Jun 3, 2024
Eden Crafters - Osaris Games
Hi Crafters!

Today's Demo patch implements some QoL features suggested by the community and fixes some bugs:
- Preview position of inputs and outputs while placing a machine
- CTRL-Click to transfer all of the same kind at once.
- Assign recipe to hotbar slot by directly pressing the corresponding key
- Improved placement of conveyors
- Pipe hubs can now be placed on existing pipes
- Two Y invert mouse axis options (for camera and spaceship control)
- Romanian translation thanks to aNoobls
- Fixed a bug with Assembling Machines when one of the items get in faster than the other, and at some point the one type of item occupies the 3 input slots, preventing the other type of item to be accepted
- Fixed a bug preventing the Vehicle Energy Cell to be available in the recipe list.

Thanks for your great feedback!
Josh Powlison's BUTTON: Mildly Remastered Edition - Josh Powlison
Sometimes you just get inspired to art your game instead of game your game.
That was just now.
Like, just now.
I'm fast.
Zoom.



Zooming by the haters (with you ♥),
Josh Powlison
Creator of Josh Powlison's BUTTON: Mildly Remastered Edition
EA Play - Electronic Arts
Get more from your game with great in-game rewards like this month’s Madden NFL 24 EA Play June Pack, Apex Legends™ Weapon Charm, and more!

And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on Twitter and Instagram @eaplay!

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.

Lightyear Frontier - Sofia [FRAME BREAK]
Water your crops! June has arrived, and we've got a heap of fun stuff lined up for ya this month! Give your mech a fierce new look with the latest login reward, learn about our Coziness system, and get excited for a first glimpse of the Making it Home update!

New Mech Parts in Your Mailbox Now



Saddle up and ride your mech into the sunset with the new Hot Rod Ferocious set! Log in to Lightyear Frontier anytime before June 30th to unlock this here mech set, and mosey on over to your in-game mailbox to redeem it!

Read more about it here.

Celebrating Our Coziness



We’re part of the Cozy & Family Friendly Game Celebrations on Steam! We believe creating a cozy homestead is crucial to feeling at home, especially on a far-away planet. That’s why we’ve created a system that rewards you with bonus effects in-game for taking your sweet ol’ time to decorate.

Learn about the in-game Coziness here.

Here’s a first gnome… I mean GLIMPSE of what’s comin’!

We’re busy putting the finishing touches on our upcoming update. While we’re keeping the release date under wraps a bit longer, here’s a little sneak peek just for y’all:



We hope y’all are as excited as we are! As always, we’re mighty thrilled to have y’all with us on our journey to full release, and we’d love to hear your feedback and suggestions. Swing by our Discord server when y’all get the chance!

See y’all in the Frontier!



--
Follow our social pages for the latest on Lightyear Frontier:

New World: Aeternum - timmyopa

Greetings, Adventurers!

New World Update 5.0.2 downtime will begin at 5:00 a.m. PT (12:00 p.m. UTC) on June 4 and last approximately 1.5 hours. Hunt or be hunted in pursuit of new and returning event-specific loot during Rabbit’s Revenge. Explore the full release notes, including the addition of our new server Shard tech, below.

RABBIT’S REVENGE
  • The furry little killers are back for even more explosive vengeance. Corrupted rabbits will roam the wilds of Aeternum from June 4 through June 18. This rabbit season includes a corrupted Flail, a corrupted armor skin, and an emote that only the most corrupt Adventurers will discover. All rewards except for the emote are guaranteed after a certain number of corrupted rabbits have fallen.
  • Check out the full reward breakdown here.
SHARDS
We’re excited to introduce Shards, a new server technology coming to New World.

WHAT ARE SHARDS?
Shards are duplicated segments of the game world designed to better manage player populations. Each region or zone within the game has population limits. By seamlessly duplicating these segments into new instances, we can accommodate more players in the same space without affecting game performance or the user experience. You won’t encounter loading screens when moving in and out of Sharded areas and will typically be unaware that a Shard is present.

INITIAL ROLLOUT
For the initial release, Shards will be implemented for the starting beaches and settlements of Monarch’s Bluffs and Windsward. This will help us accommodate new players and reduce queue times. Based on technical performance and player feedback, we may expand Shards to other regions of Aeternum in the future.

