Hello everyone, this closed beta test has been successfully completed yesterday! Thank you for your support and contribution to the game optimization. The full version of the game will be released as scheduled on June 10, and all game content including Chapter 7 will be unlocked at that time. We have recorded and adjusted your suggestions one by one. The following is a list of some improvements:
Optimized content before Early Access:
1. Fix the image quality. We will add a 2K DLC package (no more than one week, expected to be around 50G) after the official version is launched and provide it to all players who have purchased the game for free. 2. Fix the problem of the game volume fluctuating. 3. Optimize the game operation experience and reorganize the hotkeys. Spacebar pauses/plays the screen without calling out the menu; ESC key calls out the menu + pauses the screen; Enter key skips the completed replay clips; Tab key supports page turning in the plot line interface; 4. Added setting functions, including: setting volume, volume switch, setting window/full screen mode, and adding 1080P/2K image quality switching for users who have downloaded the DLC package. 5. Optimized support for background operation. 6. Optimized the judgment method of the plot line and some nodes, so that you donโt need to start over. Only after making a new choice at a specific node, you can unlock the remaining plot clips along the new plot line. 7. Optimized the required value of favorability for passing some chapters. 8. Optimized the numerical difficulty of each heroine to achieve perfect favorability. 9. Modified click sound effects. 10. Fixed bugs such as the inability to skip the bottom clip, channel error, and UI occlusion. 11. Improved the verification tolerance of filling in the birthday in the interview questionnaire. 12. Optimized the appearance rules of each chapter title at the beginning of the chapter to avoid overlapping with other game interfaces. 13. Added mobile phone-album function to collect photos of the heroines. 14. Built-in function prompts for other APPs in the phone.
Contents that will be updated after the early access is opened:
1. The current plot line is highlighted
2. Some chapters have plot connection issues
3. Scene interaction can achieve digital selection
Looking forward to seeing you on June 10th, all members of the project team wish you all love and finally get what you want
I'm excited to upload the new update, with the new options we will be able to choose the combat in our own way, among the most outstanding is the "Elite Training" that allows you to perform eliminations from behind, "Finishers" that allows you to perform a final finish on the enemy, "Primitive Combat" that nullifies the ability to perform lunge, "No Skills" that nullifies all skills except the kick, Lunge and roll, "Orders" which allows you to take orders from your superiors during battle and "In Formation" which allows you to fight tactically. Get ready because the fight just got more interesting...
We also have a surprise on the way but it won't be revealed until the system is finished and I must say that the new classes are great, my favorite is the Elite which allows you to easily fight your opponents because of its great experience and knowledge but don't be overconfident, the Spy has a magic touch and if you are careless it leaves you out of combat.
Summer content is automatically activated during 1-30 June. You can manually turn it on or off from the main menu by selecting Options โ Seasonal Content .
Big patch today with some new QoL features, balancing changes, and a bunch of bug fixes.
I must admit, the team and I have been pretty burnt out. We have been working around the clock for the past 3-4 weeks to get this update out the door, and the lack of sleep and stress are starting to take a toll. We will now be a little slower with the next patches, releasing them every few days instead of daily. We need the time to recover a bit after the past month, hope you all understand!
For the people who bother to read the patch notes, it would make a big difference if you could leave a review for the game on Steam too. Doesn't have to be a positive one, just an honest review so we can continue to improve the game and focus on what matters most based on your feedback :)
~ Julian
+ New QoL Settings:
New toggle in the settings menu to reverse camera tilt controls
New toggle in the settings menu to disable automatic camera zooming throughout gameplay
+ New Additions & Balancing:
Added a 50% refund to dark essence when disenchanting items
Quest items that require buildings now track better and don't require you to remake building pieces
Raised katana crit multiplier from x2 to x2.2 across all attacks
Raised crit multiplier of hammer from x1.6 to x1.7 across all attacks
Slightly lowered base damage of spear across all attacks
Lowered Void Eater boss healing and growth
Slightly lowered lightning fish's electric attack damage per tick
! Bug Fixes:
Fixed outpost upgrading issues
Fixed outposts sometimes being stuck on harvest moon speed multiplier
Fixed issues with dying to the spike floors in the caves and not respawning correctly
Improved drag-drop system to allow really quick drags without blocking input.
Fixed glass vendor UI not working correctly
Fixed chain lightning issues
Remade parts of the enchanting system to avoid rare issues from happening in the future
Fixed issues with the revive effect cooldown
Fixed loom not fading away when under it
Tweaked some areas in the Voidboar fight to avoid cheesing it
Tweak areas in the Void Troll fight to avoid cheesing it
Fixed animations not correctly working for the mining machine
Fixed enemies walking through wooden barricades on frozen islands
Zombie Police: Christmas Dancing with Police Zombies - Lobstudio
Hello everyone! This is the "Zombie Police" development team.
Chapter 1 "The Namino Hotel Fall Case" Coming Soon!
We are excited to deliver a demo version of "Zombie Police" in preparation for the Steam Next Fest starting on June 10th (PT). You can play the entire Chapter 1 of the main story! It takes about 1-2 hours to get to the ending.
How to play "Zombie Police"
This game is a classic mystery game featuring the mismatched buddy duo of Detective Zomby and Detective Tamura. You can enjoy simple yet genuine mystery-solving. While conducting unique inquiries that only Detective Zomby can do, gather information at the crime scene and aim to uncover the truth. The important information collected is registered as "TIPS" and can be reviewed at any time.
A feature of this game is that players can end the investigation and move on to the deduction phase at the point when they have a hunch about the culprit. Let's proceed with the deduction together with Detective Tamura based on the information gathered. Even if you fail in your deduction, don't give up - gather more information and try again. Help may come from somewhere unexpected.
Future Information Releases and Campaigns
Prior to the release of Chapter 1, we plan to introduce each character on social media, so don't miss it! Please also follow our official accounts.
Additionally, we are planning to hold a campaign where those who have played Chapter 1 have a chance to win a Steam key for the full version of "Zombie Police" in a lottery. Please take this opportunity to play and participate. The development team welcomes your feedback and gameplay videos!
Please look forward to the release of Chapter 1 first! And we continue to appreciate your support for "Zombie Police". The official accounts for "Zombie Police" are as follows: