We are thrilled to announce that the playtest phase for our highly anticipated game, "Sunset Motel," has officially begun on Steam! Join us in this exclusive closed playtest and help shape the future of our game with your invaluable feedback.
Our goal is to make every aspect of Sunset Motel shine! As we fine-tune room renovations, cleaning processes, and customer service features, we eagerly await your feedback. Share your experiences with us:
-How do you find the room renovation and decoration features?
-Are you enjoying the process of renovating the motel?
-Which aspects of customer service (e.g., food delivery, laundry) do you find most enjoyable?
-Overall, do you find the game intuitive and fun to interact with?
Your feedback is crucial for us to improve the game! We are looking forward to hearing your thoughts, opinions, and suggestions. You can find the link to the playtest questionnaire in the main menu of the game.However, please note that there is much more content planned for the final release that is not available in this playtest.
Feedback and Community
Your feedback is vital in helping us make Sunset Motel the best it can be! Please share your thoughts via the survey accessible from the main menu. For more exclusive content and community interaction, join us on our Discord server. Your support and feedback drive us to new heights!
Enjoy the playtest, and thank you for your support!
- Added particle effect to make it more obvious when healing - Fixed endless microchips exploit on Level 2 - Living suits of armor now don't always respawn after being killed once. - Minor bug fixes, level design tweaks and typo corrections
Dear players, we continue to improve our game and fix the bugs we found. Thank you for playing JustAxe, we would be glad if you share your feedback and tell us about your experience with the game!
These are the important changes in the 1.01 update: 1) Shiny things no longer restore health 2) Reduced the number of health points dropped when defeating the Dog 3) Health points dropped from enemies now restore less health on the overall scale 4) Falling rocks and lowering platforms now do more damage 5) Made the mechanics of fighting the Maggot more complex 6) Shifted the position of one shiny thing on the first level to make collecting all of the shiny things a little easier 7) The little Blackies that appear from the Boss Blackie no longer drop health points 8) Removed a few hearts on the first level 9) Added a few extra Blackies on the first level 10) Fixed a number of bugs 11) Improved stability
Hi, we are rolling out a small update that fixes a couple of bugs. We are still working hard on the mobile version. That's all for now :) As always, we encourage every one of you to give us feedback or opinions about the game on our Discord or on Twitter!
Bugfixes
Fixed Quick Play doesn't work ever again after leaving a running match
Fixed lobby invites don't work after disconnecting once
A public Line War poll for both owners and potential buyers of the game was opened on May 18. The poll let you vote on what single-player features should be prioritized in the coming month. The poll has now closed.
Here are the results:
There was also a poll about advanced AI behaviours that targeted experienced players.
I will let the results from these polls guide my efforts short-term. Development in June will focus on the following features
Multiple AIs in the same match
Observable AI vs AI matches
AI playing as a teammate
AI using the full game play toolset (Rocket, Bomber, Aircraft Carrier, Transport Jet)
AI planning coordinated, full-scale amphibious invasions
AI employing various strategies to counter infantry spam/general spam on big island maps
Also judging in part from the performance of Tutorials or mini-campaigns in the poll, in part from general experience and data since the game's release, it is evident that many players still struggle to learn how to play Line War. One feature planned ages ago is called NEXT GEN COMMAND SYSTEM (see the Line War roadmap). It's about making command issuance smarter, more efficient and lean. This feature, together with a proper onboarding experience having tutorials and in-game assistance, is likely to be prioritized mid-term.
Today we have a large core update to Train Sim World 4 that also focuses on key improvements for UK content that have been flagged by our teams and raised by community feedback. This includes a range of changes to East Coast Main Line, London Overground Suffragette Line, Cargo Line Volumes 1 & 2, West Somerset Railway, Birmingham Cross City, Southeastern High Speed, Brighton Main Line and more!
This update should be available on all platforms from 13:00 UTC / 14:00 BST, please allow up to 24 hours for updates to come through.
