Sphere 3 - Evanesca


Not all Targoroth dragons were large. Some of them stopped developing and remained dragons forever.

Thus, the Gastres dragon was the smallest of the brood. Members of the royal dynasty did not want to take it, so the lizard went to Gartosh Targoroth, a bastard. Because of his background, he could not hold official positions, so he became a master of spies.
In such a craft, the small dragon Gastres came into place. Together with his master, the lizard penetrated enemy castles and started arson, stole artifacts and obtained valuable information about enemies.

Is this story true? No one knows. But the dragon Gastres remains in the past of the Sphere and right now everyone can become its happy owner.
Jun 3, 2024
Legion TD 2 - Multiplayer Tower Defense - Jules

Expected patch release: Wednesday, June 5 (Pacific Time)

News
Major Updates

New Fighter: Crab Warlock

Summons Crablings to do its dirty work.

Crab Warlock
  • Tier 4 (Cost: 140g)
  • Role: DPS
  • Ranged / Magic / Swift
Crabling
  • Role: Tank
  • Melee / Pierce / Fortified
New Fighter: Crabomancer

Now calls a deadly Pincer to battle.

Crabomancer
  • Tier 4 (Upgrade Cost: 260g)
  • Role: DPS
  • Ranged / Magic / Swift
Pincer
  • Role: Tank
  • Melee / Pierce / Fortified
Game Balance


Classic
  • Hydra’s health, damage, and value decreased by 20%
  • Reverted the nerfs to Priestess of the Abyss and Azeria
    - Gaia Shield gives the full health buff again
    - Invigorate stacks infinitely again
  • PvE mode: Dwarf Banker and Big Wig maximum mana decreased by 33%
  • Tower Defense mode: All players are now Ordered Chaos (Chaos with the same matching rolls for all 8 players)
Going forward for Classic, balance changes will only be made to outliers, particularly overpowered outliers. The bar for what is considered an outlier will be high. For special modes that are particularly imbalanced, like Tower Defense mode, we’ll consider creative solutions like Ordered Chaos to prevent players from abusing Double Lock-In, Lock-In, Redraw, and legions.

Thanks to Snek and many other players who contributed to discussions around Classic balance.


Systems


Leak Gold
  • Increased the share of leak gold your team receives (when you break an opponent) that goes to the more behind player on your team
  • Decreased the share of leak gold going to the more fed player
This mechanic has existed in the game for years, and we’re scaling it up in response to feedback from players.

Bounties
  • High income mercenaries: Gold per mythium: 0.3 → 0.2
  • Power mercenaries: Gold per mythium: 0.25 → 0.3
These new bounties better reflect the true power of each mercenary. It also makes leak percentages more predictive of damage to the king.

It didn’t make sense that Brute gave less bounty than a Fiend. It also didn’t make sense that 3 Drakes had a higher leak percentage than a Needler, but Needler did significantly more damage.


Masterminds


Cartel
- Income after wave 10: -36 → -38

Cartel is the top performing mastermind in top ladder and Division 1 Nova Cup, and we’re okay with that, given Cartel has a high skill cap. However, it’s currently too strong with a high win rate and pick rate as high as the bottom 10 masterminds combined.


Double Lock-In
Starting income: 1 → 2

This buff affects ranked only. Double Lock-In is significantly underperforming to the point where it discourages players from playing Megamind. We considered removing it from the Megamind pool, but felt that would hurt its identity of randomly picking among all masterminds. We intend for Double Lock-In to remain a niche pick and slightly weak at Master+ but don’t want it to feel like an auto-loss for Megamind players.

If Double Lock-In becomes too strong, we’ll consider reverting this change.



Fiesta
- Gold gained from leaking on waves 2-12: Increased by 1
- Gold gained from leaking on waves 13-21: Increased by 2

The changes in patches 11.00, 11.01, and 11.04 over-nerfed Fiesta, so it deserves a buff.


Redraw
Gold cost for Redrawing: 1 to 45 → 1 to 40

We’re happy that Redraw is starting to see play below Master, as well as in Classic, but a buff is in order.


