Room and anomaly options will now highlight if not selected when reporting.
Fixed a bug that caused anomalies to be generated inconsistently near the end of levels.
Fixed a bug that caused Hard mode to not generate the correct amount of anomalies. Hard mode will now be drastically harder.
Fixed possible issue causing crashes on versus mode.
Fixed issue with double reporting on versus mode.
For any players having a "fatal error" bug, please post to us on the discussion forums with your computer hardware and when the error is occurring. This will help us greatly!
Among the improvements in this patch, look for many new UI icons as well as weapon-related balance changes aimed at enhancing core combat and related choices. Your feedback and volunteered gameplay data help inspire our changes, so thank you for playing! Stay tuned for Boon updates in our next patch.
Note: 📢 indicates changes inspired by community feedback!
General Gameplay
· You now can encounter up to one additional Olympian each night (as in the previous game) · You now are likely to find one more Boon or other major reward while in Erebus 📢 Increased invulnerability duration after your Death Defiance effects activate 📢 Improved rewards of Ash and Psyche can now be found in Oceanus and the Rift of Thessaly 📢 You now can press-and-hold to harvest repeatedly from Crescent Pick Outcroppings 📢 Toula should now stay closer to you in Encounters, especially in the Fields of Mourning 📢 Nemesis no longer offers Death Defiance items if you do not need to refill the effect · Reduced Gold cost of Selene's Boon and Path of Stars in Charon's Shop · Minor adjustments to the order in which Olympians may first appear early on · Normalized chances of finding Fishing Points in various regions
Nocturnal Arms & Abilities
📢 Witch's Staff: Special knocks foes away, but is slightly slower; Omega Special is faster 📢 Sister Blades: Special staggers standard foes longer; Attack visual FX better match the hitbox 📢 Umbral Flames: Attacks are stronger and faster; Omega Attack channels faster and uses less magick; Special gives a speed boost, but has reduced damage; Omega Special can be channeled while moving 📢 Moonstone Axe: reworked Special provides a lingering barrier; Omega Attack channels slightly faster; Omega Special channels faster 📢 Argent Skull: Omega Attack channels faster and hits a larger area
Aspects of the Nocturnal Arms
· Witch's Staff (Circe): adjusted activation and duration of Serenity effect; Serenity now adds Omega bonus damage that scales with this Aspect's rank · Witch's Staff (Momus): reworked; each of your Omega Moves automatically fires several times in succession from where you use them 📢 Sister Blades (Artemis): you will Block again if the effect recharges while you are channeling; Block now takes priority over Dodge and similar effects · Umbral Flames (Eos): reworked; Omega Attack now fires a slow shot that occasionally creates damage blasts and also copies your Specials · Moonstone Axe (Melinoë): reworked; now adds Power and Max Life · Moonstone Axe (Thanatos): reworked; faster Attack adds Critical chance to Omega moves · Argent Skull (Medea): improved hit detection on foes near impassable obstacles · Argent Skull (Persephone): you now earn Glory much faster, but only by using your Omega Cast; improved control responsiveness during Omega Special
Keepsakes
📢 Moon Beam (Selene): increased bonus to Path of Stars upgrades
Daedalus Hammer Upgrades
· Marauder Wallop (Staff): cut from game; replaced with... · Rapid Thrasher (Staff): new! All your Attacks become faster · Double Wallop (Staff): cut from game; replaced with... · Wicked Thrasher (Staff): new! All your Attacks gain bonus Power · Double Cataclysm (Staff): cut from game; replaced with... · Mirrored Thrasher (Staff): new! All your Attacks hit twice, but you take more damage · Rapid Moonshot (Staff): also affects Omega Special · Dual Moonshot (Staff): also affects Omega Special; reduced range; renamed from Double Moonshot · Shimmering Moonshot (Staff): also affects Omega Special · Aetheric Moonburst (Staff): increased Magick restoration from Power Shots · Concentrated Flurry (Blades): cut from game; replaced with... · Melting Dart (Blades): new! Your Special destroys a large percentage of a foe's Armor · Flick Knives (Blades): new! Your Dash-Strike also fires several Special knives in a fan pattern · Rapid Onslaught (Blades): reworked to also affect Omega Attack; renamed from Marauder Slice · Hook Knives (Blades): removed damage bonus; slightly reduced speed of knives returning to you · Furious Fire (Flames): cut from game; replaced with... · Mega Spark (Flames): new! All your Attacks travel farther and deal more damage · Inverted Spark (Flames): new! Dash to make shots from Attacks reverse direction and hit foes again · Leaden Spark (Flames): new! Your Attacks knock foes away and have bonus Power · Sustained Spark (Flames): also increases move speed, instead of reducing; formerly Sustained Fire · Melting Coil (Flames): no longer fires straight; also affects Omega Special; formerly Melting Comet · Origin Coil (Flames): also affects Special · Rapid Slash (Axe): reworked to also affect Omega Attack; renamed from Marauder Slash · Giga Cleaver (Axe): removed two-stage channeling (it always double-fires but uses more Magick) · Dashing Heave (Axe): removed damage bonus; instead, it now hits twice · Sidelong Crash (Skull): cut from game; replaced with... · Mega Driver (Skull): new! Your Specials travel farther and deal more damage · Colossus Driver (Skull): also affects Omega Special
Hexes of Selene
· Wolf Howl: reduced Magick-spend requirement · Twilight Curse: greatly reduced Magick-spend requirement; reduced foes afflicted; reduced cast time · Night Bloom: reduced Magick-spend requirement, effect duration, bonus damage, and cast time · Lunar Ray: greatly reduced Magick-spend requirement; reduced damage; reduced cast time · Moon Water: slightly increased Magick-spend requirement; slightly reduced healing · Dark Side: slightly increased Magick-spend requirement; slightly reduced cast time
Foes & Encounters
📢 Chronos: various fixes and adjustments; there should be fewer cases where he's patently unfair · Infernal Cerberus: minor adjustments to some attack patterns in the first phase 📢 Eris: grenade attacks no longer wildly bounce around 📢 Polyphemus: reduced effectiveness of Mutant Sheep 📢 Goldwrath: reduced accuracy and tracking of beam attack · Queen Lamia: slightly increased Armor; increased speed; other minor changes · Reed-Stalker: increased projectile speed and target distance; reduced rotation speed · Mourner: slightly increased rotation speed; slightly increased speed while attacking · Lamia: slightly increased life and Elite armor 📢 Dire Shambler: reduced tracking speed between attacks 📢 Hippo: self-destruct area should more closely match the visuals
Level Design & Environments
📢 Driftwood resources are more common in the Rift of Thessaly(a further increase since last patch) 📢 Burning Oil Slicks in the Rift of Thessaly will extinguish after Encounters, though may be reignited 📢 Adjusted Oil Slicks in some locations in the Rift of Thessaly · Minor fixes to several locations
Fated List of Minor Prophecies
· Clearing Original Sins no longer requires choosing the very rare Barren curse from Chaos
Chaos Trials
📢 Trial of Heartache: reduced difficulty and adjusted based on Aspect changes 📢 Trial of Haste: reduced difficulty and adjusted based on Aspect changes
Oath of the Unseen
· Vow of Forsaking: no longer helps ensure you quickly get Duo and Legendary Boons
Menus & UI
· Added many new UI icons for Keepsakes, Weapons, Well of Charon offerings, and more 📢 Insight Into Offerings (Cauldron) now also lets you check each Olympian's list of offerings in the Book of Shadows while choosing their Boons (or the equivalent with other characters) · [/]With the prior change, adjusted default key binding for Rarify; some custom bindings have been reset 📢 Added a warning when you are down to your last use of Death Defiance 📢 Opening the Book of Shadows should show entries for nearby characters more reliably 📢 Removed the Unused Grasp notification when exiting the Altar of Ashes while at a high Grasp limit · Updated Pitch-Black Stone screen to use Aspect-specific icons · Adjusted input action bar layout at the bottom of the Boon Screen and similar · Added borders to icons for Selene Hexes on the Gifts of the Moon screen · Added informational pop-up when using F10 to report bugs · Other minor changes