Headliners
Core
Saved HUD settings should remain persistent between sessions on console platforms
East Coast Main Line Class 801
All connection elements, including gangways and cables, will now connect between vehicles
DVD/DSD will no longer beed when train is stationary, even when reverser is in neutral
GSMR now plays the correct sounds on startup and when interacting
Added flange squeal sounds
Fixed an issue where glass would become opaque at certain angles
Brighton Main Line
Fixed rear doors on the Class 377 being stuck open when spawning into a service
Birmingham Cross City
Updated scenarios and services to correctly use new TSW4 scoring systems.
Southeastern High Speed
Fixed the ‘Hoo Dares Wins’ scenario on PS5 being incompletable due to a stuck 465 train preventing completion
Cargo Line Vol.1 – Petroleum – Various improvements to EWS Class 66 and TEA VTG tankers West Somerset Railway – Scenery improvements and gameplay fixes for services
Full Changelog
Core
Saved HUD settings should remain persistent between sessions on console platforms
Various improvements to ensure passenger dioramas are visually correct
Fixes to textures and models for passenger handheld items and luggage.
Localisation improvements for Raildriver controls
Fix to ensure older versions of Class66 (GWE, East Coastway) correctly see that AWS and DSD is enabled when driving from either Front/Rear cab
Fixed a crash instance when searching for locos that don't exist
Formation Designer
The 'Stats' and 'Save' options should work as intended.
Improvements to ensure all formations are spawned as expected
Improvements to ensure vehicle icons represent formation vehicle category
Various improvements to ensure the UI shows formations as expected
Fixed an issue where Class 375 formations could disappear after restarting the game
Scenario Planner
Improvements to scenarios load and are playable as expected, and create/delete functionality within the tool works correctly without crashing.
Free Roam
Improvements to ensure vehicle icons represent formation vehicle category
Livery Designer
Fix to prevent a rare crash instance when uploading an image
East Coast Main Line Class 801
All connection elements, including gangways and cables, will now connect between vehicles
DVD/DSD will no longer beed when train is stationary, even when reverser is in neutral
GSMR now plays the correct sounds on startup and when interacting
Added flange squeal sounds
Fixed an issue where glass would become opaque at certain angles
Safety system scores are now correctly awarded when AWS/TPWS are enabled.
Doors should correctly open by the pressing corresponding exterior door open buttons.
Pantographs should now correctly raise on rear vehicle of the 5 + 9 car sets.
Pantographs should now automatically switch when changing cabs.
Class 66
Updated Class 66 to use TSW 4 rain effects
Fixed broken smoke particle for the diesel engine
Disabled spotlight emitting top marker light
Flying Scotsman
Service 1Z72 should no longer spawn the player on a platform away from the train
London Overground Suffragette Line
Added missing PIS boards to Upper Holloway Station
Localisation improvements to various scenario dialogue texts
Class 710
PIS Screens should correctly show in all vehicles
Throttle and Brake ranges should now be accurately reflected on the Digital Display.
Brakes will correctly apply at B0 (Between Coast and B1)
Auto closing doors should not lock under any circumstance. Doors should only lock when closed from Cab/Guard controls
Cargo Line Volume.1 – Petroleum
Appropriate medals will be awarded when completing scenarios
Vehicles will now correctly appear in Formation Designer
EWS Class 66
Improved clarity of the headlight bulb texture on the front headlight cluster.
Improved visual placement of coupling using the Hook coupler between Class 66 and other vehicles.
Fixed colour of grille above cab windows on the Class 66 from being a lighter shade of red.
Fixed issue with train length functionality whereby pressing button 4 had the wrong outcome.
TEA VTG tankers
Changed brake simulation setup from working as those the tankers are empty, to working as though the tankers are full. This change will improve the rate at which players can slow down.
Added coupler slack and reduced buffer impact sound as per improvements to Blackpool TEA.
Services heading to Colnbrook should now feel the correct weight in service mode.
Cargo Line Vol.2 – Aggregates
Vehicles will now correctly appear in Formation Designer
Minor localisation improvements
West Somerset Railway
All cars should drive on the correct side for UK roads.
Players should see leaves on all trees in the summer.
