Jun 4, 2024
Esports Godfather - jinsediaoying
Fixes:

- Added a gameplay rules button displayed during BP.
- Added the hero action table to the rulebook.
- Corrected localization errors in some texts.
- Fixed the issue where the card Blitz of Xiangxi Ke could not trigger the trait Bigger Stage .
- Fixed the issue where the effect of the card Poacher could not stack.
- Fixed the incorrect synergy effect between the cards Monkey Do and Revelation.
- Fixed the issue where selectable target cards in Versatility.
- Fixed the issue where the transfer period budget from sponsors was abnormally low.
- Fixed the issue where the money provided by the equipment Interest Statement was incorrect.
- Fixed the issue where the card Supersonic sometimes did not draw cards.
- Fixed the participation error of the card Knight's Oath.
- Adjusted the action priority of the passive ability of the hero Kid.
- Fixed the issue where defeating Neta with "Eternal Throne" did not grant "Close out the Game."
- Fixed the issue where Tivie's health recovery was incorrect at the end of a battle.
- Optimized the background music playback.
- Fixed the issue of players disappearing abnormally.
- Improved the coach notes prompt during BP.
War Thunder - Blitzkrieg Wulf


Today, we’ll be taking a look at the Desert Warrior, a modified export variant of the British Warrior purchased and used by Kuwait to this day. Coming soon in the Seek & Destroy major update!

Desert Warrior: A Light Tank for Great Britain at Rank VII

Features:
  • Stabilized 25 mm Bushmaster cannon!
  • 2 x TOW launchers.
  • Good ammunition range.
  • Good mobility.
  • Light armor.
Vehicle History
[expand type=details]
Following the Warrior’s introduction into the British Army, GKN Defence, the designers of the Warrior, were looking to export their vehicle to other countries. To attract potential customers, they opted to modify the Warrior to increase its outreach and interest, naming it the Desert Warrior. This new vehicle featured better internal cooling for the hotter desert climates, optimized areas for the desert sand, as well as a Delco turret featuring a stabilized 25 mm Bushmaster and TOW ATGMs on each side of the turret. In 1992 Kuwait gained interest in this new vehicle and put it up for trials against other similar vehicles. Following trials, Kuwait purchased around 250 Desert Warriors in 1993, where they have been serving in the Kuwait Army since 1995 until present day.
[/expand]

Meet the Desert Warrior!

This is the Desert Warrior, a modified Warrior featuring a Delco turret with a rapid-firing stabilized 25 mm Bushmaster cannon and two TOW launchers. Built for the hot desert climate, the Desert Warrior is going to provide Great Britain with an neat little all-round IFV at the higher ranks when it arrives in the next major update. Let’s dive into the details!




The Desert Warrior came about when UK company GKN Defence were looking to find ways to export the Warrior to other countries. Kuwait were the only ones who purchased this vehicle, which takes the all-so familiar Warrior and looks to improve it further: first up is the firepower! Instead of the regular Warrior turret featuring a slow-firing 30 mm RARDEN, the Desert Warrior features a Delco turret with a 25 mm Bushmaster cannon, TOW launchers, and a 7.62 machine gun. Unlike the Warrior, this turret is fully-stabilized and can fire a range of good ammunition, including the M919 APFSDS round for the gun, found on the M3A3 Bradley.

Interesting: The Kuwait Army gave the Desert Warrior the nickname of “Fahris”, which can be roughly translated into several names such as Knight, Horseman, or Cavalier!




Next up, instead of the MILAN ATGM, there’s two deployable TOW launchers on the side of the turret which can launch TOW-2s, TOW-2Bs and the tandem-charge TOW-2A. These are three excellent ammunition choices to take out a range of enemies, whether they’re a tough nut or are lurking behind ridgelines. Additionally, the gunner’s thermal sight is GEN 2, perfect for homing-in on enemies at distances in all types of weather.