Legion Spells


Battle Scars
Stats per stack: 330 health and 3.7% attack speed → 320 health and 3.6% attack speed

High win rate and slightly high pick rate.


Investment
Income: 31 → 30

High pick rate. This should make Investment less of a default pick.


Loan
Income penalty: -31 → -30

Low pick rate. Loan is an interesting spell because it can be used both defensively and offensively, but it’s currently undertuned.

Fighters

This patch is light on fighter balance, as there are changes to masterminds, mercenaries, and systems that will shake up the meta.


Sky Queen
- Damage: 59 → 60

Slightly low win rate and pick rate.


Treant
- Health: 950 → 940


Tree of Knowledge
- Health: 2300 → 2330

Shifting power from Treant to Tree of Knowledge.


Lioness
- Health: 2250 → 2280
- Damage: 97 → 98


Alpha Male
- Health: 2680 → 2650
- Damage: 102 → 101

Shifting power from Alpha Male to Lioness.


Priestess of the Abyss
- Invigorate: Heal: 8% missing health → 35 + 1.5% max health


Azeria
- Invigorate: Heal: 8% missing health → 100 + 2% max health

This change balances the Azeria-Lost Chieftain-Sacred Steed combo and also leads to more consistent outcomes for Priestess and Azeria. Right now, it's much better (to an extreme) if you get off a last-second heal, not only due to the fact that it’s an extra cast, but also because the heal is based on missing health.


Gatling Gun
- Health: 1020 --> 980
- Attack speed: 2.44 → 2.41


Vulcan Cannon
- Health: 2800 --> 2700
- Attack speed: 2.44 → 2.41

High win rate.


Lord of Death / Hades
- Intellect: Mana restore on kill: 7% → 5%
- Mana regeneration increased by ~15%

Shifting power out of the on-kill mechanic to reduce rng and make Lord of Death and Hades more reliable summoner carries.

Mercenaries

The mercenary bounty changes indirectly buff tank income mercenaries and indirectly nerf tank power mercenaries, so these are compensation changes.


Snail
- Damage: 9 → 8


Dragon Turtle
- Damage: 18 → 16


Fiend
- Damage: 20 → 18


Dino
- Damage: 48 → 43


Ghost Knight
- Health: 3730 → 3800


Siege Ram
- Health: 5200 → 5300


Kraken
- Health: 7400 → 7540

Waves


Waves 6/13/18
- Staggering delay increased slightly to allow greater separation for split tanking

These waves had a tendency to stack on the same target. This change makes it a bit easier to break them up for 3 and 4-way split tanking.


Wave 17: Metal Dragons
- Health: 3370 → 3400


Wave 20: Maccabeus
- Health: 62000 → 60000

The ability to clear Wave 20 is relatively roll dependent. One positive thing about this is that it acts as a comeback mechanic by neutralizing leads. On the other hand, it can be frustrating, so we’re removing power from Maccabeus.

Pathing & Targeting Fixes
  • Fixed a bug where Gatling Gun and Vulcan Cannon wouldn’t properly prioritize damaged targets in some circumstances. Thanks to Pennywise.
  • Fixed a bug where tank mercenaries spawned behind your fighters. Thanks to thaeltras.
  • Fixed a bug where Boars charged past the wave. Thanks to Bonobo and thaeltras.
Balance Watchlist
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Double Lock-In

Developer Note
In patch 11.01, we increased the share of leak gold going to the breaking player and decreased the amount of gold going to teammates.

We’re happy with the positive effects of this change, which include:
  • Rewarding players who apply pressure and break their opponents
  • Increasing the parity between incomers and breakers, rather than always forcing breakers to be the supportive player while incomers were the carry
  • Improving the early game meta and better aligning the meta of ladder games with tournament play
However, this change had some unintended consequences on snowballing, which we’re addressing by:
  • Shifting leak gold from the more fed player to the more behind player
  • Reducing the snowballing of players who break their opponents with income mercenaries
This way, we can preserve the benefits of the change, while directly addressing community feedback with a real-time lever to rein in snowballing.