Added AI whistle triggers to all 'SW' boards on the route
Added wait timers to all Class 150 services to Bishops Lydeard' services
Fixed player spawning without a train on services at Norton Fitzwarren
Fixed service BL3 (Diesel Gala 2017 timetable) not moving despite a green signal
Class 52
AWS warning alarm should now play and loop without cutting out
Class 33
Reduced engine-room noise volume as it was quite loud when near the loco / with the window open at full throttle
Birmingham Cross City
Updated scenarios and services to correctly use new TSW4 scoring systems.
Class 323
Stabling tail lamp shouldn't be placed by AI in service mode anymore
Updated the 32.3 miles reward to trigger at 32.3 miles and not 3.23 miles
Regional Railways Class 323
Added additional rewards that reward the player for deploying Hunslet a number of times. Hint: Rewards at I & C
Stabling tail lamp shouldn't be placed by AI in service mode anymore
Updated the 32.3 miles reward to trigger at 32.3 miles and not 3.23 miles
Fixed headlights not being turned on for the AI RHTT formation.
Southeastern High Speed
Fixed the ‘Hoo Dares Wins’ scenario on PS5 being incompletable due to a stuck 465 train preventing completion
Class 66
Safety system score should be awarded correctly when AWS/TPWS are enabled.
Class 700
Increased volume of both AWS and DVD so that it is louder when in the cab.
Brighton Main Line Class 387
Added unbranded version of the Class 387 GX livery
Tweaked running noise audio in order to make the tunnel/bridge noise audible
Fixed PIS not being visible on ToD 4 routes
Fixed text on PIS boards incorrectly showing the full sentence
Class 377
Fixed rear doors on the Class 377 being stuck open when spawning into a service
Fixed PIS not being visible on ToD 4 routes
Moved the headlight lights closer to the front of the train
Fixed dim exterior lighting on the Class 377
Fixed incorrect emissive level of PIS font material
Blackpool Branches
Fixed mail canopy clipping trains at Preston Station
Class 47
Fixed wrong number on IC livery (47461 should have been 47471)
Great Western Express
Fixed an issue so Cargo Line Volume 1 – Petroleum services are correctly visible in the timetable menu.
East Coastway Class 377
Moved the headlight lights closer to the front of the train
Fixed incorrect emissive level of PIS font material
BR Class 40
Textures will appear as expected, and not on the cab door rubber
If you have any issues following this update, please raise any queries in our Troubleshooting forums
As usual, we have been busy and now it’s time to share with you the results of our endeavors. As some of you may have heard, we have begun porting Snow Scout to the PlayStation VR2 and of course, that gave us some new ideas how to improve the game. So aside from the usual polishing of little details and minor bug fixes, we have now made almost all interior objects interactable, so you can now put all the objects in your ski huts exactly where you want them … or, you can simply throw them around to let off some steam, hehhe.
As you can see there, we have expanded on the possibilities of the recently introduced realtime lighting, and added working light switches as well as an actual light source to the lighter. And while we were busy dealing with lighting, we also re-lit all exterior locations to make them look even nicer, and added some visual effects like lens flares for our hand-drawn sun, volumetric light shafts as well as some nice ground fog.
And last but not least, we even added a weather system, so the vegetation is now moving a bit depending on the weather conditions, and there even is some actual snow falling here and there. While this is a kind of subtle effect at first, the showdown of the story benefits greatly from it. So if you haven’t played the game to the end, it’s time to get to work now. And if you have, just do it again - I’m sure there are some achievements left to pick up :D
Of course, big additions such as these always run the risk of introducing new bugs - So if you should come across any issues, don't hesitate to report them here or on our Discord. As always, we reward players who find some issues or bugs or contribute to the game in other ways with Steam keys for games from other studios. Visit our Discord for details & the list of games we have currently available: https://discord.gg/qwpkpeAdXu
Bugs:Fixed a bug that (still) prevented the achievement "How Much?!" from being unlocked. Fixed a bug that caused the game to freeze when choosing whether or not to transmit data (thanks Novanebula). Fixed a bug with Modjo and Pay2Win (thanks Vincenzo).