In terms of mobility, there’s not much difference between the Desert Warrior and Warrior. Infact, they both use the same Perkins V-8 engine, outputting up to 550 HP, plus a max speed of 75 km/h forward. In addition to this, this vehicle can also reverse at the same speed as it can drive forwards, which is perfect for map traversal and getting to good areas to hunker down and launch attacks from unsuspecting positions. This, combined with a relatively low mass, means driving on rougher surfaces such as mud, sand and snow will be a smooth experience overall. We must also not forget about the Desert Warrior’s ability to scout targets and launch a Scout UAV that overall, combined with all of the above can help you and your team win battles!



An IFV typically means thinner protection, and the Desert Warrior is no exception. This vehicle features light aluminum alloy armor, which is enough to protect against smaller caliber guns, but won’t stop larger caliber weapons and fragmentation from explosions that will cause maximum damage to internal components. Bare this in mind when driving around the map!

In your matches by magazine2, Community Manager: “Use your speed to your advantage, flank enemies and utilize your TOW missiles and great firepower well. Once researched, be sure to take the TOW-2B to use against enemies that you can’t hit if they’re hiding, they can be useful for sure, and the TOW-2A for anything else. Enjoy!”



The Desert Warrior will be sure to provide excellent firepower and overall utility to the British ground forces tree in several lineups. Flank, shoot & scoot and have a fun in this new light tank. That’s it for this one, keep an eye out for other dev blogs that we’re currently preparing. Until then, have fun!
Jun 4, 2024
Progress Chess - zinig
User interface improvements
Deceit 2 - CarlosDomingez
Greetings Subjects!

We are pleased to announce the release of our Midseason Update, introducing a range of new features, improvements, and updates.

Here’s what’s new:

Introducing A Brand New Innocent Role - The Seer
Get ready to redefine your strategy with our brand new role - The Seer! The Seer brings a unique edge to the innocent team by allowing you to catch someone transforming into Terror or confirm a teammate's innocence, building crucial trust. The Seer's ability to disrupt ghost forms provides vital intel, giving your team a strategic advantage. Plus, enjoy the brand new animations and visual effects that make identifying opponents easier and more exciting. Harness the Seer's power and lead your team to victory!



Intro Sequence & Visual Updates
This update we have made some visual improvements driven by our commitment to creating a more immersive and visually appealing game world, ensuring that every moment you spend in Deceit feels vibrant and engaging. We've also addressed several map exploits in both Millhaven and Wurgen, ensuring that your gameplay experience remains seamless and fair.

We’ve revamped the intro sequence to enhance your immersion from the moment you start the game.



In addition, you’ll see some improvements have been made to some in-game ritualistic elements:
  • The peddler and escape doors are now adorned with brand new runes
  • The Blood Altars have been given a makeover, and are now much more detailed and ominous
  • The Banishing Ritual has been overhauled with brand new effects



Pacing and Scale Tweaks
We’ve made some changes to the player movement to improve how it feels to shoot and traverse the map. This is an ongoing process, so we’ll continue to read feedback and make adjustments as needed.

  • 10% Faster Sprints: Both Humans and Terrors can now sprint 10% faster, intensifying the pace of your encounters.
  • Adjusted (De)acceleration for Humans: We've refined the (de)acceleration mechanics to improve precision when hitting players that are rapidly turning around.
  • Increased Gravity: We’ve increased gravity to make jumping snappier, enhancing overall movement responsiveness.



In-Game Player Reporting
In response to concerns about toxicity, we're actively enhancing our community experience. Previously, reporting players mid-game wasn't an option. Now, with this update, you can open the game menu and report someone instantly. This proactive approach empowers you to address issues as they occur, fostering a fair and respectful environment. But our efforts don't end there. We're dedicated to ongoing improvements, which include refining our guidelines, expanding the moderation team, and enhancing reporting tools. Ensuring a positive and inclusive gaming experience for all remains one of our top priorities.

Voting System Overhaul
We've replaced the remote voting system with a brand new Suspicion Wheel to streamline the process and make it easier to understand for new players and viewers.



