Game Update: Bug Fixes, New Features, Optimization, and More! We are excited to announce a significant update for our game, packed with improvements and new additions that enhance your gaming experience. Here’s what you can expect:
Bug Fixes We have addressed numerous bugs that have been reported by our players. This includes fixing issues that caused crashes, resolved glitches in various game modes, and eliminated errors that affected gameplay. Your feedback has been invaluable in identifying these problems, and we are committed to providing a smoother and more enjoyable gaming experience. Optimization We have made significant improvements to optimize the game’s performance. This includes:
Improved Loading Times: Experience faster load times for a seamless gaming experience. Enhanced Graphics and Performance: Enjoy smoother visuals and better performance on a wider range of devices. Reduced Lag and Latency: Play with minimal interruptions and improved connectivity. And Much More!
Game Update: Bug Fixes, New Features, Optimization, and More! We are excited to announce a significant update for our game, packed with improvements and new additions that enhance your gaming experience. Here’s what you can expect:
Bug Fixes We have addressed numerous bugs that have been reported by our players. This includes fixing issues that caused crashes, resolved glitches in various game modes, and eliminated errors that affected gameplay. Your feedback has been invaluable in identifying these problems, and we are committed to providing a smoother and more enjoyable gaming experience. Optimization We have made significant improvements to optimize the game’s performance. This includes:
Improved Loading Times: Experience faster load times for a seamless gaming experience. Enhanced Graphics and Performance: Enjoy smoother visuals and better performance on a wider range of devices. Reduced Lag and Latency: Play with minimal interruptions and improved connectivity. And Much More!
To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 4, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.
The update details are as follows:
[Game Optimizations]
Added Deter protection; activating Deter no longer inflicts damage on either side. The production of advanced wood also yields additional logs alongside the hardwood. Adjusted the Stone Barrier's model to eliminate collisions with its bottom protrusions. Optimized the attack range of the Butcher's Knife to prevent missing resources from small animals. Map mark function now accepts space inputs. Being infected with the plague will no longer result in death; it will only progress to a state of near-death at most. Adjusted the consumption speed of Bee-drawing Syrup; for every additional bee, the cost of Bee-drawing Syrup is reduced to two units. When placing a bonfire, the system checks for terrain obstructions to prevent getting stuck in rocks upon respawning. The load no longer affects the rolling speed and distance, as long as Max Load is not exceeded. Improved connection stability in online rooms for a smoother multiplayer experience. Rainforest Flint bosses (including those in mangroves), Claw bosses, and Fang Barracks bosses on the hill now guarantee deerskin as a drop. Punching with bare hands can now inflict damage on trees. Reduced the durability drop speed of weapons and gear. Increased the crafting EXP earned for certain items. Adjusted the materials required to craft a Water Bucket, replacing Copper Wire with Copper Ingots. Fixed the issue where tribesmen would behave abnormally in water-related works in homes without a well. Added a command "ResetOneFrontNpc" for solo play and friends mode to reset humanoid NPCs unintentionally trapped within walls back to their spawn locations.
[Sound Effects Related]
Fixed the issue where ambient sound effects might not trigger. Fixed the issue where some players experience a halt in background music upon entering the game. Lowered the volume of sounds associated with enemy alert and being spotted. Lowered the volume of sounds associated with crafting and logging activities.
[Keybinding Settings Related]
Added a keybinding setting for "Press and hold to switch to other styles" to fix the conflict between the Construction mode and movement commands on French keyboards. Added a keybinding setting for "Keeping running". Added a keybinding setting for "Call mount to follow." Players can now press the subtract (-) key on the numeric keypad to open the game console.
[Quests Related]
Fixed the issue preventing completion of the Alpaca quest in specific scenarios. Optimized the quests that require placing various constructions; now, interacting with existing crafting tables suffices for quest completion, eliminating the need for placing multiple identical constructions within a guild to meet quest requirements. Fixed the crafting quest for Beast Bone Weapons where weapons crafted by tribesmen did not contribute to quest completion. Tutorial quests can now be skipped using the PageDown key.
[Combat Related]
Fixed the issue where certain skills (such as Dual-blade leap attacks) could pull the player back to the original position after execution. Fixed the persistent spawning issue of NPC invaders. Optimized the attack method of the Battering Ram, which can now deal damage to constructions above it. The recovery period following most attack skills has been minimized, facilitating easier cancellation through jumping, moving, weapon switching, defending, or other skill actions. Reduced the hitching/stuttering frames to prevent movements from seeming unsmooth during periods of low server frame rate.
[UI Related]
The right-click menu will now automatically close after an action is performed. When igniting facilities that require Fuel, a corresponding prompt message is now displayed. Parrots are now configured by default to send alerts when constructions are being attacked. Optimized the rules for tribesmen work assignment to prevent misunderstandings during certain operations.