We know this has been a hot topic in the community and kindly ask everyone to try this patch with an open mind. Thank you to everyone for giving feedback respectfully. Sometimes the preferred ways to get there are different, but remember we all want what's best for the game :)

Improvements & Fixes


Classic
  • Bonus essence for voting yes → bonus essence for voting for anything
  • Hot mode percentage: 80% → 100%. Thanks to Weow.
  • Hot mode rotation time: 24 hours → 6 hours. Thanks to Weow.
  • Increased the FairPlay penalty for dodging games. We're also aware of an abuse case around dodging, which we'll be looking into in a future patch. Thanks to Toikan.
  • Slightly increased the rating adjustment for 3-stacks and moderately increased it for 4-stacks.
Other improvements and fixes
  • Improved the win prediction model by decreasing the weight of king health slightly. Thanks to Ofma.
  • Improved the accuracy of recommended value on waves 11, 13, and 16. Thanks to Drachir and Ofma
  • Fixed some cases where certain legion spells would unexpectedly disappear after the unit revived. Thanks to thaeltras.
  • Fixed a bug in Superhero games where Sorcerer was mistakenly lost after being revived (if the unit had both GA and Sorcerer)
  • Fixed a bug where Campaign boss Drachia on 2-stars would have your king mistakenly start at 100% health instead of 30% health
Community Updates

Game Translations


Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

{LINK REMOVED}

HUGE thank you to everyone who has helped up to this point!

Legion TD 2 Stats

If you love Legion and data, you're in for a treat! Drachir built a new website where you can see win rates, pick rates, and other valuable data to help level up your strategies: Drachbot Legion TD 2 Stats



Nemesis League
  • Shadowings' Nemesis League is a new weekly tournament featuring 8 teams
  • If you're interested in participating, sign up directly with Shadowings in the Legion TD 2 Discord
  • If you're interested in watching, games are casted every Wednesday and Saturday on Twitch

Thanks to Shadowings for organizing, Firebat for ideation, and GodForbid for the poster.

Closing Remarks

This patch has some exciting meta improvements and introduces new summoners to the game - Crab Warlock and Crabomancer!

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
Team Legion
FREELIFE - rafif.wibowo
Introduction To The NEW Golden Bay
Greetings, residents of Golden Bay. In the wake of "The Incident", our community has faced massive disruption and change. The City Authority acknowledges the uncertainty many of us are experiencing during this time. To address this, we have prepared this essential guide so that each resident is well-informed and equipped to navigate the challenges and thrive amid the new normal:


Resource Gathering
To ensure a brighter future for Golden Bay, securing essential supplies is crucial. We encourage residents to contribute, whether by foraging natural resources or reclaiming lost assets. Just remember that looting and theft, while tempting, only harms our community. Choose your path wisely, as cooperation is key to our survival.


Build & Fortify
The whole community is invited to take an active role in addressing the need for safe and stable housing. Select a vacant plot. Consider strategic locations that provide security, access to resources, and a clear vantage over the landscape. Then build your fortress, a safe haven where none can disrupt your peace. Safeguard your future today.


Discover Golden Bay
In light of recent events, it is crucial for residents to familiarize themselves with the new conditions in Golden Bay. Those exploring the territory can do so from the safety and convenience of a wide range of vehicles. However, travellers on foot are advised to exercise caution and remain armed for their own safety. Whichever you choose, every journey contributes to understanding and mastering the environment of our home.


Caution is Key
We remind everyone that safety should be your top priority. Remain vigilant as unseen threats and dangerous elements remain active throughout the city and beyond. Your caution and cooperation are essential to maintaining a secure environment for everyone.

Join The Community
We extend our sincere appreciation to our community and every visitor has taken an interest in Golden Bay. Your commitment and support are our greatest strengths as we navigate this new chapter together.

Wishlist FREELIFE now and join our growing community at Discord

Welcome to Golden Bay, where the future is forged by those bold enough to claim it.
Grim Realms - edym
This patch does the following:
- Gets rid a crash related to trading.
- Gets rid another crash related to drinking milk.
- When dismantling damaged drawbridges, the hp-bar will disappear as well.
- When wall banners placed on the outside of buildings will become transparent when view indoors.