Interacting through an interface diminished the essential face-to-face interactions, and the overuse of the “Remote Voting” wheel for both voting and role abilities led to excessive interface interactions, which new players found quite unintuitive. Additionally, players often voted randomly when someone was downed using the radial wheel, which felt less meaningful. By voting in person, the process becomes clearer and more engaging.

In place of “Remote Voting” you can now mark players as “suspicious”, which will add a helpful marker to their nametag.

You Asked, We Listened
  • Button Remapping for Gamepads: You can now - finally! - fully customise your gamepad controls, allowing for a more personalised and comfortable gaming experience.
  • Heat Goggles Tweak: In response to your feedback, we've made adjustments to the heat goggles visuals to enhance clarity and usability. This change comes as a response to concerns about the strength of these visuals when pushed to their limit.
Infrastructure Improvements
Server Migration: We’ve been working hard to ensure that we reduce the number of cancelled games, improve latency and reduce connection issues. This is an ongoing process as we are trialling numerous different server locations this month. We appreciate your patience, and are confident that you will notice improvements over the course of this month.

Engine Upgrade: We’ve upgraded our engine version to UE 5.4.1 to enhance performance and introduce new capabilities. As part of this upgrade, we’ve temporarily removed DLSS and FSR support (on PC), as they’re still being updated. We will release a patch to enable these as soon as possible, but in the meantime we’re confident you’ll still see improved performance from the previous patch. For users needing extra performance, we recommend using TSAA and lowering the resolution scaling. These adjustments should automatically apply to other graphics settings by default, but if you had manually enabled DLSS or FSR, you may need to update your settings.

Sneak Peek: Season 3
We’re already looking ahead to Season 3, and we’re excited to give you a sneak peek! Get ready for the Manor, a new map featuring a chilling new terror, an intriguing new role, and a brand-new item. Stay tuned for more details as we get closer to Season 3!



Thank you for your continued support and feedback. We can’t wait to see how you leverage The Seer and enjoy all the enhancements in this midseason update. Jump in, explore the new features, and see you in the ritual!

The Deceit Team

--

Patch Notes

Animation
  • Each character now has a unique animation when first spawning into the game.
  • [FIXED] The head of a downed player will rotate based on where they’re looking.
  • [FIXED] Feminine characters have larger than intended heads in-game. This can cause clipping with cosmetics that cover their faces.

Art
  • Updated the visual of the Blood Altars.
  • Updated the visual of banishing rituals, used when voting players out of the game.
  • Updated both Millhaven & Wurgen to address several map exploits, commonly leading to players being inaccessible to the Terrors.

Audio
  • Added audio to several emotes.
  • Updated the effects applied in the Inbetween to increase the reverb.
  • Adjusted the volume of several sounds, including the Final Showdown music, tasks and executions.
  • Added audio for transforming into and out of the Werewolf Terror.
  • [FIXED] The Dialogue volume slider doesn’t affect the Game Master’s VO.
  • [FIXED] The sound for the Wolf AI spawning is played in 2D.
  • [FIXED] Beck plays Hans’ scream when being executed by a Terror.
  • [FIXED] Terror execution sounds, and passive idle sounds, can play shortly after returning to Reality.

