Before Steam Fest, we're pushing new updates to make sure you get the best experience. The demo with all these updates will be ready on the official Be The Ruler: Britannia page.
Fixes:
- Performance optimization - Fixed several crashes occurring when selecting text options or during scene transitions - Minor tweaks
Features Added:
- Improved battle animations - Additional battle and UI sound effects - Option to select preferred targets for player's battalions - Updated building costs and production - Active pause (spacebar) available during battle - Option to control player character with WSAD and select dialogue options with numeric buttons - Some UI polish
Enjoy the new updates and let us know your feedback!
This small patch includes fixes for several achievements which were not working properly.
Fixes for achievements include:
AI opponents no longer able to satisfy achievements.
Laser & Stun achievements correctly given to player who scores the Laser Kill or Stun on their opponent.
All Clear achievement correctly accounts for destroyed base tiles which could result in achievement being given too soon.
If you would like to reset all of your Square Saga: The Trials achievements so that you can earn any that may have been bugged, you can do so using the Steam Console. WARNING - this will reset all achievements for Square Saga: The Trials, so make sure you want to do this before following these steps.
Open the Steam Console by pressing the WIN + R button to open the Run dialog
Enter steam://open/console and select OK
There should now be a new CONSOLE menu option in your primary Steam window following the STORE, LIBRARY, COMMUNITY, "YOURNAME" options.
Select the CONSOLE menu option
Enter reset_all_stats 2770270
2770270 is the App ID for Square Saga: The Trials
It may take several minutes for the achievements to show as cleared; sometimes navigating away from the game in your library and then back again is all it takes.
In case you missed it, we've posted a full-length video giving you an in-depth look at what is coming in Eldritch Realms! Watch our devs build an Eldritch Sovereign, pick new tomes, and explore the brand new Umbral Abyss!
What's more, we will be having another stream this Thursday at 2pm CEST! If you missed our previous stream, this is your chance to experience some sneak peek content! You can expect more otherworldly gameplay, dev shenanigans and of course, tentacles~
To be notified when we go live, visit our YouTube! We hope to see you there.
We are thrilled to announce that we are launching a 3-week Beta playtest for Skygard Arena! The game will be playable from June 10th until June 30th.
Click on “Request Access” on our Steam page and you will receive an email from Steam once you have been accepted into the Beta.
Last week, we mentioned a number of improvements and changes coming to Skygard Arena and we promised to give you a chance to play the new version of the game very soon… There you go!
What content can I expect in the Beta?
By playing the Beta, you will be able to:
Complete the new tutorial to quickly learn the basics of the game, including the new Pillar system and the new Persona feature;
Build your own team by mix-and-matching 7 Champions and 14 Personas and try multiple combinations;
Try different strategies to defeat the AI;
Battle friends and foes all over the world in fast-paced 1v1 15-minute matches!
We will post a daily leaderboard featuring the top 10 players with the most PvP victories.
We absolutely love to receive feedback from our community and strive to continuously improve the game thanks to your inputs. Make sure to join our Discord server and drop your thoughts in the #game-feedback channel!
We read every piece of feedback and discuss them as a team very regularly.
What’s coming next?
The team is working hard on major features and pieces of content that are currently in development and will come into the final version of the game:
5 more Champions, bringing the roster to a total of 12 Champions / 24 Personas;
A complete single-player Campaign, enabling you to dive into the story of Skygard;
Multiple items granting game-changing effects to Champions, to allow for even more customization and theorycrafting.
A full-blown rank system for our Arena mode (in-game leaderboard, tiers…)
How can I help the dev team?
Besides sharing feedback, make sure to spread the word about the Beta to your friends and your favorite content creators! As more players playtest the Beta, we get more valuable feedback and data to create the best possible game.
If you are a content creator, feel free to stream the game on Twitch or share videos on Youtube! We would love to see you play and discover the game.
Also, please add Skygard Arena to your wishlist, it helps a lot to give the game more visibility and bring in more players!
Last week end was a blast, the demo got popular on twitter and reddit. Thanks a ton to everybody who played the game, and especially to those who took the time to provide feedback.
So here are fixes for 3 issues that got mentioned:
Board Look
The previous textures used for the board were too contrasted. This was a bit distracting and made the board not as easy to read as it could be. So I looked at this again, tested with several new textures, tweaked some colors and we now have something that is a bit more muted, while still preserving the wood look.
You can see in this screenshot the previous one on the left, and the new one on the right.
More Obvious Tutorial
Many players were eager to start playing when opening up the game, and skipped the tutorial. Honestly, I completely understand, I often do the same. But some skipped it so fast they didn't realise there was a tutorial at all.
So I've added a more prominent button, to at least let you know that there is one, and that it may be useful to read it through. This way, you can at least start it when you want.
Although this doesn't change the fact that tutorials are pretty boring. Ideally there would be no need for one. Or at the very least, information would be slow dripped to the players without interrupting the flow. But since here you need to know how each piece can move from the start, it still feels like a dedicated tutorial is hard to avoid.
We'll see, maybe there is a better way, I'm still thinking about it.
Castling Rule Fix
In chess, there are a bunch of criteria on wikipedia that defines if castling is allowed or not. When I implemented this move, I looked those criteria up to be extra sure of what I had to put in code. And I looked them up again. And again. And then I was pretty sure I got that right. But turns out I got overzealous and added a rule that did not exist! That invented rule was that you couldn't castle if you had been in check before. Thankfully a kind player pointed it out. So I removed that, and now you can properly castle following the official chess rules.
That's it for now. There is more feedback I'm thinking about and which may or may not make it in the game. We shall soon see!
We are deep underway on our next major update which is going to be bringing new ship skins, run customization, upgrades, enemies and something secret we have been working on.
In the meantime, while my partner slaves away at the code I've been feeling very inspired by old SNES box arts and the style of them. I was experimenting and have created a version of the main store capsule with those retro vibes:
I'm considering changing it to the new store capsule but would love to know what you guys think first. Is it an improvement, or a downgrade?
In other news, the Plunderer seems to have taken a turn through the wrong wormhole...
We'll have to get back to you on that one...
Thank you all for your patience with us in getting this big update out. It should hopefully bring a lot to the table that people have been asking for in terms of variety and we really can't wait to let you play!
How are you? Hopefully great, because we’re just OVER THE MOON! There is so much going on recently, that we don’t know how we found the time to write this announcement! (Jk we always have time to update our dear community <3)
☀🌴 Best Indie Games Summer Showcase 2024 🌴☀
We doubt that anyone could be not convinced yet to try our game, but IF there is someone like that… Check out our new trailer on Best Indie Games Summer Showcase and see what’s waiting for you in our colony survival with tower defense, base building and action RPG elements!
See there our official trailer with the DEMO date release! The date is set, soon everyone can have a taste of the product of our fruit of hard work! Let yourself dive into the fantasy world of floating islands of Driftland.
The event begins TODAY on June 4th at 8AM PDT | 5PM CEST. Check out ClemmyGames Youtube channel and see a whole catalog of awesome games!
Along the way, we’ll be taking part in a Steam sale Anthro Festival starting June 6 and ending June 10th. Yes, you guessed it, it’s thanks to our beloved Ragna 😉
Future Games Show
We’re getting closer and closer to the Future Games Show! Join us on June 8th! It’s a very important date for us, as we’ll REVEAL…
Our EARLY ACCESS RELEASE DATE! Are you ready?
We’ll be livestreaming on that day on Steam! Join us as we’ll be playing First Dwarf and chatting with our two team members, Anastasiia/EngleDit on Discord (you could have already met her on our recent Pixel Pitch with Asmongold) and Oliwia/Honeykonfetti on Discord. We can’t wait to see you! ⭐
It’s a wonderful occasion to get to know us and see our game in action!
STEAM NEXT FESTIVAL! 👈
Save ANOTHER date in your calendar! Steam Next Fest is a HUGE event for every developer and we want to make it even more special.
Tune in on June 10th at 10 AM Pacific Time and let the magic happen!
Also! ☝️
Due to the very positive reaction to the news of our upcoming “let’s play” during FGS, we decided to make another one for the Steam Next Fest! Join our Level and Quest Designer and Community Manager once again and let’s have a lot of fun! 🌟✨
PHEW! That's a LOT 😱
So as you can see, we have plenty of events planned for all of you! And we just CAN'T wait for every single one of them!
Thank you for your support and remember, your feedback is always very important for us! Best place to share your thoughts with us, or just chat and have fun, is our Discord server!
Last month, we revealed Fika’s upcoming game, Don’t Kill Them All, and its Kickstarter campaign is about to reach the end! We’re super excited to announce that the project has successfully been funded and the game will be in YOUR hands in 2026!
Now is your LAST CHANCE to help us make this game come to life and grab some of the exclusive campaign rewards!
Don't Kill Them All is a turn-based strategy and base-building game in which you teach bloodthirsty Orcs to develop mindfulness by discovering passions, navigating emotions, and developing healthy relationships. In this original twist on the strategy game genre, you loot everything that you don’t destroy at the end of each encounter, but beware, your attacks as well as your enemies’ have large areas of effect!
Teach Orcs how to turn their passions into weapons!
The little baby boar must be protected at all cost!
Protect the little baby boar EVEN MORE by adopting your own!
The whole team behind Ship of Fools has poured its heart into this one and it would mean the world to us if you like what you see and wish to support us in this new orc-filled adventure. Please consider backing our kickstarter campaign and adding the game to your wishlist.