Kingdom Rush 5: Alliance TD - Octarina IH

Hello General! Your favorite ovine reporter’s been invited to interview none other than Broden, the fearless dwarven Gryphon rider!

Finding Broden’s backyard on the Linirean Camp was a breeze, thanks to the MASSIVE Linirean flag waving like it’s the 4th of July. As I got closer, Broden swooped down from his Gryphon to greet me.



Broden: "Alright, listen up, little woolly buddy. You and me, we’re gonna have a real talk. You’re ready for some BBQ?"

I reached for the vegan option as I searched my notebook for questions.

Sheepy: “Let’s start with your Gryphon. How did you two become such a dynamic duo?”

Broden: “Ah, Liberty... she ain't just any Gryph, she’s my partner! I was a young dwarf honing my aim in the mountains when a stray bullet rang out, and I heard a squawk like no other. I tracked it down and found the most majestic beast I’d ever seen. Couldn't just leave her there! I Nursed her back to health for countless days and nights. We've been inseparable ever since. ”

Sheepy: “Most dwarves love their gadgets, but you're all about firepower and your feathered friend. What's the deal with that?”

Broden: “The Dwarven Air Force? Hah! They’re too busy fiddling with flying machines and playing with their toys since Wilbur whipped up that contraption. Me? I'm old school – Liberty and my guns is all I need.”


Sheepy: "Final question: What made you join the Alliance?"

Broden:  "If it were up to me, I’d be unloading my clips on those home-invading Dark Army scumbags. But as much as I despise 'em, I love my Linirea more. So, I signed up to rain hell on those cultists to protect my homeland."

Broden grew bored of the interview and gestured toward the sky.

Broden: "Hey, enough talk! How about a spin on Liberty? Hold tight, we're about to fly like it's doomsday!"

I hopped on Liberty's back, clutching onto Broden's waist as we shot into the sky. The wind roared in my ears as we barrel-rolled through clouds, Broden's laughter mingling with Liberty's victory screeches. 

At that moment, high above the world, wind rushing through my fur as we soared through the skies, I realized that freedom, true freedom, is worth fighting for.

Sheepy, out!


Add Kingdom Rush 5: Alliance to your Wishlist!
https://store.steampowered.com/app/2849080/Kingdom_Rush_5_Alliance_TD/
TIEBREAK+: Official Game of the ATP and WTA - Nacon
Dear players,

Here's the new roadmap of updates leading up to the release of TIEBREAK on August 22. 🎾


The Tiebreak Team

Join-us:
Tiebreak on X/Twitter Tiebreak on Facebook Tiebreak on Instagram

https://store.steampowered.com/app/2264340/TIEBREAK_Official_game_of_the_ATP_and_WTA/
Werewolf: The Apocalypse — Purgatory - alex_duck_dt
Are you ready to rage?
Werewolf: The Apocalypse — Purgatory is launching on Steam in Q3 2024. Follow Samira, an Afghan werewolf navigating supernatural challenges and personal trials in Poland, all based on enhanced mechanics from Werewolf: The Apocalypse Fifth Edition. Every choice you make will echo through the dark, mystical world.


🎮 Play the Demo
Immerse yourself in the beginning of Samira’s gripping tale. The demo is available now on our Steam page.
🎤 Enjoy the Exclusive Interview with Rebecca Holmes
Get behind-the-scenes insights into the making of this thrilling saga. Watch the full interview here.
🎥 Watch the Official Paradox Stream
Tune in to our Steam page to catch the official Paradox stream and delve deeper into the game's gameplay.

Don’t forget to add the game to your wishlist, and join us in blurring the lines between the human and the supernatural in the legendary World of Darkness universe.

https://store.steampowered.com/app/2463980/Werewolf_The_Apocalypse__Purgatory
Passage: A Job Interview Simulator! - mangotronics
Hi everyone,

slime here from Mangotronics.