Gameplay
  • Reporting Blood Altars is now done via the Pinging system rather than an interaction.
  • Updated the Heat Goggles, primarily to help address how dominant they can be when pushed to their limit:
      • Revealed players will no longer have a black silhouette behind the red ‘haze’, revealing extra animation information.
      • Added a fade to/from black when going in/out of the view.
      • Once the Heat Goggle view is active, there is a brief delay before players are revealed.
      • You can no longer re-equip the Heat Goggles as you’re unequipping them.
      • Slowed down the battery drain tick rate from 0.1s to 0.25s. This results in the minimum drain being higher than before.
      • [FIXED] After using the Heat Goggles your hand is left as if it’s holding the Heat Goggles.
      • [FIXED] Very infrequently it’s possible for the Heat Goggles to contain to drain your charge despite not being active.
  • Increased the Inquisitor’s effect duration from 4 to 5 seconds.
  • The world will now desaturate based on the number of votes cast on you.
  • Adjusted the camera offsets used both when you’re downed, and when you’re emoting, so that they’re centered around your character.
  • [FIXED] Wurgen’s 4 digit code system can break after the Generator has been destroyed, causing valid codes to be rejected.
  • [FIXED] After an execution, players with high latency can occasionally see the human form of the Terror involved in the execution.
  • [FIXED] The Chemist’s poison fails to activate if they use their last poison charge whilst transitioning into the Inbetween.
  • [FIXED] The human form of a player can be briefly revealed after using the Invisibility Medallion or transforming into a Terror.
  • [FIXED] A blank character mesh can be briefly shown when a player switches items in the Inbetween.
  • [FIXED] When spectating, other players aren’t correctly turned into their ghost form.
  • [FIXED] The Muzzle’s “Zip It” accolade doesn’t progress if you use the Muzzle on a Cursed Subject.
  • [FIXED] When using the custom setting to spawn with a Pistol, players using Gamepads are unable to equip items.
  • [FIXED] You can shoot through Wurgen’s Inspection Vat doors whilst inside of them.

Input
  • Added support for changing button mappings on Gamepads.
  • Added native compatibility with DualSense (PS4/PS5) gamepads on PC. If you previously were using Steam Input for this, it’s now recommended that you disable it.

Progression
  • Items were previously unlocked when you leveled up a Subject whilst playing on the Innocent team. This was unintentional and, since last week, you will now unlock items any time you level up a Subject, regardless of team.

UI
  • Players being voted on will now be waypointed to you, showing their current vote status and distance.
  • Updated the UI shown when voting players out of the game. Most notably the interaction prompt is now separate to the vote status.
  • Updated how 3D UI is rendered so that it is consistent across different maps and lighting setups.
  • Added a UI element to the bottom left to indicate when the Generator is destroyed.
  • Reduced the delay before the voting UI appears above a downed player.
  • The Escape Door now displays the win conditions for each team when you look at it.
  • Infected players will now see the global popup informing them that a player has been banished after executing a Subject.
  • Added a link to our Medium webpage on the Menu, allowing players to view the latest patch notes through the game.
  • [FIXED] Waypoints don’t correctly show directional arrows when the target is off screen.

Outcast - A New Beginning - Lanani
New and updated Features
  1. Added new Quality Mode (40 FPS) on consoles (requires a 120Hz monitor and the output of the console set to 120 Hz)
  2. Improved performance and stability on Steam Deck
  3. Updated the "Hide HUD" feature:
    • When Hide HUD option is enabled, damage numbers, enemy health bar and enemy names are hidden
    • During combat, crosshair, "Quick use items" and "Weapons ammo" are still shown, also with Hide HUD enabled
    • When Hide HUD option is enabled, several other UI elements are now hidden during various gameplay segments (Orym trail plants, glide for seed plant, items on the ground)
  4. Improved support for Super Wide monitors (32:9) by fixing various scaling issues
  5. Implemented reverse Camera Up/Down in Tower of Reality

Player-reported bugs fixed
  • Fixed a bug that disabled music after the start of a cutscene
  • Fixed a massive frame drop in the center of Emea once the Galenta has hatched
  • Fixed missing audio on the first line of a cutscene
  • Fixed issues with pick up items not working
  • Fixed frame drop in the pause menu
  • Fixed missing audio in the WFA cutscene when Jack reports to the Earth Command
  • Fixed issue with Jack Boerum fight triggering
  • Fixed Lehaz comlinks triggering during the Nôm-Nôm races
  • Fixed various bugs on Gork Eruption
  • Fixed issues with AI ending in T-Pose after loading a save
  • Fixed issue with the Fae Fruits Quest in Bidaa remaining unfinished if you find Mirko before talking to Marzo
  • Fixed Galenta's growing Quest trigger
  • Fixed various localization issues (as-recs, voiceovers, context and logic issues)
  • Fixed various flying assets