IMPACT ON GAMEPLAY
We aim for seamless gameplay whether you're in a Shard or not. Here’s how Shards will work:

SOCIAL CONNECTIONS
  • Groups: Prioritized to stay together in the same Shard, as long as there’s capacity.
  • Solo Players: Paired with friends or Company members in the same Shard when possible.
  • Joining Others: To join someone in a different Shard, be in the same area and select “Join Shard” from the Social Menu.
SOCIAL INTERACTIONS
  • Area Chat: Limited to players within the same Shard, while Global Chat remains unchanged.
  • Proximity Actions: Activities like trading, music, and dueling require all participants to be in the same Shard.
PLAYER VS PLAYER
  • Dedicated PvP Shard: Each area has a single Shard for PvP to ensure fair play.
  • PvP Flagging: Players flagged for PvP in non-PvP Shards will transfer to the PvP Shard.
  • Initial Implementation: Sharding will be limited to Monarch’s Bluffs and Windsward initially. Expansion to other zones will depend on feedback and performance.
CAMPS
  • Camp Locations: Camps remain in the Shards where they were placed.
  • Recalling to Camp: You can recall to your Camp location without being forced into its Shard.
  • Shard Shutdowns: If a Shard with your Camp is shut down, the Camp will be removed, and you’ll be notified.
Stay tuned for more updates on Shards as we refine this feature based on your feedback.

