Greetings! Today, we’re thrilled to unveil another delightful area of our game: the Toyzone HUB. This whimsical realm serves as the third zone in our game, where players will embark on a journey filled with playful surprises and nostalgic charm. The Toyzone HUB is designed to immerse players in a world of childhood wonder, emphasizing exploration, creativity, and fun. Let’s explore how this theme is intricately woven into the fabric of Toyzone, particularly through its dynamic states of chaos and order.
Concept and Design:
The Toyzone HUB stands out with its vibrant, playful ambiance. Each zone in our game features a distinct HUB, meticulously crafted to reflect the environment and story arc of its respective area. The Toyzone exemplifies this with a rich array of visual and narrative elements that invite players to explore and revel in its whimsical charm.
The Toyzone exists in two primary states: chaos and order. This dynamic transformation not only affects the visual aesthetic but also drives the narrative forward, creating a deeper connection between the player and the game world.
Destroyed State:
The Toyzone is a riot of colors and disarray, with toys scattered everywhere, overturned blocks, and tangled strings of lights. Plush toys peek out from unexpected places, creating a sense of lively disorder. The clattering of blocks, the squeaks of rubber toys, and the cheerful giggles of unseen children. This creates an atmosphere of joyful chaos.In this state, players encounter clues about the Toyzone’s playful anarchy.
Restored State:
The Toyzone transforms into a neatly organized wonderland, with toys arranged perfectly, building blocks forming impressive structures, and twinkling lights illuminating the paths. Everything is in its place, creating a sense of harmonious play. The puzzles and toys from the chaos state become sources of new challenges and stories, revealing deeper lore and aiding in the Toyzone’s enchantment.
Level Selection:
Navigating the Toyzone HUB is an experience designed to enhance the theme of playful exploration. Players unlock levels by interacting with elements in the HUB that change depending on the Toyzone's state.
The transition between the chaos and order states is a central narrative device, embodying the theme of playful exploration and discovery. As players complete levels and achieve certain milestones, their actions directly influence the state of the Toyzone, reinforcing the sense of progress and creativity. By intertwining the HUB’s dual states of chaos and order with the narrative, we aim to create an immersive experience that resonates with the theme of whimsical wonder and discovery.
We hope you’re as enchanted as we are by the playful surprises and nostalgic charm of the Toyzone. Stay tuned for more updates as we continue to develop and refine this delightful aspect of our game. Prepare to step into a world of whimsy and wonder, where every moment is a playful adventure.
Dear players, in order to welcome the Dragon Boat Festival, the editor has specially secured a large number of benefits for everyone!
During the event (event start time (June 4, 2024 at 4 pm)):
A single recharge of 6 yuan can get an additional (Xianqiong Golden Silkworm King*1, West Lake Vinegar Fish*2, Dayu Lingdan*1)
A single recharge of 30 yuan can get an additional (Name Change Card*1, Cultivation Pill*50, Skill Transcription Book*10, Marching Pill*10)
A single recharge of 328 yuan can get an additional (Achievement Order*10, Guardian Beast*1, Dye*10, Mount·Xiaohu*1, Supreme·Vast Spirit Box*1)
A single recharge of 648 yuan can get an additional (Legend·Vast Spirit Box*1, Supreme·Qiyun Artifact Box (Immortal)*1, Rare·Qiyun Tianwen Sword Box*1, Erha*1 (3 days), Advanced Transformation Pack*10, Random Part·Fashion Box (3 days), Quantity: 1)
The above activities can be participated repeatedly, and the activities will end on June 14, 2024! Don't miss it
ps: A single recharge of 128 can get a 10,000 voucher. (Long-term validity, they don't let me say it yet)
We aim to patch V Rising today at 8:00 UTC / 10:00 CEST.
This hotfix brings the following fixes and updates:
General
Merged the current “Accessibility” Options Menu tab settings into the “Graphics/Controller” setting tabs to reduce the total number of tabs, making it easier to navigate the Options menu.
The Spellbook menu ability bar can now be navigated with the left analog stick when replacing abilities using a gamepad.
Bug Fixes
Fixed an issue where replacing a window castle wall with a normal castle wall would cause attached objects such as curtains, castle window growth, or spider webs to yield their dismantle cost twice.
Fixed a server crash that could occur when attempting to dismantle floors in very big castles (castles beyond standard limitation settings).
The camera should now default to the lowest pitch setting when playing with a gamepad.
Fixed a bug where ability animations would not show correctly when having high attack speed.
Balance Changes
General balance tweaks to the offensive power of defensive spells and boosts to select offensive projectile and area spells. In general, physical damage, along with defensive spells, have proved to be too strong in comparison to offensive spell damage builds. These changes aim to even out the playing field slightly.
Additionally, some changes aim to reduce the power of stacking movement speed and movement-enhancing spells.
General
Whip Primary Attack
Damage changed to have the whip Primary Attack deal more damage on the tip and less on the line. Line damage changed from 50/50/55% to 45/45/50%, and tip damage changed from 20% to 25%.
Warrior Blood
Parry damage absorption was reduced from 50% to 40%.