Additional bugfixes and optimization
  • Fixed black background when coming back to main menu
  • Fixed an issue that made the Fae fruits transparents
  • Fixed various collision issues in the game
  • Fixed AI teleporting and T-Pose in Outposts
  • Fixed low FPS when the game is played in Arabic
  • Fixed a bug involving Scoot not moving
  • Fixed various physics bugs
  • Various Optimization and fixes on several stalls happening in-game
Technotopia - miska risa
Greetings, citizens of Technotopia!

The demo version is already available for download! Additionally, Technotopia will be participating in Steam Next Fest.



Dive into the world of the future and create the perfect city for all its inhabitants. With a deck of cards at your disposal, you'll build various structures to complete tasks and meet the needs of your city's population.

Download the demo version now and don't forget to add Technotopia to your wishlist:

https://store.steampowered.com/app/2825110/Technotopia/

Join our Discord server to stay updated on all the latest news!
Together After Dark - Red
We've been working tirelessly to enhance your gaming experience, and we're announcing several major bug fixes and map improvements in this patch.

Bug Fixes:

Camera Bug on Player Death

Character Switching Bug

Voice Chat Issues

Map Improvements:
Level 1 Enhancements: We've made significant improvements to the first level to aid new players in completing it. Only 20% of players had been able to finish the first level, so we've reworked certain areas to make the gameplay more intuitive and engaging. We hope these changes will provide a better experience and a sense of achievement for all players.

We are committed to continually improving the game and appreciate your feedback and support. Please keep sharing your thoughts and experiences with us!
FREELIFE Playtest - jonathan
New Features & Optimizations

NPC
  • Monsters can now detect and attack NPCs; monsters will no longer ignore NPCs.
  • Newly recruited NPCs will assist players in combat.
  • Expanded interactive items for NPCs such as toilets and bathrooms.
  • Added player sneaking function; approaching monsters while sneaking will trigger alert prompts.
  • Killing wild monsters now grants player experience points.

Backpack & Quick Access Bar
  • Added a quick access bar in the backpack to quickly use consumables or place items using hotkeys.
  • Added functionality to scroll up and down through the backpack using the mouse wheel while dragging items.

Vehicles
  • Added a nitrous upgrade system to the vehicle modification station; once unlocked, players can press shift to use nitrous for a speed boost.
  • Added vehicle repair functionality to the vehicle modification station, allowing players to repair vehicles.
  • Optimized vehicle refresh times and ranges.

Character Related
  • Added fall damage for players; falling from a high place will reduce HP or even cause death.
  • Added new disease effects:
    - Suppurating sores: continuous bleeding when injured.
    - Stress shock: reduced stamina when injured.
    - Radiation pustules: increased radiation levels when injured.

Audio
  • Added sound effects for monster attacks.
  • Added sound effects for monster footsteps.
  • Added sound effects for successful crafting at workbenches.
  • Added sound effects for snapping into place during construction.

Other
  • Removed NPC relationship icons.
  • Disabled stealing functionality from functional NPCs.
  • Added an APP "Character Attribute" for viewing player buffs in Lone Wolf.

Bug Fixes
  • Fixed building range to ensure structures do not exceed land plots.
  • Fixed issue where driving without moving would still gain experience.
  • Fixed issue where other players couldn't get into the car after long-distance driving.
  • Fixed overlapping issues in the trade panel when trading with NPCs.
  • Fixed synchronization issues when interacting with NPCs.
  • Fixed player synchronization issues; players' actions will look smoother to each other.
  • Fixed abnormal vehicle shaking when viewed by other players.
  • Fixed abnormal animation when getting into the car from the passenger seat.
  • Fixed camera shaking issues after shooting.