GENERAL
  • Client-side anti-cheat has been upgraded to the latest version.
  • Fixed an issue that caused player storage sheds to occasionally appear empty, forcing impacted players to exit and re-enter the storage shed UI in order to refresh the cached storage state.
  • Fixed a rare issue that caused certain items to appear as if they were missing from player inventories.
COMBAT
GENERAL
  • Fixed an issue that caused attacks to not buffer during certain animation frames of the dodge action.
  • Resolved issues to allow proper break out from jumps to other actions.
  • Fixed an issue with sliding around while sprinting by adjusting acceleration for movement.
  • Fixed an issue where projectiles would sometimes not fire towards the crosshair location.
  • Fixed an issue that prevented movement if an emote was triggered while aiming or blocking.
  • Fixed an issue that allowed upper body actions to continue during stuns.
  • Fixed an issue that prevented attack buffering during the activation animation of the Primal Fury Heartrune.
  • Fixed an issue where Corrupted Portal enemies were spawning underground.
  • Fixed an issue where AI enemies going beyond their intended borders while giving chase to players would suddenly stop and die.
  • Improved animation blending when cancelling dodges, full body attacks and reactions with a ranged attacks.
  • Reduced the maximum “pitch” value for the character’s combat camera while using a controller’s “target lock” function during the Neishatun boss fight. This was done to help keep the fight’s action in view.
  • Reverted recent changes to Block Stability for varying Equip Loads to where they were pre-Season 5 (Heavy = -10%, Medium = 0%, & Light = +10%).
  • Reverted recent changes to CC Status Effect Duration for varying Equip Loads to where they were pre-Season 5 (Heavy = -20%, Medium = -10%, & Light = 0%).
  • Updated the Shirking Empower perk to 7% per stack for 3 stacks from 4% Empower per stack for 4 stacks (total Empower increased from 21% max from 16% max).
VOID GAUNTLET
  • Fixed an issue that prevented Void Blade attacks from triggering while standing in water.
  • Fixed an issue where consecutive Void Gauntlet auto attacks would not turn the player in the proper direction if facing the wrong way.
LIFE STAFF
  • Adjusted the controller’s target-lock UI element to now stay on-screen for the entire duration of a healing spell when using targeted healing functions for an improved user experience.
  • Fixed an issue that caused healing abilities to trigger their Mana cost and cooldown despite the spell cancelling due to the target moving out of range.
HATCHET
  • Fixed an issue where Hatchet light attacks were prioritized over aimed-throw after leaving a throw ability while holding down the Aim button.
  • The Keen Berserk perk will no longer have a Low Health condition; instead, the Keen Berserk perk now grants a scaling 5% / 13% / 20% bonus to Crit Chance and Crit Damage while Berserk is active.
FIRE STAFF
  • Fixed an issue that prevented players from swapping between Flamethrower, Pillar of Fire, and Meteor Shower abilities.
  • Increased heavy damage from 110% to 120% with the Flare passive unlocked.
MUSKET
  • Fixed an issue where a dry-fire Musket shot could be triggered if attempting to shoot after dodging while a reload is pending.
  • Fixed an issue that prevented weapon reloads from triggering correctly when firing from the hip.
  • Fixed an issue where Powder Burn and Power Shot could trigger multiple instances of damage in a single use.
  • Fixed an issue where Powder Burn and Power Shot ability cooldowns were not always activated when used within Shooter’s Stance.
  • Removed the Accuracy Penalty when rotating the player camera.
  • Increased the pushback for Stopping Power from 3m to 5m.
  • Removed the Headshot secondary condition from the Deadeye Ultimate, instead granting a bonus if two or more targets are hit with a single attack (headshot no longer required).
  • Updated the Lethal Combo ultimate to apply to all musket debuffs instead of only those within the Trapper tree exclusively.
ICE GAUNTLET
  • Fixed an issue where the Entomb ability was triggering Refreshing Frost twice per activation.
  • Fixed an issue that rendered characters unable to move when teleported during an active Ice Gauntlet's Entombed ability state.
BOW
  • Fixed an issue where the player can attain slightly faster attack speed on Bow when cancelling Rain Of Arrows, Penetrating Shot, or Poison Shot abilities.
  • Reduced Rain of Arrows’ Barbed Arrows upgrade DoT damage from 15% to 9% per tick
  • Reduced Poison Shot DoT duration from 10s to 7s.
BLUNDERBUSS
  • Reduced the reload time of light attacks by 35%, for improved weapon usability.
  • Reduced light attack damage slightly to compensate for reload time changes, coming down to 19% from 21% per pellet (114% from 126% for 6 pellets).
  • Fixed an issue with the Exhaustive Net Shot perk where the functional values were lower than the displayed values.
  • Reduced performance on the Exhaustive Net Shot perk, lowing the max value for weapons from to 41% from 60% and max armor value to 25% from 37%.
FLAIL
  • Adjusted Leader of The Pack passive by increasing damage while no allies are nearby from 10% to 15%, and increased the Empower allies receive when nearby from 5% to 10%.
RAPIER
  • Some of the planned adjustments to the Deadly Flourish perk will not be taking placed as originally discussed in the Balance of Power video. Upon further testing and feedback, we have decided against adding the bleed status effect to the functionality, and will just have the health condition removed for now.
SPEAR
  • Updated the tooltip for Cyclone Invigorating’s Combo upgrade to include information on a max target limit of 2.
  • Updated functionality of the Evasive Maneuvers passive to only apply to the next dodge within 2s, not to all dodges.
  • Updated Fortifying Perforate Perk by lowering values to 10% Armor / 18% Weapon Max per Stack, from 10% Armor / 25% Weapon Max per Stack.
  • Updated Invigorating Crits passive from a flat Stamina gain to an increased Stamina Regen Rate of 30% for 3s on Crit.
SWORD & SHIELD
  • Made a series of changes aimed at improving build diversity:
  • Adjusted the Status Effect and Taunt from Defender's Resolve to trigger much sooner in the animation. It will now activate on the first frame instead of frame 21 for status effect and 8 for taunt.
  • Reduced Defender's Resolve - Reduced cooldown to 35s from 45s.
  • Adjusted Defender's Resolve Restoration upgrade to 30% of base health from 15% of max health.
  • Increased Whirling Blade attack radius to 3m from 2m.
WAR HAMMER
  • Increased Mighty Gavel damage to 190% from 170% .
  • Increased Mighty Gavel Summary Judgement target health requirement to below 50% from below 30%.
ARTIFACTS
  • Added additional functionality to Winged Leather Shoes to increase damage by 10% while Haste is active.
  • Reduced Magnetic Gauntlets Crit damage reduction to 30% from 50%.
  • Fixed an issue where the Phoenix artifact could ignore special Status Effects that weren’t intended to be bypassed. The item’s effect will continue to trigger for area combat effects, such as Afflictions, but will no longer trigger from special types of environmental damage where death is certain (such as when drowning or entering an out-of-bound area).
CONSUMABLES
  • Fixed an issue preventing consumables from cancelling melee basic attacks on startup.
  • Fixed an issue where player could slide while using Honing Stones or Coating while also using a Flail and Shield.
  • Using a consumable item can now cancel a block action.
GAME MODES
  • Fixed an issue that could allow enemies to fire projectiles through Outpost Rush fort gates.
  • Decreased cost of Siege Ammo Kit from the Armory to 20 Battle Tokens from 30 Battle Tokens.
  • Fixed an issue that could cause the Winter Rune Forge’s rune puzzle to not appear when conditions were met.
MOUNTS
  • Fixed an issue where the mount did not respond to backwards movement inputs while standing still with the Freeform Movement toggle enabled.
USER INTERFACE
  • Fixed an issue that allowed The Tower camp skin to be deployable in forts.
  • Fixed an issue that prevented players from accessing the In-Game Store after performing certain weapon abilities.
Thanks for your support! We’ll see you in Aeternum.
Aloft - Bunny
AHOY, SKY SAILORS!
It's been a long time since our last voyage, and we're almost ready to set sail once again. So gear up, and get ready for the incredible adventure ahead! ✨ There are several major announcements coming your way, first at the Best Indie Games Summer Showcase, and next at the PC Gaming Show. See the dates + details below!