Best wishes and lots of love! <3
//Mattias
Jun 2, 2024
THE 4 SINS - Yolk
各位青山镇的居民们大家好,人魅已经正式上线Steam平台了,欢迎大家进行购买。
-原价48元,首发享八折优惠,入手价38.4元;
-本次我们和《女鬼桥2 释魂路》有一个九折捆绑包,拥有女鬼桥2的玩家购买该捆绑包将享受额外10%折扣,以34.56元价格入手;
-针对多人包,我们和小黑盒一起推出了买三赠一的活动,可以以144元价格购买四人包,和小伙伴一起感受凉风习习,清凉一“吓”;
-为了联机体验,我们和uu加速器达成官方合作,输入口令“人魅”即可领取免费的一日畅玩加速卡


非常感谢大家一直以来的关注和支持,正是大家的反馈和鼓励陪伴着《人魅》走到上线这一天。相比于激动,此刻的我们其实更为忐忑紧张,不知道大家是不是会满意,是不是会喜欢,网络会不会出现我们意料之外的问题。就像重新站在了考场前,即使我们已经测试模拟过无数遍,做了所有我们发现自己能做的,但我们还是无法保证我们一定会是那个考得最好的。
不过请别担心,我们会一直陪伴在各位身边,遇到任何问题或有任何反馈都欢迎找我们聊天!

最后,希望大家游戏愉快~

ps.附上常见问题汇总的传送门:https://pd.qq.com/s/33wecto2c
Room of Depression - IndieArk
Hello, players!

We have added support for Brazilian Portuguese and Russian.

The update is now live!

Thanks to the community's support, more players from different regions can now experience "Room of Depression".

Special thanks to:
LiteraGame
RedPois0n
Genome Guardian - Alpherior
Alright, now the update hiatus begins (assuming there's no urgent bugs in this one) - the next big update (3.0.0) will contain 8 new turrets & 19 new perks, but that will release in roughly a month's time. Until then: Sink your teeth into this loaded patch, which replaces the turret you unlock for clearing Depth 5 of Shmup Mode...

NEW TURRET:
Viper: "The GALACTIC Guardian!"
If you weren't convinced yet that Genome Guardian can feel like a vertical shmup, you sure will be now! Each weapon on Viper fires out of different barrels, each with unique modifiers:
  • Weapon 1: rapid, accurate, alternating
  • Weapon 2: angled spread
  • Weapon 3: side missiles
  • Weapon 4: damaging exhaust


Viper is also the first turret you can unlock that can move excluding all the turrets you unlock after finishing the story 😉.


BALANCE:
  • (perk) Tweezers: Chance of -1 Health when a projectile misses 10% → 5%.
  • (perk) Hourglass: Now also increases Knockback.
  • (perk) Amber: Now also increases Knockback.
  • (perk) Tire: Buffed its effectiveness on regular turrets, but now imposes Health Max -50% (because let's face it, Tire gives you an insane advantage).

CHANGES:
  • (mode) Shmup: now all you need to do to unlock it is finish the tutorial (aka Extract Mode Depth 0, your first victory)!
  • (turret) Boombox: will now be unlocked via 10 Extract mode victories instead (if you already have it, you keep it!).
  • Adjusted the volume of various sound effects (Did you know there's a sound that plays when you start the last wave before victory? Yeah, it was that quiet).
  • Projectiles on turrets that make projectiles orbit around it now fade in.