Critical Strike Power Set Bonus Reduction
Reduced the Critical Strike Power set bonus on “Rogue” Armor Sets Tier 6 / Tier 8 / Tier 9. Reduced from 20/25/30 to 15/20/25%
Spells
Movement Speed Spell Changes
Power Surge
Movement Speed bonus reduced from 20% to 15%
Duration increased from 3.5s to 4s
Jewel increasing movement speed reduced from 3-8% to 3-6%
Jewel increasing lifetime reduced from 15-30% to 12-25%
Blood Rage
Movement Speed bonus reduced from 15% to 10%
Healing increased to 65% from 60%
Jewel increasing movement speed reduced from 3-8% to 3-6%
Jewel increasing lifetime reduced from 15-30% to 12-25%
Lightning Curtain
Movement speed bonus reduced from 30% to 20%
Movement speed bonus from jewel reduced from 10-20% to 10-15%
Offensive Spell Power Changes
Shadowbolt
Shadowbolt damage increased from 170% to 185%
Sanguine Coil
Damage increased from 75% to 80%
Chaos Volley
Projectile damage increased from 110% to 115%
Spectral Wolf
Damage increased from 125% to 140%
Wraith Spear
Damage increased from 160% to 170%
Frost Bat
Damage increased from 100% to 110%
Aftershock
Damage increased to 130% from 125%
Bone Explosion
Damage increased from 140% to 150%
Ice Nova
Damage increased from 140% to 150%
Defensive Spell Power Changes
Blood Rite
Damage reduced from 100% to 80%
Jewel Increasing damage reduced to 10-20% from 15-30%
Jewel spawning blood daggers, reduced damage from 25-50% to 20-40% per dagger
Cold Snap
Shield Duration reduced from 6s to 5s
Freeze Duration reduced from 3s to 2.5s
Jewel boosting movement speed reduced from 10-25% to 10-15%
Discharge
Stun duration reduced to 0.6s from 0.8s.
Jewel that allows you to recast, damage reduced from 25-50% to 15-30% and knockback effect power reduced by ~25%.
Jewel increasing stun duration reduced from 0.2-0.4s to 0.1-0.3s.
Jewel granting immaterial, duration reduced from 0.8-1.6s to 0.8-1.2s.
Storm School Effects
Jewel effect charging next primary attack damage reduced from 15-30% to 15-25% per stack.
Jewel effect that consumes static into stun, duration reduced from 0.3-0.7s to 0.3-0.5s.
If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!
Hello everyone. The release date for Forge Simulator has been confirmed as June 10th. It was originally scheduled for May 20th, but we decided that the game needed a little more time to reach its full potential.
We apologize to the many users who added Forge Simulator to their Wishlist and have been waiting for it.
As we are nearing the final stages of release, we will do our best to provide you with a better experience.
We will greet you again on the release date, June 10th. Thank you!
Hello, this is Rocky Studio. On June 4th at 4:00 PM(KST), a maintenance update was conducted for some bug fixes. You need to proceed with the update to run the game properly.
Update Details :
Resolved the issue where the DJ POWER value was not displaying correctly.
Fixed the problem where volume settings were not applied upon restarting the game when set to 0%.
Fixed bug where Training menu wouldn’t come up the first time pressing Shift Fixed bug where pressing Shift while accepting a quest before the text was finished would freeze the game Changed Shift to Alt/Option for quick move inventory stack Changed Return to Z for auto Added quest and recipe for precision potion (Floor 31) Stat potion counters now reset on Rebirth Added limited SFX (Sword swing, pickaxe, crit, miss) Fixed eastern barracks entrance positioning
Thank you for playing. This is the Legeclo! Management Office.
We regret to announce that Legeclo! Steam Ver. is scheduled to end on September 2nd 03:00 AM(UTC). After evaluating all aspects of the game, the operation team has made this decision, and we would like to apologize to all the players who love the STEAM version of “Legeclo!”.
【Schedule until the end of service】 - Jun. 4th 03:00: Paid items will be removed from the shop. - Sep. 2nd 03:00: End of service. *Purchased items must be used until service termination. *Please understand that the purchased items cannot be returned to Credits.
The game will update the event & gachas until the end of the service.
Players can transfer the Steam account to either Johren or Nutaku before the end of service. Also, the account transfer function is scheduled to change during mid-August, where after you transfer the account, the account will be fixed to the transferred platform, and can not be returned to the Steam version.
At the same time, we would like to thank you for choosing us out of the many games available, and the operation team would like to express our gratitude to all players.
Thank you for your continued support of "Legeclo!"
We plan to perform a regular maintenance("MA") to update new content as in following. Please note that you're unable to play the game while MA.
Server Downtime - June 4 @9PM – June 5 @12PM (3h) (Pacific Time, In-game Time) - June 5 @5AM - 8AM (3h) (Central European Time) - June 5 @12AM - 3PM (3h) (Philippines Time)
*The end time is subject to change depending on the situation. *You can enter #time in the game to check the current in-game time.
Patch Note
1. NEW FASHION ITEM - 17 items for the female teen body type - 18 items for the male teen body type - 4 items for the female kid body type - 4 items for the male kid body type - 4 items for the female idol body type - 4 items for the male idol body type
2. NEW MUSIC - My Stereo (K-Pop) by ADELYN PAIK ( Difficulty 6,10 ) - Baila Mujer by NICO RENGIFO ( Difficulty 4,7 ) - Ain't Gonna Change by HOUSE OF SAY ( Difficulty 6,10 ) - Ain't Over You by Siine, Zorro ( Difficulty 4,8 ) - Denial by JAKE $ING ( Difficulty 2,5 )