It's been a while since the Early Access launch after Next Fest, and we have some news about what kind of updates we've been working on.

Firstly, we want to thank everyone who purchased the Early Access version, and want to assure you that we've been busy at work on a huuuuge overhaul to the game, including some new features that we're adding based on playtesting and your feedback (and even some of our own ideas).

In the last couple months, we've been learning a new engine and porting over everything from the existing legacy game engine to a new, more robust one that can handle gamepad inputs, text and screen resizing, and so many modern gameplay and interface features. Plus it will make it easier for us to ensure our SteamOS + Steam Deck builds are up to 100% accurate with the Mac and Windows versions too.

Overall, we have 5 main development phases that we're working on completing before launching a full v2.0 rollout of Passage: A Job Interview Simulator! Here's a short list of what the development phases look like and when we hope to complete them:


[h4]Phase 1: Planning/Asset creation - DONE! (As of May 1st)[/h4]
Making sure that all the game art and sound assets were sized correctly and are the correct format (mp3 vs ogg, png vs jpg, videos and sound encoded in the right resolution and bitrate, etc. etc.)

[h4]Phase 2: Scripts importing and rewriting - DONE! (As of June 2nd)[/h4]
Finally, after a long and arduous process of both recompiling using a custom scripting language transposer, and manual review, we've finally arrived at 0 errors in our code and are ready to start testing everything over in the new engine!

[h4]Phase 3: Parity Testing - On schedule to complete by June 20th[/h4]
When we're porting over the game, we need to constantly look back on the original to make sure that everything looks as close to 100% accurate to the original version. There are a few unfortunate side-effects of porting over to a new engine like some animations and text effects that don't translate well to the new engine, which we have to redo from scratch in the code. Otherwise, this should take us just under 3 weeks to complete.

[h4]Phase 4: Quality of Life features - To complete by July 1st[/h4]
Like mentioned above, there are a lot of features that our current engine doesn't have like the ability to remap controls and resize text. There are about 8 new QoL features in total that we've already added, and it's just a matter of making sure these all are tested and working on all 3 desktop platforms (and Steam Deck).

[h4]Phase 5: New gameplay features - To complete by July 12th[/h4]
We're adding some more gameplay-oriented features and possibly some new ways you can interact with bosses and other characters during your time off work.


After all these are done, we're looking at roughly a July 21st August 1st rollout and leaving Early Access.
We'll have some more info later as we work to complete the latest version of the game.

Thank you for reading! And thank you again to all our testers, streamers, reviewers, friends and family who keep us inspired and motivated! <3
-slimehunter @ mangotronics

War Thunder - War Thunder Commander


HMS Queen Mary is a one-off British battlecruiser design built in the leadup to WWI. Coming as part of the Seek & Destroy major update, HMS Queen Mary will soon reinforce the top ranks of the British Bluewater fleet with the introduction of a powerful new battlecruiser!

HMS Queen Mary: A Battlecruiser for Great Britain at Rank V

Features:
  • Powerful primary battery!
  • Mediocre protection.
  • Exceptional mobility.
  • No anti-air protection.
Vehicle History
[expand type=details]
HMS Queen Mary was laid down in March 1911 under the 1910-11 Naval Programme as the sole ship of its class. Completed in August 1913, the ship would become the last battlecruiser built for the Royal Navy prior to the outbreak of WWI. The ship’s design drew heavily from the preceding Lion class, which featured a formidable arsenal and comparably good protection. Entering service in September 1913, HMS Queen Mary wouldn’t have to wait long for its first combat operation.

This came shortly after the outbreak of WWI, when the warship took part in the Battle of Heligoland Bight in which British and German forces clashed in the North Sea in August 1914. Under Admiral Beatty’s command, HMS Queen Mary along with other British warships sunk two German light cruisers during this battle. The next major operation saw HMS Queen Mary take part in the legendary Battle of Jutland in 1916. Being part of the largest naval battle of WWI, HMS Queen Mary managed to land several hits on German warships. In response however, the German battlecruiser SMS Derfflinger dealt HMS Queen Mary a lethal blow, causing the warship’s magazines to detonate. The major explosion which followed tore the ship apart and caused it to sink quickly. 
[/expand]

Meet HMS Queen Mary!

