Tiny Glade - anopara
Here comes another patch, this time addressing a few building bugs 🏰🐛

Building:

* Placing windows & lanterns next to stone columns is now less restrictive. This should also address not being able to place a window if there is a hidden column on the inside of the building 🐱‍👤

* When a flat-roofed shape is fully inside another flat-roofed shape, the merlons are now correctly removed (just like they would be, if the shapes were only intersecting). This should make platform stacking easier and discovering it more intuitive ^^



* When erasing a wall, ivy is now more eagerly removed to prevent leftover bits left hanging mid-air

* Speaking of ivy, ivy is now properly removed from inside tall arches



Misc:

* We heard that the in-game Discord button wasn't working for some of you. Hopefully it will now correctly redirect you!


We continue to investigate startup crashes. If you’re still experiencing issues with the game crashing for you on launch, please check our troubleshooting guide and if the game still doesn't work, please let us know!
REYNATIS - NIS America

Discover an exciting crossover in our latest trailer featuring the action-packed RPG REYNATIS and Square Enix's NEO: The World Ends With You!

The video features a meeting in Shibuya between REYNATIS characters Marin
Kirizumi and Moa Fukamachi and NEO: The World Ends With You’s Shoka Sakurane of the Shinjuku Reapers.

REYNATIS is an atmospheric urban fantasy set in a realistic recreation of Shibuya, Tokyo, where the ultimate clash between magic and order is about to unfold. Seeking freedom through strength, the wizard Marin heads to Shibuya, where he meets Sari, an officer of the M.E.A., an organization dedicated to keeping wizards under control.

