Pampas & Selene: The Maze of Demons - franfistro
Pampas & Selene: Patch 1.04
Hello friends! Today's patch includes more adjustments and bug fixes that have been reported. There have also been a lot of requests to track the secrets during the playthrough so I've added a tracker for secrets to the map screen.

Today also marks the 2 week release of Pampas & Selene. I'm grateful to each and every one of you who purchased the game in this period and like my previous games, appreciate you each as a founder and hope you enjoy the content for free as you were an early supporter.

Please continue to provide feedback on the forums and in our discord! And I wish you good fights against the various demons within the Maze.


Gameplay Changes

  • The map screen now displays a tracker that shows the percentage of secrets found near where it shows the percentage of rooms discovered.
  • Cursor speed on the inventory/god screen has been lowered.
  • Worms Armageddeon soul charges adjusted (From 3 to 2)
  • Removed a strange hole that looked like hidden secret (but it wasn't)
  • MAGIC RING and PRISONER'S BALL adjusted speed when holding DOWN in a levitator has been adjusted

Bug Fixes

  • BUG: Fixed an issue where the cursor would go too fast in some menus when entering with left/right pressed
  • BUG: Fixed an issue where Ghost Assassion souls would try to assassinate prisoner cages or rubble
  • BUG: Fixed an issue where the game would rarely freezes when exiting.
  • BUG: Fixed an issue where a single hero could pickup more than 5 demons hearts individually
  • BUG: Fixed an issue where the bomb soul would explodes in strange places when fighting some demons.
  • DIALOG: "Tip History" is now translated into Japanese


NIGHT CROW - juaiwan
The servers are back to normal! Everyone can play normally! We will continue to modify and optimize!
Beecarbonize - Petromasculinity Advocate
Hello, hi and thank you very much – our game hits 350 000 players on all platforms with more than 200 000 on Steam! In our wildest dreams we never would have guessed we’ll hit this number.

Thank you for being along for the ride!



A lot of you keep asking us how you can support our game. The best thing to do is to sign up for our newsletter to stay in the loop, check out our newest game and talk about what we do at Charles Games. Or come to our {LINK REMOVED}. We are nice people, I promise.

Have a great day and we are off to celebrate.

Ondřej
Charles Games

Jun 4, 2024
Odyssey of the Explorer - audmaphone
I finished the training level, worked out all the bugs and fixed the load button. To access it is under the levels button on the main menu. Still working out the achievements and hope the next patch will include that. I am also looking at adding a fun scene more info to come.
Since I have a solid training level placed this will make me transition from early access to full release. I will be making these changes as soon as the sale ends.
Pudding Juice - OK
Patch 1.0.1a (04/06/2024)

  • We have added a 'Tutorial Button' within the game, although not much. But hopefully it will help you understand the game faster on your first play.
  • Added a description button for the visual information displayed on the right side of the game.
HEXTERMINATE - Wings of Steel
New features
  • Rewrote the fleet spawn system (my thanks to Gimpel for some exciting save games, one of them had 104 fleets in a single sector). This allows fleets to correctly reinforce contested sectors, and addresses several bugs.

Bug fixes
  • Sectors can now have more than 9 fleets contesting them.
  • A player will now always be able to enter a sector, no matter how many fleets are contesting it.
  • Contesting fleets will keep jumping into a sector whenever there is space available, fixing an issue where fleets were seemingly idling and not assisting in battle.
  • Fleets spawning should no longer overlap existing ships. This could lead to ships getting stuck or being instantly destroyed.
  • Fixed various serialisation issues which could cause odd behaviours and crashes in Infinite War.
  • Message boxes will no longer spawn on game/engine warnings, only on fatal errors.
  • Models were being incorrectly clipped when the camera was at its maximum range (the range is dynamic, so this would only happen with the highest end artillery weapons and increased range perks)
  • Various engine improvements to better support ultra widescreen resolutions.