In War Thunder, HMS Queen Mary will arrive at rank V of the British Bluewater tree as part of the Seek & Destroy major update, expanding this tree’s battlecruiser roster and smoothing out the progression to the current top British battlecruiser; HMS Hood. In today’s devblog, we’re eager to tell you all about this unique new imperial warship, coming to naval battles very soon!




Common for a battlecruiser, the warship combines superior mobility and firepower while featuring less impressive protection than battleships for example. The Queen Mary is is fitted with four twin 13.5’’ (343 mm) cannons, giving it ample firepower to comfortably engage any capital ship with relative ease, even at greater firing distances. Furthermore, the secondary battery of 16 4’’ (102 mm) cannons as well as two 533 mm torpedo launchers enable the warship to also engage smaller vessels or harass heavier opponents with their high rate of fire. Being a WWI era vessel however means that HMS Queen Mary didn’t receive any dedicated anti-air weapons. This makes the ship highly vulnerable to air attack, meaning it’s best to stick close to allies which can help fill this gap in the ship’s protection.

Interesting: HMS Queen Mary is the only ship of the Royal Navy to be named after the wife of King George V.




Speaking of protection, despite being fitted with less armor than a typical battleship, HMS Queen Mary still comes equipped with up to 229 mm of armor on its turrets, belts and barbettes. As a result, the vessel is well protected against shell fire from enemy cruisers but can not resist fire from battleships. HMS Queen Mary is by no means a sluggish ship. In fact, thanks to its very powerful propulsion system, HMS Queen Mary can reach an impressive top speed of 28.2 kts (52 km/h). This allows the vessel to easily keep up with more nimble allies and quickly respond to a changing tactical situation during battle.



In your matches by Keith (Scarper), Community Manager: “The guns of a battleship with the speed of a cruiser. When using this beastie, be the bully in the battle, pick on the smaller guys and manuever away from danger with the bigger slower ships like battleships. The lesser armour (to allow for speed) will not help when you meet something heavier so you cant slug it out. Keep ahead of any enemy firing turrets and think ahead before launching attacks - You aren’t a ‘Tank’. Air attacks will hurt as there is no dedicated AA, keep an eye on the sky.”

HMS Queen Mary has set course for War Thunder naval battles and is due to dock in player ports with the release of the Seek & Destroy major update. In the meantime, keep scanning the news section as we continue to release new info on the upcoming update. Until then, calm seas and good hunting captains!
Jun 3, 2024
The Spell Brigade - TheJalapeno
Time for another update on development! We’ve been hard at work on the demo, and with Next Fest right around the corner, we figured now is a great time to show you some of our game’s Spells and how they combine with Elements!



REGINALD SHADOWCLOAKReginald Shadowcloak has the Astral Orbs spell. This launches floating orbs in the direction of enemies.


MOON MAGEMoon Mage has a very appropriately named spell called Moonerang, which is, well, a boomerang that travels through enemies and always returns to you.


SUN MAGESun Mage possesses Solar Pulse, which generates a constant damage zone around you that hurts all nearby enemies.


KEVIN THE KURSEDKevin the Kursed has Necro Whirl. It also generates damage zones, but in random places on the battlefield.


There will, of course, be many, many spells in the future. Each spell can be upgraded to increase things like damage, fire rate, reload speed, and more. Upgrading a spell enough times will allow you to infuse it with an element.



This is where the fun begins. You can infuse a spell with an element up to 2 times, meaning you can have a spell that is half fire, half lightning, or maybe double lightning. So far, we have only 2 elements, but you can see the potential for so many cool combinations already. Imagine what we can create with 3, 4 or 5 elements!