Art & Visual FX
📢 Reduced some full-screen flashing or strobing, such as from time-slow effects
Music & SFX
· Added SFX for when certain active abilities such as Serenity are ready to use · Updated placeholder SFX for various Keepsakes · Updated SFX for projectile collisions with Umbral Flames (Moros)
Voice & Narrative
· Unique voice lines should play more reliably when certain incantations are revealed in the Cauldron · Added voice lines when using Phase Shift (Selene) vs. Chronos(or trying to...) · More voice lines should play when confiding in Frinos in certain contexts
Miscellaneous
📢 While brooding over the family portrait in the Crossroads, you may now snap out of it sooner 📢 You now can fully control the game using keyboard only if you rebind Attack and Special 📢 All timers now pause while in the presence of Charon 📢 An Anvil of Fates will no longer be offered in Tartarus if you have not found a Daedalus Hammer 📢 In the Hades Flashback, adjusted timing of hint for players who don't realize they are in control · Reduced requirements for the incantation Power to Pause and Reflect to be revealed · Melinoë now respawns in the center of her magick circle near her tent (she was a bit off before...) · Improved compatibility with more types of controllers · Updated text for various upgrades and abilities
Bug Fixes
· Fixed Double Up (Poseidon) sometimes doubling Mystery Boons; clarified description · Fixed Nightmare resources dropping unexpectedly in Chaos Trials 📢 Fixed Omega moves occasionally becoming unresponsive after being chomped on by Polyphemus 📢 Fixed deadliest attack of Chronos occasionally hitting when Melinoë was in a supposedly safe point 📢 Fixed Umbral Flames Attack preventing Magick regeneration before channeling Omega Attack 📢 Fixed The Queen and Judgment (Arcana) appearing active while no others Arcana are active 📢 Fixed Hearth Gain (Hestia) no longer restoring Magick if chosen as a Sacrifice Boon 📢 Fixed certain later Oath Testaments for the Sister Blades sometimes not appearing as expected 📢 Fixed cases where you could go out of bounds using the Argent Skull in the battle vs. Chronos 📢 Fixed more cases of some visual effects vs. Chronos lingering between phases or after the fight 📢 Fixed Toula unceremoniously vanishing after you vanquish Chronos 📢 Fixed additional issues with Sun Worshiper (Apollo) 📢 Fixed additional issues with Dark Side (Selene) 📢 Fixed additional issues with Twilight Curse (Selene) 📢 Fixed a visual issue where Headmistress Hecate could appear to slide after snared by your Cast 📢 Fixed Spark of Ixion (Charon) causing a Chaos Gate to appear in Asphodel? 📢 Fixed Golden Boughs sometimes not marking all available rewards in the Fields of Mourning 📢 Fixed several narrative events that could play out of sequence 📢 Fixed Odysseus rather rudely walking away while in conversation with Nemesis 📢 Fixed Heracles sometimes leaping away forever 📢 Fixed Melinoë's voice reverting during her return sequence despite certain Circe enchantments 📢 Fixed incorrect Echo portrait in the Book of Shadows 📢 Fixed incorrect music playing in some Chaos Trials, or not playing as intended in some instances 📢 Fixed rare cases of a looping sound playing indefinitely 📢 Fixed a rare instance when objectives in the Training Grounds could overlap 📢 Fixed several minor issues on the Victory Screen that shows when you prevail 📢 Fixed additional miscellaneous issues when playing in ultrawide resolutions 📢 Fixed a rare crash in which the effect of Winter Harvest (Demeter) could repeat forever 📢 Fixed various other rare crashes 📢 Fixed several text errors 📢 Other minor fixes
Quote of the Patch
'Hecate was the Goddess of the Dark of the Moon, the black nights when the moon is hidden. She was associated with deeds of darkness, the Goddess of the Crossways, which were held to be ghostly places of evil magic.'