☀️ 🌻 ALOFT will be featured in the Best Indie Games Summer Showcase Stream tomorrow, June 4th, 2024 at 11:00 AM EST with a long-awaited announcement! 👀 There will also be a Steam Event Page that will go live at the conclusion of the showcase. #indiE3



🖥️ 🎮 ALOFT will also be featured in the PC Gaming Show Stream on Sunday, June 9th, 2024 at 4:00 PM EST with an exclusive reveal and 2 major announcements, so make sure to tune in! There is also a live Steam Event Page featuring all of the event participants. #PCGamingShow



As always, we thank you for your continuous support and excitement, and we'll see you in the clouds very soon. ☁
Elsword - GM Raiden KOG


Heya adventurers! It's going to be a fun week with the introduction of a new event. It's very simple with an extremely unique and fun reward, so look forward to it! Also, we've already laid out a pretty rough schedule of our biggest summer updates (you can proceed to the website to check it out), so look forward for that as well. And as always, don't forget to check out the Item Mall for all the fun goodies we have instore for everyone this week!

Block Weapon Making Event
06/05/2024 - 07/02/2024 (23:59 PDT)
Create your very own weapon that will certainly turn heads when completed! We've got the blueprints and all you have to do is make progress towards completion by completing quests! More details will be coming along this week so stay tuned!


Item Mall Goodies

Spring has sprung and the season of knot tying has begun! Dress for the occasion and impress your loved one with the Eternal Promise Costume Set in two colors! Match each other or show your contrasting personalities when it comes out this week!



Pop one of the most important questions of your life with this new, romantic motion! They'll no doubt say yes when you go down on one knee with the Surprise Gift for You Custom Motion!



Lithia's arsenal of powerful Ice Burners is growing! This week, you can choose to complete her ominous Dark Shadows IB Set, her chilling Glacial IB Set, or her mech-tastic Nasod Battle Suit MK2 IB Set!





That's all for now, folks~

See y'all in-game!
Jun 3, 2024
Magic Spellslingers - Planeswalker
It was with both gratitude and sorrow that we announced the sunset of Magic Spellslingers in early 2024. We hope you had as much fun playing as we did making the game!

If you want more Magic: The Gathering, visit https://www.magicthegathering.com to follow the continuing adventures of your favorite Planeswalkers across the Multiverse.

For more spell-slinging game play, download Magic: The Gathering Arena from the Steam Store.
Flag Clicker - woleiz
Flag Clicker DevLog: Building the Basic Inventory

Hey everyone,

We're excited to share a quick update on the development progress of Flag Clicker! We've been hard at work behind the scenes, and we're thrilled to announce that we've built the foundation for the game's inventory system.

In this initial iteration, players will be able to access a basic inventory where they can view the first flag. We wanted to give you a sneak peek of what's to come, and rest assured, more flags will be added very soon.

Stay tuned for future updates as we continue to expand the inventory with more flags and exciting features. We can't wait to share the full Flag Clicker experience with you all!

Happy flag clicking,

The Flag Clicker Development Team
LoveCraft - developer.lovecraft
Be colourful!!! Look for a discounted 1 hand bracelet with fire in the Rings & Bracelets section.

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