DEMO FEEDBACKSome people have already played the early version of the demo that’s live now and have given some great feedback. We’re very grateful, as this allows us to improve the demo for Next Fest. You can expect some patch notes this week, as we are fully focused on balancing, stabilizing, and optimizing the demo.

Some other things we’ve done:
  • UI polish for the upgrade menu
  • Localization for Chinese and Japanese (beta)
  • Enemy effects like XP orbs and death explosions
  • Lots of bug-fixing and balancing (more still on the way this week)
Be sure to WISHLIST and join our DISCORD where we post development updates DAILY (what?!).


That’s about it. Till next week!

BOLT BLASTER OUT
Festivals - Headliners - jeffreydd
Here we go! It is official, Festivals - Headliners is now available in Early Access! I’m very proud of how far this project has come - and very eager to continue building, expanding and improving my very first, solo developed game.

There are still quite a few bugs to squash, the simulation is still fairly basic, and I still have a lot of ideas for content to add, but overall, I think the game is very fun to play, and I hope you will agree.

  • Pricing
    As I’ve also mentioned on the Steam Store page in the Early Access section, pricing for the game will increase as the features of the game are extended and more content is added. Right now the price is set at $4,99, which I think is a fair reflection to the state the game is currently in.

  • Launch Discount
    BUT - until the 10th of June you’ll get an additional 20% discount, so you can get the game and all future updates for $3.99 only, so it pays off extra to be one of the early-early birds 😉

  • Updates
    The coming days / weeks I’ll be closely monitoring the issues and bugs reported by the community, and working to fix the currently known issues, with the most reported bugs getting the highest priority. After these initial weeks, development will be a mix between bug fixing and adding new features to the game. As always, I’ll keep you up to date on progress using “Development Update” posts on the Steam Community page.

  • Bugs & Feedback
    If you want to report bugs or provide other feedback, you can use the online feedback form, or for direct contact with the developers, join our Discord and use the #feedback channel!

  • Website
    The new website is online! You can now visit http://festivalsheadliners.com and read all about the game! The entire user manual (which is also included in the game) is also available, as is the list of known issues, which is updated automatically based on the bug tracker I use for the game’s development. More content, especially user manual documentation, will be added in the coming days.

All that said, I hope everyone likes what I have been working on for the past 3 years, and would love to hear what you think, over on our Discord or Steam's community forums!
THE SIGNAL: Stranded on Sirenis - George
Dear Explorers,

It’s been a busy period for the Goose Byte team as we have been madly responding to the feedback in our Discord (thank you everyone) and rapidly adding new features.

We’ve only got a few more days to go until the playtest is over, at 9AM EDT on Thursday 6th June we’ll be taking the playtest offline so if you haven’t already strapped on your helmet, crafted your hoverbike, and scanned some creatures, time is running out!

We’ve got big planet-sized plans for THE SIGNAL and we want to hear your voice! Pushing the boundaries of what we’re making is so important to us so please don’t be afraid to spread the word and help test the limits of what’s possible (and please don't forget to wishlist if you like what you see)!

So Close to Breaking the 5K Barrier



We’ve so far had over 4,900 playtesters testing out the new capsule mechanic and diving into our hand-crafted world during this playtest and we’d love to break the 5,000 barrier mark! Please spread the word, share the game with anyone you think would get a kick out of our crafting and exploration mechanics, and join the Discord if you haven’t already (link at the bottom of this email).

We're also very close to an important wishlist milestone so if you haven't already please head to the store page and wishlist, it makes a huge difference!

Community Feedback
We're always looking for more tailored feedback and we're trialling a playtest analysis platform called Live Aware! If you're interested in signing up and helping out, use this link.

Thanks to feedback we’ve received in our fab Discord we’ve been able to make some updates during the Open World Survival Crafting Fest including:

  • Sensitivity Setting - Adjust your experience to your taste
  • Updated Legend Icons - Cycle Through Capsules, removed Dodge, updated melee on gamepad
  • Anti-Grav Fixes - Dismantle the fragment and add it to your drafts
  • New Creature
  • Butterflies 🦋
  • Bug Fixes!