[Bug Fixes]
Fixed the issue where killing monsters in solo mode and exiting the game immediately would cause abnormal monster movements upon re-entering the game. Fixed the potential loss of AI for scout NPCs when a Bonfire is put away. Fixed the issue of resources not respawning after a server crash. Fixed the issue where using Bandages while mounted would not instantly update the status icon. Fixed the issue with the Throwing Knife crafting recipe producing flying Spears instead. Adjusted the frame rate limit settings (vertical sync is now off by default and is no longer dependent on whether the game is played in fullscreen). Fixed the issue that prevented some players from joining tribes, with an error message indicating that "cannot perform in cross server". Fixed the issue on ultra-wide screens where players were unable to pick up bags. Fixed the collision issue with palm trees that would trap players. Fixed the issue where tribesmen would enter battle status (pacing around frequently) for no reason. Fixed the issue where backstabbing barbarians would not enter combat. Fixed the abnormal flickering issue with fireflies. Fixed the issue with bees exhibiting an abnormal growth Speed. Fixed the issue where adjustments to the quality multiplier for barbarians and animals had no effect. Fixed the issue where Uncrafting Beast Bone Bows and Great Beast Bone Bows would yield Leather Rope. Corrected the EXP gained from watering farmland. Fixed the issue where some Bonfires would not increase the Comfort level. Fixed the issue where crops planted at the edge of farmland were getting deleted. Fixed the issue where tribesmen recruited during Babarian Invasion would disappear after some time. Fixed the repairability issue affecting some gear. Entering a near-death state while climbing will now result in falling to the ground instead of remaining suspended in mid-air .......
Thank you very much for your support and understanding. More optimizations and updates are on the way.
Bug fix 1: In the preparation scene, pressing [M] key will result in failure to open [Set Armory]. Bug fix 2: In the preparation scene, pressing the [Y] key will cause the weapon to be discarded. Bug fix 3: Missing skill descriptions in [Ability Status]. Bug fix 4: Subtitles in H-scene have been corrected by humans (Chinese/Japanese/English). Bug fix 5: Certain weapons will cause the player to reach the maximum amount of crystals they can hold. Change 1: Ammo packs and first aid kits are now automatically used when picked up and cannot be stockpiled in inventory. Change 2: In H-scene, the [Toggle Camera] and [Exit H-scene] buttons have been relocated. Added 1: Supported PS and Xbox series game grips. Added 2: [?] Help button adds instructions for joystick manipulation, and UI symbols correspond to the hints.
I know it has not been long since the previous update, but since the demo is live and public. I don't want to build towards large updates, I would rather bring any necessary fixes, changes, and additions as they are completed.
Fixes
-Several minor typos have been fixed and the wording of some aspects was made better. -A few supply items had incorrect icons making things confusing. -Some areas of the map have been smoothed out to prevent pilgrims from getting stuck.
Changes
-The flashlight hotkey was moved to "F" by default. -The starting area has been redone and raised to see the flat plateau. -Supply drop pods have had their loot buffed. -Some areas of the map have been redone to be better and smoother.
Additions
-New data pads have been added to supply drops for more tutorial-type instruction for players. -Added the ability to save and exit in the options menu.
Hello everyone! First off we would like to apologize for the last minute announcement. Permanence Break will not be releasing today. In addition we will be switching from free to play to a $2 game. These changes will not be reflected on our store page right away, but we are in the process of correcting that. We thank you for your understanding as we work to make our first published game the best it can be.
Permanence Break started as our senior capstone project at UCSC, but it wont end there. We have more ideas and mechanics we will add to the game over the summer, with a full release planned for September 1st. Thank you to everyone that has wishlisted our game and we look forward to sharing these additions with you!
Apologies and Thank you, The Permanence Break Devs
Enemies in Sigil are smart, but not smart enough to keep their plans to themselves! If you click that pretty blue button to the right of the map, you’ll be able to see in what order the bad guys will attack or use their abilities.
Not only that, but you can see *who* they plan to attack as well!
Mousing over an enemy will show you their attack preference with a very clear 1, 2, and 3 written across your Champions. If they can’t hit their first target, they’ll aim for the second and so on. If *everyone* is out of their range, they’ll simply reposition themselves and their attack is otherwise wasted.
An astute observer might also notice that mousing over an enemy shows an ability card over to the left as well.
This is the enemy’s next attack. Use this knowledge along with their attack preferences to protect your most vulnerable Champions however you can, whether that’s repositioning them out of range, loading them up with armor, or taking advantage of environmental factors.
Another important detail about enemies can be learned by clicking on them.
The green squares are the areas the enemy can physically move.
The red squares are the areas they are able to attack beyond their movement range. (Of course they can also attack anyone who stands within their movement range as well!)
This can be very helpful when you’re trying to position your enemies out of reach of a powerful enemy attack.
[Design] Map system reworked. A detailed map is now available at the start of the game, while you still need Shan-Hai chips to reveal the item collection bar. [Design] Reduced the health of several Tian-Huo mutated monsters. [Design] Removed Tian-Huo monsters on the top floor of the Research center. [Fix] Implemented file loading/saving fixes to prevent progress loss. [Fix] Corrected Japanese font display errors. [Fix] Fixed item disappearance issue outside of field items now respawn correctly in old saves. [Fix] Addressed Jade’s disappearance upon slaying the mini-boss; will respawn in old saves. [Fix] Adjust Tian-Huo monster roaring SFX. [Fix] Rectified broken textures in some scenes. [Fix] Adjusted hitbox size of EiGong’s attacks. [Fix] Fixed issue allowing Charged Strike to bypass lasers. [Fix] Red projectiles, upon reflection, won’t be blocked by DoubleAxe mini-boss. [Fix] Ji Boss stage elevator now consistently starts on the ground floor. [Fix] Corrected Credit Roll content errors. [Fix] Adjusted turning behavior of Shuigui series mini-bosses. [Fix] Fixed a few typos. [Fix] Adjusted BGM in certain scenes.