+ Wishlist today and stay tuned for updates leading up to the game's release!
Parkour Legends - dnllowe
Just a bit of cleanup
Jun 3, 2024
Battle for Wesnoth - Wesnoth Inc.
Add-ons client
  • Show the server ID in the Add-ons Manager
  • The add-ons server identifier (e.g. 1.18) is now displayed on the bottom left after the server address. If debug mode is enabled the server software version is also shown.
Campaigns
  • Descent into Darkness
    • S3: player now no longer gains any exp upon killing rats and crawlers, buffed puzzle exp to compensate
  • Eastern Invasion
    • Prevent Dacyn from picking up a different staff (issue #8885)
    • Reduce Barrow/Pyre Wight vulnerability to arcane
    • S14: indicate uncleared swamp hexes with "swamp reed" images
    • Many minor bugfixes
  • Liberty
    • Custom unit and portrait for Lord Maddock
  • Sceptre of Fire
    • S7: fewer and slower enemies, to balance the buff to the Elvish Outrider unit type
  • Tutorial
    • Better timing for some of the hints
  • Under the Burnings Suns
    • S01: the luck involved in getting units from villages is now fairer
  • Secrets of the Ancients
    • S16: Keep Crelanu within his ring of protective holy waters (issue #8361)
  • Winds of Fate
    • Avoid a Lua error that only triggered on Windows in locales that use commas as the decimal separator
    • Rebalanced enemies and enemy gold from S6 onwards
    • S08: clarify the objectives
  • World Conquest Fix World Conquest's Help dialog showing double scrollbars due to the left tree having it's vertical scrollbar disabled. Changed both vertical and horizontal scrollbar modes to automatic. (issue #8576)
Editor
  • Allow loading .mask files
  • New UI in the Scenario Editor that allows to create custom unit types, accessible by Unit menu > New Unit Type.
Multiplayer
  • The default settings for the timer are now 240 seconds turn bonus, with no action bonus
  • The full map is no longer revealed in linger mode by default, so it behaves similarly to SP mode for campaigns
  • Refactor the code which determines when actions can be undone, and when actions are sent to the server
  • In the Aethermaw map, Sulla's title has been changed to Aether Mage and prose slightly rewritten to include this change.
  • Fixed some old paths to unit images being used in Aethermaw (issue #8432)
  • Moved the Dunefolk into Default era. The "+Dunefolk" eras have been removed.
Lua API
  • Overhaul of the API to use named tuples instead of `data[1]`, `data[2]`, etc
  • Locations returned by the API are now named tuples, so their data can be accessed as `location.x` and `location.y`
  • Objects with `x` and `y` data members can generally be passed to APIs that expect a location
Packaging
  • Fixed build with Boost 1.85
  • Increased the minimum required SDL version from 2.0.10 to 2.0.18 for non-macOS platforms (macOS already requires 2.0.22)
Terrain
  • Oasis is now a mixed terrain, adding shallow water to the base terrain, and defaulting to Sand as the base terrain
  • The help browser now considers the default base of mixed terrains when adding them to the help tree
Translations
  • Updated translations: Arabic, Bengali, British English, Bulgarian, Chinese (Traditional), Czech, Dutch, Finnish, French, German, Italian, Japanese, Norwegian, Polish, Russian, Slovak, Spanish, Ukrainian
  • Added new font "Lohit-Bengali.ttf" to support Bengali translation
Units
  • Elvish Avenger - decreased ranged attack from 11×4 to 10×4, decreased cost from 66 to 60
  • Elvish Sharpshooter - decreased ranged attack from 12×5 to 10×5, decreased cost from 62 to 55
  • Elvish Shyde - decreased ranged slow attack from 8×3 to 7×3, decreased ranged magical attack from 14×3 to 10×3, decreased cost from 69 to 58
  • Elvish Enchantress - decreased ranged slow attack from 7×4 to 6×4, decreased ranged magical attack from 13×4 to 11×4, decreased cost from 70 to 62, decreased XP requirement from 198 to 180
  • Elvish Sylph - decreased ranged magical attack from 16×5 to 13×5, decreased cost from 161 to 135
  • Added new Fire Wisp unit
  • Added portraits for Skeletal Rider, Wyvern, TSG’s Eyestalk, TRoW’s vampire lady, and an alternative portrait for bears
  • Elvish Enchantress - description for 'entangle' changed to 'ethereal web', icon changed.
  • Elvish Sylph - description for 'gossamer' changed to 'ethereal web'.
  • Mudcrawler and Giant Mudcrawler - increased swamp defense from 40% to 60%, swamp movement penalty reduced from 2 to 1, castle and village defense reduced from 60% to 50%
User interface
  • Added a button to the build info dialog to rerun the 1.16 to 1.18 migration tool (issue #7936)
  • Use a gold completion laurel for campaigns with only one difficulty setting
  • Refined the layout of the Load Game dialog
  • New texture-based minimap rendering
  • Added a "Teleport Unit" option to the debug menu
  • The campaign list in New Campaign dialog now supports filtering campaigns by whether they have been completed and at which difficulty.
  • Redesigned story screen layout with new graphics
  • Game version dialog redesigned to act as an general purpose About dialog.
  • Community dialog moved to About dialog as a new tab. Community button removed from title screen.
  • Credits button moved from Title Screen into About dialog.
  • Success indication mechanism on buttons. Currently used only for copy buttons.
  • Slight reorganization of title screen buttons.
  • Add a Community button to the title screen to link to the forums, discord, etc.
  • Overhauled the Language selection dialog to make it more informative, including displaying translation progress and making it easier to select highly-incomplete translations.
  • Made the Changelog option in the macOS app menu link to the changelog for the particular Wesnoth app version rather than the Git master branch changelog.
  • Added unit type level as a filter criterion in the Recruit Unit dialog.
  • Added unit race and alignment as additional filter criteria in the Recall Unit dialog.
  • Fixed timing issue with the outro screen's text fading effect that made it so fast as to be unnoticeable on many hardware configurations.
WML Engine
  • Fixed the Ambush ability not working in Bluff/Glutch Forest terrain
  • Multiple fixes to replay handling
  • Image Path Functions now accept percentages for scaling sizes
  • The AMLAs that a unit has are now accessible via WFL
  • new combobox and tab_container widgets
  • editability in text box via the editable key
  • add [filter_wml] to [experimental_filter_ability(_active)] or [overwrite][experimental_filter_specials]
  • Added support for `value="default"` to ability filters to match abilities using their default `value` (by explicit setting or absence)
Miscellaneous and Bug Fixes
  • Remove special handling of config directory on Linux, use the userdata folder as on Windows and MacOS (#8848)
  • Added new `color_range` palettes `yellow` and `pink`
  • Added environment variable `WESNOTH_NO_LOG_FILE`, equivalent to the `--no-log-to-file` command line flag
  • Fixed attack calculations when resistances counter `[damage_type]alternative_type=`
  • Fixed replays marking achievements as complete (issue #8858)
  • Fixed a crash in the recall dialog when turning off all sorting options (issue #8878)
  • Fixed clicking on a trait in the sidebar sometimes opening the wrong trait’s help page
  • Removed wesnothd’s unused threads command line options
  • Fixed a bug causing excessive pixellation of scaled images
  • General cleanup of unnecessary C++ header file includes
  • Trying to load an image filename ending ".jpg" will now automatically try ".webp" if the ".jpg" isn’t found.
  • Fix: releasing a mouse button at the same time as a dialog pops up sometimes dismissed the dialog immediately (issue #8644)
Lighthouse of Madness - flyingjackstudios
Hello everybody! Today we make the 0.1.03.06.24 demo correction patch available, here are some of the changes:

