. Another package of fixes for the game. Some are small, but noticeable. One of the new units were being removed because of coding issues, and should work now. We expect more fixes in the future until the game is ready for a campaign. Stay tuned.
Fixes:
* Suebian Proven Ones now should be deployable and able to be played.
* Buying certain items now does not place them in an invisible black hole that makes it disappear; should be correctly placed in the player's inventory.
* Right-click "Take" command in looting should work properly
* Defeating a leader now should properly crush the warband's morale.
Fixed an issue that could cause monsters to not take damage Fixed an issue could not teleport to the next platform (in the Broken Ruins map) Fixed an issue modules could not be purchased (on the Broken Ruins map)