We can't wait to hear what you get up to out there, happy exploring!

🧑‍🚀 Follow Goose Byte on Twitter
👩‍🚀 Join the community on Discord
👨‍🚀 Subscribe to our Newsletter for updates and to receive a set of free digital wallpapers!
CRT7 - Amicable Animal
Hi all, Tom here!

This has been a bit of an odd month, thanks to being in the Puzzle Showcase, so let's debrief...

More Visibility of the Dark

First off, a special hello to all the new wishlisters joining us! The Cerebral Puzzle Showcase was excellent for CRT7 this year, and there is over 1,200 new people here to explore the dark. If you didn't know, I'm Tom and I'm the solo (ish) developing the game in my spare time.

You also might have seen that The Escape Roomer gave CRT7 a lovely little preview as well: “I really, really enjoyed playing CRT7 and cannot wait for it’s full release. It’s part escape room, part detective game, part procedural music game and part Y2K retro goodness.”

As you might imagine, preparing for the showcase took up much of the month as I was polishing and fixing up the demo to get it ready! It did, however, act as a really good test of the the new systems, like the rebinding and hotspots - they seemed to work mostly well! Also, seeing a few more people streaming it has highlighted a few areas I would still like to tweak in the early game.

If you've not tried the demo yet, it's not going away in the next month or two, so I hope you get a chance to enjoy it!



June Lighting Up the Basement

So what's next? Well, I want to spend the next couple of months sorting out the next few large puzzle sequences. The demo allows you to find two door codes, but the later ones are going to be more involved to find... and it's time to get them sorted! In the next couple of weeks I'm going to figure out the order the next puzzles are revealed to players. This sounds easy, but with so many moving parts it can often have hidden complexity and needs a bunch of testing. I've already gotten started though tweaking some of the visuals, and working out what to do next.

So! Step one is for me to go and unlock the rest of the room. Step two, well step two is the fun part... it's time to bring more devices back to life...

- Amicable Animal
ROBOBEAT - Maddie @ Kwalee
Want to suit up like a true BEATSLAYER?

For all of the fans of our BEATSLAYER Bundle, we’re running another giveaway for some exclusive ULTRAKILL, DUSK, and ROBOBEAT merch!



The winner will receive an ULTRAKILL Blood is Fuel t-shirt, a DUSK Antlers t-shirt, a ROBOBEAT bucket hat, an ULTRAKILL poster, and a DUSK poster, along with a free PC copy of each game!

One lucky runner-up will also receive a free PC copy of ULTRAKILL, DUSK, and ROBOBEAT.



To enter, all you need to do is follow the link to our GLEAM giveaway here and complete one or more entry methods*. The more entries you have, the higher your chances are of winning! The giveaway will run from Monday June 3rd until Monday June 24th.

*Terms and Conditions Apply. However, the eligibility for the Competition is only for those who are 18 years and above of age as of the date of entry. To enter the Competition you must be a resident of North America and Europe (excluding Russia and Ukraine). This Competition is not open to all residents Worldwide. We may ask you to submit proof of your eligibility to the Competition. The Competition is void where prohibited by law. Employees, independent contractors, interns, officers, directors, and agents of Kwalee Ltd. (the “Sponsor“) their respective affiliates, subsidiaries, advertising and promotion agencies, suppliers and their immediate family members and/or those living in the same household of each are not eligible to participate in the Competition. The Competition is subject to all applicable federal, state, and local laws and regulations.

https://store.steampowered.com/bundle/41242/THE_BEATSLAYER_BUNDLE/

Want to check out even more awesome merch?

Then head to the New Blood Store by following the link here.

Don’t forget to join our Discord and follow us on social media at @robobeatgame for even more updates!

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