~Mythology: Timeless Tales of Gods and Heroes (E. Hamilton)
A new build is now available for download: 1.05.63593
This build contains changes that were made to support our recent GOG release. We have released this build everywhere to ensure all our platforms are in parity. Please note that this build only contains backend changes, there are no gameplay changes in this release.
We are happy to announce another month of Polysseum! This month we are playing Kickoo!
How to join?
Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join".
Follow our Tournaments Hub on Challengermode and find your favourite tournaments.
Don't forget to confirm your participation 15 minutes before the tournament start. You can find more details on how to join in the FAQ.
This June
Leaderboard scoring
1st - 400 pt
2nd - 250 pt
3rd-4th - 125 pt
5-8th - 40 pt
9-16th - 10 pt
Maps
Week 1
Continents
Week 2
Archipegalo
Week 3
Lakes
Tournament capacity Players will be split between up to 3 tournaments.
There will be a maximum of 16 players per tournament.
If there are 10 or more on the waiting list, then a new tournament will be created for them.
Players will be distributed evenly based on their check-in time. So if 16 players confirm participation and 10 are on a waiting list, it will create 2 tournaments with 13 players in each.
All of this means that if you are on a waiting list, don't go too far from your device because you might have a tournament to play.
June schedule
A reminder about Polysseum format
Daily tournaments
9 weekly tournaments - Monday, Wednesday, Saturday, and Sunday. 27 tournaments per month.
Up to 48 players, split into a maximum of three 16-player tournaments.
1v1 Single elimination, finals Bo3.
Live games, Might, Small map.
Tribe of the Month.
Prize pool per tournament - €10.
Monthly Leaderboard Players will be automatically placed on the leaderboard once they participate in the tournament. The top 16 players will be invited to the Monthly tournament.
Monthly Finals
June Finals - June 29-30th
16 players.
Live games, Might, Small map.
Prize pool - €200 and 4 spots in the Season Finals.
Tunguska: The Visitation - Enhanced Edition - Rotorist
Today three years ago, on June 4 2021, Tunguska: The Visitation was first released on Steam. We have gone a long way! Three years of updates, six DLCs, gamepad controls, Steam Deck support, and NOW:
Woohoo! I'm excited to announce the second part of graphics upgrade - this time, terrains are finally looking better!
I have always struggled with the thought "why does the game look so bad during rain and overcast?" I got a lot of suggestions from fans and other game devs to improve the looks of terrains, in order to make the map look less boring during those non-sunny weather. But I was hesitant because, being not very good with visual art, I had no idea how to do it.
Eventually I figure out a way - I added four new terrain textures, and after a week of clicking away with my mouse, we now have jagged roads, rocky cliffs, and puddles for you to splash on. Check it out:
I also added a little hut by the Barn in Zernaskaya, because that area is just too empty. The hut has... some interesting surprise in it :) (If you have completed Haruko's assassination quests you'll know what it's about)
And finally, I fixed some issues with the water and got a nice new normal map for them. Looks a lot better now!
Other fixes included in 1.84:
- Fixed a problem with terrain normal map not showing up
- Fixed a bug with ghouls not investigating player's footsteps
- After completing Sidor's quest to take back the barn, as soon as you turn in the quest, the Bootleggers will occupy the barn... For now.
- Slightly spread out the enemies around the trailer house in Lake Cheko
- Made sniper lens effect a little brighter
- Shooting dead crows will no longer leave a bullet hole in the air
I haven't posted an update in a while, but that's because I've been hard at work adding online multiplayer to Aground Zero. Multiplayer is always a large amount of work, and there's not much to share during it's development, but it's halfway complete and I hope to release online multiplayer by the end of June (with a beta available before that). Earlier today, I streamed the first test of online multiplayer, with a fellow developer, which you can watch below:
I hope you're looking forward to online multiplayer, and I'm starting to accumulate new 3D models for the next section of the game I will start on after it is complete. There probably won't be another update until the multiplayer beta test, but rest assured progress is being made!