BloodLight - Sosík99
Hello there!
This month we plan to launch early access to our new co-op horror game BloodLight. The game is very realistic, you will play as a night watchman who must complete all his tasks in order to leave the spooky and atmospheric warehouse. You will go alone or with your friends against a really aggressive demon that changes its forms and tries to kill you!

More info: https://store.steampowered.com/app/2950190/BloodLight/

Official Teaser Trailer:


When will the game be released?
  • We are planning to release BloodLight Early Access in the middle of this month.
How much will the game cost?
  • Early access will cost $15 and the initial discount will be 35%. Once the full game is released, the game will be priced at $5.
Will there be a demo?
  • Yes, we plan to make a demo available a few days after the early access release.
When will the full version be released?
  • We plan for the Early Access to last for a month, and in the meantime the game will be fully completed and then the full version will be released
Thank you for your support!
- Team Galactic Games
Jun 3, 2024
Esports Godfather - jinsediaoying
Fixes:

- Corrected the trigger conditions for several process events.
- Fixed localization errors in some texts.
- Fixed the issue with displaying hero information after version changes.
- Fixed the issue where daily training projects disappeared due to save problems.
- Fixed the error when returning to the main menu from the pre-battle announcement screen.
- Fixed the A-grade daily training project "Training Partner."
- Fixed the issue where "Colossus Teamfight" returned to the hand after winning a colossus team battle.
Five Hundred - Paradice
Patch notes:

  • Significant performance improvement; 25%+
  • Viewable leaderboards increased from top 10 to 20 players
  • Tuned down the effect of the New Player Shuffling Assist
  • Added new tables (Snow Animated, and Study Room)

Note on performance improvements: Five Hundred is capped at the display refresh rate, so for almost all players, the net effect is not an increase in framerate, but just less CPU/GPU resources being used to run the game at 60/100/144fps. On very old office-PC class hardware with integrated graphics, or laptops running on battery though, the performance benefits are noticeable.
A Story About Farting - Lizard Games Studio
A Story About Farting 30% off for one week!

From June 3 to June 10, you can buy A Story About Farting as much as 30% off! Take advantage of the attractive discount and fart with all your might, releasing intestinal gasps of joy!

Click, fart, earn achievements! Become the King of Farts!

Jun 3, 2024
Project QT - NtkuLover


Hurry up, Senpai, your beloved princess needs your help!! \(º □ º l|l)/

You both have to escape the academy right now... Time is running out and there’s chaos everywhere. What’s the rush? It’s all about Una’s secret. Soo - are you ready to uncover her mystery?! 〜(><)〜

Join the adventure, help her, and she might reveal it to you. Plus, if that’s not enough, enjoy 4 exclusive H-scenes and a special sex video. Don’t miss this chance!❤︎

Erotic Escape with Una Event period: June 3rd ~ 16th.

The Project QT Team

https://store.steampowered.com/app/1571200/Project_QT/
所谓侠客 So-called Hero - 975276051
【 New Add】
1. Another secret room of the Chongming Cult. (For details, please go to the foot of Tianzi -- unmatched platform)
2. New story - about the reasons for the fall of the Chongming Religion and the coming of the four ancient schools.
3. New story - The exploration of the tokens held by the six masters of Enlightenment.
4. On the unmatched stage, the dream fairy restores her memory.
5. Add a new pill. (Re-light the secret room to enhance your Qi and blood)

【 Repair 】
1. Rich children born, the maid in the New Year when you call the correction.
2. Fixed some stone placement errors in Taihu Lake.
3. Fixed some UI closing issues.
4. Fixed some story text errors.

【 Optimization 】
1. Optimized the low frame rate of some large maps. (Mainly bone animation to frame animation)
2. Optimize the interactive display of some items.
Jun 3, 2024
Full Metal Sergeant - Flaick
Fixed localization issues
Jun 3, 2024
Bloody Knuckles Street Boxing - Luvseatshawty_Xx
Launch Day Hotfixes
  • The AI settings menu only applies when playing sparring game mode but it remained visible in all games modes. To reduce confusion, the AI settings menu is now only visible when playing sparring game mode.
  • Added advanced controls tutorial videos to pause menu for convenience
  • Revised create player instructions for clarification in Edit Player scene and multiplayer setup menu
  • Fixed issue that caused AI face to appear blacked out.
Jun 3, 2024
Ficket: 追剧引擎 - ccc
- 修复接口源关闭后仍旧工作的bug
Table Ball - Robin Painter
Hi all, thought I'd share some information regarding Unreal Table Ball (The new title for Table Ball)

Ball Go FAST
As the bumper hits the ball, I thought it'd make the game more fun and challenging to make the ball speed up each hit. So every time you hit the ball away from your goal, the ball gets 1.5 times faster, this should help make the game a little more fun then it has been.

Changes to difficulty settings
The only way in which the game was made harder/easier was by changing the speed of the games AI. Well I say "NO MORE", now the games base featureset will change based on your difficulty setting.

If you select "Easy" the AI bumper will shrink and be very very small, and the "speed up on bumper collision" mechanic will be disabled.



If you select "Normal" (or never change the setting), you'll have the Table Ball experience you know and love, plus the extra featureset being added in this version of the game.



However, if you select "Hard" the AI bumper will increase in size threefold, the AI's speed will severely increase, your speed will slow and the balls speed will be doubled each bumper hit, the game is being designed to actually have a substantial change based on difficulty, instead of just changing the speed of the player and AI.


(Ignore the debug value shown in the top-left, this is a slightly older screenshot)

I would LIKE to include a "Custom" difficulty setting, that'll allow you to tweak all values and enable/disable all features, for example, I want it to be possible to have everything enabled for the Hard Difficulty, while being allowed to disable the "Ball Speed Up" Mechanic, and I want you to be able to choose the size of each bumper.

AI - Chance of Radical Movement
The AI in the game can now randomly alter it's movement away from the ball, this is to decrease the chance of the right bumper basically being a God at the game. Currently the "float" cannot be changed and the right-bumper will ALWAYS have a 10% chance of randomly going off course.

There will be MANY more changes to the AI in this version of the game from the original game.

Beta when?
Well I've got the base game features mostly done, atm we've got a fairly functional REDACTED clone, but I don't feel comfortable releasing it, even in public beta, until I've added the base "Table Ball" game mode, so powerups and all. I will however be releasing access to a private beta over on my Discord server within the next few weeks, so be sure to join there if you'd like to participate.

----------------------------------------------
And that's all for today folks,
I've got a LOT more work to do for Unreal Table Ball Simply what I'm calling Table Ball 3.0.0. I HOPE to have the public beta live sometime within the next few months, unfortunately I go away very soon and will be unable to work on the game. But I'll try to continue coming up with ideas and new concepts to make Table Ball much better in the long run.

Cya,
Robin
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