FIXES:
  • (perk) Mushroom: Won't instakill big purple/white you-know-who anymore (but I'll let it take out an 8th of its Health!)
  • Shield would sometimes show as negative.
  • Weapons were getting reduced Range if their Speed was too high.
  • The recently-introduced weapon Firerate circles would sometimes not appear next to the right weapon.
  • Weapons with Burst Fire would sometimes build Heat faster if a Firerate buff was received during a wave (which is not what's ever supposed to happen on any weapon).
  • Explosive weapons were continuously building damage with each shot if they exceeded 60/s Firerate!
  • Some projectiles would fade out before they actually dissappeared.
Jun 2, 2024
HOLOSAGA: Invasion of the HoloX - runinzem
Bugfix

  • fixed a bug that skin 'Shirogane Noel(plain)' didn't apply in-game.
Jun 2, 2024
Delivery Express - LetsSxbi
Join our Discord Server to stay always Up to Date.
https://discord.com/invite/bqsMvhjDh6

Fixed/Updated
⛏️ Fixed an Error, where players are unable to Exit the Text Tutorial in uncommon Screen Resulutions
Jun 2, 2024
Dimraeth - Mudtek
Greetings Community!

This month we grew the team a little bit more and we've designated certain team members to improve the quality of some of our existing systems. The last 6 months we have lost a little agility in the original development timeline, but it will all pay dividends later this year when we're able to deliver a much more comprehensive game!

Join our Discord if you'd like to see visual updates: https://discord.gg/dimraeth

We prepped this month for 4 different benchmarks that we'll be doing this upcoming month, along we an overhaul of the weather system, lighting system, normal maps pipeline, visual shader graph pipeline, AI NPC Design, and a lot more. Our team has been playtesting 8-person multiplayer and we're pleased with the results so far (and it seems like our network optimizations are working out). Without further ado, here are the main updates:

Major Updates
  • Added Dynamic Lighting System
  • Added Shadow System (Global and Dynamic Lights)
  • Redesigned Quest and NPC Systems (attempting to use NLP)
  • Created Playground environments for Benchmarking
  • Created new Weather VFX
  • UI Redesign and VFX
  • Overhauled Item System for Design Team

Minor Updates
  • New Earlwood Village Music
  • Added Guild Hall Building
  • Worked on Farming Assets
  • Upgrading and simplifying Main Menu Design
  • Migrated some Update() jobs to use DOTS
  • Added Cloud System
  • Added Puddles that go dry and fill up on weather changes
  • Created new Water shader
  • Added support for Widescreen monitors
  • Added Timeout screen when loading gets stuck
  • Added holding SHIFT for new sprint mechanic (uses Stamina)
  • Created new shader for vitals to see vitals used more clearly
  • Added Bounce effect to Spell Bar for cooldowns
  • Added new cooldown look to be easier to see
  • Added ability to self cast and party cast using HUD
  • New music transitions for engaging monsters in battle
  • Added godrays to sunny weather
  • Added new wind particles to windy weather
  • new rain VFX

Bugfixes
  • Fixed dead characters joining server creating a locking loop
  • Fixed a bug where swapping spells within the spellbar caused weird visual artifacts
  • Fixed grounded spell playing SFX after disappearing
  • A-Click would randomly not work, this was due to layer fighting - fixed
  • Fixed Strong Straight spell not working in multiplayer
  • Added filter SFX for Escape Menu
  • Fixed a host of main menu bugs
  • Fixed respawned players showing up as a corpse until they moved
  • Fixed monsters sometimes not being able to walk after respawning
  • Fixed AspectRatioManager sometimes making outside of player's screen bordered in black
  • Fixed a bug where clients were trying to set server monster's health
  • Fixed an issue where clients couldn't fight monsters when host was in another scene
  • Fixed clients getting drunk making the host's screen become drunk
  • Fixed Quick Jab leaving particles on the ground when making contact with another player
  • Added ability to hold right click to keep character auto-walking/pathing
  • Fixed spells coming off cooldown in a safe zone making the spell capsule stay lit
  • Fixed Ripple spell to not damage players even after they respawned
  • Decreased respawn speed (no longer doing a full scene reload when spawning in same scene)
  • Found an incredibly rare bug where someone's computer time settings could be configured in a way that created bad logic in save files and user's couldn't get out of the main menu
  • Fixed a bug where A-Click was not attacking monster's near it
  • Fixed WeatherManager not updating clients properly about weather updates
  • Fixed some bugs with internal engine tools causing issues
...