Follow the development
Beat Saber - Baty Alquawen


Hey players, Original Soundtrack 7 is out now with 5 new and free tracks from community-favorite artists we all love! OST 7 features a new 'Collider' environment and unique light shows for each level.

Check the track list:
  • F.O.O.L – Damage
  • Camellia – Lustre
  • Teminite x Boom Kitty – The Master
  • Lindsey Stirling – Untamed
  • Nitro Fun – World Wide Web
Fun Fact: With this release, our base game catalog grows to 55 tracks in total.

And don't forget: Content ID is turned off for all tracks - you can stream and record videos without any limitations.

Enjoy and see you on the leaderboards!


RELEASE NOTES:

- Added: 5 new free tracks + new environment
- Fixed: Opponents runway geometry is missing it's top and does not span the entire stage
- Fixed: Environment will automatically override to "The First" when the player relaunches the application with Override Default Environments toggled on in Solo Pack
- Fixed: Pack cover art clips through the bottom of the page when the first row is selected during song selection
- Fixed: Controller settings remain even after canceling changes in the settings menu
- Fixed: Imagine Dragons - Whatever It Takes; Lightshow at end of song corrected
- Fixed: Billie Eilish - you should see me in a crown; In Expert+ at 0:08 the note is now correctly
- Fixed: Fall Out Boy - I Don't Care; In One Saber Expert+ the arc at 3:31 no longer incorrectly leads into the side of the note
- Fixed: These songs no longer have a too short lead-in start: Ludicrous+, Enemy, While We're Young, What I Like
- Fixed: Panic! At The Disco - The Greatest Show; In Standard Expert+ at 1:19 the arcs are now connected to the notes as intended
- Fixed: Imagine Dragons - Machine (Remaster); In Normal the arc at 1:41 no longer leads incorrectly into the note
- Fixed: OST5 - Firestarter; All arcs have been tweaked to reduce reach
- Fixed: Imagine Dragons - Enemy; In One Saber Expert+ at around 1:34 there are no longer unintentional double stacked dot notes. This extra note has been moved to later in the song
- Fixed: Daft Punk - One More Time; Daft Punk helmets no longer briefly display the wrong words on first use
- Fixed: OST5 - Magic; Tweaked Arcs on all difficulties, various small fixes in beatmap and lightshow
- Fixed: Imagine Dragons - Bad Liar (Remaster); Beatmap and song audio synchronization has been tweaked, various small lightshow tweaks
- Fixed: Fix for Bombs properly disarming when passing behind the player

[Level Editor]
- Fixed: Selecting "No and Quit" when leaving a beatmap will still save the changes made to the lightshow in the Level Editor


MARVEL SNAP - 阿尼尔先生
PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
ASSET RE-DOWNLOAD
Included in this patch will be performance upgrades that will improve boot-up and download times. However, in order to implement these game-wide changes, it will require a full re-download.You can manually download all assets in “Settings” and hit “Download All Assets”. While the asset re-download is happening you will see temporary performance issues that will be solved once the download is complete. We appreciate your patience!
PATCH HIGHLIGHTS
Card Series Drops
As a quick refresher, Cards are categorized into different “Series” which affect their things like their drop rate and Collector’s Token values. Periodically, cards will drop to lower series so players can more easily add them to their collections.
  • Drop to Series 3
    • Howard the Duck
    • Silver Samurai
    • Mirage
    • Echo
    • Martyr
  • Drop to Series 4
    • Jean Grey
    • Selene
    • Hercules
    • Nebula
    • Silk
    • The Living Tribunal
    • Gladiator
 
Move Update
Cards staged to move during a player's turn will now resolve before cards reveal. Some examples of affected cards and locations include Nightcrawler, Cloak, and New York. Learn more about this change below in Balance Updates. 
FEATURES
  • Collectible Borders are now available in the Cosmetics Shop at a discount. You can also now own multiple copies at a time.
  • Performance Improvements - Faster boot-up times, download times, and asset optimization.
  • The Collection Level Road has been modified to no longer have a cap!
 