Upcoming Updates
  • Adding more functional buildings.
  • Adding a throwable item quick access bar in the backpack.
  • Introducing more interactive features in NPC homes.
  • Optimizing elemental monster attack effects.
  • Expanding more weapon attachments.
  • Adding failure and falling determination for climbing.
  • Adding various resistances such as armor.
  • Optimizing loot drop tables.
  • Introducing a team and invitation system.
  • Adding mouse sensitivity and audio settings.
Jun 4, 2024
PANICORE - MysteryLol
Changes:

  • Lowered Hospital monster's sight radius & chase speed
  • Lowered Asylum entity's hearing & sight radius
  • Increased Asylum entity's footstep & non chase sound volumes
  • Increased general sound radii, you should hear things a bit earlier
  • Due to trolls ruining other's games, every player is now allowed to have only 1 flashlight in their inventory

Bugfixes:

  • Fixed some more spots in Asylum where players could get stuck
  • Fixed a bug where small items could fall through the ground due to small collision boxes
  • Fixed a bug where level 10 and 15 achievements were not given
  • Fixed a spot where you could skip the valves in the Asylum map (thank you speedrunners!)
  • Potential fix for a bug that crashes the game when mimics are spawned/despawned
Jun 4, 2024
Survive the Fall - angrybullsstudio
Hey Survivors!

We're thrilled to announce a major update to the Survive the Fall demo, packed with improvements based on your invaluable feedback.
Before diving into the details, we want to highlight a crucial point: old saves will not be compatible with this update.
We apologize for any inconvenience and hope you'll start fresh and share your thoughts on the new changes.
Key Improvements

Looting Process Enhancements
  • Automatic Resource Collection: Resources gathered by companions are now automatically collected without switching to the loot window.
  • HUD Display: Collected resources are now displayed directly on the HUD.
  • UI and Animation Upgrades: Enjoy smoother and more satisfying interactions with updated animations and UI changes.
  • Visual Feedback: Improved visual effects for accelerated looting (hold "F").
  • Key Binding Update: Changed the default “Take All” bind from "A" to "R" to avoid confusion with movement controls.
  • Tool Availability Notes: Clear indicators if a required tool is not available or if it’s in the backpack but not equipped.
  • Loot Type Indicators: Containers now show the type of loot they contain, like "scavenge chemicals" or "scavenge food".
  • Item Merging: Items found in containers will automatically merge with items in your inventory.

Combat Improvements
  • Target Indicators: Clear UI indicators show the enemy you’re currently focused on and which enemy is fighting you.
  • Aiming Options: Multiple new aiming methods for ranged weapons are now available. Check out the showcase here.
  • Melee Combat Enhancements: Added snapping to enemies, warning animations, and increased zoning distance to avoid feeling overwhelmed.
  • Damage Reactions: New hit reaction animations, specific to weapon types, to add more depth to combat.
  • Companion Combat AI: Companions will now target opponents not actively engaged with you.
  • Dynamic Attacks: Added leg animations for melee attacks, making them look more dynamic.
  • Improved Shooting Mechanics: Shots from ranged weapons now pass through companions correctly, enhancing combat flow.
  • Enemy Engagement Limits: Only two enemies will attack the controlled character at once, excluding ranged attackers.

Camp Improvements
  • Tutorial Tweaks: Small adjustments to the tutorial for a smoother start.
  • Automatic Equipping: Companions are now automatically equipped for expeditions, though players can still customize their loadout.

What’s Next?
  • Combat AI Automation: Options for automatic behaviors in combat, such as healing and ranged attacks.
  • Settler Automation: Planned improvements for automatic execution of settler tasks.
  • Building Progress Visuals: Visual effects to show construction progression.
  • Comprehensive UI Updates: Summary data for settlers, buildings, and rooms, along with time indicators.

We’re excited for you to experience these changes and can't wait to hear your feedback. Your insights are essential to us as we continue to refine and enhance Survive the Fall.

Stay safe out there, and happy surviving!

The Angry Bulls Studio Team
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