- Fixed interaction bug with the mansion phone;
- Adjusted resolution bug in the options menu;
- Adjusted brightness calibration button in the options menu;
- Fixed bug where items could disappear on a second play attempt;
- New version of Intro;
- Optimizations and code fixes

Thank you for your support and feedback!

Flying Jack Team
Jun 3, 2024
Sketchy's Contract - Dimensionless Games
FIXES
  • Fixed an issue where the Suit Level XP Bar would not appear when returning to orbit if 1 or more people died.
  • Fixed an issue where player’s that died were not correctly receiving half the suit XP they would have gained if they had not died.
  • Fixed collision issues with multiple entrance-staircases at Port Lumin and Port Sahariss.
  • Fixed an issue where consuming a herb would restore Oxygen but cause the O2 bar to freeze.
  • Fixed an issue where consuming food items while at zero Oxygen would cause the health bar to freeze.
  • Fixed the description for Lavasaurus in Sketchy’s Data.
Heads Will Roll: Reforged - death and rebirth
Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5e which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed an incorrect interaction during the first duel with Ruffin that could lead to the main hero instantly dying in the next fight.
2. Fixed halberd's Leg Sweep attack having incorrect hit chance visualization.
3. Fixed an issue with Duncan's storyline second chapter having a possibility for the player to softlock themselves if they spent all the time without completing the quests.
4. Removed incorrect names for various enemies in the new storylines.
5. Added indicators to armor and helmet that can be used in crafting.
6. Fixed an issue with Ruffin's fight in one of the new storylines not granting the achievement and not removing the quest to find him.
7. Fixed a critical error with infinite loop sometimes occurring during the loot phase if the player has both the four leaf clover and the Sticky fingers talent.
8. Fixed a cirtical error with infinite loop occurring in Maidstone if the player attempts to pick up another craftsman/blacksmith/alchemist task while already having too many pending ones.
9. Fixed a bunch of other minor glitches.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios
Jun 3, 2024
Dream Tactics - Spectra Entertainment
General
  • Added Japanese Localization to the credits.
  • Updated the publisher's splash and name in the credits.
Bug Fixes
  • Fixed a rare crash caused by pressing the left/right bumpers while selecting a target.
Jun 3, 2024
Chill Pulse - Cactus
- Fixed the issue with scrolling in the diary.
- The window size and position are now saved.
Jun 3, 2024
Djinn - The Forbidden Knowledge - Anqa Game
  • Crosshair implemented for easier interaction.
  • Further changes and increase in audio levels.
  • Minor environmental improvements.
  • More hints and items placed in the world.
  • Some improvements in the second ending.
...