ART & VISUAL EFFECTS
  • The following cards received VFX:
    • Ebony Blade (Black Knight)
    • Beast
  • The following cards received updated VFX based on their new abilities:
    • Space Stone
    • Soul Stone
  • After being made aware of issues around the Gambit Variant in the "Dealing with Demons" bundle we're swapping it out with the new X-Men '97 #1 Tyler Kirkham Gambit Variant. We greatly appreciate those who brought this to our attention and we'll continue to work on improving our processes to ensure issues like these are few and far between.
 
AUDIO
  • The following cards received SFX:
    • Ebony Blade (Black Knight)
    • Beast
  • The following cards received new voice lines: (EN, CN, FR, ID, JP, KR, ES, TH)
    • Venom
    • Hawkeye
 
BALANCE UPDATES
Thanos Stone Updates
We've significantly updated the Infinity Stones to revolve around Thanos, as promised in a past patch. Our goal with this complement of changes is to position Thanos in such a way that the deck is less effective at becoming a shell for the strongest ramp-based strategies, as has been common in the past. We want to give Thanos decks their own distinct identity and to better fulfill the fantasy of aligning oneself with the Mad Titan.We are also aware of concerns that Spider-Ham can be too frustrating a counter to this strategy, as Thanos starts on the left side of the player's hand. If necessary, we'll adjust the Ham to a functionality that is less disruptive. 
  • Sanctuary II - Location Disabled
 
  • Mind Stone
    • [Old] 2/1 - On Reveal: Draw 2 1-Cost cards from your deck.
    • [New] 2/1 - On Reveal: Draw 2 Stones from your deck.
Part of this set of changes does mean abandoning design space we'd previously been interested to explore–distributing Infinity Stones with other game pieces. Our internal testing actually discovered that these designs were less exciting to many playtesters than they were to the internal design group, leading to other cards already changing. In fact, Black Swan at one point was summoning random Infinity Stones, but had to change for that very reason. As such, we're returning Mind Stone to its previous Stone-specific function to better support Thanos. 
  • Reality Stone
    • [Old] 1/1 - On Reveal: Transform this location into a new one. Draw a card.
    • [New] 1/1 - On Reveal: Replace this location with a new one.
  • Soul Stone
    • [Old] 1/1 - Ongoing: Enemy cards here have -1 Power.
    • [New] 1/1 - On Reveal: Draw a card. Ongoing: Thanos can't be discarded or destroyed.
We've kept the cards drawn by all six Stones the same, shuffling a draw from Reality Stone to Soul Stone. This is because we want the Stones that risk having less effect drawing another Stone, and Reality Stone is a strong card on its own merits. 
  • Space Stone
    • [Old] 1/1 - Next turn, you can move one card to this location. Draw a card.
    • [New] 1/1 - On Reveal: Draw a card. Ongoing: Nothing can stop you from playing or moving Thanos.
  • Time Stone
    • [Old] 1/1 - On Reveal: Give Thanos -1 Cost next turn. Draw a card.
    • [New] 1/1 - On Reveal: Give Thanos -1 Cost. Draw a card.
We've strengthened Time Stone–part of our approach in the first place was to ensure that we weakened the Thanos deck enough to release its grip on the metagame. With that goal achieved, we believe the combination of all of these changes will let us add a bit more strength to Time Stone in particular, so that it's more satisfying to play. 
Move Update
As mentioned earlier in the patch notes, we've updated card movement made during the "staging" portion of the turn to resolve before any cards reveal. This affects cards like Vision, but has no impact at all on cards like Iron Fist and locations like Bifrost.We made this change to resolve a number of confusing interactions. First and foremost, this is when the cards visually update already, so it just makes sense to line the resolution up with the game state being represented. Second, this addresses some weirdness unique to Ongoing cards. For technical reasons, Ongoing cards have been built to temporarily turn off when they change locations, in part due to the way these cards can have location-specific abilities and VFX. In the past, you may have heard of some tricky move-based ways to Enchantress a Cosmo, or duck Shang-Chi with Devil Dinosaur–those won't work anymore.There will be a handful of other minor impacts to this change. However, a general guideline of "assume player-made moves will happen before everything else" should lead you to the best sequencing for your cards. 
Bug Fixes
Card and Location Logic Fixes in 28.x
  • Can now play to Super Skrull’s location when an opposing Jean Grey is in play
  • Copies of Iron Lad with Jessica Jones’ ability no longer trigger more than once
  • Miles Morales’ cost is now set appropriately after being affected by The Peak
  • The power bonus of a card played on Krakoa is now accurately applied if the Reality Stone is played to that location on the same turn
VFX & SFX Fixes in 28.x
  • Demon SFX no longer loops indefinitely after the card is dragged
  • Fixed up some card upgrade VFX timing issues
  • Sanctuary II has appropriate SFX (for real this time!)
  • Patriot’s and The Hood’s VFX no longer play at unexpected times
  • Some Cards played on Castle Zemo no longer take an exceptionally long time to swap
Other Fixes in 28.x
  • Bonus Boosters and Daily Offer Shop UI elements no longer overlap if opened at the same time
  • The album tag now scales appropriately in the Card Detail view in the Daily Offer Shop
  • Adjusted text sizes in Thai that were previously too small.
  • The bottom navigation bar now displays properly after initial startup
  • Equip to All UI assets no longer overlap
  • Transitioning from the post-match results back to the main menu no longer jitters
  • If you think you saw a typo in the Future Villains album, no you didn’t
  • League’s reward UI now properly fills the screen
  • “Premium Mystery Variants” text is no longer missing in various places
  • Albums UI is no longer obscured by background elements as you scroll
Existing Known Issues Fixed
  • Claiming multiple rewards from your Collection Level simultaneously no longer results in an error
  • SFX should play when retreating on Turn 1
  • The text for “Mute” is no longer tiny and off-center from the button
  • The “Spotlight” label now appears for cards in Card Detail view
Brawl To The West - lq347054066
Due to server performance issues, the server connection may be unstable during some evening hours, and you may not be able to match and rank up normally. We are very sorry.
We are working hard to solve this problem, and hope that all the Westbound players will understand.
Cook For Love - reddeergames_crew
Hey! We're announcing new cozy cooking game coming soon – Cook For Love ❤️ Just like its predecessor – Tell Me Your Story (yes, they are conected!), the game will be available on both Steam and Nintendo consoles! Read more below! ✨



One faithful evening in Paris, a young Frenchman called Clement visited the restaurant of Jean-Luc Chatillone. He was hired on the spot and given access to the master chef’s cookbook – a treasure in itself.
From that point all that Clement had to do is roll up his sleeves and learn all the recipes, all the while his mentor was cooking delicacies for the people onboard the Orient Express...



Similar to Tell Me Your Story, Cook For Love is a story focused around the career of Grandpa Clement before he became a chef we know and love. It was made by the same team that worked on the cozy puzzle game that was released in April! 😍

Cook For Love offers a wide array of recipes that players can make with their own hands. From tomato juice and hot cocoa to pizzas and pastas, all delicious meals will be unlocked as the game progresses.
Together with Clement, players will climb to earn higher cooking ranks and make their own mark on the world, starting with Jean-Luc Chatillone’s regulars ✨



Cook for Love will contain 40 recipes of varying complexity, waiting for players to prepare them. All are presented in a fancy way with beautiful, hand-drawn visuals and lively colors. Those who like accuracy in their cooking challenges won’t be disappointed. Additionally, fans of Tell Me Your Story will recognise the art style and coziness ☕

Cook For Love will be available on Steam and the Nintendo Switch in 2024, and the game is currently open to wishlists on Steam. The release date of the game will be announced at a later date!

See ya! ❤️❤️❤️



https://store.steampowered.com/app/3009920/Cook_For_Love/?beta=0
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